Files
SoaFE/DATA/XML/PARTICLES.XML
2026-02-28 14:00:45 -06:00

1606 lines
71 KiB
XML

<?xml version="1.0"?>
<Particles>
<Particle Name="GUI_Move_Command_Particle">
<Land_Model_Name>P_MOUSE_CLICK.ALO</Land_Model_Name>
<Space_Model_Name>P_MOUSE_CLICK.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="GUI_Double_Click_Move_Command_Particle">
<Land_Model_Name>p_mouse_double_click.alo</Land_Model_Name>
<Space_Model_Name>p_mouse_double_click.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="GUI_Attack_Move_Command_Particle">
<Land_Model_Name>p_mouse_click_attack.alo</Land_Model_Name>
<Space_Model_Name>p_mouse_click_attack.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="GUI_Guard_Move_Command_Particle">
<Land_Model_Name>p_mouse_guard.alo</Land_Model_Name>
<Space_Model_Name>p_mouse_guard.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Shield_Penetration_Effect_Particle">
<Land_Model_Name>p_Shield_Penetration_Generic.alo</Land_Model_Name>
<Space_Model_Name>p_Shield_Penetration_Generic.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<!--(gth) 1/19/2006 does not need particle behavior, AffectedByShieldBehaviorClass manages these-->
</Particle>
<Particle Name="Test_Particle">
<Land_Model_Name>p_dirt_emitter_test1.alo</Land_Model_Name>
<Space_Model_Name>p_dirt_emitter_test1.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<!--<Particle Name="Rain_Particle">
<Land_Model_Name>test_rain.alo</Land_Model_Name>
<Space_Model_Name>test_rain.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>-->
<Particle Name="Lava_Bubbles">
<Land_Model_Name>p_lava_bubbles.alo</Land_Model_Name>
<Space_Model_Name>p_lava_bubbles.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Hover_Particles">
<Land_Model_Name>p_hover_generic.alo</Land_Model_Name>
<Space_Model_Name>p_hover_generic.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Small_Steam_Ground">
<Land_Model_Name>p_steam_small01.alo</Land_Model_Name>
<Space_Model_Name>p_steam_small01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Small_Explosion_Space">
<Land_Model_Name>p_explosion_small00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Small_Explosion_Space_Empire">
<Land_Model_Name>p_explosion_empire_small00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Medium_Explosion_Space">
<Land_Model_Name>p_explosion_med00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Medium_Explosion_Space_Empire">
<Land_Model_Name>p_explosion_empire_med00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Large_Explosion_Space">
<Land_Model_Name>p_explosion_big00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Large_Explosion_Space_Empire">
<Land_Model_Name>p_explosion_empire_big00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Huge_Explosion_Space">
<Land_Model_Name>p_explosion_huge00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Friggin_Huge_Explosion_Space">
<Land_Model_Name>p_explosion_friggin_huge00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_friggin_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Friggin_Huge_Explosion_Space_Empire">
<Land_Model_Name>p_explosion_empire_friggin_huge00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_friggin_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Galyana_Custom_Explosion">
<Land_Model_Name>P_EXPLOSION_FRIGGIN_HUGE01.alo</Land_Model_Name>
<Space_Model_Name>P_EXPLOSION_FRIGGIN_HUGE01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>100</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Huge_Explosion_Space_Empire">
<Land_Model_Name>p_explosion_empire_huge00.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Huge_Explosion_Space_Empire_No_Debris">
<Land_Model_Name>p_explosion_empire_huge00_no_debris.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_huge00_no_debris.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Small_Explosion_Land">
<Land_Model_Name>p_explosion_small01.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_small01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Missile_Explosion_Ground_Hit">
<Land_Model_Name>p_explosion_missile_ground01.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_missile_ground01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Empire_Bombing_Run_Explosion_Land">
<Land_Model_Name>p_explosion_thermal_empire.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_thermal_empire.alo</Space_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Underworld_Bombing_Run_Explosion_Land">
<Land_Model_Name>p_explosion_thermal_underworld.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_thermal_underworld.alo</Space_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Rebel_Bombing_Run_Explosion_Land">
