6001 lines
264 KiB
XML
6001 lines
264 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<HeroUnit Name="Mon_Mothma">
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<Text_ID>TEXT_HERO_MON_MOTHMA</Text_ID>
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<Encyclopedia_Text>TEXT_TOOLTIP_MON_MOTHMA_01 GALYANA_CLASS_BLANK Galyana_HeroBonus_MonMothma</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
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<Icon_Name>i_button_mon_mothma.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Mass>1.0</Mass>
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<Size_Value>75</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Type>Walk</Type>
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<Damage>100</Damage>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>1</Ranking_In_Category>
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<Score_Cost_Credits>25000</Score_Cost_Credits>
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<Political_Control>0</Political_Control> <!-- must use a special ability to modify political control in order to stack correctly -->
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<Political_Faction>Rebel</Political_Faction>
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<Is_Named_Hero>Yes</Is_Named_Hero>
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<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
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<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
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<Neutralization_Cost>1000.0</Neutralization_Cost>
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<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
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<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
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<Abilities SubObjectList="Yes">
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<Combat_Bonus_Ability Name="Mothma_Combat_Bonus">
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<Activation_Style>Combat_Automatic</Activation_Style>
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<Unit_Strength_Category>Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air</Unit_Strength_Category>
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<Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Excluded_Unit_Types>Dummy_Barrage_Target</Excluded_Unit_Types>
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<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
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<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
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<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
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<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
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<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
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<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
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<Stacking_Category>0</Stacking_Category>
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</Combat_Bonus_Ability>
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<Reduce_Production_Price_Ability Name="Mothma_Reduce_Production_Price">
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<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Price_Reduction_Percentage>0.15</Price_Reduction_Percentage>
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<Stacking_Category>0</Stacking_Category>
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</Reduce_Production_Price_Ability>
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<Remove_Corruption_Ability Name="Mothma_Remove_Corruption">
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<Initially_Enabled>Yes</Initially_Enabled>
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<Corruption_Removal_Cost_Multiplier>0.90</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper--> <Activation_Style>Ground_Activated</Activation_Style>
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<Corruption_Removal_Time_In_Secs>3</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
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<Causes_Despawn>No</Causes_Despawn>
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<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
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</Remove_Corruption_Ability>
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</Abilities>
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</HeroUnit>
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<HeroCompany Name="Mon_Mothma_Team">
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<Text_ID>TEXT_HERO_MON_MOTHMA_TEAM</Text_ID>
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<Encyclopedia_Text>TEXT_TOOLTIP_MON_MOTHMA_01 GALYANA_CLASS_BLANK Galyana_HeroBonus_MonMothma</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
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<Icon_Name>i_button_mon_mothma.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>1</Population_Value>
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<GUI_Row>0</GUI_Row>
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<Score_Cost_Credits>25000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>1</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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<Required_Planets/>
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<Behavior>DUMMY_GROUND_COMPANY</Behavior>
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<Is_Dummy>Yes</Is_Dummy>
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<Is_Named_Hero>Yes</Is_Named_Hero>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>1</Ranking_In_Category>
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<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
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<Company_Units>Mon_Mothma</Company_Units>
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<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Respawn_Mothma</SFXEvent_Build_Complete>
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<SFXEvent_Hero_Respawned>Unit_Respawn_Mothma</SFXEvent_Hero_Respawned>
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</HeroCompany>
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<HeroUnit Name="General_Dodonna"> <!-- Unused but is a founding member of the Alliance -->
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<Text_ID>TEXT_HERO_GENERAL_DODONNA</Text_ID>
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<Encyclopedia_Text>TEXT_TOOLTIP_DODONNA</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER</Encyclopedia_Unit_Class>
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<Icon_Name>i_button_general_dodonna.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Mass>1.0</Mass>
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<Size_Value>75</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Type>Walk</Type>
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<Damage>60</Damage>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>3</Ranking_In_Category>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Political_Control>0</Political_Control>
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<Is_Named_Hero>Yes</Is_Named_Hero>
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<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
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<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
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<Neutralization_Cost>1000.0</Neutralization_Cost>
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<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
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<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
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<!-- This Galactic_Influence_Range controls how far Dodonna's Ship_Reveal ability extends -->
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<Galactic_Influence_Range>100.0</Galactic_Influence_Range>
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<Abilities SubObjectList="Yes">
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<System_Spy_Ability Name="Dodonna_Ship_Reveal">
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<Initially_Enabled>Yes</Initially_Enabled>
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<Activation_Style>Galactic_Automatic</Activation_Style>
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<Causes_Despawn>No</Causes_Despawn>
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<Duration_In_Secs>-1.0</Duration_In_Secs>
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<See_Base_Levels>No</See_Base_Levels>
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<See_Credit_Income>No</See_Credit_Income>
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<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
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<See_Num_Fleets>Yes</See_Num_Fleets>
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<See_Most_Powerful_Ship>Yes</See_Most_Powerful_Ship>
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<See_Fleet_Contents>No</See_Fleet_Contents>
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<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
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<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
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<See_Special_Structures>No</See_Special_Structures>
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<See_Political_Control>No</See_Political_Control>
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<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
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<See_Current_Production>No</See_Current_Production>
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<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
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<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
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</System_Spy_Ability>
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<Find_Weakness_Ability Name="Dodonna_Find_Weakness">
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<Initially_Enabled>Yes</Initially_Enabled>
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<Activation_Style>Space_Automatic</Activation_Style>
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<Causes_Despawn>No</Causes_Despawn>
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<Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Super</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<!-- Allied units do double-damage against the unit with the Find Weakness defense reduction effect -->
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<Damage_Bonus_Percentage>1.0</Damage_Bonus_Percentage>
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<Stacking_Category>0</Stacking_Category>
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</Find_Weakness_Ability>
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</Abilities>
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</HeroUnit>
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<!-- This is the battle platform used by Garm Bel Iblis for the Rebels -->
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<UniqueUnit Name="Gargantuan_Battle_Platform">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_HERO_GARM_BEL_IBLIS</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_GARM_BEL_IBLIS,
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GALYANA_CLASS_BLANK,
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Galyana_HeroBonus_Iblis,
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GALYANA_CLASS_BLANK,
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STAT_R_IBLIS_SHIELD,
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STAT_R_IBLIS_HULL,
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STAT_R_IBLIS_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_GARM_BEL_IBLIS,
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GALYANA_CLASS_BLANK,
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Galyana_HeroBonus_Iblis,
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GALYANA_CLASS_BLANK,
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STAT_R_IBLIS_COST,
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STAT_R_IBLIS_TIME,
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STAT_R_IBLIS_SHIELD,
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STAT_R_IBLIS_HULL,
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STAT_R_IBLIS_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIELD_COMMANDER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>AT_AT_Walker Canderous_Assault_Tank Heavy_Beam_Tank</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>MAL_Rocket_Vehicle Dark_Trooper_PhaseIII Hutt_Sniper</Encyclopedia_Vulnerable_To>
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<Land_Model_Name>RV_GARGANTUAN.alo</Land_Model_Name>
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<Icon_Name>i_button_RI_garm_bel.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>2</Population_Value>
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<!-- GUI Info -->
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
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<!-- Scale - Collision Info -->
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<Mass>1.0</Mass>
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<Size_Value>150</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Select_Box_Scale>200</Select_Box_Scale>
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<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
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<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
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<Custom_Hard_XExtent>75.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
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<Overall_Length>60.0</Overall_Length>
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<Overall_Width>0.0</Overall_Width>
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<Is_Supercrusher>Yes</Is_Supercrusher>
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<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
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<!-- Movement Info -->
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<MovementClass>LargeHover</MovementClass>
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<Movement_Directions_Count>2</Movement_Directions_Count>
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<Max_Speed>1.1</Max_Speed>
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<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
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<Stopped_Rate_Of_Turn>1.0</Stopped_Rate_Of_Turn>
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<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
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<FormationGrouping>Solo</FormationGrouping>
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<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
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<Blob_Shadow_Scale>75.0, 50.0</Blob_Shadow_Scale>
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<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
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<Wind_Disturbance_Radius>300</Wind_Disturbance_Radius>
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<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
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<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Land_Heavy</Shield_Armor_Type>
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<Shield_Points>1000</Shield_Points>
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<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
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<Armor_Type>Armor_Tank_Heavy</Armor_Type>
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<Tactical_Health>2000</Tactical_Health>
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<Energy_Capacity>9999</Energy_Capacity>
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<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>100</Damage>
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<AI_Combat_Power>1000</AI_Combat_Power>
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<HardPoints>
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HP_Underworld_Gagantuan_Shield_Gen_Left,
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HP_Underworld_Gagantuan_Shield_Gen_Right,
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HP_Gargantuan_Main_Turret_Front,
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HP_Gargantuan_Main_Turret_Back,
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HP_Gargantuan_Small_Turret_Front_Left,
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HP_Gargantuan_Small_Turret_Front_Right,
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HP_Gargantuan_Small_Turret_Back_Left,
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HP_Gargantuan_Small_Turret_Back_Right
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</HardPoints>
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<Land_FOW_Reveal_Range>550.0</Land_FOW_Reveal_Range>
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<Targeting_Max_Attack_Distance>350.0</Targeting_Max_Attack_Distance> <!-- This value must be less than the range of the hard points -->
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<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Guard_Chase_Range>200.0</Guard_Chase_Range>
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<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<CategoryMask>LandHero | Vehicle | AntiVehicle | AntiStructure</CategoryMask>
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<Ranking_In_Category>3</Ranking_In_Category>
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<Space_Layer>Land</Space_Layer>
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<Weather_Category>LargeWalker</Weather_Category>
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<Garrison_Category>Infantry, Vehicle</Garrison_Category>
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<Num_Garrison_Slots>4</Num_Garrison_Slots>
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<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
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<Garrison_Exit_Dist>0</Garrison_Exit_Dist>
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<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
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<Garrison_Radius>30</Garrison_Radius>
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<OccupationStyle>1x1</OccupationStyle>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<Score_Cost_Credits>18000</Score_Cost_Credits>
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<Political_Control>0</Political_Control>
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<!-- Hero Info -->
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<Is_Named_Hero>Yes</Is_Named_Hero>
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<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
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<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
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<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
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<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
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<Neutralization_Cost>2500.0</Neutralization_Cost>
