92 lines
3.2 KiB
Lua
92 lines
3.2 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptTwo.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptTwo.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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function Definitions()
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-- Object isn't valid at this point so don't do any operations that
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-- would require it. State_Init is the first chance you have to do
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-- operations on Object
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DebugMessage("%s -- In Definitions", tostring(Script))
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Define_State("State_Init", State_Init);
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underworld_player = Find_Player("Underworld")
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empire_player = Find_Player("Empire")
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end
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function State_Init(message)
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if message == OnEnter then
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Register_Prox(Object, Prox_StartAI, 100, underworld_player)
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-- Do nothing
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elseif message == OnUpdate then
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-- Do nothing
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elseif message == OnExit then
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-- Do nothing
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end
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end
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function Prox_StartAI(self_obj, trigger_obj)
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target = Find_Nearest(Object, "URAI_FEN")
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if trigger_obj == target then
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Create_Thread("AdeptTwo_AI")
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self_obj.Cancel_Event_Object_In_Range(Prox_StartAI)
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end
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end
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function AdeptTwo_AI()
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while TestValid(Object) do
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if TestValid(target) then
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if target.Is_Ability_Active("STEALTH") then
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Object.Move_To(Object)
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else
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Object.Attack_Move(target)
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--MessageBox("attack move %s", tostring(target.Get_Type().Get_Name()))
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end
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end
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Sleep(5)
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end
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end
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