<Land_Model_Name>p_explosion_thermal_rebel.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_thermal_rebel.alo</Space_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Harmonic_Bomb_Explosion_Slave_I">
<Space_Model_Name>p_seismic_explosion00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Medium_Explosion_Land">
<Land_Model_Name>p_explosion_med01.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_med01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Large_Explosion_Land">
<Land_Model_Name>p_explosion_big01.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_big01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Remote_bomb">
<Land_Model_Name>p_sab_bomb.alo</Land_Model_Name>
<Space_Model_Name>p_sab_bomb.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Ewok_Suicide_Bomb_Explosion">
<Land_Model_Name>p_ewok_suicide.alo</Land_Model_Name>
<Space_Model_Name>p_ewok_suicide.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Veers_Maximum_Firepower_Explosion_Land">
<Land_Model_Name>p_explosion_atat01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Huge_Explosion_Land">
<Land_Model_Name>p_explosion_huge01.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_huge01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Small_Damage_Space">
<Land_Model_Name>p_damage_small00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Medium_Damage_Space">
<Land_Model_Name>p_damage_med00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Medium_Damage_Space_Beam">
<Land_Model_Name>P_DAMAGE_MED00_BEAM.alo</Land_Model_Name>
<Space_Model_Name>P_DAMAGE_MED00_BEAM.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Large_Damage_Space">
<Land_Model_Name>p_damage_big00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.5</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Small_Damage_Land">
<Land_Model_Name>p_damage_small00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Medium_Damage_Land">
<Land_Model_Name>p_damage_med00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.6</No_Particle_Below_Detail_Level>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Large_Damage_Land">
<Land_Model_Name>p_damage_big00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.5</No_Particle_Below_Detail_Level>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Spmat_Damage_Land">
<Land_Model_Name>p_spmat_splash.alo</Land_Model_Name>
<Space_Model_Name>p_spmat_splash.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.5</No_Particle_Below_Detail_Level>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MEDIUM</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Self_Destruct_Effect">
<Land_Model_Name>p_Self_Destruct_Effect.alo</Land_Model_Name>
<Space_Model_Name>p_Self_Destruct_Effect.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.2</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Weaken_Enemy_Detonation_Effect">
<Space_Model_Name>p_Weaken_Enemy_Detonation_Effect.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.2</No_Particle_Below_Detail_Level>
</Particle>
<!--Duds used for ineffective weapon hits-->
<Particle Name="Tiny_Dud">
<Land_Model_Name>p_explosion_tiny00_dud.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_tiny00_dud.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Small_Dud">
<Land_Model_Name>p_explosion_small00_dud.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_small00_dud.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.6</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Medium_Dud">
<Land_Model_Name>p_explosion_med00_dud.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_med00_dud.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.5</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Medium_Dud_Beam">
<Land_Model_Name>P_EXPLOSION_MED00_BEAM_DUD.alo</Land_Model_Name>
<Space_Model_Name>P_EXPLOSION_MED00_BEAM_DUD.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.5</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Large_Dud">
<Land_Model_Name>p_explosion_big00_dud.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_big00_dud.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Huge_Dud">
<Land_Model_Name>p_explosion_huge00_dud.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_huge00_dud.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Projectile_Dirt_Collide">
<Land_Model_Name>p_desert_ground_puff.alo</Land_Model_Name>
<Space_Model_Name>p_desert_ground_puff.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_TINY</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Projectile_Shield_Absorb_Small">
<Land_Model_Name>P_SHIELD_BLAST_SMALL00.ALO</Land_Model_Name>
<Space_Model_Name>P_SHIELD_BLAST_SMALL00.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>10</Particle_Lifetime_Frames>
