Files
SoaFE/DATA/XML/COMMANDBARCOMPONENTS.XML
2026-02-28 14:00:45 -06:00

14183 lines
652 KiB
XML

<?xml version="1.0"?>
<CommandBarComponents>
<CommandBarComponent Name="i_main_commandbar">
<Model_Name>i_galactic_controls.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Mega_Texture_Name>MT_CommandBar</Mega_Texture_Name>
<Disabled>False</Disabled>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Hidden>True</Hidden>
</CommandBarComponent>
<CommandBarComponent Name="i_main_organize">
<Model_Name>i_galactic_organize.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Hidden>True</Hidden>
</CommandBarComponent>
<CommandBarComponent Name="land_art_ALT0">
<Type>Button</Type>
</CommandBarComponent>
<CommandBarComponent Name="b_option_g">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_command_bar_options.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_options_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_options_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_options_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_BUTTON_MAIN_MENU</Tooltip_Text>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_camera_g">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_command_bar_camera.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter_over.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_camera_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_MOVIE_MODE</Tooltip_Text>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="Text_Planet">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
<Max_Text_Width>110</Max_Text_Width>
</CommandBarComponent>
<CommandBarComponent Name="Text_Planetary_Income">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Tooltip_Text>TEXT_TOOLTIP_CREDITS_CURRENT</Tooltip_Text>
<Right_Justified>True</Right_Justified>
<Text_Offset>0 0</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="Text_Planetary_Pop">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_MAX_UNIT</Tooltip_Text>
<Icon_Texture_Name>i_icon_planet_Pop.tga</Icon_Texture_Name>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Right_Justified>True</Right_Justified>
<Text_Offset>-10 0</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="Text_Planet_tactical">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Max_Text_Width>110</Max_Text_Width>
</CommandBarComponent>
<CommandBarComponent Name="Text_Allegiance_A">
<Type>Icon</Type>
<Icon_Alternate_Texture_Name>
i_button_command_bar_rebel_symbol.tga
i_button_command_bar_empire_symbol.tga
i_button_command_bar_underworld_symbol.tga
i_button_command_bar_pirate_symbol.tga
i_button_command_bar_jabba_symbol.tga
</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Cross_Fade>True</Cross_Fade>
</CommandBarComponent>
<CommandBarComponent Name="Text_Credits">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_GALACTIC_RESERVE</Tooltip_Text>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Right_Justified>True</Right_Justified>
<Text_Offset>0 0</Text_Offset>
<Blink_Duration>3.0</Blink_Duration>
<Blink_Rate>0.15</Blink_Rate>
</CommandBarComponent>
<CommandBarComponent Name="Text_Credits_tactical">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_GALACTIC_RESERVE</Tooltip_Text>
<Icon_Texture_Name>i_icon_money_big.tga</Icon_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Right_Justified>True</Right_Justified>
<Text_Offset>-10 0</Text_Offset>
<Blink_Duration>3.0</Blink_Duration>
<Blink_Rate>0.15</Blink_Rate>
</CommandBarComponent>
<CommandBarComponent Name="Text_Day_Counter">
<Type>TextButton</Type>
<Font_Name>Arial bold</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Tooltip_Text/>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="Text_Day_Credits">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Tooltip_Text>TEXT_TOOLTIP_TOTAL_INCOME</Tooltip_Text>
<Right_Justified>True</Right_Justified>
<Text_Offset>0 0</Text_Offset>
<Blink_Duration>2</Blink_Duration>
<Blink_Rate>0.33</Blink_Rate>
</CommandBarComponent>
<CommandBarComponent Name="Text_Pop_Cap">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_planet_pop.tga</Icon_Texture_Name>
<Font_Name>Arial bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Tooltip_Text>TEXT_TOOLTIP_MAX_UNIT</Tooltip_Text>
<Right_Justified>True</Right_Justified>
<Text_Offset>0 0</Text_Offset>
<Icon_Offset>15</Icon_Offset>
</CommandBarComponent>
<CommandBarComponent Name="Text_Tech_Level">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_TECH_LEVEL TEXT_TOOLTIP_TECH_LEVEL_REBEL TEXT_TOOLTIP_TECH_LEVEL_EMPIRE</Tooltip_Text>
<Group>Tech_Level</Group>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Left_Justified>True</Left_Justified>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="Text_Tactical_Tech">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_TECH_LEVEL TEXT_TOOLTIP_TECH_LEVEL_REBEL TEXT_TOOLTIP_TECH_LEVEL_EMPIRE</Tooltip_Text>
<Group>Tactical_Tech_Level</Group>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 33 255</Text_Color>-->
<Left_Justified>True</Left_Justified>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_01">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_03">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_04">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_06">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_07">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 189 26 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_08">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_09">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_10">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_11">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_12">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_13">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_14">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_15">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Structure Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_16">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_17">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_18">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_19">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_20">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_21">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_22">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_23">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_24">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_25">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_26">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_27">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_28">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_29">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_30">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_31">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_32">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_33">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_34">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_35">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_36">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_Create_37">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad_land.tga i_button_pad_space.tga</Blank_Texture_Name>
<Disabled_Texture_Name>i_button_pad_land_dark.tga i_button_pad_space_dark.tga</Disabled_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Group>Hero Buttons</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_droid_help">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_DROID_ADVISOR</Tooltip_Text>
<Blank_Texture_Name>i_button_command_bar_help_disabled.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_help.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_help_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_help_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_help_disabled.tga</Disabled_Texture_Name>
<Swap_Texture>False</Swap_Texture>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_droid_help_tactical">
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_help_disabled.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_help.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_help_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_help_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_help_disabled.tga</Disabled_Texture_Name>
<Swap_Texture>False</Swap_Texture>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Tooltip_Text/>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_filters0">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_CREDIT_FILTER</Tooltip_Text>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter1.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter1_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter1.tga</Disabled_Texture_Name>
<Group>Filter_Tab_0</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_filters1">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_BASE_LEVEL_FILTER</Tooltip_Text>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter2.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter2_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter2.tga</Disabled_Texture_Name>
<Group>Filter_Tab_1</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_filters2">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_ABILITY_WEATHER_FILTER_02</Tooltip_Text>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter3.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter3_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter3.tga</Disabled_Texture_Name>
<Group>Filter_Tab_2</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_filters3">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_HERO_FILTER</Tooltip_Text>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter4.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter4_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter4.tga</Disabled_Texture_Name>
<Group>Filter_Tab_3</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_story_arc_g">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_STORY_BUTTON</Tooltip_Text>
<Blank_Texture_Name>i_button_command_bar_holocron.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_holocron.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_holocron_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_holocron_press.tga</Selected_Texture_Name>
<Flash_Texture_Name>i_button_command_bar_holocron_flash.tga</Flash_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_holocron_disabled.tga</Disabled_Texture_Name>
<Swap_Texture>False</Swap_Texture>
<Group>Story_Arc</Group>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_quick_ref">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUICK_REF</Tooltip_Text>
<Icon_Texture_Name>i_button_quick_reference_on.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_minimap_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_quick_reference_off.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_minimap_disabled.tga</Disabled_Texture_Name>
<Toggle>False</Toggle>
<Swap_Texture>False</Swap_Texture>
<Tab>False</Tab>
<Group>Quick_Ref</Group>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_space_tab">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_PROD_SPACE_BUTTON</Tooltip_Text>
<Icon_Texture_Name>i_tab_space.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_tab_space_over.tga</Mouse_Over_Texture_Name>
<Group>Build_Tab</Group>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Icon_Offset>0 -26</Icon_Offset>
<Mouse_Over_Offset>0 -26</Mouse_Over_Offset>
<Swap_Texture>True</Swap_Texture>
<Scale>0.5</Scale>
</CommandBarComponent>
<CommandBarComponent Name="b_planet_tab">
<Type>Button</Type>
<Icon_Texture_Name>i_tab_land.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_PROD_LAND_BUTTON</Tooltip_Text>
<Mouse_Over_Texture_Name>i_tab_planet_over.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_tab_land_disabled.tga</Disabled_Texture_Name>
<Group>Build_Tab</Group>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Icon_Offset>0 32</Icon_Offset>
<Mouse_Over_Offset>0 32</Mouse_Over_Offset>
<Disabled_Offset>0 32</Disabled_Offset>
<Swap_Texture>True</Swap_Texture>
<Scale>0.5</Scale>
</CommandBarComponent>
<CommandBarComponent Name="b_dial">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_PROUCTION_DIAL</Tooltip_Text>
<Icon_Texture_Name>i_button_dial_left.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_dial_left.tga i_button_dial_right.tga</Icon_Alternate_Texture_Name>
<Group>Dial</Group>
<Swap_Texture>False</Swap_Texture>
</CommandBarComponent>
<CommandBarComponent Name="b_scroll_right">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_PROD_SCROLL_RIGHT</Tooltip_Text>
<Icon_Texture_Name>i_button_scroll_right_off.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_scroll_right_on.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_scroll_right_on.tga</Selected_Texture_Name>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>4</Base_Layer>
<Click_SFX>GUI_Unit_Scroll_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="b_scroll_left">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_PROD_SCROLL_LEFT</Tooltip_Text>
<Icon_Texture_Name>i_button_scroll_left_off.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_scroll_left_on.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_scroll_left_on.tga</Selected_Texture_Name>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>4</Base_Layer>
<Click_SFX>GUI_Unit_Scroll_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="b_zoom">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_ZOOM_BUTTON</Tooltip_Text>
<Icon_Alternate_Texture_Name>i_icon_zoom_out.tga i_icon_zoom_in.tga</Icon_Alternate_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="b_planet_left">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_PREVIOUS_BUTTON</Tooltip_Text>
<Mouse_Over_Texture_Name>i_button_planet_left_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_planet_left.tga</Selected_Texture_Name>
<Swap_Texture>True</Swap_Texture>
</CommandBarComponent>
<CommandBarComponent Name="b_planet_right">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_NEXT_BUTTON</Tooltip_Text>
<Mouse_Over_Texture_Name>i_button_planet_right_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_planet_right.tga</Selected_Texture_Name>
<Swap_Texture>True</Swap_Texture>
</CommandBarComponent>
<CommandBarComponent Name="radar_galactic">
<Type>Button</Type>
<Size>175 175</Size>
</CommandBarComponent>
<CommandBarComponent Name="balance_pip">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_bar_fight_red.tga i_bar_fight_blue.tga</Icon_Alternate_Texture_Name>
<Selected_Texture_Name>i_bar_fight_flash.tga i_bar_fight_flash.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Offset>6 0</Offset>
<Pixel_Align>True</Pixel_Align>
<Icon_Offset>3 -1</Icon_Offset>
</CommandBarComponent>
<CommandBarComponent Name="queue00">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_SPACE</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -20</Text_Offset>
<Text_Color>192 192 255 180</Text_Color>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="queue01">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_SPACE</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue02">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_SPACE</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue03">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_SPACE</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue04">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_SPACE</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue05">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_GROUND</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -20</Text_Offset>
<Text_Color>255 192 192 180</Text_Color>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="queue06">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_GROUND</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue07">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_GROUND</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue08">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_GROUND</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="queue09">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_QUEUE_GROUND</Tooltip_Text>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="b_underground">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_smuggler.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_planet_slot_unavailable.tga</Icon_Alternate_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="space_Pad_1">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_space.tga</Blank_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="space_Pad_02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_space.tga</Blank_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="Slot_00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_slot_00.tga</Blank_Texture_Name>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