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<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
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<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
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<!-- Behavior - Death Info -->
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<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
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<LandBehavior>ABILITY_COUNTDOWN, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, AFFECTED_BY_SHIELD, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_VEHICLE, SQUASH</LandBehavior>
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<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
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<SurfaceFX_Name>Hover</SurfaceFX_Name>
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<Lua_Script>ObjectScript_Gargantuan</Lua_Script>
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<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
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<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
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<Death_Explosions>Large_Explosion_Land</Death_Explosions>
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<Death_Clone>Damage_Normal, Gargantuan_Battle_Platform_Death_Clone</Death_Clone>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_AT_AT_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_Gargantuan</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Gargantuan</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gargantuan</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Gargantuan</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Gargantuan</SFXEvent_Guard>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_Gargantuan</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Gargantuan</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Unit_Lost>Unit_Defeat_Gargantuan</SFXEvent_Unit_Lost>
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<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop>
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<SFXEvent_Engine_Idle_Loop>Unit_Gargantuan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Gargantuan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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|
<Death_SFXEvent_Start_Die>Unit_AT_AT_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SHIELD_FLARE</Type>
|
|
<Recharge_Seconds>45</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Shield_Flare_Vehicle</GUI_Activated_Ability_Name>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Shield_Flare_Gargantuan</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Shield_Flare_Ability Name="Shield_Flare_Vehicle">
|
|
<Max_Damage_Per_Victim>300</Max_Damage_Per_Victim><!-- was 275 -->
|
|
<Damage_Radius>400</Damage_Radius>
|
|
<Charge_Up_Seconds>1</Charge_Up_Seconds>
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Owner_Particle_Effect>Shield_Flare_Effect</Owner_Particle_Effect>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>0.0, 0.2, 0.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>1.5</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count/>
|
|
<SFXEvent_Activate>Shield_Flare_SFX_Event</SFXEvent_Activate>
|
|
</Shield_Flare_Ability>
|
|
<Combat_Bonus_Ability Name="GBI_Space_Combat_Bonus">
|
|
<Activation_Style>Space_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Capital | Corvette | Frigate | Fighter</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>Dummy_Barrage_Target</Excluded_Unit_Types>
|
|
<Health_Bonus_Percentage>0.05</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.05</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Combat_Bonus_Ability Name="GBI_Land_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Vehicle | Infantry | Air</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Vehicle | Infantry | Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Health_Bonus_Percentage>0.10</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
</Abilities>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Gargantuan_Battle_Platform_Death_Clone">
|
|
<Variant_Of_Existing_Type>Gargantuan_Battle_Platform</Variant_Of_Existing_Type>
|
|
<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type>
|
|
<Land_Model_Name>RV_gargantuan_DC.alo</Land_Model_Name>
|
|
<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
|
|
<LandBehavior>HIDE_WHEN_FOGGED,LAND_OBSTACLE</LandBehavior>
|
|
<Obstacle_Width>40.0</Obstacle_Width>
|
|
<Obstacle_Height>40.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>0.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
|
|
<Death_Persistence_Duration>20</Death_Persistence_Duration>
|
|
<Death_Explosions_End>Huge_Explosion_Land</Death_Explosions_End>
|
|
<Death_SFXEvent_End_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_End_Die>
|
|
<IsDeathClone>true</IsDeathClone>
|
|
<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
|
|
<CategoryMask>None</CategoryMask>
|
|
</UniqueUnit>
|
|
|
|
<HeroCompany Name="Garm_Bel_Iblis_Team">
|
|
<Text_ID>TEXT_HERO_GARM_BEL_IBLIS_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_GARM_BEL_IBLIS,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Iblis,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_IBLIS_SHIELD,
|
|
STAT_R_IBLIS_HULL,
|
|
STAT_R_IBLIS_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_GARM_BEL_IBLIS,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Iblis,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_IBLIS_COST,
|
|
STAT_R_IBLIS_TIME,
|
|
STAT_R_IBLIS_SHIELD,
|
|
STAT_R_IBLIS_HULL,
|
|
STAT_R_IBLIS_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIELD_COMMANDER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>AT_AT_Walker Canderous_Assault_Tank Heavy_Beam_Tank</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>MAL_Rocket_Vehicle Dark_Trooper_PhaseIII Hutt_Sniper</Encyclopedia_Vulnerable_To>
|
|
|
|
<Icon_Name>i_button_RI_garm_bel.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>2</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>100</Damage>
|
|
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>5</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
|
|
<Company_Units>Gargantuan_Battle_Platform</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Select_Gargantuan</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Select_Gargantuan</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gargantuan</SFXEvent_Fleet_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>5600</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</HeroCompany>
|
|
|
|
<HeroUnit Name="Yoda">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>99</LOD_Bias>
|
|
<Text_ID>TEXT_HERO_YODA</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_YODA,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Yoda,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YODA_HULL,
|
|
STAT_R_YODA_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_YODA,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Yoda,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YODA_COST,
|
|
STAT_R_YODA_TIME,
|
|
STAT_R_YODA_HULL,
|
|
STAT_R_YODA_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_YODA.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_RI_Yoda.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.25</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>500</AI_Combat_Power>
|
|
|
|
<!--Lightsaber holstering data begin-->
|
|
<SFXEvent_Draw_Weapon>Unit_Light_Saber_On</SFXEvent_Draw_Weapon>
|
|
<SFXEvent_Holster_Weapon>Unit_Light_Saber_Off</SFXEvent_Holster_Weapon>
|
|
<Holster_Weapon_Bone_Name>b_saber</Holster_Weapon_Bone_Name>
|
|
<Holster_Drawn_Bone_Translation>0.0, 0.0, 0.0</Holster_Drawn_Bone_Translation>
|
|
<Holster_Holstered_Bone_Translation>0.0, 5.8, 0.0</Holster_Holstered_Bone_Translation>
|
|
<Holster_Transition_Time_In_Secs>0.2</Holster_Transition_Time_In_Secs>
|
|
<Holster_Minimum_Drawn_Time_In_Secs>0.5</Holster_Minimum_Drawn_Time_In_Secs>
|
|
<Holster_Disable_Engine_Loops>Yes</Holster_Disable_Engine_Loops>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Obiwan_Lightsaber_Idle_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Obiwan_Lightsaber_Moving_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Obiwan_Lightsaber_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<!--Lightsaber holstering data end-->
|
|
|
|
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
|
|
<Projectile_Types>Proj_Lightsaber_Yoda</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.3</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>13.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>4000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Lua_Script>ObjectScript_Yoda</Lua_Script>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_Yoda</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Yoda</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Yoda</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Yoda</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Yoda</SFXEvent_Guard>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_Yoda</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_Yoda</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Yoda</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Yoda</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Yoda</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>BERSERKER</Type>
|
|
<Recharge_Seconds>70.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Yoda_Force_Attack</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<Effective_Radius>500.0</Effective_Radius>
|
|
<SFXEvent_Target_Ability>Unit_Attack_Grunts_Yoda</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>FORCE_SIGHT</Type>
|
|
<Recharge_Seconds>50.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Yoda_Force_Sight</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<Effective_Radius>500.0</Effective_Radius>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Force_Sight_Yoda</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_Special_Ability_Loop>Unit_Yoda_Force_Sight_Loop</SFXEvent_Special_Ability_Loop>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<!-- Redirect Blaster must appear in the special ability list before Absorb Blaster -->
|
|
<Redirect_Blaster_Ability Name="Yoda_Redirect_Blaster">
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
|
|
<Redirect_Chance>0.40</Redirect_Chance>
|
|
<Block_Chance>0.75</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>135.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<!-- We can block/redirect shots from the following units types: -->
|
|
<Applicable_Unit_Categories>Infantry, Vehicle, Structure, Air, LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
Plex_Soldier, Squad_Plex_Soldier, Y-Wing_Bombing, MPTL, MPTL_Captured, Luke_Skywalker_Jedi, Obi_Wan_Kenobi, Luke_Skywalker, Yoda, Y-Wing_Bombing_Run,
|
|
Underworld_Merc, Underworld_Disruptor_Merc, Vornskr_Wolf, Ewok_Handler, Ewok_Suicide_Bomber_For_Handler, MagnaGuard, Night_Sister, MAL_Rocket_Vehicle, MAL_Captured, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, Canderous_Assault_Tank, Canderous_Assault_Tank_Captured, Nantex_Fighter, Silri, Cuddles_The_Rancor, Urai_Fen, Skipray_Bombing_Run,
|
|
Hutt_Plex_Soldier, Hutt_Sniper, Heavy_Beam_Tank, HBT_Captured, Pestelous_the_Hutt, Cuarson, Z95_Bomber_Bombing_Run,
|
|
Imperial_Elite_Guard, Darkside_Adepts, AT_AA_Walker, AT_AA_Walker_Captured, SPMAT_Walker, SPMAT_Walker_Captured, Lancet_Air_Artillery, Scimitar_Assault_Fighter, Dark_Trooper_PhaseI, Darth_Vader, Emperor_Palpatine, TIE_Bomber_Bombing_Run,
|
|
Pirate_Plex, Pirate_Assassin</Excluded_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Absorb_Blaster_Ability Name="Yoda_Absorb_Blaster">
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Absorb_Chance>0.5</Absorb_Chance>
|
|
<!-- Absorb Percentage and Amount work together in the following way: -->
|
|
<!-- Actual Amount healed = (Projectile Damage * Absorb Percentage) + Absorb Amount -->
|
|
<!-- Either value can be zero, but at least one should be non-zero. -->
|
|
<Damage_Absorb_Percentage>0.20</Damage_Absorb_Percentage>
|
|
<Damage_Absorb_Amount>1</Damage_Absorb_Amount>
|
|
<!-- We can absorb shots from the following units types (but no missiles or grenades): -->
|
|
<Applicable_Unit_Categories>Infantry, Vehicle, Structure, Air, LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
Plex_Soldier, Squad_Plex_Soldier, Y-Wing_Bombing, MPTL, MPTL_Captured, Luke_Skywalker_Jedi, Obi_Wan_Kenobi, Luke_Skywalker, Yoda, Y-Wing_Bombing_Run,
|
|
Underworld_Merc, Underworld_Disruptor_Merc, Vornskr_Wolf, Ewok_Handler, Ewok_Suicide_Bomber_For_Handler, MagnaGuard, Night_Sister, MAL_Rocket_Vehicle, MAL_Captured, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, Canderous_Assault_Tank, Canderous_Assault_Tank_Captured, Nantex_Fighter, Silri, Cuddles_The_Rancor, Urai_Fen, Skipray_Bombing_Run,
|
|
Hutt_Plex_Soldier, Hutt_Sniper, Heavy_Beam_Tank, HBT_Captured, Pestelous_the_Hutt, Cuarson, Z95_Bomber_Bombing_Run,
|
|
Imperial_Elite_Guard, Darkside_Adepts, AT_AA_Walker, AT_AA_Walker_Captured, SPMAT_Walker, SPMAT_Walker_Captured, Lancet_Air_Artillery, Scimitar_Assault_Fighter, Dark_Trooper_PhaseI, Darth_Vader, Emperor_Palpatine, TIE_Bomber_Bombing_Run,
|
|
Pirate_Plex, Pirate_Assassin</Excluded_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Force_Absorb</SFXEvent_Activate>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>2.0, 0.4, 0.4</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count/>
|
|
</Absorb_Blaster_Ability>
|
|
<Earthquake_Attack_Ability Name="Yoda_Attack_Structures">
|
|
<Activation_Style>Special_Attack</Activation_Style>
|
|
<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>120.0</Activation_Max_Range>
|
|
<Activation_Chance>1.0</Activation_Chance>
|
|
<Damage_Amount>5.0</Damage_Amount>
|
|
<Damage_Percentage>0.02</Damage_Percentage>
|
|
<Damage_Interval_In_Secs>0.5</Damage_Interval_In_Secs>
|
|
<!-- Note: As well as matching the below Unit_Category/Unit_Type filters, the -->
|
|
<!-- target object must also have the EARTHQUAKE_TARGET behavior attached. -->
|
|
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate/>
|
|
<Target_Particle_Effect>Earthquake_Dust_Particles</Target_Particle_Effect>
|
|
<Target_Particle_Bone_Name/>
|
|
</Earthquake_Attack_Ability>
|
|
<Berserker_Ability Name="Yoda_Force_Attack">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>120.0</Activation_Max_Range>
|
|
<Berserker_Speed>5.0</Berserker_Speed>
|
|
<Berserker_Damage>35.0</Berserker_Damage>
|
|
<Berserker_Damage_Range>12.0</Berserker_Damage_Range>
|
|
<Berserker_Duration_In_Secs>6.0</Berserker_Duration_In_Secs>
|
|
<Applicable_Unit_Categories>Infantry | Vehicle | Structure | LandHero</Applicable_Unit_Categories>
|
|
</Berserker_Ability>
|
|
<Force_Sight_Ability Name="Yoda_Force_Sight">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Force_Sight_Duration_In_Secs>10.0</Force_Sight_Duration_In_Secs>
|
|
</Force_Sight_Ability>
|
|
<Combat_Bonus_Ability Name="Yoda_Combat_Bonus">
|
|
<Activation_Style>Combat_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>Dummy_Barrage_Target</Excluded_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Remove_Corruption_Ability Name="Yoda_Remove_Corruption">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Corruption_Removal_Cost_Multiplier>.95</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper--> <Activation_Style>Ground_Activated</Activation_Style>
|
|
<Corruption_Removal_Time_In_Secs>6</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
|
|
</Remove_Corruption_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Yoda_Team">
|
|
<Text_ID>TEXT_HERO_YODA_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_YODA,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Yoda,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YODA_HULL,
|
|
STAT_R_YODA_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_YODA,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Yoda,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YODA_COST,
|
|
STAT_R_YODA_TIME,
|
|
STAT_R_YODA_HULL,
|
|
STAT_R_YODA_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_RI_Yoda.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>100</Damage>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
|
|
<Company_Units>Yoda</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Select_Yoda</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Select_Yoda</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Yoda</SFXEvent_Fleet_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>5800</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</HeroCompany>
|
|
|
|
<HeroUnit Name="Obi_Wan_Kenobi">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_OBI_WAN</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_OBI_WAN_01,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_OBIWAN_HULL,
|
|
STAT_R_OBIWAN_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_OBI_WAN_01,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_OBIWAN_COST,
|
|
STAT_R_OBIWAN_TIME,
|
|
STAT_R_OBIWAN_HULL,
|
|
STAT_R_OBIWAN_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_OBIWAN.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_obi_wan_kenobi.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.6</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.4</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>500</AI_Combat_Power>
|
|
|
|
<!--Lightsaber holstering data begin-->
|
|
<SFXEvent_Draw_Weapon>Unit_Light_Saber_On</SFXEvent_Draw_Weapon>
|
|
<SFXEvent_Holster_Weapon>Unit_Light_Saber_Off</SFXEvent_Holster_Weapon>
|
|
<Holster_Weapon_Bone_Name>b_saber</Holster_Weapon_Bone_Name>
|
|
<Holster_Drawn_Bone_Translation>0.0, 0.0, 0.0</Holster_Drawn_Bone_Translation>
|
|
<Holster_Holstered_Bone_Translation>0.0, 5.8, 0.0</Holster_Holstered_Bone_Translation>
|
|
<Holster_Transition_Time_In_Secs>0.17</Holster_Transition_Time_In_Secs>
|
|
<Holster_Minimum_Drawn_Time_In_Secs>15.0</Holster_Minimum_Drawn_Time_In_Secs>
|
|
<Holster_Disable_Engine_Loops>Yes</Holster_Disable_Engine_Loops>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Obiwan_Lightsaber_Idle_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Obiwan_Lightsaber_Moving_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Obiwan_Lightsaber_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<!--Lightsaber holstering data end-->
|
|
|
|
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
|
|
<Projectile_Types>Proj_Lightsaber</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>0.7</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>8</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Is_Visible_On_Enemy_Radar>No</Is_Visible_On_Enemy_Radar> <!-- Special: Obi-Wan doesn't show up on enemy's radar map, but he does show up for allies. -->
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>3500.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- This Galactic_Influence_Range controls how far Obi-Wan's System Spy ability extends -->
|
|
<Galactic_Influence_Range>100.0</Galactic_Influence_Range>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Lua_Script>ObiWanPlan</Lua_Script>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_Obi_Wan</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Obi_Wan</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Obi_Wan</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Obi_Wan</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Obi_Wan</SFXEvent_Guard>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_Obi_Wan</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_Obi_Wan</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Obi_Wan</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Obi_Wan</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Obi_Wan</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>FORCE_CONFUSE</Type>
|
|