<Particle_Attach_To_Collision>1</Particle_Attach_To_Collision>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Projectile_Shield_Absorb_Medium">
<Land_Model_Name>P_SHIELD_BLAST_MED00.ALO</Land_Model_Name>
<Space_Model_Name>P_SHIELD_BLAST_MED00.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>12</Particle_Lifetime_Frames>
<Particle_Attach_To_Collision>1</Particle_Attach_To_Collision>
</Particle>
<Particle Name="Projectile_Shield_Absorb_Large">
<Land_Model_Name>P_SHIELD_BLAST_LARGE00.ALO</Land_Model_Name>
<Space_Model_Name>P_SHIELD_BLAST_LARGE00.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>12</Particle_Lifetime_Frames>
<Particle_Attach_To_Collision>1</Particle_Attach_To_Collision>
</Particle>
<Particle Name="Conc_Missile_Detonation_Particle">
<Land_Model_Name>p_damage_big00.alo</Land_Model_Name>
<Space_Model_Name>p_damage_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Conc_Missile_Absorbed_By_Shields">
<Land_Model_Name>P_SHIELD_LARGE01.ALO</Land_Model_Name>
<Space_Model_Name>P_SHIELD_LARGE01.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="DB_Missile_Explosion">
<Land_Model_Name>p_explosion_empire_med00_no_debris.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_med00_no_debris.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="AT_AA_FootPuff_Default">
<Land_Model_Name>p_ATAA_Footpuff_default.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="AT_AT_FootPuff_Dirt">
<Land_Model_Name>p_ATAT_Footpuff_dirt.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="AT_AT_FootPuff_Water">
<Land_Model_Name>p_splash_wake.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.6</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="AT_AT_FootPuff_Grass">
<Land_Model_Name>p_ATAT_Footpuff_grass.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="AT_AT_FootPuff_Snow">
<Land_Model_Name>p_ATAT_Footpuff_snow.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Thermal_Detonator_Explosion">
<Land_Model_Name>p_explosion_thermal_small00.ALO</Land_Model_Name>
<Space_Model_Name>p_explosion_thermal_small00.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Flak_Pod_Explosion">
<Land_Model_Name>p_explosion_flak01.ALO</Land_Model_Name>
<Space_Model_Name>p_explosion_flak01.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Flak_Cannon_Explosion">
<Land_Model_Name>p_explosion_flak02.ALO</Land_Model_Name>
<Space_Model_Name>p_explosion_flak02.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Flak_Beam_Explosion">
<Land_Model_Name>p_explosion_flakbeam.ALO</Land_Model_Name>
<Space_Model_Name>p_explosion_flakbeam.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Flak_Beam_Explosion_Small">
<Land_Model_Name>p_explosion_flakbeam_small.ALO</Land_Model_Name>
<Space_Model_Name>p_explosion_flakbeam_small.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Rain_Splash">
<Land_Model_Name>p_rain_splash.alo</Land_Model_Name>
<Space_Model_Name>p_rain_splash.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.6</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Splash_Bullet">
<Land_Model_Name>p_splash_bullet.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.7</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Splash_Wake">
<Land_Model_Name>p_splash_wake.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Splash_Wake_Continuous">
<Land_Model_Name>p_splash_wake_continuous.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Splash_Wake_Lava">
<Land_Model_Name>p_splash_wake_lava.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Particle>
<Particle Name="Splash_Wake_Ice">
<Land_Model_Name>p_ice_ground_puff.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Transport_Landing_Dust_Temperate">
<Land_Model_Name>p_landing_dust_temperate.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<!--(gth) 1/19/2006 does not need particle behavior, TransportLandingBehavior manages these-->
</Particle>
<Particle Name="Transport_Landing_Dust_Arctic">
<Land_Model_Name>p_landing_dust_snow.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Transport_Landing_Dust_Desert">
<Land_Model_Name>p_landing_dust_desert.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Transport_Landing_Dust_Forest">
<Land_Model_Name>p_landing_dust_Forest.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Transport_Landing_Dust_Swamp">
<Land_Model_Name>p_landing_dust_swamp.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Transport_Landing_Dust_Volcanic">
<Land_Model_Name>p_landing_dust_volcanic.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Transport_Landing_Dust_Urban">
<Land_Model_Name>p_landing_dust_urban.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Magnepulse_Chargeup_Particles">