<Text_Offset>0 26</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="Pad_00">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_01">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_02">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_03">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_04">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_05">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_06">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_07">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_08">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Pad_09">
<Type>TextButton</Type>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga</Selected_Texture_Name>
<Group>Primary Force</Group>
<Tooltip_Text>TEXT_TOOLTIP_ORG_GARRISON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Drag_And_Drop>True</Drag_And_Drop>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Drag_Select>True</Drag_Select>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_00">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_01">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_02">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_03">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_04">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_05">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_06">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_07">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="Planet_structure_08">
<Type>Button</Type>
<Blank_Texture_Name>i_button_units00.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_planet_slot_unavailable.tga</Icon_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_STRUCTURE_SLOT</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="q1_fleet">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga</Mouse_Over_Texture_Name>
<Group>Big Fleets</Group>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>2</Base_Layer>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_fleet">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga</Mouse_Over_Texture_Name>
<Group>Big Fleets</Group>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>2</Base_Layer>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_fleet">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga</Mouse_Over_Texture_Name>
<Group>Big Fleets</Group>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>2</Base_Layer>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q4_fleet">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga</Mouse_Over_Texture_Name>
<Group>Big Fleets</Group>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>2</Base_Layer>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0000">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pathfinder.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet PF</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Stackable>False</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>False</Offset_Render>
<Drag_Select>False</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Tooltip_Text>TEXT_TOOLTIP_PATHFINDER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="q1_0001">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0002">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0003">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0004">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0005">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0006">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0100">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0101">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0102">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0103">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0104">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0105">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0106">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0200">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0201">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0202">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0203">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0204">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0205">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0206">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0300">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0301">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0302">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0303">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0304">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0305">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0306">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0400">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0401">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0402">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0403">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0404">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0405">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q1_0406">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 0</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0000">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pathfinder.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet PF</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Stackable>False</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>False</Offset_Render>
<Drag_Select>False</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Tooltip_Text>TEXT_TOOLTIP_PATHFINDER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="q2_0001">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0002">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0003">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0004">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0005">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0006">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0100">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0101">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0102">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0103">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0104">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0105">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0106">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0200">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0201">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0202">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0203">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0204">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0205">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0206">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0300">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0301">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0302">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0303">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0304">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0305">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0306">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0400">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0401">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0402">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0403">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0404">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0405">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q2_0406">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 1</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0000">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pathfinder.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet PF</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Stackable>False</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>False</Offset_Render>
<Drag_Select>False</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Tooltip_Text>TEXT_TOOLTIP_PATHFINDER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="q3_0001">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0002">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0003">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0004">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0005">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0006">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0100">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0101">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0102">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0103">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0104">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0105">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0106">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0200">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0201">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0202">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0203">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0204">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0205">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0206">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0300">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0301">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0302">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0303">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0304">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0305">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0306">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0400">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0401">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0402">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0403">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0404">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0405">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="q3_0406">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_select.tga i_button_unit_frame_select.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga</Selected_Texture_Name>
<Group>Fleet 2</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Offset>13 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Snap_Drag>True</Snap_Drag>
<Snap_Location>True</Snap_Location>
<Scale_Duration>0.125</Scale_Duration>
<Offset_Render>True</Offset_Render>
<Drag_Select>True</Drag_Select>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="i_main_skirmish">
<Model_Name>i_tactical_controls.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Disabled>True</Disabled>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Hidden>True</Hidden>
</CommandBarComponent>
<CommandBarComponent Name="b_option_t">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_command_bar_options.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_options_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_options_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_options_disabled.tga</Disabled_Texture_Name>
<Tooltip_Text>TEXT_BUTTON_MAIN_MENU</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_camera_t">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_command_bar_camera.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_camera.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_camera.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_camera.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Tooltip_Text>TEXT_MOVIE_MODE</Tooltip_Text>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="b_beacon_t">
<Type>TextButton</Type>
<Icon_Texture_Name/>
<Mouse_Over_Texture_Name>i_button_minimap_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_minimap_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_minimap_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Tooltip_Text/>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_special_weapon">
<Type>Button</Type>
<Tooltip_Text/>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_command_bar_ion_cannon.tga i_button_command_bar_hyper_gun.tga i_button_command_bar_station_turret.tga i_button_command_bar_bombing_run.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_heros_over.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disabled>True</Disabled>
<Scale>0.5</Scale> <!--1.0-->
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_TOOLTIP_IONC_BUTTON TEXT_TOOLTIP_HYPERV_BUTTON TEXT_TOOLTIP_PLASMAC_BUTTON TEXT_TOOLTIP_BOMBRUN_BUTTON TEXT_TOOLTIP_REQUIRES_COMM_ARRAY</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_special_weapon2">
<Type>Button</Type>
<Tooltip_Text/>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_ping.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_heros_over.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disabled>True</Disabled>
<Scale>0.5</Scale> <!--1.0-->
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PLACE_BEACON</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_reinforcement">
<Type>Button</Type>
<Tooltip_Text/>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_command_bar_reinforcements.tga i_button_command_bar_reinforcements.tga i_button_command_bar_hyper_gun.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_heros_over.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Flash_Texture_Name>i_button_r_flash.tga</Flash_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disabled>True</Disabled>
<Scale>0.5</Scale> <!--1.0-->
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_TOOLTIP_REINFORCEMENTS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_retreat">
<Type>Button</Type>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_command_bar_retreat.tga i_button_command_bar_retreat.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_heros_over.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.5</Scale> <!--1.0-->
<Tooltip_Text>TEXT_TOOLTIP_RETREAT_BUTTON</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="b_story_arc_t">
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_holocron.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_holocron.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_holocron_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_holocron_press.tga</Selected_Texture_Name>
<Flash_Texture_Name>i_button_command_bar_holocron_flash.tga</Flash_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_holocron_disabled.tga</Disabled_Texture_Name>
<Swap_Texture>False</Swap_Texture>
<Group>Story_Tab</Group>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_TOOLTIP_STORY_BUTTON</Tooltip_Text>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="c_button00">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_ATTACK TEXT_TOOLTIP_ATTACK_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_attack.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="c_button01">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_ATTACK_MOVE TEXT_TOOLTIP_ATTACK_MOVE_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_attack_move.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="c_button02">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_MOVE TEXT_TOOLTIP_MOVE_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_move.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="c_button03">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_WAYPOINT TEXT_TOOLTIP_WAYPOINT_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_waypoint.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="c_button04">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_FULL_STOP TEXT_TOOLTIP_FULL_STOP_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_stop.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="c_button05">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_GUARD TEXT_TOOLTIP_GUARD_BUTTON_01</Tooltip_Text>
