Files
SoaFE/DATA/XML/UNITS/PIRATE_TRANSPORTS.XML

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XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<TransportUnit Name="Pirate_Shuttle_Tyderium">
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
<Affiliation>Pirates</Affiliation>
</TransportUnit>
<TransportUnit Name="Pirate_Diplomat_Gallofree_Transport">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>RV_TRANSPORT.ALO</Space_Model_Name>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Icon_Name>i_button_Gallofree_Transport.tga</Icon_Name>
<Affiliation>Pirates</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>140.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>30.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Gallofree_Transport_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>300</Shield_Points>
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>2</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<HardPoints>HP_Gallofree_01</HardPoints>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Gallofree_Transport_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>TARGETED_INVULNERABILITY</Type>
<Alternate_Name_Text>Galyana_Ability_Diplomatic_Immunity</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Diplomatic_Immunity</Alternate_Description_Text>
<Recharge_Seconds>60.0</Recharge_Seconds>
<GUI_Activated_Ability_Name/>
<Spawned_Object_Type>Proj_Special_Pirate_Diplomat_Instant_Invulnerability_Blast_Space</Spawned_Object_Type> <!-- 30sec -->
<Effective_Radius>500</Effective_Radius>
<Friendly_Ability>true</Friendly_Ability>
</Unit_Ability>
</Unit_Abilities_Data>
</TransportUnit>
</Data>