Files
SoaFE/DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU.XML

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XML

<?xml version="1.0"?>
<SpecialStructures>
<SpecialStructure Name="FCU_E_Ground_Barracks">
<Variant_Of_Existing_Type>E_Ground_Barracks</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>150</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Garrison_Exit_Dist>45</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Imperial_Stormtrooper_Squad,
Imperial_Elite_Guard_Squad,
Imperial_Sniper_Team,
Imperial_Light_Scout_Squad,
Field_Com_Empire_Team,
Noghri_Assassin_Squad,
Darkside_Adept_Team,
DarkTrooper_P1_Company,
DarkTrooper_P2_Company,
DarkTrooper_P3_Company,
EL_Increased_Mobility_Upgrade,
EL_Increased_Mobility_L2_Upgrade,
EL_Increased_Mobility_L3_Upgrade,
EL_Scout_Snipers_Upgrade,
EL_Overclocked_Snipers_Upgrade,
EL_Weatherproof_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<!--We can block/redirect shots from the following units types:-->
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Barracks">
<Variant_Of_Existing_Type>R_Ground_Barracks</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>150</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Garrison_Exit_Dist>110</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>95</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Rebel_Combat_Medic_Squad,
Rebel_Infantry_Squad,
Rebel_Field_Mechanic_Squad,
Rebel_Tank_Buster_Squad,
Rebel_Infiltrator_Team,
Rebel_Rifle_Squad,
Field_Com_Rebel_Team,
RL_Combat_Armor_L1_Upgrade,
RL_Combat_Armor_L2_Upgrade,
RL_Combat_Armor_L3_Upgrade,
RL_Upgraded_Scopes_L1_Upgrade,
RL_Weatherproof_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Barracks">
<Variant_Of_Existing_Type>U_Ground_Barracks</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>150</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Garrison_Exit_Dist>75</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
Underworld_Merc_Squad,
Mandalorian_Warrior_Company,
Underworld_Disruptor_Merc_Squad,
Underworld_Ewok_Handler_Company,
Vornskr_Wolf_Pack,
Night_Sister_Company,
UL_Selective_Breeding_L1_Upgrade,
UL_Selective_Breeding_L2_Upgrade,
UL_Ability_Recharge_L1_Upgrade,
UL_Ability_Recharge_L2_Upgrade,
UL_Rancor_Stimulant_L1_Upgrade,
UL_Rancor_Stimulant_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Barracks">
<Variant_Of_Existing_Type>H_Ground_Barracks</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>150</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Garrison_Exit_Dist>50</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>55</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
Hutt_Soldier_Squad,
Hutt_Elite_Soldier_Squad,
Hutt_Plex_Soldier_Squad,
Twilek_Commando_Company,
Field_Com_Hutts_Team,
Hutt_Sniper_Squad,
HL_Combat_Training_L1_Upgrade,
HL_Combat_Training_L2_Upgrade,
HL_Combat_Training_L3_Upgrade,
HL_Improved_Combat_Armor_L1_Upgrade,
HL_Improved_Combat_Armor_L2_Upgrade,
HL_Heavy_Rockets_L1_Upgrade,
HL_Heavy_Rockets_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Ground_Cantina">
<Text_ID>TEXT_GROUND_CANTINA</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Cantina, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_CANTINATAT.alo</Land_Model_Name>
<Icon_Name>i_button_cantina.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>250</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<AI_Combat_Power>200</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Additional_Population_Capacity>3</Additional_Population_Capacity>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Score_Cost_Credits>5000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>4</Num_Garrison_Slots>
<Garrison_Exit_Dist>65</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Pirate_Soldier_Squad_E,
Rebel,
Pirate_Soldier_Squad_R,
Underworld,
Pirate_Soldier_Squad_U,
Hutts,
Pirate_Soldier_Squad_H,
Pirate_Assassin_Company
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<!-- All Abilities included here as Empire/Hutts are toggled via upgrade -->
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Combat_Bonus_Ability Name="Tarkin_Combat_Bonus">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Unit_Strength_Category>Infantry</Unit_Strength_Category>
<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.1</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.05</Movement_Speed_Bonus_Percentage>
<Stacking_Category>0</Stacking_Category>
</Combat_Bonus_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Cantina">
<Variant_Of_Existing_Type>FCU_Template_Ground_Cantina</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Cantina">
<Variant_Of_Existing_Type>FCU_Template_Ground_Cantina</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Cantina">
<Variant_Of_Existing_Type>FCU_Template_Ground_Cantina</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Cantina">
<Variant_Of_Existing_Type>FCU_Template_Ground_Cantina</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Light_Vehicle_Factory">
<Variant_Of_Existing_Type>E_Ground_Light_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle</Garrison_Category>
<Num_Garrison_Slots>2</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Imperial_AT_RT_Scout_Squad,
Imperial_Anti_Aircraft_Company,
Imperial_AT_PT_Scout_Squad,
Imperial_Anti_Infantry_Brigade,
Imperial_Heavy_Scout_Squad,
EL_Enhanced_Reactors_L1_Upgrade,
EL_Light_Reflective_Armor_L1_Upgrade,
EL_Light_Reflective_Armor_L2_Upgrade,
EL_Upgraded_Cooling_Systems_L1_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Light_Vehicle_Factory">
<Variant_Of_Existing_Type>R_Ground_Light_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle</Garrison_Category>
<Num_Garrison_Slots>2</Num_Garrison_Slots>
<Garrison_Exit_Dist>100</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Rebel_Scout_Tank_Brigade,
Rebel_Light_Tank_Brigade,
Rebel_Speeder_Wing,
Rebel_AssaultSpeeder_Wing,
Rebel_Atmospheric_XWing_Squad,
RL_Light_Shield_Regenerators_L1_Upgrade,
RL_Light_Shield_Regenerators_L2_Upgrade,
RL_Light_Aircraft_Armor_L1_Upgrade,
RL_Light_Aircraft_Armor_L2_Upgrade,
RL_Light_Aircraft_Armor_L3_Upgrade,
RL_Enhanced_Repulsors_L1_Upgrade,
RL_Enhanced_Repulsors_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Droid_Works">
<Variant_Of_Existing_Type>U_Ground_Droid_Works</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>2</Num_Garrison_Slots>
<Garrison_Exit_Dist>45</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
Fanblade_Fighter_Company,
B1_Battledroid_Company,
B1_Repairdroid_Company,
B2_Battledroid_Company,
MagnaGuard_Company,
Destroyer_Droid_Company,
HAG_Company,
UL_Smuggled_Droid_Systems_L1_Upgrade,
UL_Smuggled_Droid_Systems_L2_Upgrade,
UL_Improved_Hydraulics_L1_Upgrade,
UL_Improved_Hydraulics_L2_Upgrade,
UL_Improved_Chipsets_L1_Upgrade,
UL_Improved_Chipsets_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Factory">
<Variant_Of_Existing_Type>H_Ground_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Text_H_Factory_MP, Galyana_Text_H_Factory_Upgrades_MP, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>250</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>120</Garrison_Exit_Dist>
<Garrison_Enter_Dist>35</Garrison_Enter_Dist>
<Garrison_Radius>120</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
AALL6_Company,
Hutt_Modified_Skiff_Team,
Hutt_Modified_Swamp_Speeder_Team,
Hutt_Modified_Pod_Walker_Team,
Hutt_Heavy_Skiff_Team,