<Blank_Texture_Name>i_button_back_small_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_guard.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_heros_over_small.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_pressed_small.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_disabled_small.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Scale>0.66</Scale> <!--1.0-->
<Tooltip_Text>TEXT_TOOLTIP_GUARD_BUTTON</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="radar">
<Type>Button</Type>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Size>180 180</Size> <!-- 171 175 -->
</CommandBarComponent>
<CommandBarComponent Name="st_grab_bar">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame_gripper.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_temp_fleet.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_gripper_select.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_gripper_select.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>0.6</Scale>
<Color>255 255 255 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Grab Bar</Group>
<Blink_Duration>65536</Blink_Duration>
<Blink_Rate>0.4</Blink_Rate>
<Blink_Fade>True</Blink_Fade>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>True</Text_Outline>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Text_Offset>-10 -6</Text_Offset>
<Lower_Effect_Offset>0 30</Lower_Effect_Offset>
<Upper_Effect_Offset>15 -15</Upper_Effect_Offset>
</CommandBarComponent>
<CommandBarComponent Name="st_health_bar">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Base_Layer>0</Base_Layer>
<Pixel_Align>False</Pixel_Align>
<Cross_Fade>False</Cross_Fade>
<Offset>0 -16</Offset>
<Scale>0.80</Scale>
</CommandBarComponent>
<CommandBarComponent Name="st_bracket_small">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_select_small_l.tga i_icon_select_small_r.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Color>0 255 0 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Select</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>5</Font_Point_Size>
<Text_Offset>6 -8</Text_Offset>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
</CommandBarComponent>
<CommandBarComponent Name="st_bracket_medium">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_select_med_l.tga i_icon_select_med_r.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Color>0 255 0 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Select</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>10 -32</Text_Offset>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
</CommandBarComponent>
<CommandBarComponent Name="st_bracket_large">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_select_big_l.tga i_icon_select_big_r.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Color>0 255 0 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Select</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Text_Offset>14 -64</Text_Offset>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
</CommandBarComponent>
<CommandBarComponent Name="st_hero_icon">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_heroglow.tga</Lower_Effect_Texture_Name>
<Blank_Texture_Name>i_button_unit_frame_blank.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_temp_fleet.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_hero_rollover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_hero.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>0.8</Scale>
<Color>255 255 255 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Grab Bar</Group>
<Blink_Duration>65536</Blink_Duration>
<Blink_Rate>0.4</Blink_Rate>
<Blink_Fade>True</Blink_Fade>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
</CommandBarComponent>
<CommandBarComponent Name="st_hero_health">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Base_Layer>0</Base_Layer>
<Cross_Fade>False</Cross_Fade>
<Offset>0 -24</Offset>
<Scale>1.0</Scale>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_health">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_health_medium">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_medium0.tga i_bar_health_medium1.tga i_bar_health_medium2.tga i_bar_health_medium3.tga i_bar_health_medium4.tga i_bar_health_medium5.tga i_bar_health_medium6.tga i_bar_health_medium7.tga i_bar_health_medium8.tga i_bar_health_medium9.tga i_bar_health_medium10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_health_large">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_large0.tga i_bar_health_large1.tga i_bar_health_large2.tga i_bar_health_large3.tga i_bar_health_large4.tga i_bar_health_large5.tga i_bar_health_large6.tga i_bar_health_large7.tga i_bar_health_large8.tga i_bar_health_large9.tga i_bar_health_large10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_shields">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_shields_medium">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_shields_large">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
<Smooth_Bar>True</Smooth_Bar>
<Pixel_Align>False</Pixel_Align>
<Offset>0 0</Offset>
<Outlined_Bar>true</Outlined_Bar>
</CommandBarComponent>
<CommandBarComponent Name="st_power">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Base_Layer>0</Base_Layer>
<No_Shell>True</No_Shell>
</CommandBarComponent>
<CommandBarComponent Name="st_control_group">
<Type>TextButton</Type>
<No_Shell>True</No_Shell>
<Text_Color>255 255 255 255</Text_Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Scale>1</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Text_Offset>0 -32</Text_Offset>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="st_ability_icon">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>NOT_USED i_button_sa_power_to_shields.tga i_button_sa_deploy.tga i_button_sa_gravity_well_generator.tga i_button_sa_harass.tga i_button_sa_barrage.tga i_button_sa_hunt.tga i_button_sa_toggle_spread_out.tga i_button_sa_afterburn.tga i_button_sa_Turbo.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_force_crush.tga i_button_sa_force_choke.tga i_button_sa_force_lightning.tga i_button_sa_flame_thrower.tga i_button_sa_jet_pack.tga i_button_sa_capture_vehicle.tga i_button_sa_lure.tga i_button_sa_sticky_bomb.tga i_button_sa_stun_blast.tga i_button_sa_area_heal.tga i_button_sa_influence_weak_minded.tga i_button_sa_influence_weak_minded.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_lure.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="st_garrison_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>i_garrison_flag.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="lt_weather_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_badweather.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="garrison_slot_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>i_dialogue_radio_off.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_dialogue_radio_on.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>.5</Scale>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<!--<CommandBarComponent Name="ds_shell">
<Model_Name>i_deathstar_switch.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Disabled>True</Disabled>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
</CommandBarComponent>-->
<CommandBarComponent Name="deathstar_switch">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_special_deathstar_switch_05.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_special_deathstar_switch_00.tga i_button_special_deathstar_switch_01.tga i_button_special_deathstar_switch_02.tga i_button_special_deathstar_switch_03.tga i_button_special_deathstar_switch_04.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_special_deathstar_switch_mouseover.tga</Mouse_Over_Texture_Name>
<Tooltip_Text>TEXT_TOOLTIP_DEATHSTAR_TOO_FAR TEXT_TOOLTIP_DEATHSTAR_READY TEXT_TOOLTIP_DEATHSTAR_FIRED</Tooltip_Text>
<Drag_And_Drop>False</Drag_And_Drop>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>False</Loop_Anim>
</CommandBarComponent>
<CommandBarComponent Name="DS_Countdown_Timer">
<Type>TextButton</Type>
<Icon_Texture_Name>ds_countdown.tga</Icon_Texture_Name>
<Base_Layer>3</Base_Layer>
<Font_Name>EmpireAtWar-light</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>-46 0</Text_Offset>
<Text_Outline>True</Text_Outline>
<Left_Justified>True</Left_Justified>
<Text_Color>255 255 255 212</Text_Color>
</CommandBarComponent>
<CommandBarComponent Name="s_select_00">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name> <!-- SoaFE: This needs to be here twice -->
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_01">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_02">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_03">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_04">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_05">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_06">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_07">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_08">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_09">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_10">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_11">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_12">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_13">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_14">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_15">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_16">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_17">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_18">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_19">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_20">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_21">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_22">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_23">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_24">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_25">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_26">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_27">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_28">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_29">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_30">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_31">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_32">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_33">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_34">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_35">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_36">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_37">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_38">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_select_39">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_unitglow.tga</Lower_Effect_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Blank_Texture_Name>i_button_pad_skirmish.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_defend.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Overlay2_Texture_Name>i_sa_ami_box.tga</Overlay2_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Outline>True</Text_Outline>
<Color>255 255 255 255</Color>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection</Group>
<Icon_Offset>-12 15</Icon_Offset>
<Build_Dial_Offset>-12 15</Build_Dial_Offset>
<Build_Dial2_Offset>12 15</Build_Dial2_Offset>
<Upper_Effect_Offset>12 15</Upper_Effect_Offset>
<Overlay_Offset>-12 15</Overlay_Offset>
<Overlay2_Offset>12 15</Overlay2_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="s_health_00">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_01">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_02">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_03">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_04">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_05">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_06">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_07">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_08">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_09">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_10">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_11">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_12">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_13">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_14">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_15">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_16">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_17">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_18">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_19">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_20">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_21">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_22">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_23">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_24">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_25">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_26">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_27">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_28">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_29">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_30">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_31">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_32">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_33">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_34">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_35">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_36">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_37">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_38">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_health_39">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_00">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_01">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_02">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_03">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_04">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_05">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_06">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_07">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_08">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_09">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_10">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_11">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_12">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_13">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_14">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_15">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_16">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_17">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_18">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_19">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_20">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_21">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_22">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_23">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_24">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_25">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_26">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_27">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_28">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_29">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_30">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_31">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_32">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_33">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_34">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_35">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_36">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_37">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_38">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="s_shield_39">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>5</Base_Layer>
