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SoaFE/DATA/SCRIPTS/AI/DEATHSTARUSEPLAN.LUA
2026-02-28 14:00:45 -06:00

100 lines
3.5 KiB
Lua

-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/DeathStarUsePlan.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/DeathStarUsePlan.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Andre_Arsenault $
--
-- $Change: 37816 $
--
-- $DateTime: 2006/02/15 15:33:33 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- Death Star Usage
function Definitions()
Category = "Death_Star_Use"
MinContrastScale = 0.75
MaxContrastScale = 1.75
TaskForce = {
{
"DeathStarForce"
,"Frigate | Capital | Corvette | Bomber | Fighter | Super = 100%"
}
}
RequiredCategories = { "Super" }
end
function DeathStarForce_Thread()
AssembleForce(DeathStarForce)
BlockOnCommand(DeathStarForce.Move_To(Target))
difficulty = "Easy"
if PlayerObject then
difficulty = PlayerObject.Get_Difficulty()
end
sleep_duration = DifficultyBasedMinPause(difficulty)
if DeathStarForce.Get_Force_Count() == 0 then
Sleep(sleep_duration)
ScriptExit()
end
-- Landing a hero deploys it, removing it from the game and killing the script. So,
-- we have to indicate success before we land the unit, even though it hasn't deployed.
-- If a hero killer gets her before she deploys, the plan should die before setting itself successful.
DeathStarForce.Set_Plan_Result(true)
BlockOnCommand(LandUnits(DeathStarForce))
-- This plan has all but succeeded; make sure AI systems don't remove it
DeathStarForce.Set_As_Goal_System_Removable(false)
DeathStarForce.Test_Target_Contrast(false)
if (not GalacticAttackAllowed(difficulty, 2)) then
Sleep(sleep_duration)
end
ScriptExit()
end
function DeathStarForce_No_Units_Remaining(tf)
--Do nothing
end
function DeathStarForce_Original_Target_Owner_Changed(tf, old_owner, new_owner)
--Do nothing
end