<Land_Model_Name>p_magnespulse_buildup.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>240</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Magnepulse_Explosion">
<Land_Model_Name>p_magna_explosion.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Object">
<Land_Model_Name>p_magnepulse_damage00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>450</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Object_Skirmish_Magnepulse">
<Land_Model_Name>p_magnepulse_damage00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>510</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Object_Orbital_Consortium">
<Land_Model_Name>p_magnepulse_damage00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>210</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Object_Orbital_Rebel">
<Land_Model_Name>p_magnepulse_damage00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>840</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Unit_Healed_Particles">
<Land_Model_Name>p_heal00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Distract_Particles">
<Land_Model_Name>p_force_distract.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stun_Particles">
<Land_Model_Name>p_stun_fx.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Corrupt_Enemy">
<Land_Model_Name>p_corrupt_fx.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Tani_Stun_Particles">
<Land_Model_Name>p_tani_stun.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<!--Obiwan-->
<Particle Name="Force_Instant_Heal_Particles">
<Land_Model_Name>p_instant_heal.ALO</Land_Model_Name>
<Space_Model_Name>p_instant_heal.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<!--Darth Vader-->
<Particle Name="Force_Whirlwind_Particles">
<Land_Model_Name>p_force_push.ALO</Land_Model_Name>
<Space_Model_Name>p_force_push.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<!--Generic: Emperor, FOW_Ping-->
<Particle Name="FOW_Ping_Blast_Particles">
<Land_Model_Name>p_force_whirlwind.ALO</Land_Model_Name>
<Space_Model_Name>p_force_whirlwind.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Model_Visible_To_Enemy>No</Model_Visible_To_Enemy>
</Particle>
<Particle Name="Emperor_Force_Convert_Particles">
<Land_Model_Name>p_force_convert.ALO</Land_Model_Name>
<Space_Model_Name>p_force_convert.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Lure_Ability_Particle">
<Land_Model_Name>p_lure_object_particle_effect.ALO</Land_Model_Name>
<Space_Model_Name>p_lure_object_particle_effect.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Lure_Ability_Particle_ShadowClaw">
<Land_Model_Name>p_lure_object_particle_effect_shadowclaw.ALO</Land_Model_Name>
<Space_Model_Name>p_lure_object_particle_effect_shadowclaw.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Lure_Ability_Particle_MC99">
<Land_Model_Name>p_lure_object_particle_effect_mc99.ALO</Land_Model_Name>
<Space_Model_Name>p_lure_object_particle_effect_mc99.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Systems_Boost_Particle">
<Land_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT.ALO</Land_Model_Name>
<Space_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Systems_Boost_Particle_Strike">
<Land_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_SKIFF.ALO</Land_Model_Name>
<Space_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_STRIKE.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Systems_Boost_Particle_Cruiser">
<Land_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_CRUISER.ALO</Land_Model_Name>
<Space_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_CRUISER.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Systems_Boost_Particle_Capital">
<Land_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_CAPITAL.ALO</Land_Model_Name>
<Space_Model_Name>P_SYSTEMS_BOOST_PARTICLE_EFFECT_CAPITAL.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="canderous_lure">
<Land_Model_Name>p_canderous_lure.ALO</Land_Model_Name>
<Space_Model_Name>p_canderous_lure.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Veers_Powerup_Particle_Effect">
<Land_Model_Name>P_AT-AT_powerup.alo</Land_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Piet_Powerup_Particle_Effect">
<Space_Model_Name>P_piet_powerup.alo</Space_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="Replenish_Wingmen_Particle_Effect">
<Space_Model_Name>p_replenish_wingmen_particle_effect.ALO</Space_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>60</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Weaken_Enemy_Particle_Effect">
<Space_Model_Name>p_weaken_enemy_particle_effect.ALO</Space_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>450</Particle_Lifetime_Frames>