<Group>Tactical_Selection_Shield</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="special_border_00">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_01">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_02">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_03">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_04">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_05">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_06">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_07">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_08">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_09">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_10">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_11">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_12">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_13">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_14">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_15">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_16">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_17">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_18">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<CommandBarComponent Name="special_border_19">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>2</Base_Layer>
<Group>Tactical_Selection_Border</Group>
</CommandBarComponent>
<!-- ! IMPORTANT NOTE: For the special buttons, the<Icon_Alternate_Texture_Name> entries are completely depedent on the order of UnitAbilityType enums in UnitAbilityType.xml -->
<CommandBarComponent Name="special_button_00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_01">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_03">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_04">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_06">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_07">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_08">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_09">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_10">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_11">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_12">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_13">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_14">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_15">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_16">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_17">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_18">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_19">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_20">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_21">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_22">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_23">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_24">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_25">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_26">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_27">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_28">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_29">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_30">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_31">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_32">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_33">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_34">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_35">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_36">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_37">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_38">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="special_button_39">
<Type>TextButton</Type>
<Blank_Texture_Name>i_special_border_button.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_special_border_button_selected.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_special_border_button_dark.tga</Disabled_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Overlay_Texture_Name>i_sa_ami_box.tga</Overlay_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Group>Tactical_Selection_Button</Group>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Upper_Effect>True</Animate_Upper_Effect>
</CommandBarComponent>
<CommandBarComponent Name="tqueue00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>-3 -20</Text_Offset>
<Text_Color>192 192 255 180</Text_Color>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="tqueue01">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue02">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue03">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue04">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>-3 -20</Text_Offset>
<Text_Color>255 192 192 180</Text_Color>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="tqueue06">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue07">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue08">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tqueue09">
<Type>Button</Type>
<Blank_Texture_Name>i_button_hologram_land.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_hologram_land.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Group>Tactical_Build_Queue_Land</Group>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_back">
<Type>TextButton</Type>
<Blank_Texture_Name>i_tooltip_back.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Pixel_Align>False</Pixel_Align>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_name">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Color>10 125 167 255</Color>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Size>60 20</Size>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_price">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Color>10 125 167 255</Color>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>60 20</Size>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_icon">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Scale>1.0</Scale>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Text_Offset>17 -17</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_icon_land">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build_land.tga</Build_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Scale>1.0</Scale>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Text_Offset>17 -17</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="tooltip_left_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Color>10 125 167 255</Color>
<No_Shell>True</No_Shell>
<Base_Layer>10</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>60 20</Size>
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_back">
<Type>TextButton</Type>
<Blank_Texture_Name>e_background.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>9</Base_Layer><!-- Starting layer for encyclopedia. All others are based on this -->
<Color>255 255 255 128</Color>
<Size>282 14</Size><!-- 262 14 -->
<Default_Offset>0 0</Default_Offset><!--offset from hint bone-->
<Offset>5 2</Offset>
<Pixel_Align>False</Pixel_Align>
<Lower_Effect_Additive>True</Lower_Effect_Additive>
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_header_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Left_Justified>True</Left_Justified>
<Size>25 18</Size> <!-- 23 18 -->
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>200 200 200 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Left_Justified>True</Left_Justified>
<Size>47 14</Size><!-- 42 14 -->
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_icon">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Text_Offset>12 -12</Text_Offset>
<Text_Offset2>0 -12</Text_Offset2>
<Pixel_Align>False</Pixel_Align>
<!-- X is the scale of the icon in the unit header, Y is the scale of the ability icon -->
<Size>0.75 0.66</Size>
<!-- X is the number of pixels to move the unit icon, Y is the number of pixels to move the coin stack -->
<Default_Offset>-2 2</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_right_text">
<Type>TextButton</Type>
<!--<Font_Name>EmpireAtWar-Medium</Font_Name>-->
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>200 200 200 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Right_Justified>True</Right_Justified>
<Size>47 14</Size>
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_center_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Size>47 14</Size><!-- 42 14 -->
</CommandBarComponent>
<CommandBarComponent Name="encyclopedia_cost_text">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>200 200 200 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Right_Justified>True</Right_Justified>
<Text_Offset>22 0</Text_Offset>
<Size>47 14</Size>
</CommandBarComponent>
<CommandBarComponent Name="zoomed_back"> <!-- Tooltip above planet_info button -->
<Type>TextButton</Type>
<Blank_Texture_Name>i_tooltip_back_dark.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>4</Base_Layer>
<Color>255 255 255 128</Color>
<Size>282 14</Size>
<Default_Offset>-132 30</Default_Offset>
<Offset>5 2</Offset>
<Pixel_Align>False</Pixel_Align>
<Lower_Effect_Additive>True</Lower_Effect_Additive>
</CommandBarComponent>
<CommandBarComponent Name="zoomed_header_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>45 18</Size>
</CommandBarComponent>
<CommandBarComponent Name="zoomed_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer>4</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>45 14</Size>
</CommandBarComponent>
<CommandBarComponent Name="zoomed_right_text">
<Type>TextButton</Type>
<!--<Font_Name>EmpireAtWar-Medium</Font_Name>-->
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer><!-- Base layer derived from encyclopedia_back layer -->
<Right_Justified>True</Right_Justified>
<Size>45 14</Size>
</CommandBarComponent>
<CommandBarComponent Name="zoomed_center_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer><!-- Base layer derived from encyclopedia_back layer -->
<Size>45 14</Size><!-- 42 14 -->
</CommandBarComponent>
<CommandBarComponent Name="zoomed_cost_text">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 255</Text_Color>
<No_Shell>True</No_Shell>
<Base_Layer/><!-- Base layer derived from encyclopedia_back layer -->
<Right_Justified>True</Right_Justified>
<Size>45 14</Size>
</CommandBarComponent>
<CommandBarComponent Name="g_planet_name">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Alternate_Font_Name>EmpireAtWar-Medium, EmpireAtWar-Medium, EmpireAtWar-Bold</Alternate_Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<No_Shell>True</No_Shell>
<Left_Justified>True</Left_Justified>
<Base_Layer>0</Base_Layer>
<Offset>30 0</Offset><!-- x = pixels to offset planet name -->
</CommandBarComponent>
<CommandBarComponent Name="g_planet_fleet">
<Type>Button</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<!-- Order of icons : Rebel, Empire, Pirate, Underworld, Hutts, Raid, Death Star -->
<Icon_Alternate_Texture_Name>i_encyclopedia_rebel_symbol.tga i_encyclopedia_empire_symbol.tga i_encyclopedia_pirates_symbol.tga i_encyclopedia_underworld_symbol.tga i_encyclopedia_jabba_symbol.tga i_encyclopedia_hutt_symbol.tga i_button_command_bar_rebel_symbol_raid.tga i_button_command_bar_death_star_symbol.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_space.tga i_button_unit_frame_space.tga i_button_unit_frame_space.tga i_button_unit_frame_space.tga</Mouse_Over_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Drag_And_Drop>True</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Fleet Icon</Group>
<Size>0.75 5</Size><!-- x = icon scale, y = amount to y-offset icon in encyclopedia header -->
<Offset>3 47</Offset><!-- x = pixels to offset per stack layer, y = center fleet y offset -->
<Default_Offset>36 42</Default_Offset><!-- x = left/right fleet x offset, y = left/right fleet y offset -->
<Drag_Back>True</Drag_Back><!-- show the pancakes while dragging -->
</CommandBarComponent>
<CommandBarComponent Name="g_planet_value">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 180</Text_Color>
<No_Shell>True</No_Shell>
<Left_Justified>True</Left_Justified>
<Base_Layer>0</Base_Layer>
<Offset>30 -11</Offset><!-- x,y = number of command bar units to shift credits -->
<Default_Offset>0 0</Default_Offset>
<Blink_Rate>0.15</Blink_Rate>
<Blink_Duration>3</Blink_Duration>
</CommandBarComponent>
<CommandBarComponent Name="g_political_control">
<Type>Bar</Type>
<Bar_Overlay_Name>i_bar_control_small0.tga i_bar_control_small1.tga i_bar_control_small2.tga i_bar_control_small3.tga i_bar_control_small4.tga i_bar_control_small5.tga</Bar_Overlay_Name>
<Max_Bar_Level>0</Max_Bar_Level>
<Scale>1</Scale>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 10</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_ground_level">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_small0.tga i_bar_control_small1.tga i_bar_control_small2.tga i_bar_control_small3.tga i_bar_control_small4.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_control_small0.tga i_bar_control_small1.tga i_bar_control_small2.tga i_bar_control_small3.tga i_bar_control_small4.tga</Bar_Overlay_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
<Scale>1.0</Scale>
<Default_Offset>72 -26</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_ground_icon">
<Type>Button</Type>
<Icon_Texture_Name>i_bar_icons_land.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Default_Offset>32 0</Default_Offset>
<Base_Layer>0</Base_Layer>
<Tooltip_Text>TEXT_TOOLTIP_GROUND_LEVEL</Tooltip_Text>
<Default_Offset>34 -26</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_ground_level_pips">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_bar_icons_land.tga i_bar_icons_land.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Tooltip_Text>TEXT_TOOLTIP_GROUND_LEVEL</Tooltip_Text>
<Default_Offset>34 -26</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_space_level">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_small0.tga i_bar_control_small1.tga i_bar_control_small2.tga i_bar_control_small3.tga i_bar_control_small4.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_control_small0.tga i_bar_control_small1.tga i_bar_control_small2.tga i_bar_control_small3.tga i_bar_control_small4.tga</Bar_Overlay_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
<Scale>1.0</Scale>
<Default_Offset>72 -13</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_space_icon">
<Type>Button</Type>
<Icon_Texture_Name>i_bar_icons_space.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Tooltip_Text>TEXT_TOOLTIP_SPACE_LEVEL</Tooltip_Text>
<Default_Offset>34 -13</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_space_level_pips">
<Type>Button</Type>
<Icon_Alternate_Texture_Name>i_bar_icons_space.tga i_bar_icons_space.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Tooltip_Text>TEXT_TOOLTIP_SPACE_LEVEL</Tooltip_Text>
<Default_Offset>34 -13</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_conflict">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_conflict.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Offset>30 -16</Offset><!-- y = distance to shift (all of) the status icons down -->
<Default_Offset>0 13</Default_Offset>
<Blink_Rate>0.15</Blink_Rate>
<Blink_Duration>3</Blink_Duration>
</CommandBarComponent>
<CommandBarComponent Name="g_hero">
<Type>Button</Type>
<Icon_ALternate_Texture_Name>i_icon_hero_you.tga i_icon_hero_enemy.tga i_icon_rebel_hero.tga i_icon_empire_hero.tga i_icon_underworld_hero.tga i_icon_hero_hutts.tga</Icon_ALternate_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Blink_Rate>0.15</Blink_Rate>
<Blink_Duration>3</Blink_Duration>
</CommandBarComponent>
<CommandBarComponent Name="g_enemy_hero">
<Type>Button</Type>
<Icon_ALternate_Texture_Name>i_icon_hero.tga i_icon_empire_hero.tga i_icon_hero_hutts.tga</Icon_ALternate_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Blink_Rate>0.15</Blink_Rate>
<Blink_Duration>3</Blink_Duration>
</CommandBarComponent>
<CommandBarComponent Name="g_build">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_build.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Blink_Rate>0.15</Blink_Rate>
<Blink_Duration>6</Blink_Duration>
</CommandBarComponent>
<CommandBarComponent Name="planet_info">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_BUTTON_PLANET_INFO</Tooltip_Text>
<Icon_Texture_Name>i_reinforcement_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_reinforcement_button_mouse_over.tga</Mouse_Over_Texture_Name>
