Files
SoaFE/DATA/XML/MUSICEVENTS.XML
2026-02-28 14:00:45 -06:00

501 lines
20 KiB
XML

<?xml version="1.0"?>
<MusicEvents>
<MusicEvent Name="Main_Menu_Music_Event">
<Files>The_Battle_For_Galyana.mp3, Ancient_Ruins.mp3, Airborne.mp3, Combat_Run.mp3, Son_Of_Stone.mp3, Summit_Battle.mp3, The_Final_Blow.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>5</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Test_Music_Event">
<Files>Test_Loop_Song_2.MP3</Files>
<Volume_Percent>95</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<!--<MusicEvent Name="Cinematic_Empire_Intro_Music_Event">
<Files>CIN_ROTJ_Approaching_The_Death_Star.mp3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>-->
<!--INTRO CINEMATIC THEMES-->
<MusicEvent Name="Cinematic_Empire_Intro_Music_Event_2">
<Files>Empire_Intro_3_Mix.mp3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>0.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Cinematic_Rebel_Intro_Music_Event_1">
<Files>REBEL_Intro_1_Mix.mp3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>0.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<!--GALACTIC THEMES-->
<MusicEvent Name="Galactic_Map_Rebel_Music_Event">
<Files>AOTC_Ambush_On_Coruscant.mp3, ROTJ_Alliance_Assembly.mp3, ROTJ_Shuttle_Tydirium_Appraches_Endor.mp3, ANH_Tales_of_a_Jedi_Knight.mp3, ANH_Millenium_Falcon.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Galactic_Map_Empire_Music_Event">
<Files>ESB_The_Imperial_Probe.mp3, ROTJ_Approaching_The_Death_Star.mp3, ROTJ_Emperors_Throne_Room.mp3, ANH_Imperial_Attack_2.mp3, ANH_The_Tractor_Beam.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Galactic_Map_Underworld_Music_Event">
<Files>UND_Corruption_Has_Begun.mp3, UND_Tybers_Plan.mp3, UND_Luke_Confronts_Jabba.mp3, UND_Han_Solo_Returns.mp3, UND_The_Droids_Are_Captured.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Galactic_Death_Star_Complete_Music_Event">
<Files>Complete_Death_Star.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<!--Note: Combining Galactic_Battle_Pending_Music_Event and Tactical_Battle_Load_Screen_Music_Event into one event
since we want the galactic battle pending loop to smoothly transition and keep playing during the Battle Load
Dialog screen. Also the event needs to internally loop the first sample by MSS, due to the long data load that
occurs where the MusicEventManager is not serviced-->
<MusicEvent Name="Tactical_Battle_Loading_Loop_Event">
<Files>River_Of_Souls.mp3</Files>
<Volume_Percent>100</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
<MSS_Internal_Loop>Yes</MSS_Internal_Loop><!--Required for long load where MSS handles the loop-->
</MusicEvent>
<!--CANTINA / HUTT PALACE THEMES-->
<MusicEvent Name="Structure_Cantina_Music_Event">
<Files>Cantina_1.MP3, Cantina_2.MP3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Structure_Hutt_Palace_Music_Event">
<Files>Hutt_Palace_Jedi_Rocks.MP3, Hutt_Palace_Lapti_Nek.MP3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<!--REBEL LAND MAPS MUSIC EVENTS-AMBIENT-->
<MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event">
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Ice_Land_Rebel_Ambient_Music_Event">
<Files>R_The_Ice_Planet_Hoth.MP3, E_Wampas_Lair.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Swamp_Land_Rebel_Ambient_Music_Event">
<Files>R_Jar_Jar_Leads_Group.MP3, E_Binary_Sunset_Alternate.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Volcanic_Land_Rebel_Ambient_Music_Event">
<Files>R_Dianoga.MP3, E_The_Trash_Compactor.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Temperate_Land_Rebel_Ambient_Music_Event">
<Files>R_Forest_Ambush.MP3, E_Wookiee_Prisoner.MP3, R_Queen_Amidala_Warns_Federation.MP3, E_The_Droid_Invasion.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Urban_Land_Rebel_Ambient_Music_Event">
