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SoaFE/DATA/SCRIPTS/LIBRARY/PGBASEDEFINITIONS.LUA
2026-02-28 14:00:45 -06:00

135 lines
3.7 KiB
Lua

-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGBaseDefinitions.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGBaseDefinitions.lua $
--
-- Original Author: Brian Hayes
--
-- $Author: Andre_Arsenault $
--
-- $Change: 37816 $
--
-- $DateTime: 2006/02/15 15:33:33 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGBase")
BAD_WEIGHT = -1000000000000000000.0
BIG_FLOAT = 1000000000000000000.0
-- Set the garbage collection threshold to 256k
collectgarbage(256)
function Common_Base_Definitions()
-- Clear out the thread specific values.
ThreadValue.Reset()
-- Clear out any thread events.
GetEvent.Reset()
TimerTable = {}
DeathTable = {}
ProxTable = {}
AttackedTable = {}
CurrentEvent = nil
EventParams = nil
block = nil
break_block = false
YieldCount = 0
AITarget = nil
Object = nil
Target = nil
FreeStore = nil
PlayerObject = nil
LastService = nil
Budget = nil
enemy = nil
taskforce = nil
tfObj = nil
stage = nil
UnitType = nil
invade_status = nil
path = nil
InvasionActive = false
unit = nil
hide_target = nil
healer = nil
xfire_pos = nil
kite_pos = nil
friendly = nil
block_table = {}
lib_anti_idle_block = nil
end
-- base constructor
function Base_Definitions()
Common_Base_Definitions()
if Definitions then
Definitions()
end
end
function Evaluator_Clean_Up()
Target = nil
PlayerObject = nil
if Clean_Up then
Clean_Up()
end
end
-- Returns true if the entire list is not in some kind of obscuring field
function UnitListIsObscured(unit_list)
for i, unit in pairs(unit_list) do
if not (unit.Is_In_Nebula() or unit.Is_In_Asteroid_Field() or unit.Is_In_Ion_Storm()) then
return false
end
end
return true
end
-- Remove all invalid or dead units from a list and return it.
function Cull_Unit_List(unit_list)
for k, unit in pairs(unit_list) do
if not TestValid(unit) then
unit_list[k] = nil
end
end
return unit_list
end