602 lines
26 KiB
XML
602 lines
26 KiB
XML
<?xml version="1.0"?>
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<GroundBases>
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<!--NOTE: Ground Bases are not directly built anymore! We build individual special structures instead.-->
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<!--We still keep the "ground base type" in sync with the number of special structures built, so-->
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<!--properties of these object types, such as AI Combat Power and Garrison Companies are still appropriate.-->
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<GroundBase Name="Rebel_Ground_Base_1">
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<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>1500</Build_Cost_Credits>
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<AI_Combat_Power>1400</AI_Combat_Power>
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<Build_Time_Seconds>20</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>10</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>1</Base_Level>
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<Prev_Level_Base/>
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<Next_Level_Base>Rebel_Ground_Base_2</Next_Level_Base>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Rebel_Ground_Base_2">
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<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>3000</Build_Cost_Credits>
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<AI_Combat_Power>3300</AI_Combat_Power>
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<Build_Time_Seconds>40</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>20</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>2</Base_Level>
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<Prev_Level_Base>Rebel_Ground_Base_1</Prev_Level_Base>
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<Next_Level_Base>Rebel_Ground_Base_3</Next_Level_Base>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Rebel_Ground_Base_3">
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<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>6000</Build_Cost_Credits>
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<AI_Combat_Power>5500</AI_Combat_Power>
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<Build_Time_Seconds>80</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>30</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>3</Base_Level>
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<Prev_Level_Base>Rebel_Ground_Base_2</Prev_Level_Base>
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<Next_Level_Base>Rebel_Ground_Base_4</Next_Level_Base>
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<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Rebel_Ground_Base_4">
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<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>12000</Build_Cost_Credits>
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<AI_Combat_Power>8300</AI_Combat_Power>
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<Build_Time_Seconds>120</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>40</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>4</Base_Level>
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<Prev_Level_Base>Rebel_Ground_Base_3</Prev_Level_Base>
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<Next_Level_Base>Rebel_Ground_Base_5</Next_Level_Base>
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<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Rebel_Ground_Base_5">
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<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>24000</Build_Cost_Credits>
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<AI_Combat_Power>12800</AI_Combat_Power>
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<Build_Time_Seconds>200</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>90</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>5</Base_Level>
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<Prev_Level_Base>Rebel_Ground_Base_4</Prev_Level_Base>
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<Next_Level_Base/>
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<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Empire_Ground_Base_1">
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<Text_ID>TEXT_EMPIRE_GROUND_BASE_1</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Empire</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>1500</Build_Cost_Credits>
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<AI_Combat_Power>1400</AI_Combat_Power>
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<Build_Time_Seconds>20</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>10</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>1</Base_Level>
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<Prev_Level_Base/>
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<Next_Level_Base>Empire_Ground_Base_2</Next_Level_Base>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_imperial_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Empire_Ground_Base_2">
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<Text_ID>TEXT_EMPIRE_GROUND_BASE_2</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Empire</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>3000</Build_Cost_Credits>
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<AI_Combat_Power>3300</AI_Combat_Power>
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<Build_Time_Seconds>40</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>20</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>2</Base_Level>
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<Prev_Level_Base>Empire_Ground_Base_1</Prev_Level_Base>
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<Next_Level_Base>Empire_Ground_Base_3</Next_Level_Base>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_imperial_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Empire_Ground_Base_3">
