560 lines
18 KiB
Lua
560 lines
18 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bespin_Piracy.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bespin_Piracy.lua $
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--
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-- Original Author: Dan Etter
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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-- DO NOT PUT OBJECT REFERENCES HERE. THEY ARE NOT CREATED YET.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Bespin_Piracy_Mission_Begin = State_Bespin_Piracy_Mission_Begin,
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Bespin_Piracy_Mission_Speech_Line_06_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_06_Remove_Text,
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Bespin_Piracy_Mission_Speech_Line_07_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_07_Remove_Text,
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Bespin_Piracy_Mission_Speech_Line_08_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_08_Remove_Text,
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Bespin_Piracy_Mission_Speech_Line_09_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_09_Remove_Text,
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Bespin_Piracy_Mission_Speech_Line_10_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_10_Remove_Text,
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Bespin_Piracy_Mission_Speech_Line_11_Remove_Text = State_Bespin_Piracy_Mission_Speech_Line_11_Remove_Text
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}
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emp_convoy0spawn0_list = {
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"TIE_INTERCEPTOR_SQUADRON"
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}
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emp_convoy0spawn1_list = {
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"TIE_DEFENDER_SQUADRON"
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}
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emp_convoy1spawn0_list = {
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"TIE_INTERCEPTOR_SQUADRON"
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}
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emp_convoy1spawn1_list = {
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"ACCLAMATOR_ASSAULT_SHIP",
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"TIE_INTERCEPTOR_SQUADRON"
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}
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reb_convoy0spawn0_list = {
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"A_Wing_Squadron",
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"Rebel_X-Wing_Squadron"
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}
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reb_convoy0spawn1_list = {
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"A_Wing_Squadron",
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"Rebel_X-Wing_Squadron"
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}
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reb_convoy1spawn0_list = {
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"A_Wing_Squadron",
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"Rebel_X-Wing_Squadron"
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}
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reb_convoy1spawn1_list = {
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"Nebulon_B_Frigate",
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"A_Wing_Squadron",
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"Rebel_X-Wing_Squadron"
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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neutral = Find_Player("Neutral")
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empire_defender = false
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rebel_defender = false
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mission_started = false
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objective_02_given = false
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objective_03_given = false
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obj_02_complete = false
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obj_03_complete = false
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path1_triggered = false
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shuttle_at_exit = false
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convoy0_spawned = false
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convoy1_spawned = false
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convoy0_shuttle0_reveal = nil
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convoy0_shuttle1_reveal = nil
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convoy1_shuttle0_reveal = nil
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convoy1_shuttle1_reveal = nil
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interdictor_at_dest = false
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interdict_message = false
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path_0_shuttles_moved = {}
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path_1_shuttles_moved = {}
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end
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function State_Bespin_Piracy_Mission_Begin(message)
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if message == OnEnter then
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mission_started = true
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hero = Find_First_Object("THE_PEACEBRINGER")
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if not TestValid(hero) then
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hero = Find_First_Object("INTERCEPTOR4_FRIGATE")
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end
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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if TestValid(rebel_list[1]) then
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rebel_defender = true
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end