Medium_Tank_Company,
Heavy_Beam_Tank_Company,
Hutt_SailBarge_Company,
Scyk_Fighter_Company,
Hutt_Valahari_Fighter_Company,
Vaksai_Gunship_Company,
HL_Armor_Plating_L1_Upgrade,
HL_Armor_Plating_L2_Upgrade,
HL_Armor_Plating_L3_Upgrade,
HL_Heavy_Armor_L1_Upgrade,
HL_Heavy_Armor_L2_Upgrade,
HL_Sailbarge_Repair_Crews_Upgrade,
HL_Supercharged_Beams_L1_Upgrade,
HL_Supercharged_Beams_L2_Upgrade,
HL_Advanced_Gunship_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Heavy_Vehicle_Factory">
<Variant_Of_Existing_Type>E_Ground_Heavy_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>250</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
<Num_Garrison_Slots>4</Num_Garrison_Slots>
<Garrison_Exit_Dist>105</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>100</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Imperial_Artillery_Corp,
HAV_Juggernaut_Company,
Imperial_Armor_Group,
Imperial_AT_TE_Assault_Company,
EL_Enhanced_Reactors_L2_Upgrade,
EL_Upgraded_Cooling_Systems_L2_Upgrade,
EL_Heavy_Reflective_Armor_L1_Upgrade,
EL_Heavy_Reflective_Armor_L2_Upgrade,
EL_Fortified_Transports_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Heavy_Vehicle_Factory">
<Variant_Of_Existing_Type>R_Ground_Heavy_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>250</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
<Num_Garrison_Slots>4</Num_Garrison_Slots>
<Garrison_Exit_Dist>150</Garrison_Exit_Dist>
<Garrison_Enter_Dist>25</Garrison_Enter_Dist>
<Garrison_Radius>100</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Gallofree_HTT_Company,
Rebel_Artillery_Brigade,
Rebel_Medium_Tank_Brigade,
Rebel_Heavy_Tank_Brigade,
Rebel_Experimental_Tank_Brigade,
RL_Upgraded_Scopes_L2_Upgrade,
RL_Improved_Treads_L1_Upgrade,
RL_Improved_Treads_L2_Upgrade,
RL_Heavy_Armor_L1_Upgrade,
RL_Heavy_Armor_L2_Upgrade,
RL_Improved_Tank_Damage_L1_Upgrade,
RL_Experimental_Shielding_L1_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Vehicle_Factory">
<Variant_Of_Existing_Type>U_Ground_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>250</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
<Num_Garrison_Slots>4</Num_Garrison_Slots>
<Garrison_Exit_Dist>120</Garrison_Exit_Dist>
<Garrison_Enter_Dist>40</Garrison_Enter_Dist>
<Garrison_Radius>120</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
F9TZ_Cloaking_Transport_Company,
MAL_Rocket_Vehicle_Company,
MZ8_Pulse_Cannon_Tank_Company,
Canderous_Assault_Tank_Company,
Nantex_Fighter_Company,
Gauntlet_Heavy_Fighter_Company,
UL_Cloaking_Generator_L1_Upgrade,
UL_Cloaking_Generator_L2_Upgrade,
UL_Heavy_Shielding_L1_Upgrade,
UL_Heavy_Shielding_L2_Upgrade,
UL_Weapon_Boost_L1_Upgrade,
UL_Weapon_Boost_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Advanced_Vehicle_Factory">
<Variant_Of_Existing_Type>E_Ground_Advanced_Vehicle_Factory</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle, AT_AT</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Garrison_Exit_Dist>175</Garrison_Exit_Dist>
<Garrison_Enter_Dist>55</Garrison_Enter_Dist>
<Garrison_Radius>150</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Imperial_Heavy_Assault_Company,
Lancet_Air_Wing,
TIE_Neutralizer_Squad,
Scimitar_Assault_Squad,
EL_Improved_ATAT_Reactors_L1_Upgrade,
EL_Improved_ATAT_Reactors_L2_Upgrade,
EL_Siege_Bombers_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Command_Center">
<Variant_Of_Existing_Type>E_Ground_Command_Center</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>500</Override_Bounty_MP>
<LandBehavior>GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>7</Num_Garrison_Slots>
<Garrison_Exit_Dist>120</Garrison_Exit_Dist>
<Garrison_Enter_Dist>15</Garrison_Enter_Dist>
<Garrison_Radius>70</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type>FCU_Imperial_Command_Center_Build_Pad</Obstacle_Proxy_Type>
<Additional_Population_Capacity>3</Additional_Population_Capacity>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Empire_T1_FCU_Company,
Empire_T2_FCU_Company,
Empire_T3_FCU_Company,
Empire_T4_FCU_Company,
Mara_Jade_Team,
Boba_Fett_Team_Land_MP,
Darth_Team_Land_MP,
General_Veers_Team,
Emperor_Palpatine_Team,
EC_Level_Two_Tech_Upgrade,
EC_Level_Three_Tech_Upgrade,
EC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Empire_Command_Center_Income_Stream">
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.05</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Command_Center">
<Variant_Of_Existing_Type>R_Ground_Command_Center</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>500</Override_Bounty_MP>
<LandBehavior>GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>7</Num_Garrison_Slots>
<Garrison_Exit_Dist>120</Garrison_Exit_Dist>
<Garrison_Enter_Dist>15</Garrison_Enter_Dist>
<Garrison_Radius>70</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type>FCU_Rebel_Command_Center_Build_Pad</Obstacle_Proxy_Type>
<Additional_Population_Capacity>3</Additional_Population_Capacity>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Rebel_T1_FCU_Company,
Rebel_T2_FCU_Company,
Rebel_T3_FCU_Company,
Rebel_T4_FCU_Company,
Droids_Team,
Katarn_Team,
Han_Solo_Team_Land_MP,
Luke_Skywalker_Jedi_Team,
Obi_Wan_Team,
Garm_Bel_Iblis_Team,
Yoda_Team,
RL_Commerce_L1_Upgrade_FCU,
RL_Commerce_L2_Upgrade_FCU,
RC_Level_Two_Tech_Upgrade,
RC_Level_Three_Tech_Upgrade,
RC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="R_Command_Center_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.002</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Heal_Range_Blob_Material/>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>FCU_R_Ground_Command_Center</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Rebel_Command_Center_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Palace">
<Variant_Of_Existing_Type>U_Ground_Palace</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_ALT, TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>500</Override_Bounty_MP>
<HardPoints>
HP_PALACE_POWER_GEN_FCU,
HP_PALACE_COMM_ARRAY
</HardPoints>
<Should_Be_Destroyed_When_All_Hardpoints_Destroyed>No</Should_Be_Destroyed_When_All_Hardpoints_Destroyed>
<LandBehavior>GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>7</Num_Garrison_Slots>
<Garrison_Exit_Dist>45</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type>FCU_Underworld_Palace_Build_Pad</Obstacle_Proxy_Type>
<Additional_Population_Capacity>3</Additional_Population_Capacity>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
Underworld_T1_FCU_Company,
Underworld_T2_FCU_Company,
Underworld_T3_FCU_Company,
Underworld_T4_FCU_Company,
Underworld_Saboteur_Team,
Bossk_Team,
IG88_Team_Land_MP,
Urai_Fen_Team,
Tyber_Zann_Team,
Silri_Team,
UL_Refinement_L1_Upgrade,
UL_Refinement_L2_Upgrade,
UL_Refinement_L3_Upgrade,
UL_Improved_Quarry_L1_Upgrade,
UL_Improved_Quarry_L2_Upgrade,
UL_Improved_Quarry_L3_Upgrade,
UL_Increased_Production_L1_Upgrade_FCU,
UL_Increased_Production_L2_Upgrade_FCU,
UL_Increased_Production_L3_Upgrade_FCU,
UL_Black_Market_Shielding_L1_Upgrade,
UL_Black_Market_Shielding_L2_Upgrade,
UL_FCU_Armor_Plating_L1_Upgrade,
UL_FCU_Reactors_L1_Upgrade,
UL_Bounty_Upgrade,
UC_Level_Two_Tech_Upgrade,
UC_Level_Three_Tech_Upgrade,
UC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="U_Palace1_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.002</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material/>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>FCU_U_Ground_Palace</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Underworld_Palace_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<!--The state of these abilities (enabled/disabled) is controlled by hard points-->
