424 lines
12 KiB
Lua
424 lines
12 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bestine_Kidnapping.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bestine_Kidnapping.lua $
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--
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-- Original Author: Jeff Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Bestine_Kidnapping_Mission_Begin = State_Bestine_Kidnapping_Mission_Begin,
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Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive = State_Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive,
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Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan = State_Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan,
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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hostile = Find_Player("Hostile")
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neutral = Find_Player("Neutral")
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camera_offset = 135
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ral_falan_reveal = nil
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flag_RalFalan_following = false
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flag_compound_clear = false
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flag_turbolaser_clear = false
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end
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function State_Bestine_Kidnapping_Mission_Begin(message)
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if message == OnEnter then
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mission_started = true
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JoeMessage("#####################################Starting BESTINE KIDNAPPING mission")
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--MessageBox("#####################################Starting BESTINE KIDNAPPING mission")
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-- define mission hero here --
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hero = Find_First_Object("TYBER_ZANN")
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if not TestValid(hero) then
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hero = Find_First_Object("URAI_FEN")
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end
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if not TestValid(hero) then
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hero = Find_First_Object("IG-88")
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end
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if not TestValid(hero) then
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MessageBox("BESTINE KIDNAPPING mission cannot find the hero...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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Create_Thread("Thread_DeathMonitor_Hero", hero)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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ral_falan_list = Find_All_Objects_With_Hint("ral")
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ral_falan = ral_falan_list[1]
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if not TestValid(ral_falan) then
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MessageBox("BESTINE KIDNAPPING mission cannot find the ral_falan...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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--defending_faction = garnak_fey.Get_Owner()
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--Create_Thread("Thread_Cleanup_Faction_Stuff", defending_faction)
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ral_falan.Set_Cannot_Be_Killed(true)
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ral_falan.Prevent_Opportunity_Fire(true)
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ral_falan.Suspend_Locomotor(true)
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Add_Radar_Blip(ral_falan, "ral_falan_blip")
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turbolaser_list = Find_All_Objects_With_Hint("turbolaser")
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turbolaser = turbolaser_list[1]
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power_list = Find_All_Objects_With_Hint("power")
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power = power_list[1]
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Create_Thread("Thread_DeathMonitor_Tubolaser_Tower")
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pointguards_list = Find_All_Objects_With_Hint("pointguard")
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for i,unit in pairs(pointguards_list) do
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if TestValid(unit) then
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unit.Guard_Target(unit.Get_Position())
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unit.Prevent_AI_Usage(true)
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end
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end
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compound_guard_list = Find_All_Objects_With_Hint("compound")
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for i,unit in pairs(compound_guard_list) do
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if TestValid(unit) then
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unit.Guard_Target(unit.Get_Position())
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unit.Prevent_AI_Usage(true)
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end
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end
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Create_Thread("Thread_DeathMonitor_Compound_Guards")
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-- make only minor tweaks to the script below... --
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--current_cinematic_thread = Create_Thread("Intro_Cinematic")
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Create_Thread("End_Camera")
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end
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end
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function Thread_DeathMonitor_Compound_Guards()
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while (true) do
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flag_compound_clear = true
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for i,unit in pairs(compound_guard_list) do
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if TestValid(unit) then
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flag_compound_clear = false
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end
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end
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if flag_compound_clear == true then
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--MessageBox("flag_compound_clear = true")
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--compound is clear, complete the objective
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--Story_Event("Bestine_Kidnapping_Compound_Clear_AI_NOTIFICATION")
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break -- breaks out of this loop to start monitoring power/turbo status
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end
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Sleep(5)
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end
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while (true) do
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if flag_compound_clear == true and flag_turbolaser_clear == true then
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--compound is clear, complete the objective
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Story_Event("Bestine_Kidnapping_Compound_Clear_AI_NOTIFICATION")
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break
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end
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Sleep(5)
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end
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end
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function Thread_DeathMonitor_Tubolaser_Tower()
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while TestValid(turbolaser) and TestValid(power) do
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Sleep(5)
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end
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--MessageBox("flag_turbolaser_clear = true")
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flag_turbolaser_clear = true
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end
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function Thread_DeathMonitor_Hero(local_hero)
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while TestValid(local_hero) do
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Sleep(3)
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end
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--hero klled end misisonin loss
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Story_Event("Bestine_Kidnapping_Player_Loses_AI_NOTIFICATION")
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end
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function State_Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive(message)
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if message == OnEnter then
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--lose dialog is over..determine who actually won.