<Recharge_Seconds>40.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>ObiWan_Confuse</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<Effective_Radius>500.0</Effective_Radius>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Confuse_Obi_Wan</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TARGETED_INVULNERABILITY</Type>
|
|
<Recharge_Seconds>60.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name/>
|
|
<Spawned_Object_Type>Proj_Special_Obiwan_Instant_Invulnerability_Blast</Spawned_Object_Type>
|
|
<Effective_Radius>400</Effective_Radius>
|
|
<Friendly_Ability>true</Friendly_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Confuse_Ability Name="ObiWan_Confuse">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<!-- We need to be within this distance of the clicked target to consider activating Stun -->
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>132.0</Activation_Max_Range>
|
|
<Confuse_Time_In_Secs>8.0</Confuse_Time_In_Secs>
|
|
<Confuse_Range>132.0</Confuse_Range>
|
|
<!-- How long does it take for the shockwave to spread from the hero to the max range? -->
|
|
<Confuse_Travel_Time_In_Secs>1.2</Confuse_Travel_Time_In_Secs>
|
|
<Confuse_Effect>Confuse_Particle_Effect</Confuse_Effect>
|
|
<!-- We only consider the following unit types "valid targets": -->
|
|
<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types>Rancor, Cuddles_The_Rancor, Night_Sister, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, MAL_Rocket_Vehicle, MAL_Captured, MPTL, MPTL_Captured, T2B_Tank, T2B_Tank_Captured, Boba_Fett, Mara_Jade, Kyle_Katarn, Han_Solo, Chewbacca, Bossk, AT_ST_Walker, AT_ST_Walker_Captured, AT_AA_Walker, AT_AA_Walker_Captured, TIE_Crawler, TIE_Crawler_Captured, M1_Repulsor_Tank, M1_Repulsor_Tank_Captured</Applicable_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Ability_Confuse</SFXEvent_Activate>
|
|
<Owner_Particle_Effect>Jedi_Mind_Trick_Effect</Owner_Particle_Effect>
|
|
<!--<Owner_Particle_Effect>Confuse_Ability_Particles</Owner_Particle_Effect>-->
|
|
<Owner_Particle_Bone_Name/>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>2.0, 2.0, 2.0</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count/>
|
|
</Force_Confuse_Ability>
|
|
<!-- Redirect Blaster must appear in the special ability list before Absorb Blaster -->
|
|
<Redirect_Blaster_Ability Name="Obi-Wan_Redirect_Blaster">
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
|
|
<Redirect_Chance>0.30</Redirect_Chance>
|
|
<Block_Chance>0.70</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>135.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<!-- We can block/redirect shots from the following units types: -->
|
|
<Applicable_Unit_Categories>Infantry, Vehicle, Structure, Air, LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
Plex_Soldier, Squad_Plex_Soldier, Y-Wing_Bombing, MPTL, MPTL_Captured, Luke_Skywalker_Jedi, Obi_Wan_Kenobi, Luke_Skywalker, Yoda, Y-Wing_Bombing_Run,
|
|
Underworld_Merc, Underworld_Disruptor_Merc, Vornskr_Wolf, Ewok_Handler, Ewok_Suicide_Bomber_For_Handler, MagnaGuard, Night_Sister, MAL_Rocket_Vehicle, MAL_Captured, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, Canderous_Assault_Tank, Canderous_Assault_Tank_Captured, Nantex_Fighter, Silri, Cuddles_The_Rancor, Urai_Fen, Skipray_Bombing_Run,
|
|
Hutt_Plex_Soldier, Hutt_Sniper, Heavy_Beam_Tank, HBT_Captured, Pestelous_the_Hutt, Cuarson, Z95_Bomber_Bombing_Run,
|
|
Imperial_Elite_Guard, Darkside_Adepts, AT_AA_Walker, AT_AA_Walker_Captured, SPMAT_Walker, SPMAT_Walker_Captured, Lancet_Air_Artillery, Scimitar_Assault_Fighter, Dark_Trooper_PhaseI, Darth_Vader, Emperor_Palpatine, TIE_Bomber_Bombing_Run,
|
|
Pirate_Plex, Pirate_Assassin</Excluded_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Force_Healing_Ability Name="ObiWan_Self_Heal">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>3.0</Heal_Range> <!-- Need a range > 0 to have working SFX -->
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Percent>0.05</Heal_Percent>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Heal_Range_Blob_Material/>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Obi_Wan_Kenobi</Applicable_Unit_Types>
|
|
<Excluded_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
|
|
<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
|
|
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
|
<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
|
|
<Target_Light_Effect_Color2/>
|
|
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
|
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 2.0, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Earthquake_Attack_Ability Name="Obi-Wan_Attack_Structures">
|
|
<Activation_Style>Special_Attack</Activation_Style>
|
|
<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>120.0</Activation_Max_Range>
|
|
<Activation_Chance>1.0</Activation_Chance>
|
|
<Damage_Amount>2.0</Damage_Amount>
|
|
<Damage_Percentage>0.025</Damage_Percentage>
|
|
<Damage_Interval_In_Secs>0.5</Damage_Interval_In_Secs>
|
|
<!-- Note: As well as matching the below Unit_Category/Unit_Type filters, the -->
|
|
<!-- target object must also have the EARTHQUAKE_TARGET behavior attached. -->
|
|
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate/>
|
|
<Target_Particle_Effect>Earthquake_Dust_Particles</Target_Particle_Effect>
|
|
<Target_Particle_Bone_Name/>
|
|
</Earthquake_Attack_Ability>
|
|
<System_Spy_Ability Name="Obi-Wan_System_Spy">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Duration_In_Secs>-1.0</Duration_In_Secs>
|
|
<See_Force_Sensitive_Heroes>Yes</See_Force_Sensitive_Heroes>
|
|
<See_Super_Weapons>Yes</See_Super_Weapons>
|
|
</System_Spy_Ability>
|
|
<Remove_Corruption_Ability Name="ObiWan_Remove_Corruption">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Corruption_Removal_Cost_Multiplier>1</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper--> <Activation_Style>Ground_Activated</Activation_Style>
|
|
<Corruption_Removal_Time_In_Secs>5</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
|
|
</Remove_Corruption_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Obi_Wan_Team">
|
|
<Text_ID>TEXT_HERO_OBI_WAN_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_OBI_WAN_01,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_OBIWAN_HULL,
|
|
STAT_R_OBIWAN_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_OBI_WAN_01,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_OBIWAN_COST,
|
|
STAT_R_OBIWAN_TIME,
|
|
STAT_R_OBIWAN_HULL,
|
|
STAT_R_OBIWAN_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_obi_wan_kenobi.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>100</Damage>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
|
|
<Company_Units>Obi_Wan_Kenobi</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Obi_Wan</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Obi_Wan</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Obi_Wan</SFXEvent_Fleet_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>2700</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</HeroCompany>
|
|
|
|
<!-- NOTE: There are 4 game object XML entries to support the R2 & 3PO team and R2's special abilities (Galactic and Tactical) -->
|
|
<!-- "Droid_R2D2" in NamedHeroUnits.xml - the individual unit -->
|
|
<!-- "Droid_C3P0" in NamedHeroUnits.xml - the individual unit -->
|
|
<!-- "Droids_Team" in HeroCompanies.xml -->
|
|
<!-- "Tactical_R2_3PO_Team" in Containers.xml (has actual framework for tactical special abilities) -->
|
|
|
|
<HeroUnit Name="Droid_R2D2">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_DROID_R2D2</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_COST,
|
|
STAT_R_R2D2_TIME,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_R2.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_c3po_r2d2.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Width>5</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>75</Size_Value>
|
|
<Scale_Factor>1.75</Scale_Factor>
|
|
<Select_Box_Scale>20</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>0.8</Max_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.075</OverrideAcceleration>
|
|
<OverrideDeceleration>.075</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
|
|
<MaxJiggleDistance>2.0</MaxJiggleDistance>
|
|
|
|
<FormationSpacing>0.3</FormationSpacing>
|
|
<FormationOrder>1</FormationOrder>
|
|
<FormationRaggedness>0.8</FormationRaggedness>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<Create_Team>Yes</Create_Team> <!-- VERY IMPORTANT -->
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>5</Ranking_In_Category>
|
|
<Space_Layer>None</Space_Layer>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>7000</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>1000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!-- Individual unit case (non-team): Since R2 needs a TARGETING behavior for his hack ability, we are giving him a bogus WEAPON ability (required) as well -->
|
|
<!-- If part of a team, don't give a TARGETING and WEAPON behavior -->
|
|
<!-- LAND_TEAM_INFANTRY_LOCOMOTOR is required for droid team -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>SELECTABLE, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, STUNNABLE</LandBehavior>
|
|
<SurfaceFX_Name>R2D2_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Share_Damage_With_Teammates>Yes</Share_Damage_With_Teammates>
|
|
<Respawn_Whole_Team_When_Killed>Yes</Respawn_Whole_Team_When_Killed>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_C3PO</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_C3PO</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_C3PO</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attacked>Unit_Attacked_C3PO</SFXEvent_Attacked>
|
|
<SFXEvent_Guard>Unit_Guard_C3PO</SFXEvent_Guard>
|
|
|
|
<SFXEvent_Engine_Moving_Loop>Unit_R2_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_C3PO</Death_SFXEvent_Start_Die>
|
|
|
|
<!-- This is not required since R2 and 3PO are a team, and this data is on another container object -->
|
|
<!-- If we wanted R2 to have the special abilities and he was not part of the team, then we would need there -->
|
|
<!-- Oksana: commenting this breaks the ability. The ability should be _indicated_ on the container object(i.e. only
|
|
the ability type, with no parameters). The ability should be DEFINED on the unit itself. This would be valid
|
|
if the ability was a _team ability_ like ION CANNON SHOT -->
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>TARGETED_HACK</Type>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Hack_Ability</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TARGETED_REPAIR</Type>
|
|
<Recharge_Seconds>35.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Repair_Ability</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
<Friendly_Ability>Yes</Friendly_Ability><!-- Targeted ability to friendly units -->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Galactic_Stealth_Ability Name="R2D2_Stealth">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
<System_Spy_Ability Name="R2D2_System_Spy">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Duration_In_Secs>-1.0</Duration_In_Secs>
|
|
<See_Base_Levels>Yes</See_Base_Levels>
|
|
<See_Credit_Income>Yes</See_Credit_Income>
|
|
<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
|
|
<See_Num_Fleets>Yes</See_Num_Fleets>
|
|
<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
|
|
<See_Fleet_Contents>No</See_Fleet_Contents>
|
|
<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
|
|
<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
|
|
<See_Special_Structures>Yes</See_Special_Structures>
|
|
<See_Political_Control>Yes</See_Political_Control>
|
|
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
|
|
<See_Current_Production>Yes</See_Current_Production>
|
|
<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
|
|
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
|
|
</System_Spy_Ability>
|
|
<Slicer_Ability Name="R2D2_Slicer">
|
|
<Min_Respawn_Time_Per_Tech_Level>50.0, 50.0, 50.0, 50.0, 50.0</Min_Respawn_Time_Per_Tech_Level>
|
|
<Max_Respawn_Time_Per_Tech_Level>50.0, 50.0, 50.0, 50.0, 50.0</Max_Respawn_Time_Per_Tech_Level>
|
|
<Cost_Multiplier_By_Planet_Tech_Availability>0,1.75, 1,1.5, 2,1.25, 3,1.0, 4,0.75, 5,0.5</Cost_Multiplier_By_Planet_Tech_Availability>
|
|
<Cost_Affinity_Modifier>-0.25</Cost_Affinity_Modifier>
|
|
<Chance_Modifier_By_Base_Level>0,0, 1,0.0, 2,0.0, 3,0.0, 4,0.0 , 5,0.0</Chance_Modifier_By_Base_Level>
|
|
<Chance_Modifier_By_Planet_Difficulty>0,0.0, 1,0.0, 2,0.0, 3,0.0, 4,0.0, 5,0.0</Chance_Modifier_By_Planet_Difficulty>
|
|
<Chance_Affinity_Modifier>+0.25</Chance_Affinity_Modifier>
|
|
</Slicer_Ability>
|
|
<!-- DUE TO TEAM, DO NOT ADD TACTICAL SPECIAL ABILITIES TO THIS OBJECT -<Hack_Ability Name="R2D2_Hack_Ability">-->
|
|
<!-- DUE TO TEAM, DO NOT ADD TACTICAL SPECIAL ABILITIES TO THIS OBJECT -<Repair_Ability Name="R2D2_Repair_Ability">-->
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroUnit Name="Droid_C3P0">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_DROID_C3P0</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_COST,
|
|
STAT_R_R2D2_TIME,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_C3PO.ALO</Land_Model_Name>
|
|
<Icon_Name/> <!-- Leave icon name blank so only 1 icon shows up for R2 and 3PO -->
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Width>5</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>75</Size_Value>
|
|
<Scale_Factor>1.75</Scale_Factor>
|
|
<Select_Box_Scale>20</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>0.8</Max_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.075</OverrideAcceleration>
|
|
<OverrideDeceleration>.075</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.326</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
|
|
<MaxJiggleDistance>2.0</MaxJiggleDistance>
|
|
|
|
<FormationSpacing>0.3</FormationSpacing>
|
|
<FormationOrder>1</FormationOrder>
|
|
<FormationRaggedness>0.8</FormationRaggedness>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>10</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<Create_Team>Yes</Create_Team> <!-- VERY IMPORTANT -->
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Space_Layer>None</Space_Layer>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>0</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>1000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!-- LAND_TEAM_INFANTRY_LOCOMOTOR is required for droid team -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>SELECTABLE, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, STUNNABLE</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Share_Damage_With_Teammates>Yes</Share_Damage_With_Teammates>
|
|
<Respawn_Whole_Team_When_Killed>Yes</Respawn_Whole_Team_When_Killed>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_C3PO</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_C3PO</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_C3PO</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Guard>Unit_Guard_C3PO</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Near_Death_C3PO</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Near_Death_C3PO</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_C3PO</Death_SFXEvent_Start_Die>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Galactic_Stealth_Ability Name="C3P0_Stealth">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Droids_Team">
|
|
<Text_ID>TEXT_HERO_DROIDS_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2_AND_C3P0,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2_AND_C3P0,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_COST,
|
|
STAT_R_R2D2_TIME,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_c3po_r2d2.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>100</Damage>
|
|
<Score_Cost_Credits>7000</Score_Cost_Credits>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
|
|
<Formation_Priority>2</Formation_Priority>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Homogeneous>No</Is_Homogeneous>
|
|
<Is_Stealth_Company>Yes</Is_Stealth_Company>
|
|
<Available_In_Skirmish>No</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Non_Combat_Gallofree</Company_Transport_Unit>
|
|
<Company_Units>Droid_R2D2, Droid_C3P0</Company_Units>
|
|
<Max_Squad_Size>2</Max_Squad_Size>
|
|
<Create_Team_Type>Tactical_R2_3PO_Team</Create_Team_Type>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_C3PO</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_C3PO</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_C3PO</SFXEvent_Fleet_Move>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>TARGETED_HACK</Type>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Hack_Ability</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TARGETED_REPAIR</Type>
|
|
<Recharge_Seconds>40.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Repair_Ability</GUI_Activated_Ability_Name>
|
|
<Friendly_Ability>Yes</Friendly_Ability><!-- Targeted ability to friendly units -->
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
</HeroCompany>
|
|
|
|
<Container Name="Tactical_R2_3PO_Team">
|
|
<Text_ID>TEXT_HERO_DROIDS_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_R2D2,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_R2D2_COST,
|
|
STAT_R_R2D2_TIME,
|
|
STAT_R_R2D2_HULL,
|
|
STAT_R_R2D2_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Icon_Name>i_button_c3po_r2d2.tga</Icon_Name>
|
|
<Show_Name>No</Show_Name>
|
|
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<Select_Box_Scale>0</Select_Box_Scale>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>0.8</Max_Speed>
|
|
<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
|
|
<Override_Acceleration>.1</Override_Acceleration>
|
|
<Override_Deceleration>.1</Override_Deceleration>
|
|
|
|
<MovementPredictionInterval>4.0</MovementPredictionInterval>
|
|
|
|
<FormationSpacing>1</FormationSpacing>
|
|
<FormationOrder>1</FormationOrder>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
|
|
<ContainerArrangement>Rows</ContainerArrangement>
|
|
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<Behavior>TEAM, UNIT_AI</Behavior>
|
|
<LandBehavior>SELECTABLE, REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Do not remove - talk to me first! -Oksana -->
|
|
<!-- REQUIRED HERE FOR TEAM -->
|
|
<Unit_Ability>
|
|
<Type>TARGETED_HACK</Type>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Hack_Ability</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<!-- REQUIRED HERE FOR TEAM -->
|
|
<Unit_Ability>
|
|
<Type>TARGETED_REPAIR</Type>
|
|
<Recharge_Seconds>50.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>R2D2_Repair_Ability</GUI_Activated_Ability_Name>
|
|
<Friendly_Ability>Yes</Friendly_Ability><!-- Targeted ability to friendly units -->
|
|
<SFXEvent_Target_Ability>Unit_Hack_Turret_C3PO</SFXEvent_Target_Ability>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<!-- REQUIRED HERE FOR TEAM -->
|
|
<Hack_Ability Name="R2D2_Hack_Ability">
|
|
<Team_Member_With_Ability>Droid_R2D2</Team_Member_With_Ability> <!-- REQUIRED: One team member -->
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Activation_Min_Range>5.0</Activation_Min_Range>
|
|
<Activation_Max_Range>30.0</Activation_Max_Range>
|
|
<Applicable_Unit_Categories/>
|
|
|
|
<Applicable_Unit_Types>
|
|
Empire_Anti_Aircraft_Turret,
|
|
Empire_Anti_Vehicle_Turret,
|
|
Empire_Anti_Infantry_Turret,
|
|
Empire_Repair_Facility,
|
|
Empire_Bacta_Tank,
|
|
Empire_Sensor_Array,
|
|
Empire_EM_Field_Generator,
|
|
Empire_Grenade_Mortar,
|
|
Empire_Offensive_Sensor_Node,
|
|
Rebel_Anti_Aircraft_Turret,
|
|
Rebel_Anti_Vehicle_Turret,
|
|
Rebel_Anti_Infantry_Turret,
|
|
Rebel_Repair_Facility,
|
|
Rebel_Bacta_Tank,
|
|
Rebel_Sensor_Array,
|
|
Rebel_Rapid_Fire_Laser_Turret,
|
|
Rebel_Shield_Generator_185,
|
|
Rebel_MDU_Repair_Facility,
|
|
Underworld_Mass_Driver_Turret,
|
|
Underworld_Torpedo_Turret,
|
|
Underworld_Flak_Turret,
|
|
Underworld_Repair_Facility,
|
|
Underworld_Bacta_Tank,
|
|
Underworld_Sensor_Array,
|
|
Underworld_Sensor_Scrambler,
|
|
Underworld_Rocket_Pod,
|
|
Hutt_Anti_Aircraft_Turret,
|
|
Hutt_Rocket_Turret,
|
|
Hutt_Rapid_Fire_Laser_Turret,
|
|
Hutt_Repair_Facility,
|
|
Hutt_Bacta_Tank,
|
|
Hutt_Sensor_Array,
|
|
Hutt_Guard_Tower,
|
|
Hutt_Obelisk_Tower,
|
|
Pirate_Anti_Aircraft_Turret,
|
|
Pirate_Anti_Infantry_Turret,
