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SoaFE/DATA/SCRIPTS/STORY/STORY_UNDERWORLD_CORULAG_PIRACY.LUA
2026-02-28 14:00:45 -06:00

222 lines
6.4 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Corulag_Piracy.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Corulag_Piracy.lua $
--
-- Original Author: Jeff Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Corulag_Piracy_Mission_Begin = State_Corulag_Piracy_Mission_Begin,
Corulag_Piracy_Mission_Speech_Line_00_Remove_Text = State_Corulag_Piracy_Mission_Speech_Line_00_Remove_Text
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
hutts = Find_Player("Hutts")
camera_offset = 135
mission_started = false
victory_triggered = false
close_to_objective = false
end
function State_Corulag_Piracy_Mission_Begin(message)
if message == OnEnter then
mission_started = true
--current_cinematic_thread = Create_Thread("Intro_Cinematic")
--Story_Event("TEXT_SPEECH_UW_CLD_01")
Create_Thread("End_Camera")
end
end
function Story_Mode_Service()
if mission_started then
ig2000 = Find_First_Object("IG-2000")
if not TestValid(ig2000) then
Story_Event("FAIL_OBJECTIVE_00")
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
if TestValid(rebel_list[1]) then
Story_Event("VICTORY_REBEL")
end
if TestValid(empire_list[1]) then
Story_Event("VICTORY_EMPIRE")
end
if TestValid(hutt_list[1]) then
Story_Event("VICTORY_HUTTS")
end
end
end
if mission_started and not victory_triggered then
objective_list = Find_All_Objects_With_Hint("objective")
ships_left = table.getn(objective_list)
if ships_left < 1 then
Story_Event("COMPLETE_OBJECTIVE_00")
victory_triggered = true
end
end
end
function State_Corulag_Piracy_Mission_Speech_Line_00_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_OBJECTIVE_00")
objective_list = Find_All_Objects_With_Hint("objective")
objective_unit = objective_list[1]
for k, unit in pairs(objective_list) do
if TestValid(unit) then
Add_Radar_Blip(unit, "objective_blip")
unit.Highlight(true)
end
end
end
end
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function End_Camera()
Point_Camera_At(ig2000)
-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
-- otherwise the Master Volume will be stuck at 0
Start_Cinematic_Camera()
End_Cinematic_Camera()
Letter_Box_Out(0)
Lock_Controls(0)
Fade_Screen_In(1)
Suspend_AI(0)
empire_enemies = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(empire_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(false)
end
end
rebel_enemies = Find_All_Objects_Of_Type(rebel)
for k, unit in pairs(rebel_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(false)
end
end
Story_Event("TEXT_SPEECH_UW_CLD_01")
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
function Intro_Cinematic ()
Suspend_AI(1)
empire_enemies = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(empire_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(true)
end
end
rebel_enemies = Find_All_Objects_Of_Type(rebel)
for k, unit in pairs(rebel_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(true)
end
end
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
ig2000 = Find_First_Object("IG-2000")
Transition_Cinematic_Camera_Key(ig2000, 0, 750, 25, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(ig2000, 0, 0, 0, 7, 0, ig2000, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(ig2000, 5, 750, 25, 135, 1, 1, 1, 0)
Sleep(4.5)
while camera_offset > 0 do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(ig2000, 5, 750, 25, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(4.5)
end
current_cinematic_thread = nil
Create_Thread("End_Camera")
end