109 lines
3.7 KiB
Lua
109 lines
3.7 KiB
Lua
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Trap_Land.lua#4 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Trap_Land.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 34302 $
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--
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-- $DateTime: 2005/12/05 18:27:40 $
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--
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-- $Revision: #4 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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require("pginterventions")
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require("pgcommands")
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require("pgspawnunits")
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function Definitions()
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Category = "Sandbox_Event_Trap_Land"
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dialog = nil
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plot = nil
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event = nil
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TaskForce = {
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{
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"MainForce"
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,"TaskForceRequired"
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,"DenyHeroAttach"
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},
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}
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AllowFreeStoreUnits = false
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end
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function MainForce_Thread()
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MainForce.Set_As_Goal_System_Removable(false)
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if GameRandom.Get_Float() < 0.75 then
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--Player got lucky, no trap after all
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WaitForever()
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ScriptExit()
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end
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Sleep(20)
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if PlayerObject.Get_Faction_Name() == "REBEL" then
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unit_list = { "Rebel_Light_Tank_Brigade",
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"Rebel_Light_Tank_Brigade",
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"Rebel_Light_Tank_Brigade",
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"Rebel_Infantry_Squad",
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"Rebel_Infantry_Squad",
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"Rebel_Infantry_Squad",
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"Rebel_Infantry_Squad", }
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objective_name = "TEXT_TAR_EVENT_TRAP_02"
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elseif PlayerObject.Get_Faction_Name() == "EMPIRE" then
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unit_list = { "Imperial_Heavy_Scout_Squad",
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"Imperial_Heavy_Scout_Squad",
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"Imperial_Armor_Group",
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"Imperial_Stormtrooper_Squad",
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"Imperial_Stormtrooper_Squad",
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"Imperial_Stormtrooper_Squad",
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"Imperial_Stormtrooper_Squad", }
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objective_name = "TEXT_MON_EVENT_TRAP_02"
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else
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ScriptExit()
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end
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Game_Message("TEXT_ENCYCLOPEDIA_HOLOCRON_UPDATED")
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Add_Objective(objective_name, false)
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reinforce_point = FindTarget(MainForce, "Current_Enemy_Location", "Tactical_Location", 1.0)
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ReinforceList(unit_list, reinforce_point, PlayerObject, true, false, true, nil)
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WaitForever()
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ScriptExit()
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end |