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SoaFE/DATA/SCRIPTS/LIBRARY/PGAICOMMANDS.LUA
2026-02-28 14:00:45 -06:00

163 lines
7.0 KiB
Lua

-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua $
--
-- Original Author: Brian Hayes
--
-- $Author: James_Yarrow $
--
-- $Change: 57990 $
--
-- $DateTime: 2006/11/13 17:33:10 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGCommands")
function Base_Definitions()
-- DebugMessage("%s -- In Base_Definitions", tostring(Script))
InSpaceConflict = false
MagicPlan = false
-- Scale all counter forces by this factor
MinContrastScale = 1.0
MaxContrastScale = 1.5
PerFailureContrastAdjust = 0.1
EnemyContrastTypes = {}
FriendlyContrastTypes = {}
ContrastTypeScale = {}
-- Track abilities that got cancelled (nebula or whatever) so we can turn them on later
lib_cancelled_abilities = {}
Common_Base_Definitions()
-- nil out the global Taskforce variables.
if TaskForce and type(TaskForce) == "table" then
for idx,tfdef in pairs(TaskForce) do
if type(tfdef) == "table" and type(tfdef[1]) == "string" then
_G[tfdef[1]] = nil
end
end
end
if PlanDefinitionLoad then
Set_Contrast_Values()
end
PlanDefinitionLoad = nil
if Definitions then
Definitions()
end
end
function Set_Contrast_Values()
_e_cnt = 1;
EnemyContrastTypes[_e_cnt] = "Fighter"
FriendlyContrastTypeNames = {"AntiFighter", "Bomber", "Fighter", "Corvette", "Frigate", "Capital"}
FriendlyContrastWeights = {4.0, 0.25, 1.0, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Bomber"
FriendlyContrastTypeNames = {"AntiBomber", "Frigate", "Capital", "Fighter", "Bomber", "Corvette"}
FriendlyContrastWeights = {4.0, 0.25, 0.25, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Transport"
FriendlyContrastTypeNames = {"Fighter", "Bomber", "Corvette", "Frigate", "Capital", }
FriendlyContrastWeights = {1.0, 1.0, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Corvette"
FriendlyContrastTypeNames = {"AntiCorvette", "Fighter", "Bomber", "Corvette", "Frigate", "Capital"}
FriendlyContrastWeights = {3.0, 0.25, 0.25, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Frigate"
FriendlyContrastTypeNames = {"AntiFrigate", "Corvette", "Fighter", "Bomber", "Frigate", "Capital"}
FriendlyContrastWeights = {3.0, 0.5, 1.0, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Capital"
FriendlyContrastTypeNames = {"AntiCapital", "Corvette", "Frigate", "Fighter", "Bomber", "Capital"}
FriendlyContrastWeights = {2.0, 0.33, 0.5, 0.75, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Infantry"
FriendlyContrastTypeNames = {"AntiInfantry", "Vehicle", "Infantry", "Air", "Structure", "LandHero"}
FriendlyContrastWeights = {2.0, 0.5, 1.0, 1.0, 1.0, 2.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Vehicle"
FriendlyContrastTypeNames = {"AntiVehicle", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
FriendlyContrastWeights = {2.0, 0.25, 1.0, 1.0, 1.0, 2.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Air"
FriendlyContrastTypeNames = {"AntiAir", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "Structure"
FriendlyContrastTypeNames = {"AntiStructure", "Infantry", "Vehicle", "Air", "Structure", "LandHero"}
FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
EnemyContrastTypes[_e_cnt] = "LandHero"
FriendlyContrastTypeNames = {"Infantry", "Vehicle", "Air", "Structure", "LandHero"}
FriendlyContrastWeights = {0.5, 0.5, 0.5, 0.25, 1.0}
FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create()
FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights)
_e_cnt = _e_cnt+1;
end