|
|
Pirate_Anti_Vehicle_Turret,
|
|
Pirate_Repair_Facility,
|
|
Pirate_Bacta_Tank,
|
|
E_Ground_Turbolaser_Tower,
|
|
R_Ground_Turbolaser_Tower,
|
|
U_Ground_Turbolaser_Tower,
|
|
H_Ground_Turbolaser_Tower,
|
|
H_Ground_Heavy_Beam_Tower,
|
|
P_Ground_Turbolaser_Tower,
|
|
FCU_Empire_Anti_Aircraft_Turret,
|
|
FCU_Empire_Anti_Vehicle_Turret,
|
|
FCU_Empire_Anti_Infantry_Turret,
|
|
FCU_Empire_Repair_Facility,
|
|
FCU_Empire_Bacta_Tank,
|
|
FCU_Empire_Sensor_Array,
|
|
FCU_Empire_EM_Field_Generator,
|
|
FCU_Rebel_Anti_Aircraft_Turret,
|
|
FCU_Rebel_Anti_Vehicle_Turret,
|
|
FCU_Rebel_Anti_Infantry_Turret,
|
|
FCU_Rebel_Repair_Facility,
|
|
FCU_Rebel_Bacta_Tank,
|
|
FCU_Rebel_Sensor_Array,
|
|
FCU_Rebel_Shield_Generator_185,
|
|
FCU_Underworld_Mass_Driver_Turret,
|
|
FCU_Underworld_Torpedo_Turret,
|
|
FCU_Underworld_Flak_Turret,
|
|
FCU_Underworld_Repair_Facility,
|
|
FCU_Underworld_Bacta_Tank,
|
|
FCU_Underworld_Sensor_Array,
|
|
FCU_Underworld_Sensor_Scrambler,
|
|
FCU_Hutt_Anti_Aircraft_Turret,
|
|
FCU_Hutt_Rocket_Turret,
|
|
FCU_Hutt_Rapid_Fire_Laser_Turret,
|
|
FCU_Hutt_Repair_Facility,
|
|
FCU_Hutt_Bacta_Tank,
|
|
FCU_Hutt_Sensor_Array,
|
|
FCU_Hutt_Guard_Tower,
|
|
FCU_Hutt_Obelisk_Tower,
|
|
FCU_E_Ground_Observation_Tower,
|
|
FCU_R_Ground_Observation_Tower,
|
|
FCU_U_Ground_Observation_Tower,
|
|
FCU_H_Ground_Observation_Tower,
|
|
FCU_E_Ground_Turbolaser_Tower,
|
|
FCU_R_Ground_Turbolaser_Tower,
|
|
FCU_U_Ground_Turbolaser_Tower,
|
|
FCU_H_Ground_Heavy_Beam_Tower
|
|
</Applicable_Unit_Types>
|
|
<!-- <Damage_Amount>0.0</Damage_Amount>-->
|
|
<!-- <Damage_Application_Time_In_Secs>2.3893</Damage_Application_Time_In_Secs>-->
|
|
<Lightning_Effect_Name>Hack_Electicity_Zaps</Lightning_Effect_Name>
|
|
<Lightning_Source_Bone_Name/>
|
|
<Lightning_Target_Bone_Name>B_Turret</Lightning_Target_Bone_Name>
|
|
<Lightning_Max_Targets>1</Lightning_Max_Targets>
|
|
<Lightning_Targets_Radius>0.0</Lightning_Targets_Radius>
|
|
<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate> <!-- STUB PLACEHOLDER for Frank -->
|
|
<SFXEvent_Target_Affected/>
|
|
<Target_Particle_Effect>Force_Lightning_Smoke</Target_Particle_Effect> <!-- STUB PLACEHOLDER for Gary -->
|
|
<Target_Particle_Bone_Name>B_Turret</Target_Particle_Bone_Name>
|
|
<Target_Light_Effect_Type>Linear_Pulse</Target_Light_Effect_Type>
|
|
<Target_Light_Effect_Color>0.3, 0.3, 0.8</Target_Light_Effect_Color>
|
|
<Target_Light_Effect_Color2/>
|
|
<Target_Light_Effect_Duration>2.3893</Target_Light_Effect_Duration>
|
|
<Target_Light_Effect_Pulse_Count>25</Target_Light_Effect_Pulse_Count>
|
|
</Hack_Ability>
|
|
|
|
<!-- REQUIRED HERE FOR TEAM -->
|
|
<Repair_Ability Name="R2D2_Repair_Ability">
|
|
<Team_Member_With_Ability>Droid_R2D2</Team_Member_With_Ability><!-- REQUIRED: One team member -->
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Activation_Min_Range>5.0</Activation_Min_Range>
|
|
<Activation_Max_Range>30.0</Activation_Max_Range>
|
|
<Applicable_Unit_Categories/>
|
|
<!-- NOTE: we'll specify Empire units here since we want them be repaired when they are hacked -->
|
|
<!-- NOTE: also add captured clones of empire vehicles (vehicle thief ability) -->
|
|
<Applicable_Unit_Types>
|
|
T1C_Tank,
|
|
T1C_Tank_Captured,
|
|
T2B_Tank,
|
|
T2B_Tank_Captured,
|
|
T3B_Tank,
|
|
T3B_Tank_Captured,
|
|
T4B_Tank,
|
|
T4B_Tank_Captured,
|
|
T6A_Tank,
|
|
T6A_Tank_Captured,
|
|
MPTL,
|
|
MPTL_Captured,
|
|
MPTL_Spotter,
|
|
Gallofree_HTT_Transport,
|
|
F9TZ_Cloaking_Transport_Captured,
|
|
MAL_Captured,
|
|
MZ8_Pulse_Cannon_Tank_Captured,
|
|
Canderous_Assault_Tank_Captured,
|
|
Hutt_Skiff_Captured,
|
|
Hutt_Swamp_Speeder_Captured,
|
|
Hutt_Pod_Walker_Captured,
|
|
Hutt_Heavy_Skiff_Captured,
|
|
AALL6_Captured,
|
|
Medium_Tank_Captured,
|
|
HBT_Captured,
|
|
AT_RT_Walker_Captured,
|
|
AT_PT_Walker_Captured,
|
|
AT_ST_Walker_Captured,
|
|
AT_AA_Walker_Captured,
|
|
TIE_Crawler_Captured,
|
|
SPMAT_Walker_Captured,
|
|
M1_Repulsor_Tank_Captured,
|
|
AT_AT_Walker_Captured,
|
|
AT_TE_Walker_Captured,
|
|
Pod_Walker_Rebel,
|
|
Pod_Walker_Captured,
|
|
Swamp_Speeder_R,
|
|
Swamp_Speeder_Captured,
|
|
Pirate_Skiff_R,
|
|
Pirate_Skiff_Captured,
|
|
Heavy_Skiff_R,
|
|
Heavy_Skiff_Captured,
|
|
Empire_Anti_Aircraft_Turret,
|
|
Rebel_Anti_Aircraft_Turret,
|
|
Pirate_Anti_Aircraft_Turret,
|
|
Hutt_Anti_Aircraft_Turret,
|
|
Empire_Anti_Infantry_Turret,
|
|
Rebel_Anti_Infantry_Turret,
|
|
Pirate_Anti_Infantry_Turret,
|
|
Hutt_Rapid_Fire_Laser_Turret,
|
|
Empire_Anti_Vehicle_Turret,
|
|
Rebel_Anti_Vehicle_Turret,
|
|
Pirate_Anti_Vehicle_Turret,
|
|
Hutt_Rocket_Turret,
|
|
Underworld_Mass_Driver_Turret,
|
|
Underworld_Torpedo_Turret,
|
|
Empire_Repair_Facility,
|
|
Rebel_Repair_Facility,
|
|
Pirate_Repair_Facility,
|
|
Underworld_Repair_Facility,
|
|
Hutt_Repair_Facility,
|
|
Empire_Bacta_Tank,
|
|
Rebel_Bacta_Tank,
|
|
Pirate_Bacta_Tank,
|
|
Underworld_Bacta_Tank,
|
|
Hutt_Bacta_Tank,
|
|
Empire_EM_Field_Generator,
|
|
Rebel_Shield_Generator_185,
|
|
Underworld_Ysalamiri_Cage,
|
|
Underworld_Sensor_Scrambler,
|
|
Hutt_Guard_Tower,
|
|
E_Ground_Turbolaser_Tower,
|
|
R_Ground_Turbolaser_Tower,
|
|
U_Ground_Turbolaser_Tower,
|
|
H_Ground_Turbolaser_Tower,
|
|
H_Ground_Heavy_Beam_Tower,
|
|
P_Ground_Turbolaser_Tower,
|
|
Gargantuan_Battle_Platform
|
|
</Applicable_Unit_Types>
|
|
<Lightning_Effect_Name>Repair_Electicity_Zaps</Lightning_Effect_Name>
|
|
<Lightning_Source_Bone_Name/>
|
|
<Lightning_Target_Bone_Name>B_Turret</Lightning_Target_Bone_Name>
|
|
<Lightning_Max_Targets>1</Lightning_Max_Targets>
|
|
<Lightning_Targets_Radius>0.0</Lightning_Targets_Radius>
|
|
<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate> <!-- STUB PLACEHOLDER for Frank -->
|
|
<SFXEvent_Target_Affected/>
|
|
<Target_Particle_Effect>Force_Lightning_Smoke</Target_Particle_Effect> <!-- STUB PLACEHOLDER for Gary -->
|
|
<Target_Particle_Bone_Name/>
|
|
<Target_Light_Effect_Type>Linear_Pulse</Target_Light_Effect_Type>
|
|
<Target_Light_Effect_Color>0.3, 0.3, 0.8</Target_Light_Effect_Color>
|
|
<Target_Light_Effect_Color2/>
|
|
<Target_Light_Effect_Duration>2.3893</Target_Light_Effect_Duration>
|
|
<Target_Light_Effect_Pulse_Count>25</Target_Light_Effect_Pulse_Count>
|
|
</Repair_Ability>
|
|
</Abilities>
|
|
</Container>
|
|
|
|
<HeroUnit Name="Han_Solo">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_HAN_SOLO</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HAN_SOLO,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_LAND_HULL,
|
|
STAT_R_HANSOLO_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HAN_SOLO,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_LAND_COST,
|
|
STAT_R_HANSOLO_LAND_TIME,
|
|
STAT_R_HANSOLO_LAND_HULL,
|
|
STAT_R_HANSOLO_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SMUGGLER</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_HANSOLO.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_han_solo.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.6</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>No</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
<FormationRaggedness>1.0</FormationRaggedness>
|
|
<WaitsForFormationFormup>False</WaitsForFormationFormup>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>500</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>50</Damage>
|
|
<AI_Combat_Power>250</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Infantry_Blaster_Red</Projectile_Types>
|
|
<Damage_Type>Damage_Infantry_Heavy_Blaster</Damage_Type>
|
|
<Projectile_Damage>30.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>0.8</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>2000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, STUNNABLE, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Lua_Script>HanSolo</Lua_Script>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Han_Blaster_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Land_Han_Solo</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Land_Han_Solo</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Han_Solo</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Land_Han_Solo</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Land_Han_Solo</SFXEvent_Guard>
|
|
<SFXEvent_Deploy>Unit_Deploy_Han_Solo</SFXEvent_Deploy>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_Han_Solo</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_Han_Solo</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Land_Han_Solo</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Land_Han_Solo</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Land_Han_Solo</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>AREA_EFFECT_STUN</Type>
|
|
<Recharge_Seconds>40.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name/><!-- GUI Command Bar support -->
|
|
<Spawned_Object_Type>Proj_Special_Han_Solo_Stun_Blast</Spawned_Object_Type>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type>
|
|
<Expiration_Seconds>7.0</Expiration_Seconds>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Galactic_Stealth_Ability Name="Han_Solo_Galactic_Stealth">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
<Siphon_Credits_Ability Name="Han_Solo_Siphon_Credits">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>Yes</Causes_Despawn>
|
|
<Min_Siphon_Percentage>0.4</Min_Siphon_Percentage>
|
|
<Max_Siphon_Percentage>0.8</Max_Siphon_Percentage>
|
|
<Siphon_Duration_In_Cycles>6</Siphon_Duration_In_Cycles>
|
|
<Min_Respawn_Time>300.0</Min_Respawn_Time>
|
|
<Max_Respawn_Time>300.0</Max_Respawn_Time>
|
|
<SFXEvent_Activate>Unit_Deploy_Han_Solo</SFXEvent_Activate>
|
|
</Siphon_Credits_Ability>
|
|
<System_Spy_Ability Name="Han_Solo_Limited_Spy">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Duration_In_Secs>-1.0</Duration_In_Secs>
|
|
<See_Num_Fleets>Yes</See_Num_Fleets>
|
|
</System_Spy_Ability>
|
|
<Hero_Protection_Ability Name="Han_Solo_Hero_Protection">
|
|
<Neutralization_Cost_Multiplier>1.25</Neutralization_Cost_Multiplier>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Hero_Protection_Ability>
|
|
<Remove_Corruption_Ability Name="Hansolo_Remove_Corruption">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
|
|
</Remove_Corruption_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
<HeroUnit Name="Han_Solo_EM05"><!-- SoaFE - Adding this variant to make Han not die so easily --><!-- Mission Script Updated -->
|
|
<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
</HeroUnit>
|
|
|
|
<HeroUnit Name="Chewbacca">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_CHEWBACCA</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_CHEWBACCA,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_CHEWBACCA_LAND_HULL,
|
|
STAT_R_CHEWBACCA_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_CHEWBACCA,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_LAND_COST,
|
|
STAT_R_HANSOLO_LAND_TIME,
|
|
STAT_R_CHEWBACCA_LAND_HULL,
|
|
STAT_R_CHEWBACCA_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SMUGGLER</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_CHEWBACCA.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_chewbacca.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.6</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>No</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>25</Damage>
|
|
<AI_Combat_Power>250</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Indigenous_Wookiee_Bowcaster</Projectile_Types>
|
|
<Damage_Type>Damage_Infantry_Sniper</Damage_Type>
|
|
<Projectile_Damage>25.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>0.7</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>4</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>2000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, VEHICLE_THIEF, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, STUNNABLE, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Chewie</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Chewie</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Chewie</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Chewie</SFXEvent_Guard>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>CAPTURE_VEHICLE</Type>
|
|
<Recharge_Seconds>55.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Chewbacca_Vehicle_Thief</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laugh_Chewie</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type>
|
|
<Expiration_Seconds>7.0</Expiration_Seconds>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Chewie</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Galactic_Stealth_Ability Name="Chewbacca_Galactic_Stealth">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
<Vehicle_Thief_Ability Name="Chewbacca_Vehicle_Thief">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<!-- MAKE SURE to add a "_Captured" clone to any unit that you add in this list!!!! -->
|
|
<Applicable_Unit_Types>
|
|
T1C_Tank,
|
|
T2B_Tank,
|
|
T3B_Tank,
|
|
T4B_Tank,
|
|
T6A_Tank,
|
|
MPTL,
|
|
AT_RT_Walker,
|
|
AT_PT_Walker,
|
|
AT_ST_Walker,
|
|
AT_AA_Walker,
|
|
AT_TE_Walker,
|
|
AT_AT_Walker,
|
|
SPMAT_Walker,
|
|
TIE_Crawler,
|
|
M1_Repulsor_Tank,
|
|
MAL_Rocket_Vehicle,
|
|
MZ8_Pulse_Cannon_Tank,
|
|
Canderous_Assault_Tank,
|
|
Hutt_Modified_Pod_Walker,
|
|
Hutt_Modified_Skiff,
|
|
Hutt_Modified_Swamp_Speeder,
|
|
Hutt_Modified_Heavy_Skiff,
|
|
AALL6,
|
|
Medium_Tank,
|
|
Heavy_Beam_Tank,
|
|
Pod_Walker,
|
|
Pod_Walker_Rebel,
|
|
Pod_Walker_Empire,
|
|
Pod_Walker_Underworld,
|
|
Pod_Walker_Pirate,
|
|
Swamp_Speeder,
|
|
Swamp_Speeder_E,
|
|
Swamp_Speeder_R,
|
|
Swamp_Speeder_U,
|
|
Swamp_Speeder_P
|
|
Skiff,
|
|
Pirate_Skiff,
|
|
Pirate_Skiff_E,
|
|
Pirate_Skiff_R,
|
|
Pirate_Skiff_U,
|
|
Heavy_Skiff,
|
|
Heavy_Skiff_E,
|
|
Heavy_Skiff_R,
|
|
Heavy_Skiff_U
|
|
</Applicable_Unit_Types>
|
|
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>50.0</Activation_Max_Range>
|
|
<Activation_Chance>1.0</Activation_Chance>
|
|
<SFXEvent_Activate>Unit_Chewie_Beat_Up_SFX</SFXEvent_Activate>
|
|
</Vehicle_Thief_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Han_Solo_Team">
|
|
<Text_ID>TEXT_HERO_HAN_SOLO_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HAN_AND_CHEWIE,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_LAND_HULL,
|
|
STAT_R_HANSOLO_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HAN_AND_CHEWIE,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_LAND_COST,
|
|
STAT_R_HANSOLO_LAND_TIME,
|
|
STAT_R_HANSOLO_LAND_HULL,
|
|
STAT_R_HANSOLO_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SMUGGLER</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_han_solo_chewbacca.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>50</Damage>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Formation_Priority>2</Formation_Priority>
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Lua_Script>HanSoloPlan</Lua_Script>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Homogeneous>No</Is_Homogeneous>
|
|
<Is_Stealth_Company>Yes</Is_Stealth_Company>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Millennium_Falcon</Company_Transport_Unit>
|
|
<Company_Units>Han_Solo, Chewbacca</Company_Units>
|
|
<Max_Squad_Size>1</Max_Squad_Size>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Han_Solo</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Han_Solo</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Han_Solo</SFXEvent_Fleet_Move>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>AREA_EFFECT_STUN</Type>
|
|
<Recharge_Seconds>20.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name/><!-- GUI Command Bar support -->
|
|
<Spawned_Object_Type>Proj_Special_Han_Solo_Stun_Blast</Spawned_Object_Type>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type>
|
|
<Expiration_Seconds>10.0</Expiration_Seconds>
|
|
<Recharge_Seconds>30.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>CAPTURE_VEHICLE</Type>
|
|
<Recharge_Seconds>20.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Chewbacca_Vehicle_Thief</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</HeroCompany>
|
|
|
|
<HeroCompany Name="Han_Solo_Team_Land_MP">
|
|
<Variant_Of_Existing_Type>Han_Solo_Team</Variant_Of_Existing_Type>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
</HeroCompany>
|
|
|
|
<HeroCompany Name="Han_Solo_Team_Space_MP">
|
|
<Variant_Of_Existing_Type>Han_Solo_Team</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MILLENNIUM_FALCON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_SHIELD,
|
|
STAT_R_HANSOLO_HULL,
|
|
STAT_R_HANSOLO_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MILLENNIUM_FALCON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_COST,
|
|
STAT_R_HANSOLO_TIME,
|
|
STAT_R_HANSOLO_SHIELD,
|
|
STAT_R_HANSOLO_HULL,
|
|
STAT_R_HANSOLO_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Scout</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>1350</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<!--Skirmish Values End-->
|
|
</HeroCompany>
|
|
|
|
<!-- The Millennium Falcon is used by Han Solo & Chewbacca (Rebel Major Hero) during space battles -->
|
|
<UniqueUnit Name="Millennium_Falcon">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_MILLENNIUM_FALCON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MILLENNIUM_FALCON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_SHIELD,
|
|
STAT_R_HANSOLO_HULL,
|
|
STAT_R_HANSOLO_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MILLENNIUM_FALCON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_HANSOLO_COST,
|
|
STAT_R_HANSOLO_TIME,
|
|
STAT_R_HANSOLO_SHIELD,
|
|
STAT_R_HANSOLO_HULL,
|
|
STAT_R_HANSOLO_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Scout Skipray_Blastboat</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Crusader_Gunship Kavadonia_Corvette</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>RV_MFalcon_Land.ALO</Land_Model_Name>
|
|
<Landing_Transport_Variant>Millennium_Falcon_Landing</Landing_Transport_Variant>
|
|
|
|
<Space_Model_Name>RV_MFalcon.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_han_solo_chewbacca.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<Space_Override_Population_Value>1</Space_Override_Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.5</Scale_Factor>
|
|
<Select_Box_Scale>150</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>6.0</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>50</Bank_Turn_Angle>
|
|
<Max_Thrust>0.1</Max_Thrust>
|
|
<Max_Lift>1.5</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
<OverrideAcceleration>.3</OverrideAcceleration>
|
|
<OverrideDeceleration>.3</OverrideDeceleration>
|
|
<Hover_Offset>5</Hover_Offset>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>2.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>400</Shield_Points>
|
|
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>800</Tactical_Health>
|
|
<Energy_Capacity>1200</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>15</Damage>
|
|
<AI_Combat_Power>1500</AI_Combat_Power>
|
|
|
|
<!-- <HardPoints>HP_MFalcon_Laser</HardPoints>-->
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
|
|
<Projectile_Damage>16.0</Projectile_Damage>
|
|
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>-3.0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>
|
|
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>400.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
|
|
<CategoryMask>Fighter | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Layer_Z_Adjust>-20</Layer_Z_Adjust>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>TRANSPORT</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
|
|
<LandBehavior>REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
|
<Lua_Script>ObjectScript_MillenniumFalcon</Lua_Script>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
|
<Death_Clone>Damage_Normal, Millennium_Falcon_Death_Clone</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Han_Solo</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Han_Solo</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Han_Solo</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Han_Solo</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Han_Solo</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Han_Solo</SFXEvent_Guard>
|
|
<SFXEvent_Deploy>Unit_Deploy_Han_Solo</SFXEvent_Deploy>
|
|
