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SoaFE/DATA/SCRIPTS/AI/SPACEMODE/SYSTEMATICDISABLE.LUA
2026-02-28 14:00:45 -06:00

109 lines
3.5 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/SystematicDisable.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/SystematicDisable.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
IgnoreTarget = true
Category = "AlwaysOff"
TaskForce = {
{
"MainForce"
,"Corvette | Frigate | Capital | Super = 2,6"
},
{
"EscortForce"
-- ,"EscortForce"
,"Fighter = 1,4"
}
}
AllowEngagedUnits = false
DebugMessage("%s -- Done Definitions", tostring(Script))
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce, EscortForce)
BlockOnCommand(MainForce.Attack_Target(AITarget, "Shield_Generator", 500))
BlockOnCommand(MainForce.Attack_Target(AITarget, "Engine", 500))
MainForce.Enable_Attack_Positioning(false)
ScriptExit()
end
function EscortForce_Thread()
BlockOnCommand(EscortForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, EscortForce, MainForce)
BlockOnCommand(EscortForce.Guard_Target(MainForce))
while true do
Escort(EscortForce, MainForce)
end
end
function MainForce_No_Units_Remaining()
DebugMessage("%s -- All units dead or non-buildable. Abandonning plan.", tostring(Script))
ScriptExit()
end
function MainForce_Target_Destroyed()
DebugMessage("%s -- Target destroyed! Exiting Script.", tostring(Script))
ScriptExit()
end
function EscortForce_No_Units_Remaining()
DebugMessage("%s -- Escort wiped out. Bailing.", tostring(Script))
ScriptExit()
end