<Enable_Radar_Ability Name="Underworld_Palace_Enable_Radar">
<Activation_Style>Ground_Automatic</Activation_Style>
<Affects_All_Allies>True</Affects_All_Allies>
</Enable_Radar_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Command_Center">
<Variant_Of_Existing_Type>H_Ground_Command_Center</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_MP, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>500</Override_Bounty_MP>
<LandBehavior>GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>7</Num_Garrison_Slots>
<Garrison_Exit_Dist>125</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>90</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type>FCU_Hutts_Command_Center_Build_Pad</Obstacle_Proxy_Type>
<Additional_Population_Capacity>3</Additional_Population_Capacity>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
Hutt_T1_FCU_Company,
Hutt_T2_FCU_Company,
Hutt_T3_FCU_Company,
Hutt_T4_FCU_Company,
Hutt_Bounty_Hunter_Company,
Sandfire_Company,
Sykariius_Team,
Nikomer_Team,
Cuarson_Team,
Xizor_Team,
Pestelous_Team,
HC_Level_Two_Tech_Upgrade,
HC_Level_Three_Tech_Upgrade,
HC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.02</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Hutt_Command_Center_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Command_Post">
<Text_ID>Galyana_Command_Post_E</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_ICC_L01.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_IMPERIAL_BASE.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.66</Scale_Factor>
<Select_Box_Scale>300</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>2400</Tactical_Health>
<AI_Combat_Power>300</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Reinforcement_Enabling_Radius>375.0</Reinforcement_Enabling_Radius> <!--(was 325)-->
<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>400</Override_Bounty_MP>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
<Control_Point_Domination_Condition_Relevant>No</Control_Point_Domination_Condition_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, REINFORCEMENT_POINT</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>75</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<Destruction_Survivors>
Empire_Survivors_Large, 1.0
</Destruction_Survivors>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
Empire_T1_FCU_Company,
Empire_T2_FCU_Company,
Empire_T3_FCU_Company,
Empire_T4_FCU_Company,
EC_Level_Two_Tech_Upgrade,
EC_Level_Three_Tech_Upgrade,
EC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Empire_Command_Post_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Command_Post">
<Text_ID>Galyana_Command_Post_R</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_ACC_L01.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_REBEL_BASE.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.66</Scale_Factor>
<Select_Box_Scale>300</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>2500</Tactical_Health>
<AI_Combat_Power>300</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Reinforcement_Enabling_Radius>375.0</Reinforcement_Enabling_Radius> <!--(was 325)-->
<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>400</Override_Bounty_MP>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
<Control_Point_Domination_Condition_Relevant>No</Control_Point_Domination_Condition_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, REINFORCEMENT_POINT</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>100</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>75</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<Destruction_Survivors>
Rebel_Survivors_Large, 1.0
</Destruction_Survivors>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
<SFXEvent_Unit_Under_Attack>RHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Rebel_T1_FCU_Company,
Rebel_T2_FCU_Company,
Rebel_T3_FCU_Company,
Rebel_T4_FCU_Company,
RC_Level_Two_Tech_Upgrade,
RC_Level_Three_Tech_Upgrade,
RC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="R_Command_Post_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.002</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material/>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>FCU_R_Ground_Command_Post</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Rebel_Command_Post_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Command_Post">
<Text_ID>Galyana_Command_Post_U</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
<Icon_Name>i_button_ub_palace.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
<Shield_Points>400</Shield_Points> <!--1000-->
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>2000</Tactical_Health>
<Energy_Capacity>9000</Energy_Capacity>
<Energy_Refresh_Rate>9000</Energy_Refresh_Rate>
<AI_Combat_Power>300</AI_Combat_Power>
<Political_Control>0</Political_Control>
<HardPoints>
HP_PALACE_POWER_GEN_FCU,
HP_PALACE_COMM_ARRAY
</HardPoints>
<Should_Be_Destroyed_When_All_Hardpoints_Destroyed>No</Should_Be_Destroyed_When_All_Hardpoints_Destroyed>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Reinforcement_Enabling_Radius>375.0</Reinforcement_Enabling_Radius> <!--(was 325)-->
<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>400</Override_Bounty_MP>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
<Control_Point_Domination_Condition_Relevant>No</Control_Point_Domination_Condition_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, REINFORCEMENT_POINT</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>100</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>90</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<Destruction_Survivors>
Underworld_Merc_Squad, 1.0
</Destruction_Survivors>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
<SFXEvent_Unit_Under_Attack>UHD_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Palace_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
Underworld_T1_FCU_Company,
Underworld_T2_FCU_Company,
Underworld_T3_FCU_Company,
Underworld_T4_FCU_Company,
UL_Bounty_Upgrade,
UC_Level_Two_Tech_Upgrade,
UC_Level_Three_Tech_Upgrade,
UC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="U_Palace2_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.002</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Heal_Range_Blob_Material/>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>FCU_U_Ground_Command_Post</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Underworld_Palace2_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Command_Post">
<Text_ID>Galyana_Command_Post_H</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_HUTTPALACE.alo</Land_Model_Name>
<Icon_Name>i_button_jabba_palace.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>320</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>2250</Tactical_Health>
<AI_Combat_Power>300</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Reinforcement_Enabling_Radius>375.0</Reinforcement_Enabling_Radius> <!--(was 325)-->
<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>400</Override_Bounty_MP>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
