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SoaFE/DATA/SCRIPTS/STORY/STORY_REBEL_PROLOGUE_M02_SPACE.LUA
2026-02-28 14:00:45 -06:00

127 lines
3.9 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
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-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Rebel_M02_SPACE_00 = State_Rebel_M02_SPACE_00
,Rebel_M02_SPACE_03 = State_Rebel_M02_SPACE_03
}
reinforce_type_list = {
"Z95_Headhunter_Rebel_Squadron"
,"Z95_Headhunter_Rebel_Squadron"
,"Nebulon_B_Frigate"
}
empire_list = {
"TIE_Scout_Squadron"
,"TIE_Scout_Squadron"
,"TIE_Scout_Squadron"
,"Tartan_Patrol_Cruiser_Easy"
,"Tartan_Patrol_Cruiser_Easy"
}
empire_player = nil
empire_units = nil
end
function State_Rebel_M02_SPACE_00(message)
if message == OnEnter then
empire_spawn_marker = Find_Hint("GENERIC_MARKER_SPACE", "spawn")
if not empire_spawn_marker then
MessageBox("couldn't find marker")
return
end
empire_player = empire_spawn_marker.Get_Owner()
empire_units = SpawnList(empire_list, empire_spawn_marker, empire_player, false, true)
for k, unit in pairs(empire_units) do
unit.Attack_Target(Find_Nearest(unit, "Fighter", empire_player, false))
end
Register_Timer(Timer_Release_Units_To_AI, 30)
end
end
function Timer_Release_Units_To_AI()
MessageBox("Releasing Units to the AI")
for k, unit in pairs(empire_units) do
if TestValid(unit) then
unit.Prevent_AI_Usage(false)
end
end
end
function State_Rebel_M02_SPACE_03(message)
if message == OnEnter then
--MessageBox("entering State_Rebel_M02_SPACE_03")
entry_marker = Find_Hint("ATTACKER ENTRY POSITION")
if not TestValid(entry_marker) then
MessageBox("didn't find entry_marker")
return
end
ReinforceList(reinforce_type_list, entry_marker, entry_marker.Get_Owner())
elseif message == OnUpdate then
elseif message == OnExit then
end
end