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SoaFE/DATA/SCRIPTS/GAMEOBJECT/TECHPOWERUP.LUA
2026-02-28 14:00:45 -06:00

90 lines
3.1 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/TechPowerUp.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/TechPowerUp.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
player = nil
tech = nil
end
function State_Init(message)
if message == OnEnter then
-- Set up event handling for when an object moves within range
Object.Event_Object_In_Range(object_in_range_handler, 20)
elseif message == OnUpdate then
-- Do nothing
elseif message == OnExit then
-- Do nothing
end
end
function object_in_range_handler(prox_object, object)
player = object.Get_Owner()
if player.Is_Human() then
tech = player.Give_Random_Sliceable_Tech()
if not tech then
player.Give_Money(10000)
end
-- Cancel the object in range event from signaling anymore.
Object.Cancel_Event_Object_In_Range(object_in_range_handler)
Object.Despawn()
end
end