<SFXEvent_Fire>Unit_Falcon_Fire</SFXEvent_Fire>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Falcon_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Falcon_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Falcon_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Falcon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>INVULNERABILITY</Type>
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<Expiration_Seconds>6</Expiration_Seconds>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.0f</Mod_Multiplier><!-- completely invulnerabe -->
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Invulnerable_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>1350</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<!--Skirmish Values End-->
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Millennium_Falcon_Landing">
|
|
<AI_Combat_Power>0</AI_Combat_Power>
|
|
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
|
|
<Attack_Category_Restrictions>Infantry | Vehicle | Air | LandHero | Structure</Attack_Category_Restrictions>
|
|
<Is_Valid_Target>No</Is_Valid_Target>
|
|
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
|
|
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
|
|
<Scale_Factor>2.5</Scale_Factor>
|
|
</UniqueUnit>
|
|
|
|
<!-- Special version of the millennium falcon used for end of rebel campaign -->
|
|
<UniqueUnit Name="Millennium_Falcon_Space">
|
|
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<Icon_Name>i_button_millennium_falcon.tga</Icon_Name>
|
|
</UniqueUnit>
|
|
|
|
<!-- This guy is used in rebel campaing Kashyyyk mission as prop-->
|
|
<UniqueUnit Name="Millennium_Falcon_Ground">
|
|
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
|
|
<Attack_Category_Restrictions>Infantry | Vehicle | Air | LandHero | Structure</Attack_Category_Restrictions>
|
|
<!--<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>-->
|
|
<Behavior>DUMMY_STARSHIP</Behavior>
|
|
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
|
|
<Icon_Name>i_button_millennium_falcon.tga</Icon_Name>
|
|
<Scale_Factor>2.3</Scale_Factor>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Millennium_Falcon_Ground_CIN">
|
|
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
|
|
<Attack_Category_Restrictions>Infantry | Vehicle | Air | LandHero | Structure</Attack_Category_Restrictions>
|
|
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
|
|
<Icon_Name>i_button_millennium_falcon.tga</Icon_Name>
|
|
<LandBehavior>REVEAL, HIDE_WHEN_FOGGED, FLYING_LOCOMOTOR</LandBehavior>
|
|
<Scale_Factor>0.50</Scale_Factor>
|
|
<Hover_Offset>11000</Hover_Offset>
|
|
<Max_Speed>5.0</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.2</Max_Thrust>
|
|
<Max_Rate_Of_Roll>1.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>50</Bank_Turn_Angle>
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
<Fires_Forward>no</Fires_Forward>
|
|
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
<Max_Lift>1.5</Max_Lift>
|
|
|
|
<SFXEvent_Select/>
|
|
<SFXEvent_Move/>
|
|
<SFXEvent_Fleet_Move/>
|
|
<SFXEvent_Attack/>
|
|
<SFXEvent_Guard/>
|
|
<SFXEvent_Deploy/>
|
|
<SFXEvent_Fire>Unit_Falcon_Fire</SFXEvent_Fire>
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Falcon_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Falcon_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Falcon_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Falcon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
</UniqueUnit>
|
|
|
|
<!-- jdg - Used in Rebel Campaign Act III Mission 7 - Rescue Falcon -->
|
|
<UniqueUnit Name="Millenium_Falcon_Backwards">
|
|
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
|
|
<Space_Model_Name>RV_MFalcon_backwards.alo</Space_Model_Name>
|
|
<Death_Clone>Damage_Normal, Millennium_Falcon_Backwards_Death_Clone</Death_Clone>
|
|
<Projectile_Damage>12.0</Projectile_Damage><!--Damage reduced to 75%-->
|
|
<Space_Full_Stop_Command>True</Space_Full_Stop_Command>
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Affiliation>Rebel, Bothan</Affiliation>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Millennium_Falcon_Death_Clone">
|
|
<Text_ID>TEXT_UNIT_MILLENNIUM_FALCON</Text_ID>
|
|
<Space_Model_Name>RV_MFalcon_D.alo</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>0.5</Scale_Factor>
|
|
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Millennium_Falcon_Backwards_Death_Clone">
|
|
<Text_ID>TEXT_UNIT_MILLENNIUM_FALCON</Text_ID>
|
|
<Space_Model_Name>RV_MFalcon_backwards_D.alo</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>0.5</Scale_Factor>
|
|
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
</UniqueUnit>
|
|
|
|
<HeroUnit Name="Kyle_Katarn">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_KYLE_KATARN</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_KYLE_KATARN,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KATARN_LAND_HULL,
|
|
STAT_R_KATARN_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_KYLE_KATARN,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KATARN_LAND_COST,
|
|
STAT_R_KATARN_LAND_TIME,
|
|
STAT_R_KATARN_LAND_HULL,
|
|
STAT_R_KATARN_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_KyleKatarn.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_kyle_katarn.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.6</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>5.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>No</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MaxJiggleDistance>2.0</MaxJiggleDistance>
|
|
|
|
<FormationSpacing>0.3</FormationSpacing>
|
|
<FormationOrder>1</FormationOrder>
|
|
<FormationRaggedness>0.8</FormationRaggedness>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>50</Damage>
|
|
<AI_Combat_Power>250</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Infantry_Sniper_Red</Projectile_Types>
|
|
<Projectile_Damage>40.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>325.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>1500.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, DEMOLITION, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, STUNNABLE, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Lua_Script>HanSolo</Lua_Script>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Katarn</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Katarn</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Katarn</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Katarn</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Katarn</SFXEvent_Guard>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_Katarn</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_Katarn</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Katarn</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Katarn</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Katarn</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STICKY_BOMB</Type>
|
|
<Recharge_Seconds>23.0f</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Kyle_Katarn_Grenade_Attack</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Bomb_Katarn</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type>
|
|
<Expiration_Seconds>8.0</Expiration_Seconds>
|
|
<Recharge_Seconds>45.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Katarn</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Galactic_Stealth_Ability Name="Kyle_Katarn_Galactic_Stealth">
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
<System_Spy_Ability Name="Kyle_Katarn_System_Spy">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Duration_In_Secs>-1.0</Duration_In_Secs>
|
|
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
|
|
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
|
|
</System_Spy_Ability>
|
|
<Grenade_Attack_Ability Name="Kyle_Katarn_Grenade_Attack">
|
|
<Activation_Style>User_Input</Activation_Style><!-- Was Special_Attack -->
|
|
<!-- We need to be within this distance of the clicked target to consider throwing the grenade -->
|
|
<Activation_Min_Range>5.0</Activation_Min_Range>
|
|
<Activation_Max_Range>100.0</Activation_Max_Range>
|
|
<Requires_Direct_Player_Command>No</Requires_Direct_Player_Command><!-- Was NO -->
|
|
<Grenade_Type>Proj_Infantry_Hero_Sticky_Bomb</Grenade_Type>
|
|
<Grenade_Toss_Anim>BOMBTOSS</Grenade_Toss_Anim>
|
|
<Grenade_Spawn_Frame>12.0</Grenade_Spawn_Frame>
|
|
<Grenade_Spawn_Bone>MuzzleB_00</Grenade_Spawn_Bone>
|
|
<Grenade_Explode_Timer_In_Secs>6.0</Grenade_Explode_Timer_In_Secs>
|
|
<!-- Percentage chance to activate given a certain number of valid targets in range. -->
|
|
<!-- First number in the pair is the number of valid targets, second is the chance to activate. -->
|
|
<Activation_Chance>0,0.0, 1,1.0, 5,1.0, 500,1.0</Activation_Chance>
|
|
<!-- We only consider the following unit types "valid targets": -->
|
|
<Applicable_Unit_Categories>Vehicle, Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Attack_Katarn</SFXEvent_Activate>
|
|
</Grenade_Attack_Ability>
|
|
<Remove_Corruption_Ability Name="Kyle_Remove_Corruption">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
|
|
</Remove_Corruption_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Katarn_Team">
|
|
<Text_ID>TEXT_HERO_KYLE_KATARN</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_KYLE_KATARN,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KATARN_LAND_HULL,
|
|
STAT_R_KATARN_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_KYLE_KATARN,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KATARN_LAND_COST,
|
|
STAT_R_KATARN_LAND_TIME,
|
|
STAT_R_KATARN_LAND_HULL,
|
|
STAT_R_KATARN_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_kyle_katarn.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>50</Damage>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Is_Stealth_Company>Yes</Is_Stealth_Company>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Moldy_Crow</Company_Transport_Unit>
|
|
<Company_Units>Kyle_Katarn</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Katarn</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Katarn</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Katarn</SFXEvent_Fleet_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</HeroCompany>
|
|
|
|
<UniqueUnit Name="Moldy_Crow">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_MOLDY_CROW</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_MOLDY_CROW,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KYLEKATARN_SHIELD,
|
|
STAT_R_KYLEKATARN_HULL,
|
|
STAT_R_KYLEKATARN_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_MOLDY_CROW,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_KYLEKATARN_COST,
|
|
STAT_R_KYLEKATARN_TIME,
|
|
STAT_R_KYLEKATARN_SHIELD,
|
|
STAT_R_KYLEKATARN_HULL,
|
|
STAT_R_KYLEKATARN_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber TIE_Scout</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Kavadonia_Corvette Pelleaon_Star_Destroyer</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>NV_MOLDYCROW.ALO</Land_Model_Name>
|
|
<Landing_Transport_Variant>Alliance_Shuttle_Landing</Landing_Transport_Variant> <!-- Moldy_Crow_Landing -->
|
|
|
|
<Space_Model_Name>RV_MOLDYCROW.ALO</Space_Model_Name> <!-- Now RV_ for space -->
|
|
<Icon_Name>i_button_kyle_katarn.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.4</Scale_Factor>
|
|
<Select_Box_Scale>185</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>40.0</Mouse_Collide_Override_Sphere_Radius> <!-- Easier to target/mouse hover -->
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>5.6</Max_Speed>
|
|
<Min_Speed>2.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>55</Bank_Turn_Angle>
|
|
<Max_Thrust>0.7</Max_Thrust>
|
|
<Max_Lift>3.0</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>500.0</Begin_Turn_Towards_Distance>
|
|
<OverrideAcceleration>.4</OverrideAcceleration>
|
|
<OverrideDeceleration>.4</OverrideDeceleration>
|
|
<Hover_Offset>30.0</Hover_Offset>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>350</Shield_Points>
|
|
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>650</Tactical_Health>
|
|
<Energy_Capacity>1000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>15</Damage>
|
|
<AI_Combat_Power>1200</AI_Combat_Power>
|
|
|
|
<!-- <HardPoints>HP_Katarn_Missile</HardPoints>--> <!-- Giving missiles to mara instead -->
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
|
|
<Projectile_Damage>16.0</Projectile_Damage> <!-- was 14 -->
|
|
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>-3.0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>700.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>
|
|
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>400.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
|
|
<CategoryMask>Fighter | SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Layer_Z_Adjust>-20</Layer_Z_Adjust>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<Score_Cost_Credits>2000</Score_Cost_Credits>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>TRANSPORT</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
|
|
<LandBehavior>REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>1.0</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Medium_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Katarn</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Katarn</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Katarn</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Katarn</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Katarn</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Katarn</SFXEvent_Guard>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Moldy_Crow_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HARMONIC_BOMB</Type>
|
|
<Recharge_Seconds>25</Recharge_Seconds>
|
|
<Spawned_Object_Type>Proj_Missile_Jammer_Pod</Spawned_Object_Type>
|
|
<Bomb_Countdown_Seconds>10</Bomb_Countdown_Seconds>
|
|
<Alternate_Name_Text>Galyana_Ability_Deploy_Missile_Jammer</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Deploy_Missile_Jammer</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_MISSILE_JAMMER.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>825</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Moldy_Crow_Landing">
|
|
<Variant_Of_Existing_Type>Moldy_Crow</Variant_Of_Existing_Type>
|
|
<Behavior>TRANSPORT</Behavior>
|
|
<Scale_Factor>4.0</Scale_Factor>
|
|
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
|
|
<Is_Valid_Target>No</Is_Valid_Target>
|
|
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
|
|
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
|
|
<Has_Space_Evaluator>False</Has_Space_Evaluator>
|
|
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
|
|
|
|
<Attack_Category_Restrictions>Infantry | Vehicle | Air | LandHero | Structure</Attack_Category_Restrictions>
|
|
</UniqueUnit>
|
|
|
|
<HeroUnit Name="Luke_Skywalker_Jedi">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>99</LOD_Bias>
|
|
<Text_ID>TEXT_HERO_LUKE_SKYWALKER_JEDI</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_LUKE_LAND_HULL,
|
|
STAT_R_LUKE_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_LUKE_LAND_COST,
|
|
STAT_R_LUKE_LAND_TIME,
|
|
STAT_R_LUKE_LAND_HULL,
|
|
STAT_R_LUKE_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RI_SKYWALKER.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_RI_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.6</Scale_Factor>
|
|
<Select_Box_Scale>27</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>500</AI_Combat_Power>
|
|
|
|
<!--Lightsaber holstering data begin-->
|
|
<SFXEvent_Draw_Weapon>Unit_Light_Saber_On</SFXEvent_Draw_Weapon>
|
|
<SFXEvent_Holster_Weapon>Unit_Light_Saber_Off</SFXEvent_Holster_Weapon>
|
|
<Holster_Weapon_Bone_Name>b_saber</Holster_Weapon_Bone_Name>
|
|
<Holster_Drawn_Bone_Translation>0.0, 0.0, 0.0</Holster_Drawn_Bone_Translation>
|
|
<Holster_Holstered_Bone_Translation>0.0, -5.1705, 0.0</Holster_Holstered_Bone_Translation>
|
|
<Holster_Transition_Time_In_Secs>0.17</Holster_Transition_Time_In_Secs>
|
|
<Holster_Minimum_Drawn_Time_In_Secs>15.0</Holster_Minimum_Drawn_Time_In_Secs>
|
|
<Holster_Disable_Engine_Loops>Yes</Holster_Disable_Engine_Loops>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Obiwan_Lightsaber_Idle_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Obiwan_Lightsaber_Moving_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Obiwan_Lightsaber_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<!--Lightsaber holstering data end-->
|
|
|
|
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
|
|
<Projectile_Types>Proj_Lightsaber_Luke</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>20</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Is_Visible_On_Enemy_Radar>No</Is_Visible_On_Enemy_Radar> <!-- Special: Obi-Wan doesn't show up on enemy's radar map, but he does show up for allies. -->
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<!-- Hero Info -->
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
|
|
<Selection_Blob_Material_Name>Selection_Rebel_Hero</Selection_Blob_Material_Name>
|
|
<Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
|
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
|
|
|
<Neutralization_Cost>3500.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Lua_Script>ObjectScript_GC_Stealth_Reveal_200</Lua_Script>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_Luke_Land</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Luke_Land</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke_Land</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Luke_Land</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Luke_Land</SFXEvent_Guard>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_Luke_Land</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_Luke_Land</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Luke_Land</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Luke_Land</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Luke_Land</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SABER_THROW</Type>
|
|
<Recharge_Seconds>30.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Luke_Saber_Throw</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<Effective_Radius>500.0</Effective_Radius>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>FORCE_CLOAK</Type>
|
|
<Recharge_Seconds>15.0</Recharge_Seconds>
|
|
<Expiration_Seconds>60.0</Expiration_Seconds>
|
|
<GUI_Activated_Ability_Name>Luke_Force_Cloak</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Luke_Land</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Effective_Radius>500.0</Effective_Radius>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Redirect_Blaster_Ability Name="Luke_Redirect_Blaster">
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
|
|
<Redirect_Chance>0.50</Redirect_Chance>
|
|
<Block_Chance>0.50</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>135.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<!-- We can block/redirect shots from the following units types: -->
|
|
<Applicable_Unit_Categories>Infantry, Vehicle, Structure, Air, LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
Plex_Soldier, Squad_Plex_Soldier, Y-Wing_Bombing, MPTL, MPTL_Captured, Luke_Skywalker_Jedi, Obi_Wan_Kenobi, Luke_Skywalker, Yoda, Y-Wing_Bombing_Run,
|
|
Underworld_Merc, Underworld_Disruptor_Merc, Vornskr_Wolf, Ewok_Handler, Ewok_Suicide_Bomber_For_Handler, MagnaGuard, Night_Sister, MAL_Rocket_Vehicle, MAL_Captured, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, Canderous_Assault_Tank, Canderous_Assault_Tank_Captured, Nantex_Fighter, Silri, Cuddles_The_Rancor, Urai_Fen, Skipray_Bombing_Run,
|
|
Hutt_Plex_Soldier, Hutt_Sniper, Heavy_Beam_Tank, HBT_Captured, Pestelous_the_Hutt, Cuarson, Z95_Bomber_Bombing_Run,
|
|
Imperial_Elite_Guard, Darkside_Adepts, AT_AA_Walker, AT_AA_Walker_Captured, SPMAT_Walker, SPMAT_Walker_Captured, Lancet_Air_Artillery, Scimitar_Assault_Fighter, Dark_Trooper_PhaseI, Darth_Vader, Emperor_Palpatine, TIE_Bomber_Bombing_Run,
|
|
Pirate_Plex, Pirate_Assassin</Excluded_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Earthquake_Attack_Ability Name="Luke_Attack_Structures">
|
|
<Activation_Style>Special_Attack</Activation_Style>
|
|
<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>
|
|