<Control_Point_Domination_Condition_Relevant>No</Control_Point_Domination_Condition_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, REINFORCEMENT_POINT</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>75</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<Destruction_Survivors>
Hutt_Command_Center_Survivors, 1.0
</Destruction_Survivors>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
<SFXEvent_Unit_Under_Attack>UHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
Hutt_T1_FCU_Company,
Hutt_T2_FCU_Company,
Hutt_T3_FCU_Company,
Hutt_T4_FCU_Company,
HC_Level_Two_Tech_Upgrade,
HC_Level_Three_Tech_Upgrade,
HC_Level_Four_Tech_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Hutt_Command_Post_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Generic_Ground_Observation_Tower">
<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_1</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_GuardTower.alo</Land_Model_Name>
<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.35</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
<Target_Stealth_Units>No</Target_Stealth_Units>
<Override_Bounty_MP>50</Override_Bounty_MP>
<Score_Cost_Credits>1000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, EARTHQUAKE_TARGET, STUNNABLE</LandBehavior>
<Property_Flags>TacticalStructure | CanContainGarrison</Property_Flags>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>45</Garrison_Exit_Dist>
<Garrison_Enter_Dist>15</Garrison_Enter_Dist>
<Garrison_Radius>40</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-1</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Observation_Tower">
<Variant_Of_Existing_Type>FCU_Generic_Ground_Observation_Tower</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Observation_Tower">
<Variant_Of_Existing_Type>FCU_Generic_Ground_Observation_Tower</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Observation_Tower">
<Variant_Of_Existing_Type>FCU_Generic_Ground_Observation_Tower</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Land_FOW_Reveal_Range>750.0</Land_FOW_Reveal_Range>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Observation_Tower">
<Variant_Of_Existing_Type>FCU_Generic_Ground_Observation_Tower</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Communications_Array">
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Affiliation>Empire</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>75</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Affects_All_Allies>True</Affects_All_Allies>
</Enable_Radar_Ability>
<Battlefield_Modifier_Ability Name="E_Comm_Array_Slower_Reinforcements_Effect">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Communications_Array">
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>75</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Affects_All_Allies>True</Affects_All_Allies>
</Enable_Radar_Ability>
<Battlefield_Modifier_Ability Name="R_Comm_Array_Slower_Reinforcements_Effect">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Communications_Array">
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>75</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Affects_All_Allies>True</Affects_All_Allies>
</Enable_Radar_Ability>
<Battlefield_Modifier_Ability Name="H_Comm_Array_Slower_Reinforcements_Effect">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Ground_Relay_Station">
<Text_ID>Galyana_Structure_Comm_Station</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Comm_Station, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
<Icon_Name>i_button_uplink_station.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>225</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<AI_Combat_Power>25</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Target_Stealth_Units>Yes</Target_Stealth_Units>
<Override_Bounty_MP>125</Override_Bounty_MP>
<Score_Cost_Credits>4000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>CanContainGarrison</Property_Flags>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>2</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>120.0</Recharge_Seconds>
<Spawned_Object_Type>Proj_Special_Land_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
<Effective_Radius>0.0</Effective_Radius>
<!-- 0.0 means no distance factor, unlimited to entire map -->
<Area_Effect_Decal_Distance>400.0</Area_Effect_Decal_Distance>
<GUI_Activated_Ability_Name/>
</Unit_Ability>
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Relay_Station">
<Variant_Of_Existing_Type>FCU_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
EL_Bombing_Run_Use_Upgrade,
EL_Planetary_Bombard_Use_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Relay_Station">
<Variant_Of_Existing_Type>FCU_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
RL_More_Garrisons_L1_Upgrade,
RL_More_Garrisons_L2_Upgrade,
RL_Bombing_Run_Use_Upgrade,
RL_Planetary_Bombard_Use_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Relay_Station">
<Variant_Of_Existing_Type>FCU_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UL_Enhanced_Deployment_L1_Upgrade,
UL_Enhanced_Deployment_L2_Upgrade,
UL_Bombing_Run_Use_Upgrade,
UL_Planetary_Bombard_Use_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Relay_Station">
<Variant_Of_Existing_Type>FCU_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
HL_Secure_Area_Upgrade,
HL_Shielded_Deployment_L1_Upgrade,
<!-- HL_Shielded_Deployment_L2_Upgrade,
HL_Shielded_Deployment_L3_Upgrade,-->
HL_Bombing_Run_Use_Upgrade,
HL_Planetary_Bombard_Use_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Research_Facility">
<Variant_Of_Existing_Type>E_Ground_Research_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01E, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Can_Be_Only_One>True</Can_Be_Only_One>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>3</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>25</Garrison_Enter_Dist>
<Garrison_Radius>95</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
EL_Enhanced_Turret_Firepower_L1_Upgrade,
EL_Enhanced_Turret_Firepower_L2_Upgrade,
EL_Enhanced_Turret_Firepower_L3_Upgrade,
EL_Magnetically_Sealed_Structure_Upgrade,
EL_Repair_Nanites_L1_Upgrade,
EL_Repair_Nanites_L2_Upgrade,
EL_Enhanced_Base_Shield_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Research_Facility">
<Variant_Of_Existing_Type>R_Ground_Research_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01R, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Can_Be_Only_One>True</Can_Be_Only_One>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>3</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>25</Garrison_Enter_Dist>
<Garrison_Radius>95</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
RL_Reinforced_Structures_Upgrade,
RL_Enhanced_Turret_Defense_L1_Upgrade,
RL_Enhanced_Turret_Defense_L2_Upgrade,
RL_Enhanced_Turret_Defense_L3_Upgrade,
RL_Enhanced_Base_Shield_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Advanced_Technologies_Facility">
<Variant_Of_Existing_Type>H_Ground_Advanced_Technologies_Facility</Variant_Of_Existing_Type>
<Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades_FCU, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<LandBehavior>LOBBING_SUPERWEAPON, ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Can_Be_Only_One>True</Can_Be_Only_One>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>3</Num_Garrison_Slots>
<Garrison_Exit_Dist>110</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
HL_Enhanced_Turret_Firepower_L1_Upgrade,