<!-- <Selected_Texture_Name>i_reinforcement_button_pressed.tga</Selected_Texture_Name>-->
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 0</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>255 255 255 200</Text_Color>
<Base_Layer>3</Base_Layer>
<Default_Offset>-1 -1</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_ground_sell">
<Type>TextButton</Type>
<Icon_Texture_Name>i_sa_blank_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_sa_blank_button_over.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 0</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 11 0</Text_Color>-->
<No_Shell>True</No_Shell>
<Base_Layer>6</Base_Layer>
<Default_Offset>-1 -1</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_smuggler">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_smuggler.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Tooltip_Text>TEXT_TOOLTIP_CREDIT_EFFECT_SMUGGLER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="g_bounty_hunter">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_hunter.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Tooltip_Text>TEXT_TOOLTIP_EFFECT_BOUNTY_HUNTER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="g_planet_land_forces">
<Type>Button</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_unknown.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_command_bar_rebel_symbol.tga i_button_command_bar_empire_symbol.tga i_button_command_bar_pirate_symbol.tga i_button_command_bar_jabba_symbol.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_icon_ground_units_select.tga i_button_unit_frame_space.tga</Mouse_Over_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Drag_And_Drop>True</Drag_And_Drop>
<Color>255 255 255 255</Color>
<Size>0.75 0</Size><!-- x = icon scale -->
<Offset>3 5</Offset><!-- x = pixels to offset per stack layer, y = y offset -->
</CommandBarComponent>
<CommandBarComponent Name="g_radar_blip">
<Type>Button</Type>
<Icon_Texture_Name>i_radar_galactic_planet.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_radar_galactic_planet_hilite.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_radar_galactic_planet_selected.tga</Selected_Texture_Name>
<Flash_Texture_Name>i_radar_galactic_planet_flash.tga</Flash_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>3</Base_Layer>
<Tab>True</Tab>
</CommandBarComponent>
<CommandBarComponent Name="g_radar_view">
<Type>Button</Type>
<Icon_Texture_Name>i_radar_view.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>4</Base_Layer>
<Size>132 90</Size>
</CommandBarComponent>
<CommandBarComponent Name="g_credit_bar">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_shield_small_cb0.tga i_bar_shield_small_cb1.tga i_bar_shield_small_cb2.tga i_bar_shield_small_cb3.tga i_bar_shield_small_cb4.tga i_bar_shield_small_cb5.tga i_bar_shield_small_cb6.tga i_bar_shield_small_cb7.tga i_bar_shield_small_cb8.tga i_bar_shield_small_cb9.tga i_bar_shield_small_cb10.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_shield_small_cb0.tga i_bar_shield_small_cb1.tga i_bar_shield_small_cb2.tga i_bar_shield_small_cb3.tga i_bar_shield_small_cb4.tga i_bar_shield_small_cb5.tga i_bar_shield_small_cb6.tga i_bar_shield_small_cb7.tga i_bar_shield_small_cb8.tga i_bar_shield_small_cb9.tga i_bar_shield_small_cb10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
<Cross_Fade>False</Cross_Fade>
<Default_Offset>0 8</Default_Offset>
<Scale>1.0</Scale>
<!-- Tooltip_Text>TEXT_TOOLTIP_CREDIT_BAR -->
</CommandBarComponent>
<CommandBarComponent Name="g_smuggled">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_smuggled.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
<Tooltip_Text>TEXT_TOOLTIP_EFFECT_SMUGGLER</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="g_special_ability">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_unit_frame_dark.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_command_bar_rebel_symbol.tga i_button_command_bar_empire_symbol.tga i_button_command_bar_pirate_symbol.tga i_button_command_bar_rebel_symbol_raid.tga i_button_command_bar_jabba_symbol.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_space.tga i_button_unit_frame_space.tga i_button_unit_frame_space.tga i_button_unit_frame_space.tga</Mouse_Over_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Drag_And_Drop>True</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>-18 0</Text_Offset>
<Text_Color>247 170 70 255</Text_Color>
<Offset>-48 -20</Offset><!-- x = offset to right of planet, y = offset to next ability -->
<Right_Justified>True</Right_Justified>
</CommandBarComponent>
<CommandBarComponent Name="g_hero_icon">
<Type>TextButton</Type>
<Lower_Effect_Texture_Name>i_icon_sa_heroglow.tga</Lower_Effect_Texture_Name>
<Blank_Texture_Name>i_button_unit_frame_blank.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_temp_fleet.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_hero_rollover.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_hero.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>0.8</Scale>
<Color>255 255 255 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Hero Grab Bar</Group>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="g_planet_ring">
<Type>Button</Type>
<Icon_Texture_Name>planet_ring.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1</Scale>
<Color>255 255 255 255</Color><!-- Only alpha is used to color rings -->
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="g_weather">
<Type>Button</Type>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>0</Base_Layer>
<Offset>-20 -31</Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_planet_ability">
<Type>Button</Type>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>0</Base_Layer>
<Offset>0 -34</Offset>
</CommandBarComponent>
<CommandBarComponent Name="g_corruption_text">
<Type>TextButton</Type>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Base_Layer>0</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Outline>True</Text_Outline>
<Text_Color>255 242 0 255</Text_Color>
<Offset>30 15</Offset><!-- x = offset to right of planet, y = offset to next ability -->
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="g_corruption_icon">
<Type>Button</Type>
<Icon_Texture_Name>i_icon_corrupted.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>1.0</Scale>
<Color>255 255 255 255</Color>
<Base_Layer>0</Base_Layer>
<Default_Offset>0 13</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="tutorial_text_back">
<Type>TextButton</Type>
<Blank_Texture_Name>i_tooltip_back.tga</Blank_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>8</Base_Layer>
<Color>255 255 255 220</Color>
<Size>512 14</Size><!-- 600 14 -->
<Offset>7 2</Offset>
<Pixel_Align>False</Pixel_Align>
</CommandBarComponent>
<CommandBarComponent Name="tutorial_text">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 0</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>0 255 0 255</Text_Color>
<No_Shell>True</No_Shell>
<Left_Justified>True</Left_Justified>
<Base_Layer>8</Base_Layer>
<Default_Offset>0 0</Default_Offset>
<Mouse_Over_SFX>GUI_Text_SFX</Mouse_Over_SFX>
<Size>64 11</Size>
</CommandBarComponent>
<CommandBarComponent Name="radar_blip">
<Type>Button</Type>
<Icon_Texture_Name>i_radar_focus.tga</Icon_Texture_Name>
<Scale>1.0</Scale>
<Base_Layer>5</Base_Layer>
<No_Shell>True</No_Shell>
<Pixel_Align>False</Pixel_Align>
</CommandBarComponent>
<CommandBarComponent Name="i_build_buttons">
<Model_Name>i_build_buttons.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Hidden>True</Hidden>
<Manual_Offset>True</Manual_Offset>
</CommandBarComponent>
<CommandBarComponent Name="Build_00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="Build_01">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_sell.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="Build_02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="Build_03">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="Build_04">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="Build_05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_pad.tga i_button_pad_skirmish.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_pad_dark.tga</Selected_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Group>Tactical Build Buttons</Group>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 -20</Text_Offset2>
<Text_Color2>200 200 200 180</Text_Color2>
<!-- <Text_Color2>255 189 26 180</Text_Color2>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>0</Base_Layer>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="tactical_sell">
<Type>TextButton</Type>
<Icon_Texture_Name>i_sa_blank_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_sa_blank_button_over.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Offset2>0 0</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>255 212 11 255</Text_Color>-->
<No_Shell>True</No_Shell>
<Base_Layer>1</Base_Layer>
<Default_Offset>-1 -1</Default_Offset>
<Tooltip_Text>TEXT_TOOLTIP_SELL_STRUCTURE</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="i_main_reinforce">
<Model_Name>i_main_reinforce.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Hidden>True</Hidden>
</CommandBarComponent>
<CommandBarComponent Name="r_close">
<Type>TextButton</Type>
<Icon_Texture_Name>i_reinforcement_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_reinforcement_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_reinforcement_button_pressed.tga</Selected_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<!-- <Text_Color>37 37 47 255</Text_Color>-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>True</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
</CommandBarComponent>
<CommandBarComponent Name="r_0000">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0001">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0002">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0003">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0100">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0101">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0102">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0103">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0200">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0201">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0202">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0203">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0300">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0301">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0302">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0303">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0400">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0401">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0402">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_0403">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>i_button_reinforce_disabled.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>14 -17</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Text_Outline>True</Text_Outline>
<Drag_And_Drop>True</Drag_And_Drop>
<Group>Reinforce</Group>
<Can_Drag_Stack>False</Can_Drag_Stack>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Should_Render_At_Drag_Pos>False</Should_Render_At_Drag_Pos>
</CommandBarComponent>
<CommandBarComponent Name="r_pop_icon">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_MAX_UNIT</Tooltip_Text>
<Icon_Texture_Name>i_icon_planet_Pop.tga</Icon_Texture_Name>
<Color>255 255 255 255</Color>
</CommandBarComponent>
<CommandBarComponent Name="r_pop_text">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_MAX_UNIT</Tooltip_Text>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Left_Justified>True</Left_Justified>
<Text_Offset>-10 0</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="reinforcement_counter">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_skirmish_reinforcements.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Blank_Texture_Name>i_button_unit_frame_dark.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_space.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_space.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>0.8</Scale>
<Color>255 255 255 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Grab Bar</Group>
<Blink_Duration>65536</Blink_Duration>
<Blink_Rate>0.4</Blink_Rate>
<Blink_Fade>True</Blink_Fade>
</CommandBarComponent>
<CommandBarComponent Name="garrison_respawn_counter">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_skirmish_reinforcements.tga</Icon_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Blank_Texture_Name>i_button_unit_frame_dark.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_space.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_unit_frame_space.tga</Selected_Texture_Name>
<No_Shell>True</No_Shell>
<Scale>0.8</Scale>
<Color>255 255 255 255</Color>
<Drag_And_Drop>False</Drag_And_Drop>
<Base_Layer>0</Base_Layer>
<Group>Grab Bar</Group>
<Blink_Duration>65536</Blink_Duration>
<Blink_Rate>0.4</Blink_Rate>
<Blink_Fade>True</Blink_Fade>
</CommandBarComponent>
<CommandBarComponent Name="skirmish_upgrade">
<Type>TextButton</Type>
<Blank_Texture_Name>i_multi_slot_top.tga i_multi_slot_middle.tga i_multi_slot_bottom.tga i_multi_slot_whole.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_interdictor_block.tga</Icon_Alternate_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Flash_Texture_Name>i_button_flash.tga</Flash_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>True</Text_Outline>
<Text_Offset>0 -14</Text_Offset>
<Text_Color>192 192 255 180</Text_Color>
<Base_Layer>2</Base_Layer>
<No_Shell>True</No_Shell>
<!-- Screen position assuming 1024x768 -->
<Offset>-19 309</Offset>
<!-- Offset to the next column/button -->
<Default_Offset>50 -35</Default_Offset> <!-- was 50, -38 -->
<Size>-5 0.8</Size><!-- x = gap between top and bottom sets of icons, y = icon scale -->
</CommandBarComponent>
<CommandBarComponent Name="pending_battle_shell">
<Model_Name>i_attack_mode_choice.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Tutorial_Scene>True</Tutorial_Scene>
</CommandBarComponent>
<CommandBarComponent Name="text_attack_choice">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="choice_button_left">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_attack_mode_rollover.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Tooltip_Text>Hint_IDC_NEW_FIGHT_BUTTON</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="choice_button_right">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_attack_mode_rollover.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Tooltip_Text>TEXT_GUI_DIALOG_TOOLTIP_IDC_NEW_AUTORESOLVE_BUTTON</Tooltip_Text>
<Click_Shift>True</Click_Shift>
</CommandBarComponent>
<CommandBarComponent Name="graph_left">
<Type>TextButton</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Offset>3 0</Offset><!-- x = pixels to offset per stack layer -->
<Size>0.75 0</Size><!-- x = icon scale -->
</CommandBarComponent>
<CommandBarComponent Name="graph_right">
<Type>TextButton</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Offset>3 0</Offset><!-- x = pixels to offset per stack layer -->
<Size>0.75 0</Size><!-- x = icon scale -->
</CommandBarComponent>
<CommandBarComponent Name="autoresolve_shell">
<Model_Name>i_resolve_mode.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Tutorial_Scene>True</Tutorial_Scene>
</CommandBarComponent>
<CommandBarComponent Name="resolve_button">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_attack_mode_rollover.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Tooltip_Text>TEXT_GUI_DIALOG_TOOLTIP_IDC_NEW_AUTORESOLVE_BUTTON</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="graph_left_resolve">
<Type>TextButton</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Offset>3 0</Offset><!-- x = pixels to offset per stack layer -->
<Size>0.75 0</Size><!-- x = icon scale -->
</CommandBarComponent>
<CommandBarComponent Name="graph_right_resolve">
<Type>TextButton</Type>
<Blank_Texture_Name>fleet_empty.tga fleet_stacks_01.tga fleet_stacks_02.tga fleet_stacks_03.tga fleet_stacks_04.tga fleet_stacks_05.tga</Blank_Texture_Name>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Offset>3 0</Offset><!-- x = pixels to offset per stack layer -->
<Size>0.75 0</Size><!-- x = icon scale -->
</CommandBarComponent>