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if TestValid(empire_list[1]) then
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empire_defender = true
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end
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end_guard = Find_All_Objects_With_Hint("endguard")
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for k, unit in pairs(end_guard) do
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if TestValid(unit) then
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unit.Stop(true)
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unit.Prevent_AI_Usage(true)
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end
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end
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center_defense = Find_All_Objects_With_Hint("centerdefense")
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for k, unit in pairs(center_defense) do
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if TestValid(unit) then
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unit.Stop(true)
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unit.Prevent_AI_Usage(true)
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end
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end
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convoy0_spawn0 = Find_Hint("STORY_TRIGGER_ZONE_00","convoy0spawn0")
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convoy0_spawn0a = Find_Hint("STORY_TRIGGER_ZONE_00","convoy0spawn0a")
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convoy0_spawn1 = Find_Hint("STORY_TRIGGER_ZONE_00","convoy0spawn1")
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convoy0_spawn1a = Find_Hint("STORY_TRIGGER_ZONE_00","convoy0spawn1a")
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convoy1_spawn0 = Find_Hint("STORY_TRIGGER_ZONE_00","convoy1spawn0")
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convoy1_spawn0a = Find_Hint("STORY_TRIGGER_ZONE_00","convoy1spawn0a")
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convoy1_spawn1 = Find_Hint("STORY_TRIGGER_ZONE_00","convoy1spawn1")
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convoy1_spawn1a = Find_Hint("STORY_TRIGGER_ZONE_00","convoy1spawn1a")
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interdictor = Find_First_Object("INTERDICTOR_CRUISER")
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interdictor_dest = Find_Hint("STORY_TRIGGER_ZONE_00","interdictordest")
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Register_Prox(interdictor_dest, Prox_Interdictor, 150, underworld)
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convoy_path_0 = Find_Hint("STORY_TRIGGER_ZONE_00","convoypath0")
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convoy_path_1 = Find_Hint("STORY_TRIGGER_ZONE_00","convoypath1")
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if empire_defender then
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Register_Prox(convoy_path_0, Prox_Shuttle_Move, 150, empire)
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Register_Prox(convoy_path_1, Prox_Shuttle_Move_End, 150, empire)
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end
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if rebel_defender then
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Register_Prox(convoy_path_0, Prox_Shuttle_Move, 150, rebel)
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Register_Prox(convoy_path_1, Prox_Shuttle_Move_End, 150, rebel)
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end
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Point_Camera_At(hero)
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-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
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-- otherwise the Master Volume will be stuck at 0
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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--current_cinematic_thread = Create_Thread("Intro_Cinematic", hero)
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Fade_Screen_In(1)
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Lock_Controls(0)
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Story_Event("ADD_OBJECTIVE_00")
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_06")
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end
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end
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function Story_Mode_Service()
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if mission_started then
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if not TestValid(hero) or not TestValid(interdictor) then
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Story_Event("FAIL_OBJECTIVE_00")
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if rebel_defender then
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Story_Event("VICTORY_REBEL")
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end
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if empire_defender then
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Story_Event("VICTORY_EMPIRE")
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end
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end
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end
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if interdictor_at_dest then
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if TestValid(interdictor) and interdictor.Is_Ability_Active("INTERDICT") and not interdict_message then
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interdict_message = true
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Story_Event("COMPLETE_OBJECTIVE_01")
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_07")
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end
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end
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if convoy0_spawned and not TestValid(convoy0_shuttle0) and not TestValid(convoy0_shuttle1) and not obj_02_complete then
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obj_02_complete = true