HL_Enhanced_Turret_Firepower_L2_Upgrade,
HL_Enhanced_Turret_Firepower_L3_Upgrade,
HL_Reinforced_Structures_L1_Upgrade,
HL_Reinforced_Structures_L2_Upgrade,
HL_Reinforced_Structures_L3_Upgrade,
HL_Kavadonian_Nanites_Upgrade,
HL_Improved_Quarry_L1_Upgrade,
HL_Improved_Quarry_L2_Upgrade,
HL_Improved_Quarry_L3_Upgrade,
HL_Improved_Quarry_L4_Upgrade,
HL_Improved_Quarry_L5_Upgrade,
HL_Increased_Production_L1_Upgrade_FCU,
HL_Increased_Production_L2_Upgrade_FCU,
HL_Increased_Production_L3_Upgrade_FCU,
HL_Enhanced_Base_Shield_Upgrade,
HL_Increased_Supplies_L1_Upgrade_FCU
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Magnepulse_Cannon">
<Variant_Of_Existing_Type>E_Ground_Magnepulse_Cannon</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, TURRET, WEAPON, LOBBING_SUPERWEAPON, SELECTABLE, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>45</Garrison_Exit_Dist>
<Garrison_Enter_Dist>25</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FIRE_LOBBING_SUPERWEAPON</Type>
<!--Oksana: Make sure it matches this tag:<Projectile_Fire_Recharge_Seconds>or it will ASSERT-->
<Recharge_Seconds>30</Recharge_Seconds>
<Area_Effect_Decal_Distance>200.0</Area_Effect_Decal_Distance>
</Unit_Ability>
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Training_Facility">
<Text_ID>Galyana_Structure_Training_Facility</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Training_Facility</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Structure_Text_Training_Facility, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
<Icon_Name>i_button_training_facility.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.25</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<AI_Combat_Power>400</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Override_Bounty_MP>150</Override_Bounty_MP>
<Score_Cost_Credits>7500</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>8</Num_Garrison_Slots>
<Garrison_Exit_Dist>125</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>120</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<Destruction_Survivors>
Rebel_Survivors_Small, 1.0
Rebel_Survivors_Medium, 1.0
Rebel_Survivors_Large, 1.0
</Destruction_Survivors>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Starting_Spawned_Units_Tech_0>Rebel_Infantry_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Rebel_Infantry_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Rebel_Tank_Buster_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Rebel_Tank_Buster_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
Rebel_Combat_Medic_Squad_ALT,
Rebel_Infantry_Squad_ALT,
Rebel_Field_Mechanic_Squad_ALT,
Rebel_Tank_Buster_Squad_ALT,
Rebel_Infiltrator_Team_ALT,
Rebel_Rifle_Squad_ALT,
Field_Com_Rebel_Team_ALT,
RL_Combat_Armor_L1_Upgrade,
RL_Combat_Armor_L2_Upgrade,
RL_Combat_Armor_L3_Upgrade,
RL_Combat_Commanders_L1_Upgrade,
RL_Combat_Commanders_L2_Upgrade,
RL_Upgraded_Scopes_L1_Upgrade,
RL_Upgraded_Scopes_L2_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-5</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Gravity_Generator">
<Variant_Of_Existing_Type>U_Ground_Gravity_Generator</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Additional_Structure_Type/>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_STRUCTURE, GRAVITY_CONTROL_FIELD, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>CanContainGarrison</Property_Flags>
<Gravity_Control_Field_Range>2000.0</Gravity_Control_Field_Range><!--Base is 3000, reducing as the structure can be built anywhere-->
<Gravity_Control_Field_Slow_Fraction>0.667</Gravity_Control_Field_Slow_Fraction><!--SoaFE: making it less intense for skirmish - was 0.9-->
<Gravity_Control_Field_Effect>Repulsor_Jammer_Effect</Gravity_Control_Field_Effect>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>100</Garrison_Exit_Dist>
<Garrison_Enter_Dist>30</Garrison_Enter_Dist>
<Garrison_Radius>90</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Obstacle_Proxy_Type/>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Ground_Shutter_Shield">
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_50</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Soft_Footprint_Radius>40</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Override_Bounty_MP>500</Override_Bounty_MP>
<Score_Cost_Credits>15000</Score_Cost_Credits>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Range_Icon_Name>I_RADAR_SHUTTER_SHIELD.tga</Radar_Range_Icon_Name>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius> <!--Reduced for FCU Mode, Base is 2000-->
<Bombing_Run_Prevention_Radius>1500</Bombing_Run_Prevention_Radius> <!--Reduced for FCU Mode, Base is 2000-->
<Base_Shield_Radius>2000</Base_Shield_Radius>
<!-- <Shield_On_Anim>SHIELD_ON</Shield_On_Anim>
<Shield_Off_Anim>SHIELD_OFF</Shield_Off_Anim>-->
<Base_Shield_Always_Off>False</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<!-- <SecondaryOccupationPassability>Shield</SecondaryOccupationPassability>-->
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-50</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
<!-- <Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shutter_Shield_Range">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>FCU_Template_Ground_Shutter_Shield</Applicable_Unit_Types>
<Heal_Range>1500.0</Heal_Range> 1000 is max
<Heal_Percent>0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>-->
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Shutter_Shield">
<Variant_Of_Existing_Type>FCU_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Shutter_Shield">
<Variant_Of_Existing_Type>FCU_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Shutter_Shield">
<Variant_Of_Existing_Type>FCU_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Shutter_Shield">
<Variant_Of_Existing_Type>FCU_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Base_Shield_740">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Empire</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<!--LOBBING_SUPERWEAPON behavior needed to limit build count to 1 per player-->
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Base_Shield_370">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<!--LOBBING_SUPERWEAPON behavior needed to limit build count to 1 per player-->
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Base_Shield_740_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Empire</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Base_Shield_370_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Base_Shield_740">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Base_Shield_370">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Base_Shield_740_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Base_Shield_370_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Base_Shield_740">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Underworld</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Base_Shield_370">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Base_Shield_740_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Underworld</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Base_Shield_370_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Base_Shield_740">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Hutts</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Base_Shield_370">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Base_Shield_740_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Affiliation>Hutts</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>300</Override_Bounty_MP>