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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if TestValid(rebel_list[1]) then
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Story_Event("VICTORY_REBEL")
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end
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if TestValid(empire_list[1]) then
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Story_Event("VICTORY_EMPIRE")
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end
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if TestValid(hutt_list[1]) then
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Story_Event("VICTORY_HUTTS")
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end
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end
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end
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function State_Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan(message)
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if message == OnEnter then
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--callback from xml...player just got objective to capture ral_falan with ig-88...set up prox event here.
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if TestValid(ral_falan) then
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Register_Prox(ral_falan,PROX_Ral_Falan,25,underworld)
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ral_falan.Highlight(true)
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ral_falan_reveal = FogOfWar.Reveal(underworld, ral_falan, 100, 100)
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else
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MessageBox("Bestine_Kidnapping cannot find ral_falan to set up prox event...aborting!! Tell Joe G immediately!")
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end
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end
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end
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--change this to prox on garnak fey
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function PROX_Ral_Falan(prox_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "IG-88" then
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prox_obj.Cancel_Event_Object_In_Range(PROX_Ral_Falan)
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flag_RalFalan_following = true
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Create_Thread("THREAD_Ral_Falan")
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end
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end
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function THREAD_Ral_Falan ()
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landing_shuttle = Find_First_Object("UNDERWORLD_HERO_SHUTTLE_LANDING")
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Register_Prox(landing_shuttle,PROX_Return_To_Shuttle,50,underworld)
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Story_Event("Bestine_Kidnapping_IG88_Reaches_RalFalan_AI_NOTIFICATION")
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ral_falan.Highlight(false)
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landing_shuttle.Highlight(true)
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Remove_Radar_Blip("ral_falan_blip")
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Add_Radar_Blip(landing_shuttle, "landing_shuttle_blip")
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ral_falan.Suspend_Locomotor(false)
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ral_falan.Change_Owner(neutral)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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for i,unit in pairs(rebel_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(false)
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end
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end
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empire_list = Find_All_Objects_Of_Type(empire)
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for i,unit in pairs(empire_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(false)
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end
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end
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end
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function Story_Mode_Service()
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if not flag_RalFalan_following == true then
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return
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end
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if TestValid(ral_falan) and TestValid(hero) then
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ral_falan.Move_To(hero)
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end
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end
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--change this to prox on shuttle
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function PROX_Return_To_Shuttle(prox_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "IG-88" then
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MessageBox("IG88 and friend reach shuttle ... mission over")
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prox_obj.Cancel_Event_Object_In_Range(PROX_Return_To_Shuttle)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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--make shaaks neutral to map owner
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if TestValid(rebel_list[1]) then
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rebel.Make_Ally(underworld)
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underworld.Make_Ally(rebel)
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end
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if TestValid(empire_list[1]) then
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empire.Make_Ally(underworld)
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underworld.Make_Ally(empire)
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end
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if TestValid(hutt_list[1]) then
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hutts.Make_Ally(underworld)
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underworld.Make_Ally(hutts)
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end
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Suspend_AI(1)
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Lock_Controls(1)
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Story_Event("Bestine_Kidnapping_Player_Wins_AI_NOTIFICATION")
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end
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end
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-- ************************************************************************
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-- ***********************INTRO CINEMATIC FUNCTION*************************
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-- ************************************************************************
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-- make only minor tweaks to the script below... --
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function Story_Handle_Esc()
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if current_cinematic_thread ~= nil then
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Thread.Kill(current_cinematic_thread)
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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end
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function Intro_Cinematic ()
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Suspend_AI(1)
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if not TestValid(hero) then
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MessageBox("Bestine_Kidnapping cannot find any heroes...aborting mission")
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ScriptExit()
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end
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Point_Camera_At(hero)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(hero, 0, 50, 25, 45, 1, 1, 1, 0)
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Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
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--Sleep(7)
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, 135, 1, 1, 1, 0)
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Sleep(4.5)
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while camera_offset > 0 do
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camera_offset = camera_offset + 90
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
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if camera_offset == 315 then
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camera_offset = -45
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end
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Sleep(4.5)
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end
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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function End_Camera()
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Point_Camera_At(hero)
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-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
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-- otherwise the Master Volume will be stuck at 0
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Lock_Controls(0)
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Fade_Screen_In(1)
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Suspend_AI(0)
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Story_Event("Bestine_Kidnapping_Mission_Start_AI_NOTIFICATION")
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end
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-- ##########################################################################################
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function JoeMessage(...)
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--JoeMessage("current current_spawn_times is %d", current_spawn_times)
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_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
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end |