73 lines
2.9 KiB
Lua
73 lines
2.9 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Evaluators/GetDistanceToNearestWithProperty.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGBaseDefinitions")
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function Clean_Up()
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-- any temporary object pointers need to be set to nil in this function.
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-- ie: Target = nil
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nearest_obj = nil
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end
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-- Receives:
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-- property_flag_name as defined in GameObjectPropertiesType.xml
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-- affiliation_type is optional qualifier of "enemy" or "friendly"
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function Evaluate(property_flag_name, affiliation_type)
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if affiliation_type == "ENEMY" then
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nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, false)
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elseif affiliation_type == "FRIENDLY" then
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nearest_obj = Find_Nearest(Target, property_flag_name, PlayerObject, true)
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else
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nearest_obj = Find_Nearest(Target, property_flag_name)
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end
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if TestValid(nearest_obj) then
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return Target.Get_Distance(nearest_obj)
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else
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return BIG_FLOAT
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end
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end
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