<Tactical_Health>700</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-40</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Base_Shield_370_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Tactical_Health>500</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
<Base_Shield_Radius>370</Base_Shield_Radius>
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-20</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Power_Generator">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Affiliation>Empire</Affiliation>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="E_Power_Plant_Combat_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Base_Power_Ability Name="E_Power_Plant_Base_Power">
<Activation_Style>Ground_Automatic</Activation_Style>
</Base_Power_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Power_Generator">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Affiliation>Rebel</Affiliation>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="R_Power_Plant_Combat_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Rebel_Anti_Infantry_Turret, Rebel_Anti_Vehicle_Turret</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Base_Power_Ability Name="R_Power_Plant_Base_Power">
<Activation_Style>Ground_Automatic</Activation_Style>
</Base_Power_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Power_Generator">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Land_Model_Name>UB_SHIELD-GENERATOR.ALO</Land_Model_Name>
<Affiliation>Underworld</Affiliation>
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
<Shield_Points>500</Shield_Points>
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Tactical_Health>500</Tactical_Health>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, POWERED, SHIELDED</LandBehavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Base_Power_Ability Name="U_Power_Plant_Base_Power">
<Activation_Style>Ground_Automatic</Activation_Style>
</Base_Power_Ability>
<Combat_Bonus_Ability Name="U_Power_Plant_Combat_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>FCU_U_Ground_Barracks, FCU_U_Ground_Droid_Works, FCU_U_Ground_Vehicle_Factory, FCU_U_Ground_Palace, FCU_U_Ground_Command_Post</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>1.5</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Power_Generator">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Base_Power_Ability Name="H_Power_Plant_Base_Power">
<Activation_Style>Ground_Automatic</Activation_Style>
</Base_Power_Ability>
<Combat_Bonus_Ability Name="H_Power_Plant_Combat_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Turbolaser_Tower">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Affiliation>Empire</Affiliation>
<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Special_Weapon_Ready>EHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Turbolaser_Tower">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Affiliation>Rebel</Affiliation>
<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Special_Weapon_Ready>RHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Turbolaser_Tower">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Affiliation>Underworld</Affiliation>
<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Special_Weapon_Ready>UHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Heavy_Beam_Tower">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_HBT</Text_ID>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<Projectile_Types>Proj_Tower_HeavyBeam</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0</Projectile_Fire_Pulse_Delay_Seconds>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
<Obstacle_Proxy_Type/>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Special_Weapon_Ready>UHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-15</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Template">
<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
<Affiliation>Neutral</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>110</Select_Box_Scale>
<UnitCollisionClass>Vehicle</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>
<Armor_Type>Armor_Bunker</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<AI_Combat_Power>100</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Override_Bounty_MP>50</Override_Bounty_MP>
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Land</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
<Property_Flags>TacticalStructure | CanContainGarrison | GarrisonCanFire</Property_Flags>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>5</Num_Garrison_Slots>
<Num_Garrison_Guns>8</Num_Garrison_Guns>
<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
<Garrison_Exit_Dist>50</Garrison_Exit_Dist>
<Garrison_Radius>5</Garrison_Radius>
<Garrison_Bone_Names>b_garrison_00, b_garrison_01, b_garrison_02, b_garrison_03</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-3</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Empire">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
<Icon_Name>i_button_bunker.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Garrison_Radius>10</Garrison_Radius>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Rebel">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Underworld">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Hutts">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Scale_Factor>1.2</Scale_Factor>
<Select_Box_Scale>120</Select_Box_Scale>
<Tactical_Health>1250</Tactical_Health>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Radius>10</Garrison_Radius>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Empire_Pad">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
<Icon_Name>i_button_bunker.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Garrison_Radius>10</Garrison_Radius>
<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Rebel_Pad">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Underworld_Pad">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>
</SpecialStructure>
<SpecialStructure Name="FCU_Garrison_Bunker_Hutts_Pad">
<Variant_Of_Existing_Type>FCU_Garrison_Bunker_Template</Variant_Of_Existing_Type>
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Scale_Factor>1.2</Scale_Factor>
<Select_Box_Scale>120</Select_Box_Scale>
<Tactical_Health>1250</Tactical_Health>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Radius>10</Garrison_Radius>
<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Landing_Pad">
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
<Affiliation>Empire</Affiliation>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-2</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Landing_Pad">
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-2</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Landing_Pad">
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
<Affiliation>Underworld</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-2</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Landing_Pad">
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-2</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Ground_Hangar">
<Text_ID>Galyana_Structure_Hangar</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Hangar, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_HANGAR.alo</Land_Model_Name>
