Files
SoaFE/DATA/XML/CIN_GROUNDVEHICLES.XML
2026-02-28 14:00:45 -06:00

124 lines
6.2 KiB
XML

<?xml version="1.0"?>
<CIN_GroundVehicles>
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>8</Max_Speed>
<Min_Speed>8</Min_Speed>
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
<Hover_Offset>100.0</Hover_Offset>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>9</Max_Speed>
<Min_Speed>9</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>100.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>3</Max_Speed>
<Min_Speed>3</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>50.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Tactical_Health>1000</Tactical_Health>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Max_Speed>6</Max_Speed>
<Min_Speed>6</Min_Speed>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>3.0</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>220.0</Hover_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Obstacle_Width>0.01</Obstacle_Width>
<Obstacle_Height>0.01</Obstacle_Height>
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-ST">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>8</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>2000.0</Hover_Offset>
</Cin_GroundVehicle>
</CIN_GroundVehicles>