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<Text_ID>TEXT_EMPIRE_GROUND_BASE_3</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Empire</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>6000</Build_Cost_Credits>
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<AI_Combat_Power>5500</AI_Combat_Power>
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<Build_Time_Seconds>80</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>30</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>3</Base_Level>
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<Prev_Level_Base>Empire_Ground_Base_2</Prev_Level_Base>
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<Next_Level_Base>Empire_Ground_Base_4</Next_Level_Base>
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<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_imperial_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Empire_Ground_Base_4">
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<Text_ID>TEXT_EMPIRE_GROUND_BASE_4</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Empire</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>12000</Build_Cost_Credits>
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<AI_Combat_Power>8300</AI_Combat_Power>
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<Build_Time_Seconds>120</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>40</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>4</Base_Level>
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<Prev_Level_Base>Empire_Ground_Base_3</Prev_Level_Base>
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<Next_Level_Base>Empire_Ground_Base_5</Next_Level_Base>
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<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_imperial_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Empire_Ground_Base_5">
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<Text_ID>TEXT_EMPIRE_GROUND_BASE_5</Text_ID>
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Empire</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>24000</Build_Cost_Credits>
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<AI_Combat_Power>12800</AI_Combat_Power>
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<Build_Time_Seconds>200</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>50</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>5</Base_Level>
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<Prev_Level_Base>Empire_Ground_Base_4</Prev_Level_Base>
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<Next_Level_Base/>
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<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_imperial_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Underworld_Ground_Base_1">
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<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Underworld</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>1500</Build_Cost_Credits>
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<AI_Combat_Power>1400</AI_Combat_Power>
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<Build_Time_Seconds>20</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>10</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>1</Base_Level>
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<Prev_Level_Base/>
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<Next_Level_Base>Underworld_Ground_Base_2</Next_Level_Base>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Underworld_Ground_Base_2">
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<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Underworld</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>3000</Build_Cost_Credits>
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<AI_Combat_Power>3300</AI_Combat_Power>
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<Build_Time_Seconds>40</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>20</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>2</Base_Level>
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<Prev_Level_Base>Underworld_Ground_Base_1</Prev_Level_Base>
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<Next_Level_Base>Underworld_Ground_Base_3</Next_Level_Base>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Underworld_Ground_Base_3">
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<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Underworld</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>6000</Build_Cost_Credits>
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<AI_Combat_Power>5500</AI_Combat_Power>
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<Build_Time_Seconds>80</Build_Time_Seconds>
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<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
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<Size_Value>30</Size_Value>
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<Damage>15</Damage>
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<Tech_Level>0</Tech_Level>
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<Base_Level>3</Base_Level>
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<Prev_Level_Base>Underworld_Ground_Base_2</Prev_Level_Base>
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<Next_Level_Base>Underworld_Ground_Base_4</Next_Level_Base>
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<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<CategoryMask>Structure</CategoryMask>
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<Victory_Relevant>yes</Victory_Relevant>
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<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
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<Icon_Name>i_button_rebel_base.tga</Icon_Name>
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</GroundBase>
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<GroundBase Name="Underworld_Ground_Base_4">
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<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
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<GUI_Row>0</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Underworld</Affiliation>