<Icon_Name>i_button_hangar.tga</Icon_Name>
<Affiliation>Neutral</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.15</Scale_Factor>
<Select_Box_Scale>250</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>1500</Tactical_Health>
<AI_Combat_Power>150</AI_Combat_Power>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Override_Bounty_MP>250</Override_Bounty_MP>
<Score_Cost_Credits>7500</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.1</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
<Property_Flags>InBase | TacticalStructure | CanContainGarrison</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle, Air</Garrison_Category>
<Num_Garrison_Slots>24</Num_Garrison_Slots>
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
<Garrison_Enter_Dist>60</Garrison_Enter_Dist>
<Garrison_Radius>140</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
<Combat_Bonus_Ability Name="Hangar_Combat_Bonus">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Unit_Strength_Category>Air</Unit_Strength_Category>
<Applicable_Unit_Categories>Air</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.1</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>0</Stacking_Category>
</Combat_Bonus_Ability>
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
<Base_Income_Value>-10</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>No</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_E_Ground_Hangar">
<Variant_Of_Existing_Type>FCU_Template_Ground_Hangar</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_R_Ground_Hangar">
<Variant_Of_Existing_Type>FCU_Template_Ground_Hangar</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_U_Ground_Hangar">
<Variant_Of_Existing_Type>FCU_Template_Ground_Hangar</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_H_Ground_Hangar">
<Variant_Of_Existing_Type>FCU_Template_Ground_Hangar</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Farm">
<Text_ID>Galyana_Structure_Farm</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Farm, GALYANA_CLASS_BLANK, Galyana_Base_Income_Farm</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_FARM.alo</Land_Model_Name>
<Land_Terrain_Model_Mapping>
Temperate, NB_FARM.ALO,
Urban, RB_BARRACKS.ALO,
Arctic, RB_BARRACKS.ALO,
Volcanic, RB_BARRACKS.ALO,
Desert, RB_BARRACKS.ALO,
Forest, NB_FARM.ALO,
Swamp, NB_FARM.ALO
</Land_Terrain_Model_Mapping>
<Icon_Name>I_BUTTON_FARM.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.5</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Political_Control>0</Political_Control>
<Additional_Population_Capacity>1</Additional_Population_Capacity>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>50</Override_Bounty_MP>
<Score_Cost_Credits>1500</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, IDLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>TacticalStructure | CanContainGarrison</Property_Flags>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>100</Garrison_Exit_Dist>
<Garrison_Enter_Dist>55</Garrison_Enter_Dist>
<Garrison_Radius>85</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type>FCU_N_Ground_Farm_Build_Pad</Obstacle_Proxy_Type>
<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Farm">
<Variant_Of_Existing_Type>FCU_Template_Farm</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Farm_Income_Stream">
<Base_Income_Value>15</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Farm">
<Variant_Of_Existing_Type>FCU_Template_Farm</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Farm_Income_Stream">
<Base_Income_Value>15</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Underworld_Farm">
<Variant_Of_Existing_Type>FCU_Template_Farm</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Farm_Income_Stream">
<Base_Income_Value>15</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Farm">
<Variant_Of_Existing_Type>FCU_Template_Farm</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="H_Farm_Income_Stream">
<Base_Income_Value>15</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Mineral_Processor">
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_EMPIRE_RESOURCE_PAD</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
<Affiliation>Empire</Affiliation>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Mineral_Processor_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Mineral_Processor">
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_REBEL_RESOURCE_PAD</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
<Affiliation>Rebel</Affiliation>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Mineral_Processor_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Underworld_Mineral_Processor">
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_UNDERWORLD_RESOURCE_PAD</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
<Affiliation>Underworld</Affiliation>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Mineral_Processor_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Mineral_Processor">
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
<Text_ID>Galyana_Text_Hutt_Processor</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="H_Mineral_Processor_Income_Stream">
<Base_Income_Value>60</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Advanced_Mineral_Processor">
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
<Text_ID>Galyana_Text_Advanced_Processor</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Adv_Mineral_Proc_H</Encyclopedia_Text>
<Land_Model_Name>HB_CMC22Mining_Sml.alo</Land_Model_Name>
<Icon_Name>i_button_hb_cmc22mining_sml.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Health>400</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Score_Cost_Credits>2000</Score_Cost_Credits>
<Override_Bounty_MP>200</Override_Bounty_MP>
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="H_Advanced_Mineral_Processor_Income_Stream">
<Base_Income_Value>60</Base_Income_Value><!--75-->
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Surface_Mine">
<Text_ID>Galyana_Structure_Surface_Mine</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Surface_Mine, GALYANA_CLASS_BLANK, Galyana_Base_Income_Surface_Mine</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Excavator.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_SURFACE_MINE.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>250</Override_Bounty_MP>
<Score_Cost_Credits>4000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, IDLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type>FCU_N_Ground_Surface_Mine_Build_Pad</Obstacle_Proxy_Type>
<SFXEvent_Select>Structure_Space_Factory_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Surface_Mine">
<Variant_Of_Existing_Type>FCU_Template_Surface_Mine</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Surface_Mine_Income_Stream">
<Base_Income_Value>120</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Surface_Mine">
<Variant_Of_Existing_Type>FCU_Template_Surface_Mine</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Surface_Mine_Income_Stream">
<Base_Income_Value>120</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Underworld_Surface_Mine">
<Variant_Of_Existing_Type>FCU_Template_Surface_Mine</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Surface_Mine_Income_Stream">
<Base_Income_Value>120</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Surface_Mine">
