107 lines
4.1 KiB
Lua
107 lines
4.1 KiB
Lua
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Dan_Etter $
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--
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-- $Change: 25292 $
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--
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-- $DateTime: 2005/08/30 09:04:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pginterventions")
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require("pgspawnunits")
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function Declare_Goal_Type()
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Category = "Intervention_Pirate_Ambush"
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reward_table = { Find_Object_Type("Imperial_Artillery_Corp"),
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Find_Object_Type("Imperial_Heavy_Scout_Squad"),
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Find_Object_Type("Imperial_Anti_Aircraft_Company"),
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Find_Object_Type("Imperial_Armor_Group"),
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Find_Object_Type("Imperial_Heavy_Assault_Company"),
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Find_Object_Type("Imperial_Anti_Infantry_Brigade"),
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Find_Object_Type("Imperial_Stormtrooper_Squad"),
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Find_Object_Type("Imperial_Light_Scout_Squad"),
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Find_Object_Type("Broadside_Class_Cruiser"),
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Find_Object_Type("Interdictor_Cruiser"),
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Find_Object_Type("Tartan_Patrol_Cruiser"),
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Find_Object_Type("Victory_Destroyer"),
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Find_Object_Type("Acclamator_Assault_Ship"),
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Find_Object_Type("Star_Destroyer"),
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Find_Object_Type("TIE_Scout_Squadron"), }
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end
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function Intervention_Thread()
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Begin_Intervention()
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plot = Get_Story_Plot("Intervention_Pirate_Ambush.xml")
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empire_player = Find_Player("EMPIRE")
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unit, count = Select_Reward_Unit(reward_table, empire_player, 1500 * empire_player.Get_Tech_Level())
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plot.Activate()
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Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_00", nil)
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spawn_location = FindTarget.Reachable_Target(empire_player, "Intervention_Helper_Weakly_Defended_Space", "Friendly", "Any", 1.0)
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event = plot.Get_Event("Pirate_Ambush_02")
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event.Set_Reward_Parameter(0, unit)
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event.Set_Reward_Parameter(1, spawn_location.Get_Game_Object())
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event.Set_Reward_Parameter(2, count)
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pirate_player = Find_Player("PIRATES")
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pirate_fleet = {
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"Pirate_Frigate",
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"Pirate_Frigate",
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"Pirate_Fighter_Squadron",
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"Pirate_Fighter_Squadron",
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"Pirate_Fighter_Squadron",
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}
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SpawnList( pirate_fleet, spawn_location.Get_Game_Object(), pirate_player, false, false )
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spawn_location.Get_Game_Object ().Force_Test_Space_Conflict ()
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Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_01", nil)
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plot.Suspend()
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plot.Reset()
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End_Intervention()
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end |