69 lines
2.9 KiB
Lua
69 lines
2.9 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ProximitySpawnTrigger_R.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ProximitySpawnTrigger_R.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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--When player units move near this object its spawn behavior becomes enabled
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function Definitions()
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object_trap_size = 250
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Define_State("State_Init", State_Init)
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flag_structure_alive = true
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rebel = Find_Player("Rebel")
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end
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function State_Init(message)
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if message == OnEnter then
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Object.Set_Garrison_Spawn(false)
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Object.Event_Object_In_Range(Object_In_Range_Callback, object_trap_size)
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end
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end
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function Object_In_Range_Callback(my_object, nearby_object)
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if nearby_object.Get_Owner().Is_Human() then
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my_object.Set_Garrison_Spawn(true)
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facility_loc = my_object.Get_Position()
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script_marker = Find_Object_Type("Rebel_Training_Script_Marker")
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Create_Generic_Object (script_marker, facility_loc, rebel)
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my_object.Cancel_Event_Object_In_Range(Object_In_Range_Callback)
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end
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end
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