<Variant_Of_Existing_Type>FCU_Template_Surface_Mine</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="H_Surface_Mine_Income_Stream">
<Base_Income_Value>120</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Casino">
<Text_ID>Galyana_Structure_Coliseum</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Coliseum, GALYANA_CLASS_BLANK, Galyana_Base_Income_Coliseum</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_GrandArena.alo</Land_Model_Name>
<Icon_Name>i_button_grand_arena.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>2500</Tactical_Health>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>TacticalStructure | CanContainGarrison</Property_Flags>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>6</Num_Garrison_Slots>
<Garrison_Exit_Dist>130</Garrison_Exit_Dist>
<Garrison_Enter_Dist>20</Garrison_Enter_Dist>
<Garrison_Radius>120</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type>FCU_N_Ground_Coliseum_Build_Pad</Obstacle_Proxy_Type>
<SFXEvent_Select>Structure_Arena_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Casino">
<Variant_Of_Existing_Type>FCU_Template_Casino</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Casino_Income_Stream">
<Base_Income_Value>75</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Casino">
<Variant_Of_Existing_Type>FCU_Template_Casino</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Casino_Income_Stream">
<Base_Income_Value>75</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Underworld_Casino">
<Variant_Of_Existing_Type>FCU_Template_Casino</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UL_Increased_Gambling_L1_Upgrade,
UL_Increased_Gambling_L2_Upgrade,
UL_Increased_Gambling_L3_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Casino_Income_Stream">
<Base_Income_Value>75</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Casino">
<Variant_Of_Existing_Type>FCU_Template_Casino</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
<Income_Stream_Ability Name="H_Casino_Income_Stream">
<Base_Income_Value>75</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Template_Refinery">
<Text_ID>Galyana_Structure_Refinery</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Refinery, GALYANA_CLASS_BLANK, Galyana_Base_Income_Refinery</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_REFINERY.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_REFINERY.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.6</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>700</Tactical_Health>
<Political_Control>0</Political_Control>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
<Override_Bounty_MP>400</Override_Bounty_MP>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Victory_Relevant>No</Victory_Relevant>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>LOBBING_SUPERWEAPON, GARRISON_STRUCTURE, ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Property_Flags>TacticalStructure | CanContainGarrison</Property_Flags>
<CategoryMask>Structure</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Num_Garrison_Slots>1</Num_Garrison_Slots>
<Garrison_Exit_Dist>60</Garrison_Exit_Dist>
<Garrison_Enter_Dist>65</Garrison_Enter_Dist>
<Garrison_Radius>80</Garrison_Radius>
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Obstacle_Proxy_Type/>
<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
<Expiration_Seconds>0.01</Expiration_Seconds>
<Recharge_Seconds>0.01</Recharge_Seconds>
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Refinery">
<Variant_Of_Existing_Type>FCU_Template_Refinery</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
EL_Refinement_L1_Upgrade,
EL_Refinement_L2_Upgrade,
EL_Refinement_L3_Upgrade,
EL_Refinement_L4_Upgrade,
EL_Refinement_L5_Upgrade,
EL_Advanced_Chemical_Refinement_Upgrade,
EL_Improved_Quarry_L1_Upgrade,
EL_Improved_Quarry_L2_Upgrade,
EL_Improved_Quarry_L3_Upgrade,
EL_Increased_Production_L1_Upgrade_FCU,
EL_Increased_Production_L2_Upgrade_FCU,
EL_Increased_Production_L3_Upgrade_FCU
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Mineral_Refinery_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Refinery">
<Variant_Of_Existing_Type>FCU_Template_Refinery</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
RL_Efficient_Farms_L1_Upgrade,
RL_Efficient_Farms_L2_Upgrade,
RL_Refinement_L1_Upgrade,
RL_Refinement_L2_Upgrade,
RL_Refinement_L3_Upgrade,
RL_Improved_Quarry_L1_Upgrade,
RL_Improved_Quarry_L2_Upgrade,
RL_Improved_Quarry_L3_Upgrade,
RL_Increased_Production_L1_Upgrade_FCU,
RL_Increased_Production_L2_Upgrade_FCU,
RL_Increased_Production_L3_Upgrade_FCU
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Mineral_Refinery_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<!--SoaFE 1.0.84 - No longer used-->
<SpecialStructure Name="FCU_Underworld_Refinery">
<Variant_Of_Existing_Type>FCU_Template_Refinery</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UL_Refinement_L1_Upgrade,
UL_Refinement_L2_Upgrade,
UL_Refinement_L3_Upgrade,
UL_Increased_Gambling_L1_Upgrade,
UL_Increased_Gambling_L2_Upgrade,
UL_Increased_Gambling_L3_Upgrade
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Mineral_Refinery_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<!--SoaFE 1.0.84 - No longer used-->
<SpecialStructure Name="FCU_Hutts_Refinery">
<Variant_Of_Existing_Type>FCU_Template_Refinery</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer/>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="H_Mineral_Refinery_Income_Stream">
<Base_Income_Value>30</Base_Income_Value>
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Empire_Ground_Mining_Facility">
<Variant_Of_Existing_Type>Empire_Ground_Mining_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
</Tactical_Buildable_Objects_Multiplayer>
<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Empire_Mining_Income_Stream">
<Base_Income_Value>150</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.03</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.04</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<Redirect_Chance>0.0</Redirect_Chance>
<Block_Chance>0.30</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Rebel_Ground_Mining_Facility">
<Variant_Of_Existing_Type>Rebel_Ground_Mining_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
</Tactical_Buildable_Objects_Multiplayer>
<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Rebel_Mining_Income_Stream">
<Base_Income_Value>150</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Underworld_Ground_Mining_Facility">
<Variant_Of_Existing_Type>Underworld_Ground_Mining_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
</Tactical_Buildable_Objects_Multiplayer>
<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Underworld_Mining_Income_Stream">
<Base_Income_Value>150</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="FCU_Hutts_Ground_Mining_Facility">
<Variant_Of_Existing_Type>Hutts_Ground_Mining_Facility</Variant_Of_Existing_Type>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
</Tactical_Buildable_Objects_Multiplayer>
<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="Hutts_Mining_Income_Stream">
<Base_Income_Value>150</Base_Income_Value>
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
</Income_Stream_Ability>
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.015</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
</SpecialStructures>