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SoaFE/DATA/SCRIPTS/GAMEOBJECT/UM06_MISSION_SCRIPT.LUA
2026-02-28 14:00:45 -06:00

98 lines
3.7 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("JGS_FunctionLib") -- added library of commonly used functions
require("PGStateMachine")
require("PGSpawnUnits")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
-- This is simply a sound to let the designer know the script is running
-- Object.Play_SFX_Event("SFX_UMP_EmpireKesselAlarm")
neutral_player = Find_Player("Neutral")
empire_player = Find_Player("Empire")
rebel_player = Find_Player("Rebel")
underworld_player = Find_Player("Underworld")
-- Register prox events for battle chatter and game events
--workers = Find_Hint("STORY_TRIGGER_ZONE","workers")
--Register_Prox(hintworkers, Prox_HintWorkers, 75, underworld_player)
warpone_a = Find_Hint("GENERIC_MARKER_SPACE","warponea")
-- set up some global mission state flags
started=false
elseif message == OnUpdate then
if not started then
Register_Timer(Empire_Reinforcements,1)
started=true
end
elseif message == OnExit then
--Do Nothing
end
end
function Find_And_Attack(attack_list)
Create_Thread("Hunt_Underworld",attack_list)
end
function Empire_Reinforcements()
if not VictoryCondition_EclipseOwned then
reinforce_list = { "STAR_DESTROYER" }
ReinforceList(reinforce_list, warpone_a, empire_player, false, true, true, Find_And_Attack)
Register_Timer(Empire_Reinforcements,10)
end
end