Files
SoaFE/DATA/XML/HEROCLASH.XML
2026-02-28 14:00:45 -06:00

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XML

<?xml version="1.0"?>
<Hero_Clashes>
<Hero_Clash Name="Vader_ObiWan">
<Clash_Type>Melee_Duel</Clash_Type>
<Involved_Hero_Types>Darth_Vader, Obi_Wan_Kenobi</Involved_Hero_Types>
<Clash_Range>100.0</Clash_Range>
<Play_Conversation_Events>No</Play_Conversation_Events>
<First_Hero_Type>Darth_Vader</First_Hero_Type>
<Second_Hero_Type>Obi_Wan_Kenobi</Second_Hero_Type>
<Combat_Distance>17.65</Combat_Distance>
<!--Damage Inflicted Per Exchange = LoserMaxHealth * DamagePercentage + DamageAmount-->
<Damage_Amount>0.0</Damage_Amount>
<Damage_Percentage>0.10</Damage_Percentage>
<First_Hero_Damage_Multiplier>3.0</First_Hero_Damage_Multiplier>
<Second_Hero_Damage_Multiplier>1.7</Second_Hero_Damage_Multiplier>
<!--NOTE: These "Win" chances refer to the chance to win an EXCHANGE, not the whole hero clash!-->
<!--Any leftover amount (1.0 - First_Hero_Win_Chance - Second_Hero_Win_Chance) will be the DRAW case.-->
<First_Hero_Win_Exchange_Chance>0.40</First_Hero_Win_Exchange_Chance>
<Second_Hero_Win_Exchange_Chance>0.30</Second_Hero_Win_Exchange_Chance>
<First_Hero_Win_Anim_Type>HC_WIN</First_Hero_Win_Anim_Type>
<First_Hero_Lose_Anim_Type>HC_LOSE</First_Hero_Lose_Anim_Type>
<First_Hero_Draw_Anim_Type>HC_DRAW</First_Hero_Draw_Anim_Type>
<First_Hero_Conversation_Anim_Type>IDLE</First_Hero_Conversation_Anim_Type>
<Second_Hero_Win_Anim_Type>HC_WIN</Second_Hero_Win_Anim_Type>
<Second_Hero_Lose_Anim_Type>HC_LOSE</Second_Hero_Lose_Anim_Type>
<Second_Hero_Draw_Anim_Type>HC_DRAW</Second_Hero_Draw_Anim_Type>
<Second_Hero_Conversation_Anim_Type>IDLE</Second_Hero_Conversation_Anim_Type>
<First_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Vader_Win</First_Hero_Win_Speech>
<Second_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Obiwan_Win</Second_Hero_Win_Speech>
</Hero_Clash>
<Hero_Clash Name="ObiWan_BobaFett">
<Clash_Type>Action_Driven</Clash_Type>
<Involved_Hero_Types>Obi_Wan_Kenobi, Boba_Fett</Involved_Hero_Types>
<Clash_Range>0.0</Clash_Range>
<First_Hero_Type>Obi_Wan_Kenobi</First_Hero_Type>
<Second_Hero_Type>Boba_Fett</Second_Hero_Type>
<Clash_Actions SubObjectList="Yes">
<Attack_Action Name="ObiWan_Lightsaber_Attack">
<Action_Object>Obi_Wan_Kenobi</Action_Object>
<Action_Target>Boba_Fett</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,1.0, 16.0,1.0, 16.001,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Attack_Projectile_Type>Proj_ObiWan_Lightsaber_Vs_BobaFett_Hero_Clash</Attack_Projectile_Type>
<Attack_Animation_Type>Attack</Attack_Animation_Type>
<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
<Attack_Firing_Bone_Name>ROOT</Attack_Firing_Bone_Name>
<Attack_Number_Of_Shots>1</Attack_Number_Of_Shots>
<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
<Attack_SFXEvent/>
</Attack_Action>
<Move_Action Name="ObiWan_Force_Run">
<Action_Object>Obi_Wan_Kenobi</Action_Object>
<Action_Target>Boba_Fett</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,0.0, 50.0,0.0, 100.0,1.0, 100000.0,1.0</Action_Distance_From_Target_Curve>
<Action_Health_Percentage_Curve>0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
<Move_Type>Move_To_Target</Move_Type>
<Wait_For_Finish_If_Target_Using_Jetpack>Yes</Wait_For_Finish_If_Target_Using_Jetpack>
<Move_Speed>2.5</Move_Speed>
<Move_Animation_Override>Yes</Move_Animation_Override>
<Move_Animation_Type>Force_Run</Move_Animation_Type>
<Move_Animation_Subindex>-1</Move_Animation_Subindex>