<Files>R_Anakin_and_Group_To_Coruscant.MP3, E_The_Senate.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<!--EMPIRE LAND MAPS MUSIC EVENTS-AMBIENT-->
<MusicEvent Name="Desert_Land_Empire_Ambient_Music_Event">
<Files>E_Attack_of_the_Sandpeople.MP3, R_The_Dune_Sea_of_Tatooine.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Ice_Land_Empire_Ambient_Music_Event">
<Files>E_Wampas_Lair.MP3, R_The_Ice_Planet_Hoth.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Swamp_Land_Empire_Ambient_Music_Event">
<Files>E_Binary_Sunset_Alternate.MP3, R_Jar_Jar_Leads_Group.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Volcanic_Land_Empire_Ambient_Music_Event">
<Files>E_The_Trash_Compactor.MP3, R_Dianoga.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Temperate_Land_Empire_Ambient_Music_Event">
<Files>E_Wookiee_Prisoner.MP3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Urban_Land_Empire_Ambient_Music_Event">
<Files>E_The_Senate.MP3, R_Anakin_and_Group_To_Coruscant.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<!--REBEL LAND MAPS MUSIC EVENTS-BATTLE-->
<MusicEvent Name="Desert_Land_Rebel_Battle_Music_Event">
<Files>UND_Underhanded.MP3, R_Sail_Barge_Assault.MP3, E_Den_Of_The_Rancor.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Ice_Land_Rebel_Battle_Music_Event">
<Files>R_The_Battle_of_Hoth.MP3, E_The_Battle_of_Hoth_2.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Swamp_Land_Rebel_Battle_Music_Event">
<Files>UND_The_Unveiling.MP3, R_Anakin_Defeats_Sebulba.MP3, E_Battle_In_The_Swamps.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Volcanic_Land_Rebel_Battle_Music_Event">
<Files>R_Sail_Barge_Assault_Alternate.MP3, E_Volcanic_Assault.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Temperate_Land_Rebel_Battle_Music_Event">
<Files>UND_Unexpected_Forces.MP3, R_The_Battle_Rages_On.MP3, E_The_Gungans_Retreat.MP3, R_Scout_Walker_Scramble_2.MP3, E_Scout_Walker_Scramble_1.MP3, E_Volcanic_Assault.MP3, E_Battle_In_The_Swamps.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Urban_Land_Rebel_Battle_Music_Event">
<Files>R_The_Chase_Through_Coruscant_1.MP3, E_The_Chase_Through_Coruscant_2.MP3, Advance_on_the_City.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<!--EMPIRE LAND MAPS MUSIC EVENTS-BATTLE-->
<MusicEvent Name="Desert_Land_Empire_Battle_Music_Event">
<Files>UND_Underhanded.MP3, E_Den_Of_The_Rancor.MP3, R_Sail_Barge_Assault.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Ice_Land_Empire_Battle_Music_Event">
<Files>E_The_Battle_of_Hoth_2.MP3, R_The_Battle_of_Hoth.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>0.5</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Swamp_Land_Empire_Battle_Music_Event">
<Files>UND_The_Unveiling.MP3, E_Battle_In_The_Swamps.MP3, R_Anakin_Defeats_Sebulba.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Volcanic_Land_Empire_Battle_Music_Event">
<Files>E_Volcanic_Assault.MP3, R_Sail_Barge_Assault_Alternate.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Temperate_Land_Empire_Battle_Music_Event">
<Files>UND_Unexpected_Forces.MP3, E_The_Gungans_Retreat.MP3, R_The_Battle_Rages_On.MP3, R_Scout_Walker_Scramble_2.MP3, E_Scout_Walker_Scramble_1.MP3, E_Volcanic_Assault.MP3, E_Battle_In_The_Swamps.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Urban_Land_Empire_Battle_Music_Event">
<Files>E_The_Chase_Through_Coruscant_2.MP3, R_The_Chase_Through_Coruscant_1.MP3, Advance_on_the_City.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<!--START SPACE THEMES-->
<MusicEvent Name="Space_Map_Rebel_Ambient_Music_Event">
<Files>Imperial_Attack_1.MP3, Beginning_The_Approach.MP3, Boarding_The_Federation_Battleship.MP3, Vaders_Presence.MP3, Death_Star_Stormtroopers.MP3, Empire_At_War.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Empire_Ambient_Music_Event">