</Particle>
<Particle Name="ISE_Weaken_Enemy_Particle_Effect">
<Space_Model_Name>P_ISE_WEAKEN_ENEMY_PARTICLE_EFFECT.ALO</Space_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>600</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Slow_Enemy_Particle_Effect">
<Space_Model_Name>P_VADER_SLOW_ENEMY_EFFECT.ALO</Space_Model_Name>
<Scale_Factor>20.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Force_Telekinesis_Particles">
<Land_Model_Name>p_telekenesis_attack.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<!--Lifetime is manually managed by the Force Telekinesis Special Ability-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Home_One_Target_Particles">
<Space_Model_Name>p_home_one_target.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<!--Lifetime is manually managed by the Force Telekinesis Special Ability-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Vehicle_Thief_Transition_Particles">
<Land_Model_Name>p_stealing.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Planet_Explosion_Galactic">
<Galactic_Model_Name>p_explosion_empire_small00.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Smoke_Small_Land">
<Land_Model_Name>p_smoke_small01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Smoke_Small_Thick_Land">
<Land_Model_Name>p_smoke_small02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Smoke_Small_Space">
<Space_Model_Name>p_smoke_small00.alo</Space_Model_Name>
<Galactic_Model_Name>p_smoke_small00.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
</Particle>
<Particle Name="Smoke_Medium_Land">
<Land_Model_Name>p_smoke_med01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Smoke_Medium_Space">
<Space_Model_Name>p_smoke_med00.alo</Space_Model_Name>
<Galactic_Model_Name>p_smoke_med00.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
</Particle>
<Particle Name="Smoke_Big_Land">
<Land_Model_Name>p_smoke_big01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Smoke_Big_Space">
<Space_Model_Name>p_smoke_big00.alo</Space_Model_Name>
<Galactic_Model_Name>p_smoke_big00.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
</Particle>
<Particle Name="Force_Lightning_Smoke">
<Land_Model_Name>p_smoke_small01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>105</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Shield_Sparks_Small">
<Land_Model_Name>p_shield_small01.alo</Land_Model_Name>
<Space_Model_Name>p_shield_small01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Shield_Sparks_Medium">
<Land_Model_Name>p_shield_med01.alo</Land_Model_Name>
<Space_Model_Name>p_shield_med01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Shield_Sparks_Large">
<Land_Model_Name>p_shield_large01.alo</Land_Model_Name>
<Space_Model_Name>p_shield_large01.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bothan_Stun_Gas">
<Land_Model_Name>p_bothan_stun_explosion.alo</Land_Model_Name><!--PLACEHOLDER-->
<Space_Model_Name>p_bothan_stun_explosion.alo</Space_Model_Name><!--PLACEHOLDER-->
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Infantry">
<Land_Model_Name>p_stun_fx.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Han_Solo_Target_Stun_Effect">
<Land_Model_Name>p_dazed.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>900</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Invulnerable_Small">
<Land_Model_Name>p_invulnerable00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Invulnerable_Small_Pirate_Diplomat">
<Land_Model_Name>p_invulnerable00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>600</Particle_Lifetime_Frames>
</Particle>
<!--Particle effects used for Death Star blowing up a planet-->
<Particle Name="Tactical_Planet_Explode_300x_Particle">
<Space_Model_Name>p_planet_explode_300.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
<In_Background>Yes</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<!--Particle effects to attach to hard point debris objects-->
<Particle Name="Space_Debris_Fire_Small">
<Space_Model_Name>p_fire_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Medium">
<Space_Model_Name>p_fire_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Large">
<Space_Model_Name>p_fire_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Huge">
<Space_Model_Name>p_fire_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Small_Empire">
<Space_Model_Name>p_fire_empire_small00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Medium_Empire">
<Space_Model_Name>p_fire_empire_med00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Large_Empire">
<Space_Model_Name>p_fire_empire_big00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames><!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Space_Debris_Fire_Huge_Empire">