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Story_Event("COMPLETE_OBJECTIVE_02")
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_09")
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end
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if convoy0_spawned then
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if TestValid(convoy0_shuttle0) then
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convoy0_shuttle0_reveal.Undo_Reveal()
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convoy0_shuttle0_reveal = FogOfWar.Reveal(underworld, convoy0_shuttle0, 250, 250)
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end
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if TestValid(convoy0_shuttle1) then
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convoy0_shuttle1_reveal.Undo_Reveal()
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convoy0_shuttle1_reveal = FogOfWar.Reveal(underworld, convoy0_shuttle1, 250, 250)
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end
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end
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if convoy1_spawned and not TestValid(convoy1_shuttle0) and not TestValid(convoy1_shuttle1) and not obj_03_complete then
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obj_03_complete = true
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Story_Event("COMPLETE_OBJECTIVE_03")
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_11")
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end
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if convoy1_spawned then
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if TestValid(convoy1_shuttle0) then
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convoy1_shuttle0_reveal.Undo_Reveal()
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convoy1_shuttle0_reveal = FogOfWar.Reveal(underworld, convoy1_shuttle0, 250, 250)
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end
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if TestValid(convoy1_shuttle1) then
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convoy1_shuttle1_reveal.Undo_Reveal()
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convoy1_shuttle1_reveal = FogOfWar.Reveal(underworld, convoy1_shuttle1, 250, 250)
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end
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end
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end
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function State_Bespin_Piracy_Mission_Speech_Line_06_Remove_Text(message)
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if message == OnEnter then
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Story_Event("ADD_OBJECTIVE_01")
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interdictor_dest.Highlight(true)
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Add_Radar_Blip(interdictor_dest, "interdictor_dest_blip")
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end
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end
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function State_Bespin_Piracy_Mission_Speech_Line_07_Remove_Text(message)
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if message == OnEnter then
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Story_Event("ADD_OBJECTIVE_02")
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Sleep(3)
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Create_Thread("Warp_In_Convoy_0")
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end
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end
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function State_Bespin_Piracy_Mission_Speech_Line_09_Remove_Text(message)
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if message == OnEnter then
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Story_Event("ADD_OBJECTIVE_03")
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Sleep(3)
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Create_Thread("Warp_In_Convoy_1")
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end
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end
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function Warp_In_Convoy_0()
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if empire_defender then
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convoy0_shuttle0_list = Spawn_Unit(Find_Object_Type("IMPERIAL_LANDING_CRAFT"), convoy0_spawn0, empire)
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convoy0_shuttle1_list = Spawn_Unit(Find_Object_Type("IMPERIAL_LANDING_CRAFT"), convoy0_spawn1, empire)
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convoy0_shuttle0_list[1].Teleport_And_Face(convoy0_spawn0)
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convoy0_shuttle1_list[1].Teleport_And_Face(convoy0_spawn1)
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end
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if rebel_defender then
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convoy0_shuttle0_list = Spawn_Unit(Find_Object_Type("MERCHANT_FREIGHTER"), convoy1_spawn0, rebel)
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convoy0_shuttle1_list = Spawn_Unit(Find_Object_Type("MERCHANT_FREIGHTER"), convoy1_spawn1, rebel)
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convoy0_shuttle0_list[1].Teleport_And_Face(convoy1_spawn0)
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convoy0_shuttle1_list[1].Teleport_And_Face(convoy1_spawn1)
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end
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convoy0_shuttle0 = convoy0_shuttle0_list[1]
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convoy0_shuttle1 = convoy0_shuttle1_list[1]
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convoy0_shuttle0.Prevent_AI_Usage(true)
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convoy0_shuttle1.Prevent_AI_Usage(true)
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convoy0_shuttle0.Cinematic_Hyperspace_In(90)
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convoy0_shuttle1.Cinematic_Hyperspace_In(120)
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Sleep(2.5)