<Activation_Min_Range>0.0</Activation_Min_Range>
|
|
<Activation_Max_Range>120.0</Activation_Max_Range>
|
|
<Activation_Chance>1.0</Activation_Chance>
|
|
<Damage_Amount>3.0</Damage_Amount>
|
|
<Damage_Percentage>0.02</Damage_Percentage>
|
|
<Damage_Interval_In_Secs>0.5</Damage_Interval_In_Secs>
|
|
<!-- Note: As well as matching the below Unit_Category/Unit_Type filters, the -->
|
|
<!-- target object must also have the EARTHQUAKE_TARGET behavior attached. -->
|
|
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate/>
|
|
<Target_Particle_Effect>Earthquake_Dust_Particles</Target_Particle_Effect>
|
|
<Target_Particle_Bone_Name/>
|
|
</Earthquake_Attack_Ability>
|
|
<Absorb_Blaster_Ability Name="Luke_Absorb_Blaster">
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Absorb_Chance>0.4</Absorb_Chance>
|
|
<!-- Absorb Percentage and Amount work together in the following way: -->
|
|
<!-- Actual Amount healed = (Projectile Damage * Absorb Percentage) + Absorb Amount -->
|
|
<!-- Either value can be zero, but at least one should be non-zero. -->
|
|
<Damage_Absorb_Percentage>0.2</Damage_Absorb_Percentage>
|
|
<Damage_Absorb_Amount>1</Damage_Absorb_Amount>
|
|
<!-- We can absorb shots from the following units types (but no missiles or grenades): -->
|
|
<Applicable_Unit_Categories>Infantry, Vehicle, Structure, Air, LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
Plex_Soldier, Squad_Plex_Soldier, Y-Wing_Bombing, MPTL, MPTL_Captured, Luke_Skywalker_Jedi, Obi_Wan_Kenobi, Luke_Skywalker, Yoda, Y-Wing_Bombing_Run,
|
|
Underworld_Merc, Underworld_Disruptor_Merc, Vornskr_Wolf, Ewok_Handler, Ewok_Suicide_Bomber_For_Handler, MagnaGuard, Night_Sister, MAL_Rocket_Vehicle, MAL_Captured, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, Canderous_Assault_Tank, Canderous_Assault_Tank_Captured, Nantex_Fighter, Silri, Cuddles_The_Rancor, Urai_Fen, Skipray_Bombing_Run,
|
|
Hutt_Plex_Soldier, Hutt_Sniper, Heavy_Beam_Tank, HBT_Captured, Pestelous_the_Hutt, Cuarson, Z95_Bomber_Bombing_Run,
|
|
Imperial_Elite_Guard, Darkside_Adepts, AT_AA_Walker, AT_AA_Walker_Captured, SPMAT_Walker, SPMAT_Walker_Captured, Lancet_Air_Artillery, Scimitar_Assault_Fighter, Dark_Trooper_PhaseI, Darth_Vader, Emperor_Palpatine, TIE_Bomber_Bombing_Run,
|
|
Pirate_Plex, Pirate_Assassin</Excluded_Unit_Types>
|
|
<SFXEvent_Activate>Unit_Force_Absorb</SFXEvent_Activate>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>2.0, 0.4, 0.4</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count/>
|
|
</Absorb_Blaster_Ability>
|
|
<Saber_Throw_Ability Name="Luke_Saber_Throw">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Activation_Min_Range>20.0</Activation_Min_Range>
|
|
<Activation_Max_Range>200.0</Activation_Max_Range>
|
|
<Saber_Name>Lukes_Light_Saber</Saber_Name>
|
|
<Catch_Dist>15.0</Catch_Dist>
|
|
</Saber_Throw_Ability>
|
|
<Force_Cloak_Ability Name="Luke_Force_Cloak">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Force_Cloak_Color>255, 255, 255, 255</Force_Cloak_Color>
|
|
<Force_Cloak_Transition_In_Secs>.4</Force_Cloak_Transition_In_Secs>
|
|
</Force_Cloak_Ability>
|
|
<Remove_Corruption_Ability Name="Luke_Remove_Corruption">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Corruption_Removal_Cost_Multiplier>1</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper--> <Activation_Style>Ground_Activated</Activation_Style>
|
|
<Corruption_Removal_Time_In_Secs>10</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
|
|
<Activation_Style>Ground_Activated</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>
|
|
</Remove_Corruption_Ability>
|
|
</Abilities>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Luke_Skywalker_Jedi_Team">
|
|
<Text_ID>TEXT_HERO_LUKE_SKYWALKER_JEDI_TEAM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_LUKE_LAND_HULL,
|
|
STAT_R_LUKE_LAND_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_LUKE_LAND_COST,
|
|
STAT_R_LUKE_LAND_TIME,
|
|
STAT_R_LUKE_LAND_HULL,
|
|
STAT_R_LUKE_LAND_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_RI_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<Damage>100</Damage>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Time_Seconds>0</Build_Time_Seconds>
|
|
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Available_In_Skirmish>Yes</Available_In_Skirmish>
|
|
<Can_Be_Only_One>True</Can_Be_Only_One>
|
|
|
|
<CategoryMask>LandHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Luke_Jedi_XWing</Company_Transport_Unit>
|
|
<Company_Units>Luke_Skywalker_Jedi</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Select_Luke_Land</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Select_Luke_Land</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke_Land</SFXEvent_Fleet_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>2300</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<!-- <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
|
|
<!--Skirmish Values End-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</HeroCompany>
|
|
|
|
<UniqueUnit Name="Luke_Jedi_XWing">
|
|
<LOD_Bias>5</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_LUKE_XWING</Text_ID>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_LUKE_SKYWALKER_JEDI</Encyclopedia_Text>
|
|
|
|
<Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_RI_skywalker.tga</Icon_Name>
|
|
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mass>0.98</Mass>
|
|
|
|
<Max_Speed>4.5</Max_Speed>
|
|
<Min_Speed>1.5</Min_Speed>
|
|
<Max_Lift>2.0</Max_Lift>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.25</Max_Thrust>
|
|
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>60</Bank_Turn_Angle>
|
|
<Begin_Turn_Towards_Distance>400.0</Begin_Turn_Towards_Distance>
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.2</Hyperspace_Speed>
|
|
|
|
<Behavior>SELECTABLE, TRANSPORT</Behavior>
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN</SpaceBehavior>
|
|
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Shield_Points>120</Shield_Points>
|
|
<Tactical_Health>360</Tactical_Health>
|
|
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
|
<Energy_Capacity>600</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<Is_Escort>yes</Is_Escort>
|
|
<Is_Bomber>no</Is_Bomber>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Size_Value>8</Size_Value>
|
|
<Damage>15</Damage>
|
|
|
|
<Fires_Forward>no</Fires_Forward>
|
|
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>20</Turret_Elevate_Extent_Degrees>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fire_Category_Restrictions>Infantry, Vehicle, Structure, Air</Fire_Category_Restrictions>
|
|
|
|
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<SFXEvent_Select>Unit_Select_Luke</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Luke</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Luke</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Luke</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Luke</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Luke</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Luke</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Luke</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Luke</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Luke</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Luke</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Score_Cost_Credits>500</Score_Cost_Credits>
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<MovementClass>Space</MovementClass>
|
|
<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
<MovementClass>Space</MovementClass>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<FormationOrder>2</FormationOrder>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
|
|
<Landing_Transport_Variant>Luke_Jedi_Xwing_Landing</Landing_Transport_Variant>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability><!-- UEAW, original lucky shot does not work, FoC bug, Fynbos -->
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.50f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 2.5</Mod_Multiplier>
|
|
<Recharge_Seconds>50</Recharge_Seconds>
|
|
<Expiration_Seconds>8</Expiration_Seconds>
|
|
<Alternate_Name_Text>UEAW_ABILITY_STRIKE_LUKE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>UEAW_ABILITY_STRIKE_LUKE</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Luke</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Luke</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</UniqueUnit>
|
|
|
|
<TransportUnit Name="Luke_Jedi_Xwing_Landing">
|
|
<Variant_Of_Existing_Type>Luke_Jedi_XWing</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>RV_XWing_Landing.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_x_wing.tga</Icon_Name>
|
|
<Behavior>TRANSPORT</Behavior>
|
|
<Scale_Factor>3.5</Scale_Factor>
|
|
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
|
|
<Is_Valid_Target>No</Is_Valid_Target>
|
|
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
|
|
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
|
|
<Has_Space_Evaluator>False</Has_Space_Evaluator>
|
|
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
|
|
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
|
|
</TransportUnit>
|
|
|
|
<!-- Old EaW Luke -->
|
|
<HeroUnit Name="Luke_Skywalker">
|
|
<Text_ID>TEXT_HERO_LUKE_SKYWALKER</Text_ID>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_LUKE</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>75</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
|
|
<Type>Walk</Type>
|
|
|
|
<Damage>60</Damage>
|
|
|
|
<CategoryMask>SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
|
|
|
|
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
|
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
|
|
|
<Neutralization_Cost>1000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<Lua_Script>LukePlan</Lua_Script>
|
|
|
|
<SFXEvent_Select>Unit_Select_Luke</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Luke</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Luke</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Luke</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Luke</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Luke</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Luke</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Luke</SFXEvent_Enemy_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Defeat_Luke</Death_SFXEvent_Start_Die>
|
|
</HeroUnit>
|
|
|
|
<HeroCompany Name="Luke_Team">
|
|
<Text_ID>TEXT_HERO_LUKE_TEAM</Text_ID>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_LUKE</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Damage>100</Damage>
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
|
|
<CategoryMask>SpaceHero</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
|
|
<Company_Transport_Unit>Luke_XWing</Company_Transport_Unit>
|
|
<Company_Units>Luke_Skywalker</Company_Units>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Luke</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Luke</SFXEvent_Hero_Respawned>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke</SFXEvent_Fleet_Move>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</HeroCompany>
|
|
|
|
<!-- Red 5 is used by Luke Skywalker (Rebel Major Hero) during space battles -->
|
|
<UniqueUnit Name="Luke_XWing">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>10</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_LUKE_XWING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_LUKE,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_COST,
|
|
STAT_R_REDSQUADRON_TIME,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class> <!--TEXT_ENCYCLOPEDIA_CLASS_RED_SQUADRON-->
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>30.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>4.0</Max_Speed>
|
|
<Min_Speed>1.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>60</Bank_Turn_Angle>
|
|
<Max_Thrust>0.1</Max_Thrust>
|
|
<Max_Lift>2.0</Max_Lift><!-- SoaFE: Was 0.0f -->
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>200</Shield_Points>
|
|
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>350</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>12</Damage>
|
|
<AI_Combat_Power>700</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 25.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>30</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
|
|
<Respawn_Whole_Team_When_Killed>Yes</Respawn_Whole_Team_When_Killed>
|
|
|
|
<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber | AntiSuper</CategoryMask>
|
|
<Ranking_In_Category>2</Ranking_In_Category>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<!-- <Score_Cost_Credits>500</Score_Cost_Credits>--> <!-- Hide from units lost screen -->
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!--<Behavior>TRANSPORT</Behavior>AJA 11/18/2005: These units are not transports, and this tag was breaking the hero respawn logic. -->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Luke</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Luke</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Luke</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Luke</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Luke</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Luke</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Luke</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Luke</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Luke</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Luke</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Luke</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Luke</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
<SFXEvent_Target_Ability>Unit_Lucky_Shot_Luke</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Luke</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Luke</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="Luke_Combat_Bonus">
|
|
<Activation_Style>Space_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Fighter, Bomber</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Fighter, Bomber</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.2</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
</Abilities>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Red_Leader_XWing">
|
|
<Variant_Of_Existing_Type>X-Wing</Variant_Of_Existing_Type>
|
|
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_RED_LEADER_XWING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_X_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_LEADER_SHIELD,
|
|
STAT_R_REDSQUADRON_LEADER_HULL,
|
|
STAT_R_REDSQUADRON_LEADER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_X_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_LEADER_SHIELD,
|
|
STAT_R_REDSQUADRON_LEADER_HULL,
|
|
STAT_R_REDSQUADRON_LEADER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Mouse_Collide_Override_Sphere_Radius>30.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>150</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>300</Tactical_Health>
|
|
<Out_Of_Combat_Defense_Adjustment>0.0</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>700</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
|
|
<!-- Misc Info -->
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!--<Behavior>TRANSPORT</Behavior>AJA 11/18/2005: These units are not transports, and this tag was breaking the hero respawn logic. -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, REVEAL, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Red_Leader</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Red_Leader</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Red_Leader</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Red_Leader</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Red_Leader</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Red_Leader</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Red_Leader</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Red_Leader</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Red_Leader</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Red_Leader</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
<Projectile_Types_Override>Proj_Ship_Lucky_Shot_Medium_Laser_Cannon_Red</Projectile_Types_Override>
|
|
<SFXEvent_Target_Ability>Unit_Lucky_Shot_Luke</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Luke</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Luke</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Wedge_XWing">
|
|
<Variant_Of_Existing_Type>X-Wing</Variant_Of_Existing_Type>
|
|
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_WEDGE_XWING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_X_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_WEDGE_SHIELD,
|
|
STAT_R_REDSQUADRON_WEDGE_HULL,
|
|
STAT_R_REDSQUADRON_WEDGE_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_X_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_WEDGE_SHIELD,
|
|
STAT_R_REDSQUADRON_WEDGE_HULL,
|
|
STAT_R_REDSQUADRON_WEDGE_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Mouse_Collide_Override_Sphere_Radius>30.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>100</Shield_Points>
|
|
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>250</Tactical_Health>
|
|
<Out_Of_Combat_Defense_Adjustment>0.0</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>40</Damage>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
|
|
<!-- Misc Info -->
|
|
<Create_Team>Yes</Create_Team>
|
|
<Is_Named_Hero>No</Is_Named_Hero>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!--<Behavior>TRANSPORT</Behavior>AJA 11/18/2005: These units are not transports, and this tag was breaking the hero respawn logic. -->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Wedge</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Wedge</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Wedge</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Wedge</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Wedge</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Wedge</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Wedge</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Wedge</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Wedge</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Wedge</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Wedge</SFXEvent_Enemy_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
<SFXEvent_Target_Ability>Unit_Lucky_Shot_Luke</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Wedge</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Wedge</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Biggs_XWing">
|
|
<Variant_Of_Existing_Type>Wedge_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_BIGGS_XWING</Text_ID>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Biggs</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Biggs</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Biggs</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Biggs</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Biggs</SFXEvent_Unit_Lost>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Hobbie_XWing">
|
|
<Variant_Of_Existing_Type>Wedge_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_JOHN_XWING</Text_ID>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Klivian</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Klivian</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Klivian</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Klivian</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Klivian</SFXEvent_Unit_Lost>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Porkins_XWing">
|
|
<Variant_Of_Existing_Type>Wedge_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_PORKINS_XWING</Text_ID>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Porkins</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Porkins</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Porkins</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Unit_Lost>Unit_Defeat_Porkins</SFXEvent_Unit_Lost>
|
|
</UniqueUnit>
|
|
|
|
<Squadron Name="Red_Squadron">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_RED_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_COST,
|
|