<Space_Model_Name>p_fire_empire_huge00.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>3000</Particle_Lifetime_Frames> <!--Need long delay or effect will stop before debris dies off-->
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Earthquake_Dust_Particles">
<Land_Model_Name>p_girder_dust_med00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<!--Lifetime is manually managed by the Earthquake Attack Special Ability-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Rescue_Effect">
<Space_Model_Name>p_antilles_rescue.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Environmental_Fire_Damage_Particles">
<Land_Model_Name>p_fire_med01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>10</Particle_Lifetime_Frames><!--Short fire effect to show the environmental damage-->
<In_Background>No</In_Background>
<!--<Exclude_From_Distance_Fade>No</Exclude_From_Distance_Fade>-->
</Particle>
<Particle Name="Light_Galactic_Corruption_Particles">
<Galactic_Model_Name>p_planet_corrupt.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<In_Midground>true</In_Midground>
<!--Lifetime is manually managed by the planetary corruption system-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Heavy_Galactic_Corruption_Particles">
<Galactic_Model_Name>p_planet_corrupt_large.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<In_Midground>true</In_Midground>
<!--Lifetime is manually managed by the planetary corruption system-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Galactic_Corruption_Line_Particles">
<Galactic_Model_Name>p_planet_corrupt2.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<In_Midforeground>true</In_Midforeground>
<!--Lifetime is manually managed by the planetary corruption system-->
<!--<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>-->
</Particle>
<Particle Name="Stun_Ability_Particles">
<Land_Model_Name>p_tani_stun.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Stunned_Particle_Effect">
<Land_Model_Name>p_dazed.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
</Particle>
<Particle Name="empire_bombard">
<Land_Model_Name>p_greenglow.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
</Particle>
<Particle Name="rebel_bombard">
<Land_Model_Name>p_blueglow.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
</Particle>
<Particle Name="empire_bombard_explosion">
<Land_Model_Name>p_e_orbital_blast.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="rebel_bombard_explosion">
<Land_Model_Name>p_r_orbital_blast.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="hutt_bombard_explosion">
<Land_Model_Name>p_explosion_empire_med00_no_debris.alo</Land_Model_Name>
<Space_Model_Name>p_explosion_empire_med00_no_debris.alo</Space_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="p_kraytdestoyer_detonate">
<Land_Model_Name>p_kraytdestoyer_detonate.alo</Land_Model_Name>
<Space_Model_Name>p_kraytdestoyer_detonate.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<!--AJA 07/26/2006-This particle has an idle animation associated with it.
That means it cannot be a "decoration" (ie. non-synchronized object) otherwise
it will cause out-of-sync errors in multiplayer games.-->
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="p_kraytdestoyer_detonate_special">
<Land_Model_Name>p_detonate_friggin_huge00_backup3_special.alo</Land_Model_Name>
<Space_Model_Name>p_detonate_friggin_huge00_backup3_special.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<!--AJA 07/26/2006-This particle has an idle animation associated with it.
That means it cannot be a "decoration" (ie. non-synchronized object) otherwise
it will cause out-of-sync errors in multiplayer games.-->
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>4</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_HUGE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="p_orbital_impact">
<Land_Model_Name>p_orbital_impact_emit4.alo</Land_Model_Name>
<Space_Model_Name>p_orbital_impact_emit4.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MASSIVE</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="p_orbital_impact_ion">
<Land_Model_Name>p_orbital_impact_ionburst.alo</Land_Model_Name><!--p_orbital_impact_ion.alo-->
<Space_Model_Name>p_orbital_impact_ionburst.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Allow_Particle_Model_Culling>yes</Allow_Particle_Model_Culling>
<Behavior>PARTICLE, EXPLOSION</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_MASSIVE_DARK</Explosion_Scorch_Mark>
<Exclude_From_Distance_Fade>Yes</Exclude_From_Distance_Fade>
</Particle>
<Particle Name="Credits_Gained_Particles">
<Land_Model_Name>W_PICK_UP_COINS.ALO</Land_Model_Name>