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-- function ReinforceList(type_list, entry_marker, player, allow_ai_usage, delete_after_scenario, ignore_reinforcement_rules, callback)
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if empire_defender then
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ReinforceList(emp_convoy0spawn0_list, convoy0_spawn0a, empire, false, true, true, Callback_Guard_Shuttle_0)
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end
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if rebel_defender then
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ReinforceList(reb_convoy0spawn0_list, convoy1_spawn0a, rebel, false, true, true, Callback_Guard_Shuttle_0)
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end
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Sleep(1)
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if empire_defender then
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ReinforceList(emp_convoy0spawn1_list, convoy0_spawn1a, empire, false, true, true, Callback_Guard_Shuttle_1)
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end
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if rebel_defender then
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ReinforceList(reb_convoy0spawn1_list, convoy1_spawn1a, rebel, false, true, true, Callback_Guard_Shuttle_1)
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end
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_08")
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Sleep(6)
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if TestValid(convoy0_shuttle0) then
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convoy0_shuttle0.Override_Max_Speed(1.5)
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convoy0_shuttle0.Move_To(convoy_path_0)
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end
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if TestValid(convoy0_shuttle1) then
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convoy0_shuttle1.Override_Max_Speed(1.5)
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convoy0_shuttle1.Move_To(convoy_path_0)
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end
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if TestValid(convoy0_shuttle0) then
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convoy0_shuttle0_reveal = FogOfWar.Reveal(underworld, convoy0_shuttle0, 250, 250)
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convoy0_shuttle0.Highlight(true)
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end
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if TestValid(convoy0_shuttle1) then
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convoy0_shuttle1_reveal = FogOfWar.Reveal(underworld, convoy0_shuttle1, 250, 250)
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convoy0_shuttle1.Highlight(true)
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end
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convoy0_spawned = true
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end
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function Warp_In_Convoy_1()
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if empire_defender then
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convoy1_shuttle0_list = Spawn_Unit(Find_Object_Type("IMPERIAL_LANDING_CRAFT"), convoy1_spawn0, empire)
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convoy1_shuttle1_list = Spawn_Unit(Find_Object_Type("IMPERIAL_LANDING_CRAFT"), convoy1_spawn1, empire)
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convoy1_shuttle0_list[1].Teleport_And_Face(convoy1_spawn0)
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convoy1_shuttle1_list[1].Teleport_And_Face(convoy1_spawn1)
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end
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if rebel_defender then
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convoy1_shuttle0_list = Spawn_Unit(Find_Object_Type("MERCHANT_FREIGHTER"), convoy0_spawn0, rebel)
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convoy1_shuttle1_list = Spawn_Unit(Find_Object_Type("MERCHANT_FREIGHTER"), convoy0_spawn1, rebel)
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convoy1_shuttle0_list[1].Teleport_And_Face(convoy0_spawn0)
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convoy1_shuttle1_list[1].Teleport_And_Face(convoy0_spawn1)
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end
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convoy1_shuttle0 = convoy1_shuttle0_list[1]
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convoy1_shuttle1 = convoy1_shuttle1_list[1]
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convoy1_shuttle0.Prevent_AI_Usage(true)
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convoy1_shuttle1.Prevent_AI_Usage(true)
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convoy1_shuttle0.Cinematic_Hyperspace_In(90)
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convoy1_shuttle1.Cinematic_Hyperspace_In(120)
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Sleep(2.5)
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-- function ReinforceList(type_list, entry_marker, player, allow_ai_usage, delete_after_scenario, ignore_reinforcement_rules, callback)
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if empire_defender then
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ReinforceList(emp_convoy1spawn0_list, convoy1_spawn0a, empire, false, true, true, Callback_Guard_Shuttle_2)
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end
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if rebel_defender then
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ReinforceList(reb_convoy1spawn0_list, convoy0_spawn0a, rebel, false, true, true, Callback_Guard_Shuttle_2)
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end
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Sleep(1)
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if empire_defender then
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ReinforceList(emp_convoy1spawn1_list, convoy1_spawn1a, empire, false, true, true, Callback_Guard_Shuttle_3)
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end