<CommandBarComponent Name="objective_back">
<Type>TextButton</Type>
<Blank_Texture_Name>i_tooltip_back.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>3</Base_Layer>
<Color>255 255 255 80</Color>
<Size>266 14</Size><!-- 256 14 -->
<Default_Offset>383 -180</Default_Offset><!-- -383 -126 -->
<Default_Offset_Widescreen>530 -350</Default_Offset_Widescreen><!-- -383 -126 -->
<Offset>5 2</Offset>
<Pixel_Align>False</Pixel_Align>
</CommandBarComponent>
<CommandBarComponent Name="objective_header_text">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color><!-- Text color for header -->
<Text_Color2>255 0 0 255</Text_Color2><!-- Text color for failed objectives -->
<No_Shell>True</No_Shell>
<Base_Layer>4</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>5 18</Size> <!-- x is the line spacing for the break, y is the line spacing for the text -->
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="objective_text">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>255 255 255 255</Text_Color><!-- Text color for active objectives -->
<Text_Color2>128 128 128 255</Text_Color2><!-- Text color for completed objectives -->
<No_Shell>True</No_Shell>
<Base_Layer>4</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>40 16</Size><!-- x is the max line length, y is the line spacing -->
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="objective_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>checked_box.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>failed_box.tga</Icon_Alternate_Texture_Name>
<Scale>1.0</Scale>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Outline>True</Text_Outline>
<Base_Layer>4</Base_Layer>
<Text_Offset>12 -12</Text_Offset>
<Pixel_Align>False</Pixel_Align>
<Size>16 16</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX><!-- SFX for completed objective -->
</CommandBarComponent>
<CommandBarComponent Name="gui_dialog_tooltip">
<Type>TextButton</Type>
<Tooltip_Text/>
<Icon_Texture_Name/>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Right_Justified>true</Right_Justified>
<Text_Offset>-10 0</Text_Offset>
</CommandBarComponent>
<CommandBarComponent Name="target_type_back">
<Model_Name>i_neutralize_hero.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Hidden>True</Hidden>
<Tutorial_Scene>True</Tutorial_Scene>
</CommandBarComponent>
<CommandBarComponent Name="h_title">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="text_hero">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Size>57 10</Size>
<Offset_Render>True</Offset_Render>
<Left_Justified>True</Left_Justified>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_close">
<Type>TextButton</Type>
<Icon_Texture_Name>i_reinforcement_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_reinforcement_button_mouse_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_reinforcement_button_pressed.tga</Selected_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>False</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0000">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0001">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0100">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0101">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0200">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0201">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0300">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0301">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0400">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0401">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0500">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_0501">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 -15</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>TargetType</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_name_00">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_01">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_02">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_03">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_04">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_05">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_06">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_07">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_08">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_09">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_10">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_name_11">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypeName</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="h_price_00">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_01">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_02">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_03">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_04">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_05">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_06">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_07">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_08">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_09">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_10">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="h_price_11">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Left_Justified>True</Left_Justified>
<Group>TargetTypePrice</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="b_play_pause">
<Swap_Texture>False</Swap_Texture>
<Tooltip_Text>TEXT_TOOLTIP_PAUSE_PLAY</Tooltip_Text>
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_play.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_play.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_play_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_play_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
<Tab>True</Tab>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="b_fast_forward">
<Tooltip_Text>TEXT_TOOLTIP_SPEED_TIME</Tooltip_Text>
<Mouse_Over_Texture_Name>i_button_command_bar_ff_over.tga</Mouse_Over_Texture_Name>
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_ff.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_ff.tga</Icon_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_ff_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Selected_Texture_Name>i_button_command_bar_ff_press.tga</Selected_Texture_Name>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
<Tab>True</Tab>
<Toggle>True</Toggle>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="b_play_pause_t">
<Swap_Texture>False</Swap_Texture>
<Tooltip_Text>TEXT_TOOLTIP_PAUSE_PLAY</Tooltip_Text>
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_play.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_play.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_play_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_play_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_play_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
<Tab>True</Tab>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="b_fast_forward_t">
<Tooltip_Text>TEXT_TOOLTIP_SPEED_TIME</Tooltip_Text>
<Mouse_Over_Texture_Name>i_button_command_bar_ff_over.tga</Mouse_Over_Texture_Name>
<Type>Button</Type>
<Blank_Texture_Name>i_button_command_bar_ff.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_ff.tga</Icon_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_ff_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Selected_Texture_Name>i_button_command_bar_ff_press.tga</Selected_Texture_Name>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
<Click_Shift>True</Click_Shift>
<Tab>True</Tab>
<Toggle>True</Toggle>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="text_galactic_help">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Color>0 50 255 175</Color>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Size>44 14</Size>
<Offset_Render>True</Offset_Render>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Base_Layer>5</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="text_tactical_help">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Color>0 50 255 175</Color>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Size>44 14</Size>
<Offset_Render>True</Offset_Render>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Base_Layer>5</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="help_back">
<Type>TextButton</Type>
<Blank_Texture_Name>e_background.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga</Icon_Alternate_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>5</Base_Layer>
<Color>255 255 255 128</Color>
<Pixel_Align>False</Pixel_Align>
<Lower_Effect_Additive>True</Lower_Effect_Additive>
<Size>262 0</Size>
<Offset>5 2</Offset>
</CommandBarComponent>
<CommandBarComponent Name="text_fleet1">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<Max_Text_Width>110</Max_Text_Width>
</CommandBarComponent>
<CommandBarComponent Name="text_fleet2">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<Max_Text_Width>110</Max_Text_Width>
</CommandBarComponent>
<CommandBarComponent Name="text_fleet3">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<Max_Text_Width>110</Max_Text_Width>
</CommandBarComponent>
<CommandBarComponent Name="icon_fleet01">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_stealth_zoomed.tga i_icon_raid_zoomed.tga</Icon_Alternate_Texture_Name>
<Tooltip_Text>TEXT_STEALTH_FLEET TEXT_RAID_FLEET</Tooltip_Text>
</CommandBarComponent>
<CommandBarComponent Name="icon_fleet02">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_stealth_zoomed.tga i_icon_raid_zoomed.tga</Icon_Alternate_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="icon_fleet03">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_stealth_zoomed.tga i_icon_raid_zoomed.tga</Icon_Alternate_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="Text_Land_Fleet">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Max_Text_Width>110</Max_Text_Width>
<Text_Outline>True</Text_Outline>
<Text_Offset2>0 -20</Text_Offset2>
<Base_Layer>4</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="cs_ability_button">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_special_border_button_mouseover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_sa_recharge.tga</Build_Texture_Name>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>5</Base_Layer>
<No_Shell>True</No_Shell>
<Offset>40 0</Offset>
<Default_Offset>10 -22</Default_Offset>
</CommandBarComponent>
<CommandBarComponent Name="cs_ability_text">
<Type>TextButton</Type>
<Icon_Texture_Name>i_sa_blank_button_light.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_sa_blank_button_light_over.tga</Mouse_Over_Texture_Name>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>4 0</Text_Offset>
<Base_Layer>5</Base_Layer>
<Left_Justified>True</Left_Justified>
<No_Shell>True</No_Shell>
<Size>10 0</Size>
</CommandBarComponent>
<CommandBarComponent Name="Movie_galactic">
<Type>Icon</Type>
<Size>200 200</Size>
</CommandBarComponent>
<CommandBarComponent Name="Movie_tactical">
<Type>Icon</Type>
<Size>200 200</Size>
</CommandBarComponent>
<CommandBarComponent Name="good_hero_frame">
<Model_Name>i_main_hero_frame_rebel.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Hidden>True</Hidden>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good00">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good01">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good02">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good03">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good04">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good05">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good06">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>1</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good07">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>1</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good08">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>1</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good09">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>1</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_good10">
<Type>TextButton</Type>
<Blank_Texture_Name>rebel_hero_ring.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>hero_ring_rollover.tga</Mouse_Over_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>1</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Group>Good_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good00">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good01">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good02">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good03">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good04">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good05">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good06">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good07">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good08">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good09">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_good10">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Good_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="evil_hero_frame">
<Model_Name>i_main_hero_frame_empire.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Hidden>True</Hidden>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil00">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil01">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil02">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil03">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil04">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil05">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>3</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil06">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>0</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil07">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>0</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil08">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>0</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil09">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>0</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_slot_evil10">
<Type>TextButton</Type>
<Blank_Texture_Name>empire_hero_ring.tga</Blank_Texture_Name>
<Build_Texture_Name>i_button_build.tga</Build_Texture_Name>
<Base_Layer>0</Base_Layer>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Group>Evil_Hero</Group>
<Scale>0.8</Scale>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil00">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil01">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil02">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil03">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil04">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil05">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>4</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil06">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil07">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil08">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil09">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="hero_hb_evil10">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga</Bar_Overlay_Name>
<Max_Bar_Level>10</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>1</Base_Layer>
<Group>Evil_Health</Group>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="pause_shell">
<Model_Name>i_attack_mode.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Tutorial_Scene>True</Tutorial_Scene>
</CommandBarComponent>
<CommandBarComponent Name="text_attack">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>12</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="attack_button">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_attack_mode_rollover.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
</CommandBarComponent>
<CommandBarComponent Name="story_pending_battle_shell">
<Model_Name>i_attack_mode_single.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>True</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Tutorial_Scene>True</Tutorial_Scene>
</CommandBarComponent>
<CommandBarComponent Name="text_attack_single">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="attack_button_single">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_attack_mode_rollover.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>9</Base_Layer>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