<Scale_Factor>0.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Confuse_Ability_Particles">
<Land_Model_Name>p_force_confuse.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Confuse_Particle_Effect">
<Land_Model_Name>p_dazed.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>270</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bribed_Particle_Effect">
<Land_Model_Name>w_bribery_credit.alo</Land_Model_Name>
<Space_Model_Name>w_bribery_credit.alo</Space_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE, IDLE</Behavior>
<Particle_Lifetime_Frames>90</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bribed_Particle_Effect_Small">
<Land_Model_Name>p_corrupt_bribery.alo</Land_Model_Name>
<Space_Model_Name>p_corrupt_bribery.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE, IDLE</Behavior>
<Particle_Lifetime_Frames>120</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bribed_Particle_Effect_Small_Hutts">
<Land_Model_Name>p_bribery_hutts.alo</Land_Model_Name>
<Space_Model_Name>p_bribery_hutts.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE, IDLE</Behavior>
<Particle_Lifetime_Frames>120</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bombard_Particle_Effect">
<Land_Model_Name>p_buildup.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>90</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Pulse_Cannon_Tank_Self_Destruct_Explosion">
<Land_Model_Name>p_pulse_self_destruct_effect.alo</Land_Model_Name>
<Scale_Factor>0.50</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Pulse_Cannon_Tank_Overheat">
<Land_Model_Name>p_heat_pulsetank.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>200</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Infection_Particle_Effect">
<Land_Model_Name>p_urai_poison.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="First_Strike_Particle_Effect">
<Space_Model_Name>p_dazed.alo</Space_Model_Name>
<Land_Model_Name>p_dazed.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>20</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Leech_Effect">
<Space_Model_Name>p_leech_shield.alo</Space_Model_Name>
<Land_Model_Name>p_leech_shield.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>750</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Blast_Charging_Effect">
<Space_Model_Name>p_leech_shield.alo</Space_Model_Name>
<Land_Model_Name>p_leech_shield.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>7500</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Blast_Charged_Effect">
<Space_Model_Name>p_corrupt_bribery.alo</Space_Model_Name>
<Land_Model_Name>p_corrupt_bribery.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>7500</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Shield_Flare_Effect">
<Land_Model_Name>p_garg_flare.ALO</Land_Model_Name>
<Space_Model_Name>p_garg_flare.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE, DYNAMIC_TRANSFORM</Behavior>
<Dynamic_Transform_Delay_Seconds>0.5</Dynamic_Transform_Delay_Seconds>
<Dynamic_Transform_Start_Scale>1</Dynamic_Transform_Start_Scale>
<Dynamic_Transform_End_Scale>2.0</Dynamic_Transform_End_Scale>
<Dynamic_Transform_Seconds>1</Dynamic_Transform_Seconds>
<Dynamic_Transform_Start_Color>6.0, 1.0, 1.0, 1.0</Dynamic_Transform_Start_Color>
<Dynamic_Transform_End_Color>1.0, 0.0, 0.0, 1.0</Dynamic_Transform_End_Color>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Summon_Effect">
<Land_Model_Name>p_rancor_summon.alo</Land_Model_Name>
<Space_Model_Name>p_rancor_summon.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Corrupt_Systems_Effect">
<Space_Model_Name>p_corrupt_ship.alo</Space_Model_Name>
<Land_Model_Name>p_corrupt_ship.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>750</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Jedi_Mind_Trick_Effect">
<Space_Model_Name>p_mind_trick.alo</Space_Model_Name>
<Land_Model_Name>p_mind_trick.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>750</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Corrupt_Systems_Flare_Effect">
<Land_Model_Name>p_corrupt_system.ALO</Land_Model_Name>
<Space_Model_Name>p_corrupt_system.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="MAL_Slow_Effect">
<Land_Model_Name>p_dazed.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>300</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Carbonite_Missile_Explosion">
<Land_Model_Name>p_carbonite_explosion.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>240</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark/>
</Particle>
<Particle Name="Sensor_Jamming_Effect">
<Land_Model_Name>p_sensorjammer.alo</Land_Model_Name>
<Space_Model_Name>p_sensorjammer.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