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if rebel_defender then
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ReinforceList(reb_convoy1spawn1_list, convoy0_spawn1a, rebel, false, true, true, Callback_Guard_Shuttle_3)
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end
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Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_10")
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Sleep(6)
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if TestValid(convoy1_shuttle0) then
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convoy1_shuttle0.Override_Max_Speed(1.5)
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convoy1_shuttle0.Move_To(convoy_path_0)
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end
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if TestValid(convoy1_shuttle1) then
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convoy1_shuttle1.Override_Max_Speed(1.5)
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convoy1_shuttle1.Move_To(convoy_path_0)
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end
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if TestValid(convoy1_shuttle0) then
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convoy1_shuttle0_reveal = FogOfWar.Reveal(underworld, convoy1_shuttle0, 250, 250)
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convoy1_shuttle0.Highlight(true)
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end
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if TestValid(convoy1_shuttle1) then
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convoy1_shuttle1_reveal = FogOfWar.Reveal(underworld, convoy1_shuttle1, 250, 250)
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convoy1_shuttle1.Highlight(true)
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end
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convoy1_spawned = true
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end
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function Callback_Guard_Shuttle_0(new_list)
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for k, unit in pairs(new_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(true)
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unit.Override_Max_Speed(1.5)
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unit.Attack_Move(convoy_path_0)
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end
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end
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end
|
|
|
|
function Callback_Guard_Shuttle_1(new_list)
|
|
for k, unit in pairs(new_list) do
|
|
if TestValid(unit) then
|
|
unit.Prevent_AI_Usage(true)
|
|
unit.Override_Max_Speed(1.5)
|
|
unit.Attack_Move(convoy_path_0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Callback_Guard_Shuttle_2(new_list)
|
|
for k, unit in pairs(new_list) do
|
|
if TestValid(unit) then
|
|
unit.Prevent_AI_Usage(true)
|
|
unit.Override_Max_Speed(1.5)
|
|
unit.Attack_Move(convoy_path_0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Callback_Guard_Shuttle_3(new_list)
|
|
for k, unit in pairs(new_list) do
|
|
if TestValid(unit) then
|
|
unit.Prevent_AI_Usage(true)
|
|
unit.Override_Max_Speed(1.5)
|
|
unit.Attack_Move(convoy_path_0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Prox_Interdictor(self_obj, trigger_obj)
|
|
if trigger_obj.Get_Type().Get_Name() == "INTERDICTOR_CRUISER" and not interdictor_at_dest then
|
|
interdictor_at_dest = true
|
|
|
|
interdictor_dest.Highlight(false)
|
|
Remove_Radar_Blip("interdictor_dest_blip")
|
|
end
|
|
end
|
|
|
|
function Prox_Shuttle_Move(self_obj, trigger_obj)
|
|
if not path_0_shuttles_moved[trigger_obj] then
|
|
if trigger_obj.Get_Type().Get_Name() == "IMPERIAL_LANDING_CRAFT" then
|
|
trigger_obj.Move_To(convoy_path_1)
|
|
path_0_shuttles_moved[trigger_obj] = true
|
|
end
|
|
if trigger_obj.Get_Type().Get_Name() ~= "IMPERIAL_LANDING_CRAFT" and not trigger_obj.Is_Category("Fighter") then
|
|
trigger_obj.Attack_Move(convoy_path_1)
|
|
path_0_shuttles_moved[trigger_obj] = true
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function Prox_Shuttle_Move_End(self_obj, trigger_obj)
|
|
if not path_1_shuttles_moved[trigger_obj] then
|
|
if trigger_obj.Get_Type().Get_Name() == "IMPERIAL_LANDING_CRAFT" then
|
|
trigger_obj.Hyperspace_Away()
|
|
path_1_shuttles_moved[trigger_obj] = true
|
|
|
|
if convoy0_spawned and not convoy1_spawned then
|
|
Story_Event("FAIL_OBJECTIVE_02")
|
|
end
|
|
|
|
if convoy1_spawned then
|
|
Story_Event("FAIL_OBJECTIVE_03")
|
|
end
|
|
|
|
if rebel_defender then
|
|
Story_Event("VICTORY_REBEL")
|
|
end
|
|
if empire_defender then
|
|
Story_Event("VICTORY_EMPIRE")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- ************************************************************************
|
|
-- ***********************INTRO CINEMATIC FUNCTION*************************
|
|
-- ************************************************************************
|
|
|
|
function Intro_Cinematic(focus_unit)
|
|
|
|
Lock_Controls(1)
|
|
Start_Cinematic_Camera()
|
|
Letter_Box_In(0)
|
|
Fade_Screen_In(2)
|
|
|
|
camera_distance = 1000
|
|
camera_rotation = 0
|
|
|
|
Transition_Cinematic_Camera_Key(focus_unit, 0, camera_distance, 25, (camera_rotation - 90), 1, 1, 1, 0)
|
|
Transition_Cinematic_Target_Key(focus_unit, 0, 0, 0, 7, 0, focus_unit, 0, 0)
|
|
|
|
Transition_Cinematic_Camera_Key(focus_unit, 5, camera_distance, 25, camera_rotation, 1, 1, 1, 0)
|
|
|
|
Sleep(4.5)
|
|
|
|
while true do
|
|
camera_rotation = camera_rotation + 90
|
|
Transition_Cinematic_Camera_Key(focus_unit, 5, camera_distance, 25, camera_rotation, 1, 1, 1, 0)
|
|
|
|
if camera_rotation == 180 then
|
|
Story_Handle_Esc()
|
|
end
|
|
|
|
Sleep(4.5)
|
|
end
|
|
end
|
|
|
|
function Story_Handle_Esc()
|
|
if current_cinematic_thread ~= nil then
|
|
Thread.Kill(current_cinematic_thread)
|
|
current_cinematic_thread = nil
|
|
Create_Thread("End_Camera")
|
|
end
|
|
end
|
|
|
|
function End_Camera()
|
|
Transition_To_Tactical_Camera(6)
|
|
Sleep(4)
|
|
Letter_Box_Out(2)
|
|
Sleep(2)
|
|
Lock_Controls(0)
|
|
End_Cinematic_Camera()
|
|
|
|
Story_Event("ADD_OBJECTIVE_00")
|
|
Story_Event("TEXT_SPEECH_BESPIN_PIR_TACTICAL_COR06_06")
|
|
end |