STAT_R_REDSQUADRON_TIME,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<!-- Galactic Construction Info -->
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>5</Tech_Level>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Red_Leader</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Red_Leader</SFXEvent_Hero_Respawned>
|
|
|
|
<!-- Tactical Info -->
|
|
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
|
|
<Damage>50</Damage>
|
|
<Political_Control>0</Political_Control>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
<Is_Homogeneous>Yes</Is_Homogeneous>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Guard_Chase_Range>500.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>150.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Units>Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Luke_XWing, Porkins_XWing</Squadron_Units>
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
|
|
<Max_Squad_Size>6</Max_Squad_Size>
|
|
|
|
<Create_Team_Type>Red_Squadron_Container</Create_Team_Type>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Lucky_Shot_Attack_Ability Name="Red_Squadron_Lucky_Shot">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<!-- We only consider the following unit types "valid targets": -->
|
|
<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<!--<SFXEvent_Activate>Unit_Flamethrower_Fire</SFXEvent_Activate>-->
|
|
</Lucky_Shot_Attack_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>19</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
|
|
</Squadron>
|
|
|
|
<Container Name="Red_Squadron_Container">
|
|
<Text_ID>TEXT_HERO_RED_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_COST,
|
|
STAT_R_REDSQUADRON_TIME,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Behavior>TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI</Behavior>
|
|
<SpaceBehavior>REVEAL, ABILITY_COUNTDOWN</SpaceBehavior>
|
|
|
|
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
|
|
|
|
<Damage>50</Damage>
|
|
<AI_Combat_Power>3000</AI_Combat_Power>
|
|
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>4.0</Max_Speed>
|
|
<Min_Speed>1.5</Min_Speed>
|
|
|
|
<Show_Name>No</Show_Name>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
<!-- <Is_Named_Hero>Yes</Is_Named_Hero>-->
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>5</Tech_Level>
|
|
|
|
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LUCKY_SHOT</Type>
|
|
<Recharge_Seconds>90.0</Recharge_Seconds>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 400</Mod_Multiplier>
|
|
<Projectile_Types_Override>Proj_Ship_Lucky_Shot_Medium_Laser_Cannon_Red</Projectile_Types_Override>
|
|
<GUI_Activated_Ability_Name>Red_Squadron_Lucky_Shot</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Lucky_Shot_Luke</SFXEvent_Target_Ability>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Lucky_Shot_Attack_Ability Name="Red_Squadron_Lucky_Shot">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<!-- We only consider the following unit types "valid targets": -->
|
|
<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<!--<SFXEvent_Activate>Unit_Flamethrower_Fire</SFXEvent_Activate>-->
|
|
</Lucky_Shot_Attack_Ability>
|
|
</Abilities>
|
|
</Container>
|
|
|
|
<UniqueUnit Name="Red_Squadron_Spawner">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_RED_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_RED_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Luke_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_REDSQUADRON_COST,
|
|
STAT_R_REDSQUADRON_TIME,
|
|
STAT_R_REDSQUADRON_SHIELD,
|
|
STAT_R_REDSQUADRON_HULL,
|
|
STAT_R_REDSQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<!-- Statistics Info -->
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types> <!-- Asserts without combat data - this is disabled in LUA script -->
|
|
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Immune_To_Damage>True</Immune_To_Damage>
|
|
<GUI_Hide_Health_Bar>Yes</GUI_Hide_Health_Bar>
|
|
<Is_Valid_Target>No</Is_Valid_Target>
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Damage>10</Damage>
|
|
<AI_Combat_Power>2000</AI_Combat_Power>
|
|
<!-- <Score_Cost_Credits>5000</Score_Cost_Credits>--> <!-- Hide from units lost screen -->
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP</Behavior> <!--DUMMY_ORBITAL_STRUCTURE-->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, WEAPON, TARGETING</SpaceBehavior>
|
|
<Lua_Script>ObjectScript_Spawn_Hero_Red_Squadron_Space</Lua_Script>
|
|
|
|
<CategoryMask>Fighter</CategoryMask>
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>4.5</Max_Speed>
|
|
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Red_Leader</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Red_Leader</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Red_Leader</SFXEvent_Move>
|
|
|
|
<!--Skirmish Values Begin-->
|
|
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>19</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<!--Skirmish Values End-->
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Wedge_XWing_Rogue">
|
|
<Variant_Of_Existing_Type>X-Wing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_WEDGE_01_XWING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star_II</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_wedge_antilles.tga</Icon_Name>
|
|
|
|
<Space_Model_Name>RV_rogue_squad.alo</Space_Model_Name>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Tactical_Health>250</Tactical_Health>
|
|
<Shield_Points>200</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Damage>40</Damage>
|
|
<Out_Of_Combat_Defense_Adjustment>0.0</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<!-- Wedge's X-Wing is a Death Star killer! -->
|
|
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
|
|
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
|
|
<Respawn_Whole_Team_When_Killed>Yes</Respawn_Whole_Team_When_Killed>
|
|
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, ABILITY_COUNTDOWN, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA</SpaceBehavior>
|
|
|
|
<SFXEvent_Select>Unit_Select_Wedge_Rogue</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Wedge_Rogue</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Wedge_Rogue</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Wedge_Rogue</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Wedge_Rogue</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Wedge_Rogue</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Wedge_Rogue</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Wedge_Rogue</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Wedge_Rogue</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Wedge_Rogue</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Wedge_Rogue</SFXEvent_Enemy_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Wedge_Rogue</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Wedge_Rogue</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_STRIKE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="Wedge_Combat_Bonus">
|
|
<Activation_Style>Space_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Fighter</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Fighter</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
</Abilities>
|
|
</UniqueUnit>
|
|
|
|
<!-- Rogue Two: Zev Senesca -->
|
|
<UniqueUnit Name="Rogue_2_XWing">
|
|
<Variant_Of_Existing_Type>X-Wing</Variant_Of_Existing_Type>
|
|
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_ROGUE_02</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Space_Model_Name>RV_rogue_squad.alo</Space_Model_Name>
|
|
<Icon_Name>i_button_x_wing.tga</Icon_Name>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Mouse_Collide_Override_Sphere_Radius>30.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>200</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
|
<Tactical_Health>200</Tactical_Health>
|
|
<Out_Of_Combat_Defense_Adjustment>0.0</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>40</Damage>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red_X2</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<!-- Misc Info -->
|
|
<Create_Team>Yes</Create_Team>
|
|
<Is_Named_Hero>No</Is_Named_Hero>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, ABILITY_COUNTDOWN, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA</SpaceBehavior>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning/>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Zev</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Zev</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning/>
|
|
<SFXEvent_Unit_Lost/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Wedge_Rogue</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Wedge_Rogue</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_STRIKE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</UniqueUnit>
|
|
|
|
<!-- Rogue Four: Derek Klivian -->
|
|
<UniqueUnit Name="Rogue_4_XWing">
|
|
<Variant_Of_Existing_Type>Rogue_2_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_ROGUE_04</Text_ID>
|
|
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning/>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Derek_Klivian</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Derek_Klivian</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning>Unit_Enemy_Health_Critical_Derek_Klivian</SFXEvent_Enemy_Health_Critical_Warning>
|
|
<SFXEvent_Unit_Lost/>
|
|
</UniqueUnit>
|
|
|
|
<!-- Rogue Seven: Kasan Moor -->
|
|
<UniqueUnit Name="Rogue_7_XWing">
|
|
<Variant_Of_Existing_Type>Rogue_2_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_ROGUE_07</Text_ID>
|
|
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Kasan</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Kasan</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Health_Low_Warning>Unit_Enemy_Health_Low_Kasan</SFXEvent_Enemy_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Health_Critical_Warning/>
|
|
<SFXEvent_Unit_Lost/>
|
|
</UniqueUnit>
|
|
|
|
<!-- Rogue Ten: Tarrub Datch -->
|
|
<UniqueUnit Name="Rogue_10_XWing">
|
|
<Variant_Of_Existing_Type>Rogue_2_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_ROGUE_10</Text_ID>
|
|
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning/>
|
|
<SFXEvent_Health_Critical_Warning/>
|
|
<SFXEvent_Enemy_Health_Low_Warning/>
|
|
<SFXEvent_Enemy_Health_Critical_Warning/>
|
|
<SFXEvent_Unit_Lost/>
|
|
</UniqueUnit>
|
|
|
|
<!-- Rogue Eleven: Tenk Lenso -->
|
|
<UniqueUnit Name="Rogue_11_XWing">
|
|
<Variant_Of_Existing_Type>Rogue_2_XWing</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_UNIT_ROGUE_11</Text_ID>
|
|
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Health_Low_Warning/>
|
|
<SFXEvent_Health_Critical_Warning/>
|
|
<SFXEvent_Enemy_Health_Low_Warning/>
|
|
<SFXEvent_Enemy_Health_Critical_Warning/>
|
|
<SFXEvent_Unit_Lost/>
|
|
</UniqueUnit>
|
|
|
|
<Squadron Name="Rogue_Squadron_Space">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_HERO_ROGUE_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star_II</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_wedge_antilles.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<!-- Galactic Construction Info -->
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>5</Tech_Level>
|
|
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Respawn_Wedge</SFXEvent_Build_Complete>
|
|
<SFXEvent_Hero_Respawned>Unit_Respawn_Wedge</SFXEvent_Hero_Respawned>
|
|
|
|
<!-- Tactical Info -->
|
|
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
|
|
<Damage>50</Damage>
|
|
<Political_Control>0</Political_Control>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
<Is_Homogeneous>Yes</Is_Homogeneous>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Guard_Chase_Range>500.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>150.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Units>Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing</Squadron_Units>
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
|
|
<Max_Squad_Size>6</Max_Squad_Size>
|
|
|
|
<Create_Team_Type>Rogue_Squadron_Space_Container</Create_Team_Type>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Wedge</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Wedge</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_STRIKE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>19</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
|
|
</Squadron>
|
|
|
|
<Container Name="Rogue_Squadron_Space_Container">
|
|
<Text_ID>TEXT_HERO_ROGUE_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_ROGUE_SQUADRON,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Wedge_XWing,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ROGUESQUADRON_SHIELD,
|
|
STAT_R_ROGUESQUADRON_HULL,
|
|
STAT_R_ROGUESQUADRON_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Death_Star_II</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_wedge_antilles.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Behavior>TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI</Behavior>
|
|
<SpaceBehavior>REVEAL, ABILITY_COUNTDOWN</SpaceBehavior>
|
|
|
|
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
|
|
|
|
<Damage>50</Damage>
|
|
<AI_Combat_Power>3000</AI_Combat_Power>
|
|
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>4.0</Max_Speed>
|
|
<Min_Speed>1.5</Min_Speed>
|
|
|
|
<Show_Name>No</Show_Name>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
<!-- <Is_Named_Hero>Yes</Is_Named_Hero>-->
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>5</Tech_Level>
|
|
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_Wedge</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_Wedge</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_STRIKE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</Container>
|
|
|
|
<!-- Used in Empire Campaign Act III Mission 8 -->
|
|
<UniqueUnit Name="Moff_Falast_Star_Destroyer">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_FALAST_SD</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_FALAST_SD,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_MOFFKALAST_SHIELD,
|
|
STAT_R_MOFFKALAST_HULL,
|
|
STAT_R_MOFFKALAST_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_FALAST_SD,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_MOFFKALAST_COST,
|
|
STAT_R_MOFFKALAST_TIME,
|
|
STAT_R_MOFFKALAST_SHIELD,
|
|
STAT_R_MOFFKALAST_HULL,
|
|
STAT_R_MOFFKALAST_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CAPITAL</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>RV_StarDestroyer.ALO</Space_Model_Name>
|
|
<Icon_Name>I_BUTTON_MOFF_FALAST.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>8</Population_Value>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.999</Mass>
|
|
<Size_Value>360</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>825</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>2.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.15</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>10</Bank_Turn_Angle>
|
|
<Max_Thrust>0.15</Max_Thrust>
|
|
<OverrideAcceleration>.03</OverrideAcceleration>
|
|
<OverrideDeceleration>.03</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.6</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
|
|
<Shield_Points>2400</Shield_Points>
|
|
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Capital</Armor_Type>
|
|
<Tactical_Health>8000</Tactical_Health>
|
|
<Energy_Capacity>12000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
|
|
|
<Override_Bounty_SP>600</Override_Bounty_SP>
|
|
<Override_Bounty_MP>750</Override_Bounty_MP>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>90</Damage>
|
|
<AI_Combat_Power>6000</AI_Combat_Power>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Moff_Falast_TIE_Fighter_Squadron, 5</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Moff_Falast_TIE_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
|
|
<Reserve_Spawned_Units_Tech_0>Moff_Falast_TIE_Fighter_Squadron, 15</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Moff_Falast_TIE_Bomber_Squadron, 6</Reserve_Spawned_Units_Tech_0>
|
|
|
|
<HardPoints>
|
|
HP_RStar_Destroyer_Tractor_Beam,
|
|
HP_RStar_Destroyer_Fighter_Bay,
|
|
HP_RStar_Destroyer_Engines,
|
|
HP_RStar_Destroyer_Shield_Generator,
|
|
HP_RStar_Destroyer_Weapon_MR,
|
|
HP_RStar_Destroyer_Weapon_ML,
|
|
HP_RStar_Destroyer_Weapon_BR,
|
|
HP_RStar_Destroyer_Weapon_BL,
|
|
HP_RStar_Destroyer_Weapon_FR,
|
|
HP_RStar_Destroyer_Weapon_FL
|
|
</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>1600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>5</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
|
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
|
|
<Prevents_Story_Campaign_Autoresolve>Yes</Prevents_Story_Campaign_Autoresolve>
|
|
|
|
<CategoryMask>Capital | SpaceHero | AntiFrigate</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Ship_Class>Capital</Ship_Class>
|
|
<Space_Layer>Capital</Space_Layer>
|
|
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Score_Cost_Credits>50000</Score_Cost_Credits>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>28</Squadron_Capacity>
|
|
|
|
<Neutralization_Cost>10000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
<Lua_Script>ObjectScript_PowerToShields</Lua_Script>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
<Death_Clone>Damage_Normal, RStar_Destroyer_Death_Clone</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
|
|
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
|
|
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
|
|
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
|
<SFXEvent_Bombard_Select_Target>RHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
|
<SFXEvent_Bombard_Incoming>RHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>DEFEND</Type>
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
|
|
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
|
|
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
|
|
<Expiration_Seconds>20</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TRACTOR_BEAM</Type>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
|
|
<GUI_Activated_Ability_Name>Falast_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>25</Recharge_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Tractor_Beam_Attack_Ability Name="Falast_Tractor_Beam_Attack_Ability">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
|
|
<Excluded_Unit_Types>Buzz_Droids, Buzz_Droids_Mirage_Mk2</Excluded_Unit_Types>
|
|
<Activation_Min_Range>10</Activation_Min_Range>
|
|
<Activation_Max_Range>1500</Activation_Max_Range>
|
|
<!--Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"-->
|
|
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Tractor_Beam_Attack_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>5200</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="RStar_Destroyer_Death_Clone">
|
|
<Text_ID>UEAW_CLASS_ISD1</Text_ID>
|
|
<Space_Model_Name>RV_STARDESTROYER_D.ALO</Space_Model_Name>
|
|
<xxxSpace_Model_Name>RV_STARDESTROYER_DEAD.ALO</xxxSpace_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>1.2</Scale_Factor>
|
|
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Ship_Class>capital_ship</Ship_Class>
|
|
<Glory_Cinematics>CAM_SDestroyer_Glory01.tec</Glory_Cinematics>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
</UniqueUnit>
|
|
|
|
<SpaceUnit Name="Moff_Falast_TIE_Fighter">
|
|
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Moff_Falast_TIE_Bomber">
|
|
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
</SpaceUnit>
|
|
|
|
<Squadron Name="Moff_Falast_TIE_Fighter_Squadron">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_TIE_FIGHTER_2_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_FIGHTER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEFIGHTER_SHIELD,
|
|
STAT_E_TIEFIGHTER_HULL,
|
|
STAT_E_TIEFIGHTER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_FIGHTER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEFIGHTER_SHIELD,
|
|
STAT_E_TIEFIGHTER_HULL,
|
|
STAT_E_TIEFIGHTER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Y-Wing Z-95_Headhunter_Rebel Skipray_Blastboat</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette Crusader_Gunship ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