</Particle>
<Particle Name="Sensor_Jamming_Effect_Skipray">
<Land_Model_Name>p_sensorjammer.alo</Land_Model_Name>
<Space_Model_Name>p_sensorjammer.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>900</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Sensor_Jamming_Effect_Squadron">
<Land_Model_Name>P_SENSORJAMMER_SQUADRON.alo</Land_Model_Name>
<Space_Model_Name>P_SENSORJAMMER_SQUADRON.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>900</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Sensor_Jamming_Effect_Land">
<Land_Model_Name>p_sensorjammer_land.alo</Land_Model_Name>
<Space_Model_Name>p_sensorjammer_land.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>900</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Tyber_Shotgun_Effect">
<Land_Model_Name>p_tybergun.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Bossk_Plasma_Grenade_Burn">
<Land_Model_Name>p_plasma_burn.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE, ABILITY_COUNTDOWN</Behavior>
<Particle_Lifetime_Frames>360</Particle_Lifetime_Frames>
<Explosion_Scorch_Mark/>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Plasma_Burn_Contamination_Infantry">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>75.0</Heal_Range>
<Heal_Amount>-4.0</Heal_Amount><!--Negative damage means inflict pain on others-->
<Heal_Interval_In_Secs>0.2</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Infantry | Vehicle | Structure | Hero</Applicable_Unit_Categories>
</Force_Healing_Ability>
<!--<Force_Healing_Ability Name="Plasma_Burn_Contamination_Vehicles">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>75.0</Heal_Range>
<Heal_Amount>-3.0</Heal_Amount>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
</Force_Healing_Ability>-->
</Abilities>
</Particle>
<Particle Name="Ysalamiri_Force_Drain_Effect">
<Land_Model_Name>p_nullified_force.alo</Land_Model_Name>
<Space_Model_Name>p_nullified_force.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Repulsor_Jammer_Effect">
<Land_Model_Name>p_repulsor_snare.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Particle>
<Particle Name="IG88_Death_Star_Hack_Explosion">
<Galactic_Model_Name>p_explosion_galactic_underworld.alo</Galactic_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
<Particle Name="UEAW_IG72_Self_Destruct_Effect">
<Land_Model_Name>p_Self_Destruct_Effect.alo</Land_Model_Name>
<Space_Model_Name>p_Self_Destruct_Effect.alo</Space_Model_Name>
<Scale_Factor>10.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<No_Particle_Below_Detail_Level>0.2</No_Particle_Below_Detail_Level>
</Particle>
<Particle Name="Malevolence_Ion_Explosion">
<Space_Model_Name>P_Malevolence_Ion_Wave.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
</Particle>
<Particle Name="Malevolence_Ion_Damage">
<Space_Model_Name>pi_damage_elec_sd00.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>10000</Particle_Lifetime_Frames>
</Particle>
<Particle Name="Small_Explosion_Space_Empire_TIE_Terrorist">
<Land_Model_Name>P_EXPLOSION_EMPIRE_TIE_TERRORIST.alo</Land_Model_Name>
<Space_Model_Name>P_EXPLOSION_EMPIRE_TIE_TERRORIST.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="P_OBELISK_DETONATE">
<Land_Model_Name>P_OBELISK_DETONATE.alo</Land_Model_Name>
<Space_Model_Name>P_OBELISK_DETONATE.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<!--AJA 07/26/2006-This particle has an idle animation associated with it.
That means it cannot be a "decoration" (ie. non-synchronized object) otherwise
it will cause out-of-sync errors in multiplayer games.-->
<Is_Decoration>No</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>45</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>2</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="P_Hyperbeam_Hit">
<Land_Model_Name>P_HEAVYBEAM_HIT.alo</Land_Model_Name>
<Space_Model_Name>P_HEAVYBEAM_HIT.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>75</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>1</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_SMALL</Explosion_Scorch_Mark>
</Particle>
<Particle Name="P_SHOCKWAVE_BOMB">
<Land_Model_Name>P_EXPLOSION_SHOCKWAVE.alo</Land_Model_Name>
<Space_Model_Name>P_EXPLOSION_SHOCKWAVE.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
<Explosion_Jitter_Factor>3</Explosion_Jitter_Factor>
<Explosion_Scorch_Mark>EXPLOSION_SCORCH_MARK_LARGE</Explosion_Scorch_Mark>
</Particle>
<Particle Name="Force_Instant_Heal_Particles_Space">
<Land_Model_Name>p_instant_heal_space.ALO</Land_Model_Name>
<Space_Model_Name>p_instant_heal_space.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Behavior>PARTICLE</Behavior>
<Particle_Lifetime_Frames>30</Particle_Lifetime_Frames>
</Particle>
</Particles>