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<Behavior>DUMMY_GROUND_BASE</Behavior>
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<Build_Cost_Credits>12000</Build_Cost_Credits>
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<AI_Combat_Power>8300</AI_Combat_Power>
|
|
<Build_Time_Seconds>120</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>40</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>4</Base_Level>
|
|
<Prev_Level_Base>Underworld_Ground_Base_3</Prev_Level_Base>
|
|
<Next_Level_Base>Underworld_Ground_Base_5</Next_Level_Base>
|
|
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Underworld_Ground_Base_5">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Underworld</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
|
<AI_Combat_Power>12800</AI_Combat_Power>
|
|
<Build_Time_Seconds>200</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>90</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>5</Base_Level>
|
|
<Prev_Level_Base>Underworld_Ground_Base_4</Prev_Level_Base>
|
|
<Next_Level_Base/>
|
|
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Pirate_Ground_Base_1">
|
|
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<AI_Combat_Power>1200</AI_Combat_Power>
|
|
<Build_Time_Seconds>10</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>20</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>1</Base_Level>
|
|
<Prev_Level_Base/>
|
|
<Next_Level_Base>Pirate_Ground_Base_2</Next_Level_Base>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
</GroundBase>
|
|
<GroundBase Name="Pirate_Ground_Base_2">
|
|
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<AI_Combat_Power>2900</AI_Combat_Power>
|
|
<Build_Time_Seconds>20</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
|
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>20</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>2</Base_Level>
|
|
<Prev_Level_Base>Pirate_Ground_Base_1</Prev_Level_Base>
|
|
<Next_Level_Base>Pirate_Ground_Base_3</Next_Level_Base>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
</GroundBase>
|
|
<GroundBase Name="Pirate_Ground_Base_3">
|
|
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<AI_Combat_Power>4500</AI_Combat_Power>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
|
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>20</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>3</Base_Level>
|
|
<Prev_Level_Base>Pirate_Ground_Base_2</Prev_Level_Base>
|
|
<Next_Level_Base>Pirate_Ground_Base_4</Next_Level_Base>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
</GroundBase>
|
|
<GroundBase Name="Pirate_Ground_Base_4">
|
|
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
|
<AI_Combat_Power>7000</AI_Combat_Power>
|
|
<Build_Time_Seconds>40</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
|
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>20</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>4</Base_Level>
|
|
<Prev_Level_Base>Pirate_Ground_Base_3</Prev_Level_Base>
|
|
<Next_Level_Base>Pirate_Ground_Base_5</Next_Level_Base>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
</GroundBase>
|
|
<GroundBase Name="Pirate_Ground_Base_5">
|
|
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>4000</Build_Cost_Credits>
|
|
<AI_Combat_Power>10000</AI_Combat_Power>
|
|
<Build_Time_Seconds>50</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
|
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>20</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>5</Base_Level>
|
|
<Prev_Level_Base>Pirate_Ground_Base_4</Prev_Level_Base>
|
|
<Next_Level_Base/>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
</GroundBase>
|
|
<GroundBase Name="Hutt_Ground_Base_1">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
|
<AI_Combat_Power>1400</AI_Combat_Power>
|
|
<Build_Time_Seconds>20</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>10</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>1</Base_Level>
|
|
<Prev_Level_Base/>
|
|
<Next_Level_Base>Hutt_Ground_Base_2</Next_Level_Base>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Hutt_Ground_Base_2">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
|
<AI_Combat_Power>3300</AI_Combat_Power>
|
|
<Build_Time_Seconds>40</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>20</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>2</Base_Level>
|
|
<Prev_Level_Base>Hutt_Ground_Base_1</Prev_Level_Base>
|
|
<Next_Level_Base>Hutt_Ground_Base_3</Next_Level_Base>
|
|
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Hutt_Ground_Base_3">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
|
<AI_Combat_Power>5500</AI_Combat_Power>
|
|
<Build_Time_Seconds>80</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>30</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>3</Base_Level>
|
|
<Prev_Level_Base>Hutt_Ground_Base_2</Prev_Level_Base>
|
|
<Next_Level_Base>Hutt_Ground_Base_4</Next_Level_Base>
|
|
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Hutt_Ground_Base_4">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>12000</Build_Cost_Credits>
|
|
<AI_Combat_Power>8300</AI_Combat_Power>
|
|
<Build_Time_Seconds>120</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>40</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>4</Base_Level>
|
|
<Prev_Level_Base>Hutt_Ground_Base_3</Prev_Level_Base>
|
|
<Next_Level_Base>Hutt_Ground_Base_5</Next_Level_Base>
|
|
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
<GroundBase Name="Hutt_Ground_Base_5">
|
|
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
|
|
<GUI_Row>0</GUI_Row>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
|
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
|
<AI_Combat_Power>12800</AI_Combat_Power>
|
|
<Build_Time_Seconds>200</Build_Time_Seconds>
|
|
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
|
<Size_Value>90</Size_Value>
|
|
<Damage>15</Damage>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level>5</Base_Level>
|
|
<Prev_Level_Base>Hutt_Ground_Base_4</Prev_Level_Base>
|
|
<Next_Level_Base/>
|
|
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
|
</GroundBase>
|
|
</GroundBases>
|