<Files>Imperial_Attack_1.MP3, Beginning_The_Approach.MP3, Boarding_The_Federation_Battleship.MP3, Vaders_Presence.MP3, Death_Star_Stormtroopers.MP3, Empire_At_War.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Rebel_Battle_Music_Event">
<Files>UND_Unexpected_Forces.MP3, UND_The_Unveiling.MP3, Escape_From_Naboo.MP3, Fighting_The_Destroyer_Droids.MP3, Tie_Fighter_Attack.MP3, Imperial_Cruiser_Pursuit.MP3, The_Asteroid_Field.MP3, Space_Pursuit.MP3, Rebellion_Advantage.MP3, Attacking_the_Blockade.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.5</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Empire_Battle_Music_Event">
<Files>UND_Unexpected_Forces.MP3, UND_The_Unveiling.MP3, Escape_From_Naboo.MP3, Fighting_The_Destroyer_Droids.MP3, Tie_Fighter_Attack.MP3, Imperial_Cruiser_Pursuit.MP3, The_Asteroid_Field.MP3, Space_Pursuit.MP3, Rebellion_Advantage.MP3, Attacking_the_Blockade.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.5</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Rebel_Battle_Death_Star_Music_Event">
<Files>DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.5</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Empire_Battle_Death_Star_Music_Event">
<Files>DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.5</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Space_Map_Activate_Death_Star_Music_Event">
<Files>Destruction_Of_Alderaan.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.25</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>0.25</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<!--WIN / LOSE THEMES-->
<MusicEvent Name="Rebel_Win_Tactical_Event">
<Files>Rebel_Victory.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Rebel_Win_Strategic_Event">
<Files>Rebel_Victory.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Rebel_Lose_Tactical_Event">
<Files>Rebel_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Rebel_Lose_Strategic_Event">
<Files>Rebel_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Empire_Win_Tactical_Event">
<Files>Imperial_March_Edit.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Empire_Win_Strategic_Event">
<Files>Imperial_March_Edit.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Empire_Lose_Tactical_Event">
<Files>Empire_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Empire_Lose_Strategic_Event">
<Files>Empire_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Underworld_Win_Tactical_Event">
<Files>UND_Zann_Consortium_Theme_Edit.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Underworld_Win_Strategic_Event">
<Files>UND_Zann_Consortium_Theme_Edit.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<MusicEvent Name="Underworld_Lose_Tactical_Event">
<Files>Rebel_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Underworld_Lose_Strategic_Event">
<Files>Rebel_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Lose_To_Empire_Event">
<Files>Rebel_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Lose_To_Rebel_Event">
<Files>Empire_Lose_1.MP3</Files>
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Lose_To_Underworld_Event">
<Files>UND_LOSE_TO_ZANN.MP3</Files> <!--Lose_To_Zann_1 does not exist-->
<Volume_Percent>75</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>No</Loop>
</MusicEvent>
<MusicEvent Name="Game_Credits_Music_Event">
<Files>Credits_2a.MP3, Empire_At_War.MP3, Credits_Ep3.MP3</Files>
<Volume_Percent>100</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>0.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
<!--Music event that plays along with the marketing splash screen for E3-->
<MusicEvent Name="Splash_E3_Music_Event">
<Files>UND_Zann_Consortium_Theme.MP3</Files>
<Volume_Percent>80</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
</MusicEvents>