|
|
<!-- Galactic Construction Info -->
|
|
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>300</Build_Cost_Credits>
|
|
<Build_Time_Seconds>15</Build_Time_Seconds>
|
|
<Tech_Level>99</Tech_Level>
|
|
|
|
<Required_Timeline/>
|
|
<Required_Star_Base_Level>1</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Tie_Fighter</SFXEvent_Build_Complete>
|
|
|
|
<!-- Tactical Info -->
|
|
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
|
|
<Damage>15</Damage>
|
|
<Political_Control>0</Political_Control>
|
|
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
|
<Score_Cost_Credits>250</Score_Cost_Credits>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Units>Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Fighter</Squadron_Units>
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-120.0,90.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>-120.0,-90.0,0.0</Squadron_Offsets>
|
|
<Max_Squad_Size>7</Max_Squad_Size>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HUNT</Type>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</Squadron>
|
|
|
|
<Squadron Name="Moff_Falast_TIE_Bomber_Squadron">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_TIE_BOMBER_SQUADRON</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_BOMBER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEBOMBER_SHIELD,
|
|
STAT_E_TIEBOMBER_HULL,
|
|
STAT_E_TIEBOMBER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_BOMBER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEBOMBER_SHIELD,
|
|
STAT_E_TIEBOMBER_HULL,
|
|
STAT_E_TIEBOMBER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Calamari_Cruiser Alliance_Assault_Frigate Nebulon_B_Frigate</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette X-wing A-Wing</Encyclopedia_Vulnerable_To>
|
|
<Icon_Name>i_button_tie_bomber.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>1</Population_Value>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>0</GUI_Row>
|
|
|
|
<!-- Galactic Construction Info -->
|
|
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>150</Build_Cost_Credits>
|
|
<Build_Time_Seconds>20</Build_Time_Seconds>
|
|
<Tech_Level>99</Tech_Level>
|
|
|
|
<Required_Timeline/>
|
|
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Tie_Bomber</SFXEvent_Build_Complete>
|
|
|
|
<!-- Tactical Info -->
|
|
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
|
|
<Damage>20</Damage>
|
|
<Political_Control>0</Political_Control>
|
|
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
|
<Score_Cost_Credits>300</Score_Cost_Credits>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Is_Escort>No</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>2</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
|
|
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Squadron_Units>Moff_Falast_TIE_Bomber, Moff_Falast_TIE_Bomber, Moff_Falast_TIE_Bomber, Moff_Falast_TIE_Bomber</Squadron_Units>
|
|
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,60.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,0.0,0.0</Squadron_Offsets>
|
|
<Squadron_Offsets>0.0,-60.0,0.0</Squadron_Offsets>
|
|
<Max_Squad_Size>4</Max_Squad_Size>
|
|
</Squadron>
|
|
|
|
<!-- Home One is used by Admiral Ackbar (Rebel Major Hero) during space battles - released during story arc -->
|
|
<UniqueUnit Name="Home_One">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_HOME_ONE</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HOME_ONE_01,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Ackbar,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ACKBAR_SHIELD,
|
|
STAT_R_ACKBAR_HULL,
|
|
STAT_R_ACKBAR_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_HOME_ONE_01,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Ackbar,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ACKBAR_COST,
|
|
STAT_R_ACKBAR_TIME,
|
|
STAT_R_ACKBAR_SHIELD,
|
|
STAT_R_ACKBAR_HULL,
|
|
STAT_R_ACKBAR_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CAPITAL</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Acclamator_Assault_Ship Tartan_Patrol_Cruiser Interceptor4_Frigate</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat SternenKreuzer</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>RV_HOMEONE.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_admiral_akbar.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>8</Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Width>500</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.995</Mass>
|
|
<Size_Value>360</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>860</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>1.5</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
|
<Max_Thrust>0.2</Max_Thrust>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.6</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
|
|
<Shield_Points>4000</Shield_Points>
|
|
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
|
<Tactical_Health>10000</Tactical_Health>
|
|
<Energy_Capacity>12000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
|
|
|
<Override_Bounty_SP>600</Override_Bounty_SP>
|
|
<Override_Bounty_MP>750</Override_Bounty_MP>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>7000</AI_Combat_Power>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>B-Wing_Squadron, 1</Starting_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
|
|
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 6</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>B-Wing_Squadron, 3</Reserve_Spawned_Units_Tech_0>
|
|
|
|
<HardPoints>
|
|
HP_HomeOne_Shield_Generator,
|
|
HP_HomeOne_Fighter_Bay,
|
|
HP_HomeOne_Engines,
|
|
HP_HomeOne_TBL_BL,
|
|
HP_HomeOne_TBL_BR,
|
|
HP_HomeOne_TBL_FL,
|
|
HP_HomeOne_TBL_FR,
|
|
HP_HomeOne_IC_BL,
|
|
HP_HomeOne_IC_BR
|
|
HP_HomeOne_IC_FL,
|
|
HP_HomeOne_IC_FR
|
|
</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>1600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>1.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>5</FormationPriority>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
|
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
|
|
|
|
<CategoryMask>Capital | SpaceHero | AntiFrigate</CategoryMask>
|
|
<Ranking_In_Category>3</Ranking_In_Category>
|
|
<Ship_Class>Capital</Ship_Class>
|
|
<Space_Layer>Capital</Space_Layer>
|
|
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
|
|
<Is_Named_Hero>Yes</Is_Named_Hero>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Score_Cost_Credits>55000</Score_Cost_Credits>
|
|
|
|
<Squadron_Capacity>12</Squadron_Capacity>
|
|
|
|
<Neutralization_Cost>3000.0</Neutralization_Cost>
|
|
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
|
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
<Lua_Script>ObjectScript_PowerToShields</Lua_Script>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Clone>Damage_Normal, Home_One_Death_Clone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Select_Ackbar</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Ackbar</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Ackbar</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Ackbar</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Ackbar</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Ackbar</SFXEvent_Guard>
|
|
<SFXEvent_Bombard_Select_Target>RHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
|
<SFXEvent_Bombard_Incoming>RHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Lasers_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missiles_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedos_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ions_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Ackbar</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>CONCENTRATE_FIRE</Type>
|
|
<Effective_Radius>4000</Effective_Radius>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
|
|
<GUI_Activated_Ability_Name>Akbar_Home_One_Ability</GUI_Activated_Ability_Name>
|
|
<SFXEvent_Target_Ability>Unit_Barrage_Ackbar</SFXEvent_Target_Ability>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_ConcentrateFire_Ackbar</Alternate_Description_Text>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>DEFEND</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.2f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
|
|
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
|
|
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 5.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Ackbar</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!-- Hero abilities moved to ship; Ackbar "movable" unit removed -->
|
|
<Abilities SubObjectList="Yes">
|
|
<Concentrate_Fire_Attack_Ability Name="Akbar_Home_One_Ability">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories><!--SoaFE: Cannot use Structure, causes crash bug vs. non-starbase (or combat maybe?) structures-->
|
|
<Applicable_Unit_Types/>
|
|
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
|
|
<Target_Damage_Increase_Percent>0.5</Target_Damage_Increase_Percent>
|
|
<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Concentrate_Fire_Attack_Ability>
|
|
<Combat_Bonus_Ability Name="Akbar_Combat_Bonus">
|
|
<Activation_Style>Space_Automatic</Activation_Style>
|
|
<Unit_Strength_Category>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Unit_Strength_Category>
|
|
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types/>
|
|
<Excluded_Unit_Types>
|
|
MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser,
|
|
Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5, Rebel_Defense_Station_GC,
|
|
Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Rebel_Defense_Station,
|
|
Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
|
|
Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5,
|
|
Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
|
|
Skirmish_Hutt_Asteroid_Base, Rebel_Defense_Station, Rebel_Defense_Station_GC, Dummy_Barrage_Target
|
|
</Excluded_Unit_Types>
|
|
<Health_Bonus_Percentage>0.15</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.15</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Reduce_Production_Price_Ability Name="Akbar_Reduce_Production_Price">
|
|
<Unit_Strength_Category/>
|
|
<Applicable_Unit_Categories>Capital</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<!-- Price reduced by 25% -->
|
|
<Price_Reduction_Percentage>0.15</Price_Reduction_Percentage>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Reduce_Production_Price_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>5900</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
</UniqueUnit>
|
|
|
|
<UniqueUnit Name="Home_One_Death_Clone">
|
|
<Text_ID>TEXT_UNIT_HOME_ONE</Text_ID>
|
|
<Space_Model_Name>RV_HOMEONE_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Ship_Class>capital_ship</Ship_Class>
|
|
<Glory_Cinematics>CAM_HomeOne_Die.tec</Glory_Cinematics>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
</UniqueUnit>
|
|
|
|
<!-- This ship belongs to Captain Antilles Rebel Hero -->
|
|
<UniqueUnit Name="Sundered_Heart">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_SUNDERED_HEART</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_ANTILLES,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Antilles,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ANTILLES_SHIELD,
|
|
STAT_R_ANTILLES_HULL,
|
|
STAT_R_ANTILLES_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_ANTILLES,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_HeroBonus_Antilles,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_ANTILLES_COST,
|
|
STAT_R_ANTILLES_TIME,
|
|
STAT_R_ANTILLES_SHIELD,
|
|
STAT_R_ANTILLES_HULL,
|
|
STAT_R_ANTILLES_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CORVETTE</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>TIE_Bomber TIE_Fighter Starviper_Fighter</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Vengeance_Frigate Victory_Destroyer Acclamator_Assault_Ship</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>RV_AntilliesVette.ALO</Space_Model_Name>
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<Icon_Name>i_button_captain_antillies.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>3</Population_Value>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>120</Size_Value>
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<Scale_Factor>0.5</Scale_Factor>
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<Select_Box_Scale>250</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>4.5</Max_Speed>
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<Min_Speed>2.0</Min_Speed>
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<Max_Rate_Of_Turn>2.4</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.8</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<Max_Thrust>0.5</Max_Thrust>
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<OverrideAcceleration>.12</OverrideAcceleration>
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<OverrideDeceleration>.12</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>1400</Shield_Points>
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<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
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<Tactical_Health>1500</Tactical_Health>
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<Energy_Capacity>2000</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>20</Damage>
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<AI_Combat_Power>1800</AI_Combat_Power>
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<HardPoints>
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HP_Antilles_Corvette_01,
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HP_Antilles_Corvette_02,
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HP_Antilles_Corvette_03,
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HP_Antilles_Corvette_04,
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HP_Antilles_Corvette_05,
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HP_Antilles_Corvette_06,
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HP_Antilles_Corvette_07,
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HP_Antilles_Corvette_08
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</HardPoints>
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<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<CategoryMask>Corvette | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
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<Ranking_In_Category>3</Ranking_In_Category>
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<Ship_Class>Corvette</Ship_Class>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Is_Named_Hero>Yes</Is_Named_Hero>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Score_Cost_Credits>1800</Score_Cost_Credits>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Neutralization_Cost>2500.0</Neutralization_Cost>
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<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
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<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Lua_Script>Sundered_Heart</Lua_Script>
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<Death_Clone>Damage_Normal, Sundered_Heart_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space</Death_Explosions>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_Antilles</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Antilles</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Antilles</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Antilles</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Antilles</SFXEvent_Guard>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Corvette_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Corvette_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>WEAKEN_ENEMY</Type>
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<Recharge_Seconds>60</Recharge_Seconds>
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<!-- This is the radius within which we can "drop" the projectile (targeting radius) -->
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<!-- The actual radius of ability is in projectile XML -->
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<Effective_Radius>1200.0</Effective_Radius>
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<Spawned_Object_Type>Antilles_Weaken_Enemy_Effect</Spawned_Object_Type>
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<SFXEvent_Target_Ability>Unit_Energy_Flux_Antilles</SFXEvent_Target_Ability>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Energy_Flux_Antilles</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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<!-- Area effect decal size depends on "Antills_Weaken_Enemy_Effect" -->
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<Area_Effect_Decal_Distance>400</Area_Effect_Decal_Distance>
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</Unit_Ability>
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<Unit_Ability>
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<Type>TURBO</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<!-- <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.75f</Mod_Multiplier>-->
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Combat_Bonus_Ability Name="Antilles_Combat_Bonus">
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<Activation_Style>Space_Automatic</Activation_Style>
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<Unit_Strength_Category>Corvette</Unit_Strength_Category>
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<Applicable_Unit_Categories>Corvette</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Excluded_Unit_Types>Dummy_Barrage_Target</Excluded_Unit_Types>
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<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
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<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
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<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
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<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
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<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
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<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
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<Stacking_Category>0</Stacking_Category>
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</Combat_Bonus_Ability>
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</Abilities>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
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<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
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</UniqueUnit>
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<UniqueUnit Name="Sundered_Heart_Death_Clone">
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<Text_ID>TEXT_UNIT_SUNDERED_HEART</Text_ID>
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<Space_Model_Name>RV_AntilliesVette_D.alo</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Scale_Factor>0.5</Scale_Factor>
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<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
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<Max_Speed>0.25</Max_Speed>
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<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
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<Max_Thrust>0.05</Max_Thrust>
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<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Remove_Upon_Death>true</Remove_Upon_Death>
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</UniqueUnit>
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<UniqueUnit Name="Sundered_Heart_Cinematic_Clone">
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<Variant_Of_Existing_Type>Sundered_Heart</Variant_Of_Existing_Type>
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</UniqueUnit>
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</Data>
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