</CommandBarComponent>
<!-- EXPANSION -->
<CommandBarComponent Name="advanced_planetary">
<Type>TextButton</Type>
<Blank_Texture_Name>advance_build_button.tga</Blank_Texture_Name>
<Mouse_Over_Texture_Name>advance_build_button_mouseover.tga</Mouse_Over_Texture_Name>
<!-- <Selected_Texture_Name>advance_build_button_press.tga</Selected_Texture_Name> Unsupported-->
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="map_shell">
<Model_Name>planetary_mode.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
</CommandBarComponent>
<CommandBarComponent Name="map_overlay_shell">
<Model_Name>planetary_mode_overlay.alo</Model_Name>
<Disabled>False</Disabled>
<Hidden>True</Hidden>
<Type>Shell</Type>
<Group/>
<Model_Offset_X>False</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Manual_Offset>True</Manual_Offset>
<Dialog_Scene>True</Dialog_Scene>
</CommandBarComponent>
<CommandBarComponent Name="ground_forces_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>True</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
<Base_Layer>3</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="drage_drop_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>192 192 192 255</Text_Color>
<Base_Layer>3</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="unit_cap_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="unit_cap_number">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Right_Justified>True</Right_Justified>
</CommandBarComponent>
<CommandBarComponent Name="building_cap_text">
<Type>TextButton</Type>
<Font_Name>Arial Bold</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="building_cap_number">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Right_Justified>True</Right_Justified>
</CommandBarComponent>
<CommandBarComponent Name="Planet_name_text">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="Planetary_Income_Number">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Right_Justified>True</Right_Justified>
</CommandBarComponent>
<CommandBarComponent Name="Day_Counter_text">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>200 200 200 255</Text_Color>
<Base_Layer>3</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="Allegiance_A">
<Type>TextButton</Type>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="back_button">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>False</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>255 255 255 255</Text_Color>
</CommandBarComponent>
<CommandBarComponent Name="weather">
<Type>TextButton</Type>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="planet_bonus">
<Type>TextButton</Type>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
</CommandBarComponent>
<CommandBarComponent Name="radar_galactic_adv_map">
<Type>Button</Type>
<Size>175 175</Size>
</CommandBarComponent>
<CommandBarComponent Name="b_zoom_adv_map">
<Type>Button</Type>
<Tooltip_Text>TEXT_TOOLTIP_ZOOM_BUTTON</Tooltip_Text>
<Icon_Texture_Name>i_icon_zoom_out.tga</Icon_Texture_Name>
</CommandBarComponent>
<CommandBarComponent Name="Text_adv_help">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Color>0 50 255 175</Color>
<Font_Point_Size>7</Font_Point_Size>
<Scale>1.0</Scale>
<Text_Color>192 192 192 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Size>44 14</Size>
<Offset_Render>True</Offset_Render>
<Text_Outline>True</Text_Outline>
<Selected_Alpha>True</Selected_Alpha>
<Base_Layer>5</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="c_filters0">
<Type>Button</Type>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter1.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter1_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter1.tga</Disabled_Texture_Name>
<Group>Advanced_Tab_0</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="c_filters1">
<Type>Button</Type>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter2.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter2_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter2.tga</Disabled_Texture_Name>
<Group>Advanced_Tab_1</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="c_filters2">
<Type>Button</Type>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter3.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter3_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter3.tga</Disabled_Texture_Name>
<Group>Advanced_Tab_2</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="c_filters3">
<Type>Button</Type>
<Blank_Texture_Name>i_button_back_new.tga</Blank_Texture_Name>
<Icon_Texture_Name>i_button_command_bar_filter4.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_filter_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_filter4_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_filter4.tga</Disabled_Texture_Name>
<Group>Advanced_Tab_3</Group>
<Swap_Texture>False</Swap_Texture>
<Tab>True</Tab>
<Selected_Alpha>True</Selected_Alpha>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Dial_Switch_SFX</Click_SFX>
<Toggle>True</Toggle>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="c_option_g">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_command_bar_options.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>i_button_command_bar_options_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name>i_button_command_bar_options_press.tga</Selected_Texture_Name>
<Disabled_Texture_Name>i_button_command_bar_options_disabled.tga</Disabled_Texture_Name>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Selected_Alpha>True</Selected_Alpha>
<Tooltip_Text>TEXT_BUTTON_MAIN_MENU</Tooltip_Text>
<Click_Shift>True</Click_Shift>
<Scale>0.5</Scale> <!--1.0-->
</CommandBarComponent>
<CommandBarComponent Name="map_window">
<Type>Icon</Type>
<Base_Layer>2</Base_Layer>
<Scale>1.25</Scale>
<Size>512 512</Size>
<Color>200 200 200 255</Color>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_00">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_01">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_02">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_03">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_04">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_05">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_06">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_07">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_08">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_09">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_10">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_11">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_12">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_13">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_14">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_15">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_16">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_17">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_18">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
<Disable_Darken>True</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="land_fleet_19">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>3</Base_Layer>
<Scale>1.0</Scale>
<Group>land_fleet</Group>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>17 -17</Text_Offset>
<Text_Offset2>0 -17</Text_Offset2>
<Text_Outline>True</Text_Outline>
<Text_Color2>255 255 255 180</Text_Color2>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Should_Ghost>True</Should_Ghost>
<Stackable>True</Stackable>
<Drag_And_Drop>True</Drag_And_Drop>
</CommandBarComponent>
<CommandBarComponent Name="build_pad00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad01">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad03">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad04">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad06">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad07">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad08">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad09">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad10">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad11">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad12">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad13">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad14">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad15">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad16">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad17">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad18">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad19">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad20">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad21">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad22">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad23">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad24">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad25">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad26">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad27">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad28">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad29">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad30">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad31">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="build_pad32">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>build_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<!-- Reserved for reinforcement points -->
<CommandBarComponent Name="build_pad33">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad34">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad35">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad36">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad37">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad38">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad39">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_reinforce.tga</Icon_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>reinforce_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad40">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad41">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad42">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad43">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad44">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad45">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad46">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad47">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad48">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad49">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad50">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad51">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad52">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad53">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad54">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad55">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad56">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad57">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad58">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad59">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad60">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad61">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad62">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad63">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad64">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad65">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad66">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad67">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad68">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad69">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad70">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad71">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad72">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad73">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad74">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad75">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad76">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad77">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad78">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="build_pad79">
<Type>TextButton</Type>
<Icon_Alternate_Texture_Name>i_icon_bunker.tga i_icon_build_pad.tga</Icon_Alternate_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>bunker_build_pad</Group>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad00">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Blank_Texture_Name>i_button_units.tga</Blank_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad01">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad02">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad03">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad04">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad05">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad06">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad07">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad08">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="unit_pad09">
<Type>TextButton</Type>
<Blank_Texture_Name>i_button_buildings.tga</Blank_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_unit_frame_select.tga</Mouse_Over_Texture_Name>
<Base_Layer>4</Base_Layer>
<Scale>1.0</Scale>
<Group>unit_pad</Group>
<Drag_And_Drop>True</Drag_And_Drop>
<Drag_Back>False</Drag_Back>
<Should_Ghost>True</Should_Ghost>
<Ghost_Base_Only>True</Ghost_Base_Only>
<Can_Animate>True</Can_Animate>
<Anim_FPS>10</Anim_FPS>
<Loop_Anim>True</Loop_Anim>
<Animate_Back>True</Animate_Back>
</CommandBarComponent>
<CommandBarComponent Name="bribe_display">
<Type>TextButton</Type>
<Icon_Texture_Name>I_bribe.tga</Icon_Texture_Name>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>True</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>64 255 64 255</Text_Color>
<Base_Layer>1</Base_Layer>
<Left_Justified>True</Left_Justified>
<Text_Offset>-78 7</Text_Offset>
<Text_Offset2>47 7</Text_Offset2>
<No_Shell>True</No_Shell>
</CommandBarComponent>
<CommandBarComponent Name="market_frame">
<Model_Name>i_black_market.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Hidden>True</Hidden>
<Dialog_Scene>True</Dialog_Scene>
</CommandBarComponent>
<!-- Title -->
<CommandBarComponent Name="market_title00">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>12</Font_Point_Size>
<Text_Color>255 255 255 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<!-- Planet Name -->
<CommandBarComponent Name="market_title01">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<!-- Tech Text -->
<CommandBarComponent Name="market_title02">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<!-- Purchase Text -->
<CommandBarComponent Name="market_title03">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>False</Left_Justified>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="market_close">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>True</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="i_blackmarket_encycl">
<Type>Icon</Type>
</CommandBarComponent>
<!-- Tech Icons -->
<CommandBarComponent Name="market_tech_level00">
<Type>Button</Type>
<Scale>1.0</Scale>
<Icon_Alternate_Texture_Name>i_button_r_tech_upgrade_5.tga i_button_e_tech_upgrade_5.tga</Icon_Alternate_Texture_Name>
<Group>BlackMarketTech</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="market_tech_level01">
<Type>Button</Type>
<Scale>1.0</Scale>
<Icon_Alternate_Texture_Name>i_button_r_tech_upgrade_1.tga i_button_e_tech_upgrade_1.tga</Icon_Alternate_Texture_Name>
<Group>BlackMarketTech</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="market_tech_level02">
<Type>Button</Type>
<Scale>1.0</Scale>
<Icon_Alternate_Texture_Name>i_button_r_tech_upgrade_2.tga i_button_e_tech_upgrade_2.tga</Icon_Alternate_Texture_Name>
<Group>BlackMarketTech</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="market_tech_level03">
<Type>Button</Type>
<Scale>1.0</Scale>
<Icon_Alternate_Texture_Name>i_button_r_tech_upgrade_3.tga i_button_e_tech_upgrade_3.tga</Icon_Alternate_Texture_Name>
<Group>BlackMarketTech</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="market_tech_level04">