<Move_Animation_Speedup>1.0</Move_Animation_Speedup>
<Move_Min_Distance>10.0</Move_Min_Distance>
<Move_Max_Distance>16.0</Move_Max_Distance>
</Move_Action>
<Move_Action Name="ObiWan_Move_To_BobaFett">
<Action_Object>Obi_Wan_Kenobi</Action_Object>
<Action_Target>Boba_Fett</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,0.0, 16.0,0.0, 16.001,1.0, 200.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Move_Type>Move_To_Target</Move_Type>
<Move_Speed>-1.0</Move_Speed>
<Move_Animation_Override>No</Move_Animation_Override>
<Move_Animation_Type>Move</Move_Animation_Type>
<Move_Animation_Subindex>-1</Move_Animation_Subindex>
<Move_Animation_Speedup>1.0</Move_Animation_Speedup>
<Move_Min_Distance>10.0</Move_Min_Distance>
<Move_Max_Distance>16.0</Move_Max_Distance>
</Move_Action>
<Move_Action Name="BobaFett_Jetpack_Jump">
<Action_Object>Boba_Fett</Action_Object>
<Action_Target>Obi_Wan_Kenobi</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,1.0, 20.0,1.0, 50.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Action_Health_Percentage_Curve>0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
<Move_Type>Move_Past_Target</Move_Type>
<Move_Use_Jetpack>Yes</Move_Use_Jetpack>
<Move_Min_Distance>100.0</Move_Min_Distance>
<Move_Max_Distance>140.0</Move_Max_Distance>
</Move_Action>
<Special_Ability_Action Name="BobaFett_Flamethrower_Attack">
<Action_Object>Boba_Fett</Action_Object>
<Action_Target>Obi_Wan_Kenobi</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,1.0, 40.0,1.0, 50.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Action_Health_Percentage_Curve>0.0,0.0, 0.3,0.0, 1.0,1.0</Action_Health_Percentage_Curve>
<!--Activate the flame thrower ability and wait X seconds for it to "complete"-->
<Ability_Name>Boba_Fett_Flame_Thrower</Ability_Name>
<Ability_Cooldown_Time_In_Secs>1.5</Ability_Cooldown_Time_In_Secs>
</Special_Ability_Action>
<Attack_Action Name="BobaFett_Blaster_Attack">
<Action_Object>Boba_Fett</Action_Object>
<Action_Target>Obi_Wan_Kenobi</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,0.2, 30.0,0.5, 149.5,0.5, 150.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Attack_Projectile_Type>Proj_BobaFett_Blaster_Vs_ObiWan_Hero_Clash</Attack_Projectile_Type>
<Attack_Animation_Type>Attack</Attack_Animation_Type>
<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
<Attack_Firing_Bone_Name>MUZZLEA_00</Attack_Firing_Bone_Name>
<Attack_Number_Of_Shots>1</Attack_Number_Of_Shots>
<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
<Attack_SFXEvent>Unit_Storm_Trooper_Fire</Attack_SFXEvent>
</Attack_Action>
<Attack_Action Name="BobaFett_Burst_Fire_Attack">
<Action_Object>Boba_Fett</Action_Object>
<Action_Target>Obi_Wan_Kenobi</Action_Target>
<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
<Action_Distance_From_Target_Curve>0.0,0.5, 100.0,0.5, 100.5,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
<Action_Health_Percentage_Curve>0.0,1.0, 0.75,1.0, 0.76,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
<Attack_Projectile_Type>Proj_BobaFett_Blaster_Vs_ObiWan_Hero_Clash</Attack_Projectile_Type>
<Attack_Animation_Type>Attack</Attack_Animation_Type>
<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
<Attack_Animation_Speedup>12.0</Attack_Animation_Speedup>
<Attack_Firing_Bone_Name>MUZZLEA_00</Attack_Firing_Bone_Name>
<Attack_Number_Of_Shots>4</Attack_Number_Of_Shots>
<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
<Attack_SFXEvent>Unit_Storm_Trooper_Fire</Attack_SFXEvent>
</Attack_Action>
</Clash_Actions>
</Hero_Clash>
</Hero_Clashes>