Files
SoaFE/DATA/SCRIPTS/AI/BUILDBASECOMPONENTLIGHTVEHICLEFACTORY.LUA
2026-02-28 14:00:45 -06:00

70 lines
2.5 KiB
Lua

--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/BuildBaseComponentLightVehicleFactory.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 28 Septembter, 2012
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- Tell the script pooling system to pre-cache this number of scripts.
ScriptPoolCount = 4
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Category = "Build_Base_Component_Light_Vehicle_Factory | Build_Initial_Groundbase_Only"
IgnoreTarget = true
TaskForce = {
{
"BaseForce",
"E_Ground_Light_Vehicle_Factory | R_Ground_Light_Vehicle_Factory | H_Ground_Factory = 1"
}
}
DebugMessage("%s -- Done Definitions", tostring(Script))
end
function BaseForce_Thread()
DebugMessage("%s -- In BaseForce_Thread.", tostring(Script))
Sleep(1)
-- BaseForce.Set_As_Goal_System_Removable(false)
AssembleForce(BaseForce)
BaseForce.Set_Plan_Result(true)
DebugMessage("%s -- BaseForce done!", tostring(Script));
ScriptExit()
end
function BaseForce_Production_Failed(tf, failed_object_type)
DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script))
ScriptExit()
end