<Type>Button</Type>
<Scale>1.0</Scale>
<Icon_Alternate_Texture_Name>i_button_r_tech_upgrade_4.tga i_button_e_tech_upgrade_4.tga</Icon_Alternate_Texture_Name>
<Group>BlackMarketTech</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<!-- Ability Icons -->
<CommandBarComponent Name="market_00">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>BlackMarket</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="market_01">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>BlackMarket</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="market_02">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>BlackMarket</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="market_03">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>BlackMarket</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="market_04">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>BlackMarket</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<!-- Tech Name -->
<CommandBarComponent Name="market_title04">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title06">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title08">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title10">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title12">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<!-- Credits Cost -->
<CommandBarComponent Name="market_title05">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title07">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title09">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title11">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="market_title13">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="bm_frame">
<Model_Name>i_sabotage.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Hidden>True</Hidden>
<Dialog_Scene>True</Dialog_Scene>
</CommandBarComponent>
<CommandBarComponent Name="bm_title">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bm_title01">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bm_tech_level">
<Type>Button</Type>
<Scale>1.0</Scale>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bm_close">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>False</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bm_text_steal">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Size>37` 10</Size>
<Offset_Render>True</Offset_Render>
<Left_Justified>True</Left_Justified>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bm_0000">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size><!-- X = black market scale, Y = sabotage scale -->
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0001">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0100">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0101">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0200">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0201">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0300">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0301">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>True</Text_Outline>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0400">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_0401">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_black_market_selected.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>Sabotage</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Size>1 1</Size>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_000">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_001">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_100">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_101">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_200">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_201">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_300">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_301">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_400">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_401">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Price</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_402">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_403">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_404">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_405">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_406">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_407">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_408">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_409">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_4010">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="bm_title_4011">
<Type>TextButton</Type>
<Scale>1.0</Scale>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>6</Font_Point_Size>
<Text_Offset>0 0</Text_Offset>
<Text_Color>255 255 255 255</Text_Color>
<Text_Outline>False</Text_Outline>
<Group>Sabotage_Name</Group>
<No_Hidden_Collision>True</No_Hidden_Collision>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 95</Size>
<Text_Offset2>0 -10</Text_Offset2>
</CommandBarComponent>
<CommandBarComponent Name="generic_collision">
<Type>Icon</Type>
</CommandBarComponent>
<CommandBarComponent Name="pb_switch">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_special_pb_switch_03.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_special_pb_switch_00.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_special_deathstar_switch_mouseover.tga</Mouse_Over_Texture_Name>
<Tooltip_Text/>
<Drag_And_Drop>False</Drag_And_Drop>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>False</Loop_Anim>
</CommandBarComponent>
<CommandBarComponent Name="pb_switch_recharge">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_button_special_pb_charge.tga</Bar_Overlay_Name>
<Max_Bar_Level>0</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>3</Base_Layer>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="sl_switch">
<Type>TextButton</Type>
<Icon_Texture_Name>i_button_special_pb_switch_03.tga</Icon_Texture_Name>
<Icon_Alternate_Texture_Name>i_button_special_pb_switch_00.tga</Icon_Alternate_Texture_Name>
<Mouse_Over_Texture_Name>i_button_special_deathstar_switch_mouseover.tga</Mouse_Over_Texture_Name>
<Tooltip_Text/>
<Drag_And_Drop>False</Drag_And_Drop>
<Can_Animate>True</Can_Animate>
<Anim_FPS>5</Anim_FPS>
<Loop_Anim>False</Loop_Anim>
</CommandBarComponent>
<CommandBarComponent Name="sl_switch_recharge">
<Type>Bar</Type>
<Bar_Texture_Name>i_bar_control_wide.tga</Bar_Texture_Name>
<Bar_Overlay_Name>i_button_special_pb_charge.tga</Bar_Overlay_Name>
<Max_Bar_Level>0</Max_Bar_Level>
<Scale>1</Scale>
<Base_Layer>3</Base_Layer>
<Smooth_Bar>True</Smooth_Bar>
</CommandBarComponent>
<CommandBarComponent Name="generic_flytext">
<Type>TextButton</Type>
<!--<Icon_Texture_Name>i_icon_planet_pop.tga</Icon_Texture_Name>-->
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Emboss>True</Text_Emboss>
<Text_Outline>False</Text_Outline>
<Text_Color>255 255 0 255</Text_Color>
<!--<Right_Justified>True</Right_Justified>-->
<Text_Offset>0 0</Text_Offset>
<Icon_Offset>15</Icon_Offset>
<No_Shell>true</No_Shell>
<Base_Layer>1</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="bribed_icon">
<Icon_Texture_Name>i_sa_tactical_bribe.tga</Icon_Texture_Name>
<Type>TextButton</Type>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="surface_mod_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>i_sa_tactical_bribe.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="remote_bomb_icon">
<Type>TextButton</Type>
<Icon_Texture_Name>i_icon_bomb.tga</Icon_Texture_Name>
<No_Shell>True</No_Shell>
<Base_Layer>0</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="corruption_shell">
<Model_Name>i_corrupt_choice.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Hidden>True</Hidden>
<Dialog_Scene>True</Dialog_Scene>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_planet_title00">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>14</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_planet_title01">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>11</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>20 20 20 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>False</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="i_corrupt_encycl">
<Type>Icon</Type>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_close">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Selected_Texture_Name/>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>False</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="i_planet_image">
<Type>Icon</Type>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_planet_defiler_00">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 0 0 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>8</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 252</Size>
<Group>Corrupt_Info</Group>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_planet_defiler_01">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>8</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 0 0 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>8</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 252</Size>
<Group>Corrupt_Info</Group>
<Text_Outline>True</Text_Outline>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_button_icon_a">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_button_corruption_mouseover_a.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>CorruptIcon</Group>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disable_Darken>false</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_button_icon_b">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_button_corruption_mouseover_a.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>CorruptIcon</Group>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disable_Darken>false</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_button_icon_c">
<Type>Button</Type>
<Mouse_Over_Texture_Name>i_button_corruption_mouseover_a.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Group>CorruptIcon</Group>
<Base_Layer>7</Base_Layer>
<Click_SFX>GUI_Button_Press_2_SFX</Click_SFX>
<Disable_Darken>false</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_cost_a">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_CORRUPTION_COST</Tooltip_Text>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>False</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_cost_b">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_CORRUPTION_COST</Tooltip_Text>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>False</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_cost_c">
<Type>TextButton</Type>
<Tooltip_Text>TEXT_TOOLTIP_CORRUPTION_COST</Tooltip_Text>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Color>200 200 200 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>False</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_title_a">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>11</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_title_b">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>11</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_title_c">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>11</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text00a">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text01a">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text02a">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text03a">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text00b">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text01b">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text02b">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text03b">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text00c">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text01c">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text02c">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text03c">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 445</Size>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text04a">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>247 198 0</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text04b">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>247 198 0</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_text04c">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>247 198 0</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_00a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_01a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_02a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_03a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_04a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_05a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_06a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_07a">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_00b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_01b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_02b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_03b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_04b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_05b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_06b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_07b">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_00c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_01c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_02c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_03c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_04c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_05c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_06c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="corrupt_icon_07c">
<Type>TextButton</Type>
<Mouse_Over_Texture_Name/>
<Scale>1.0</Scale>
<Group>CorruptRequire</Group>
<Base_Layer>7</Base_Layer>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>9</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>-20 0</Text_Offset>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="hack_shell">
<Model_Name>i_hack.alo</Model_Name>
<Type>Shell</Type>
<Group>Shells</Group>
<Model_Offset_X>True</Model_Offset_X>
<Model_Offset_Y>False</Model_Offset_Y>
<Hidden>True</Hidden>
<Dialog_Scene>True</Dialog_Scene>
</CommandBarComponent>
<CommandBarComponent Name="hack_title01">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Bold</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>200 200 200 255</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_00">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_01">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_02">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_03">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_04">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_05">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_text_06">
<Type>TextButton</Type>
<Font_Name>Arial</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Color>255 255 255 200</Text_Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>True</Left_Justified>
<Size>1 292</Size>
<Group>Hack_Desc</Group>
</CommandBarComponent>
<CommandBarComponent Name="hack_cost">
<Type>TextButton</Type>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>10</Font_Point_Size>
<Color>255 255 255 255</Color>
<Text_Offset>0 0</Text_Offset>
<Base_Layer>7</Base_Layer>
<Left_Justified>False</Left_Justified>
</CommandBarComponent>
<CommandBarComponent Name="hack_hack">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Disabled_Texture_Name>back_button.tga</Disabled_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>False</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>7</Base_Layer>
<Disable_Darken>true</Disable_Darken>
</CommandBarComponent>
<CommandBarComponent Name="hack_close">
<Type>TextButton</Type>
<Icon_Texture_Name>back_button.tga</Icon_Texture_Name>
<Mouse_Over_Texture_Name>back_button_over.tga</Mouse_Over_Texture_Name>
<Scale>1.0</Scale>
<Font_Name>EmpireAtWar-Medium</Font_Name>
<Font_Point_Size>7</Font_Point_Size>
<Text_Offset>0 -1</Text_Offset>
<Text_Color>200 200 200 255</Text_Color>
<Mouse_Over_SFX>GUI_Highlight_Mouse_Over</Mouse_Over_SFX>
<Text_Outline>False</Text_Outline>
<Text_Emboss>False</Text_Emboss>
<Swap_Texture>True</Swap_Texture>
<Base_Layer>7</Base_Layer>
</CommandBarComponent>
</CommandBarComponents>