Files
SoaFE/DATA/XML/UNITS/HUTT_INFANTRY.XML
2026-02-28 14:00:45 -06:00

721 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<GroundInfantry Name="Hutt_Soldier">
<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltip_Hutt_Soldier,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_MERC_HULL,
STAT_H_MERC_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltip_Hutt_Soldier,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_MERC_COST,
STAT_H_MERC_TIME,
STAT_H_MERC_HULL,
STAT_H_MERC_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>NI_PirateSoldier.ALO</Land_Model_Name>
<Land_Terrain_Model_Mapping>
Temperate, NI_PirateSoldier.ALO,
Urban, NI_PirateSoldier_Volcanic.ALO,
Arctic, NI_PirateSoldier_Snow.ALO,
Volcanic, NI_PirateSoldier_Volcanic.ALO,
Desert, NI_PirateSoldier.ALO,
Forest, NI_PirateSoldier_Forest.ALO,
Swamp, NI_PirateSoldier_Forest.ALO
</Land_Terrain_Model_Mapping>
<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>40</Tactical_Health>
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
<AI_Combat_Power>7</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Blaster_Violet</Projectile_Types>
<Projectile_Damage>5.0</Projectile_Damage>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 6.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
<Conversion_Ability_Changes_To_Enemy>Hutt_Soldier_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Pirate_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
</GroundInfantry>
<GroundInfantry Name="Hutt_Soldier_NonSquad">
<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
<Select_Box_Scale>15</Select_Box_Scale>
<Create_Team>No</Create_Team>
<Garrison_Category>Infantry</Garrison_Category>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
</GroundInfantry>
<GroundInfantry Name="Hutt_Soldier_Converted_To_Enemy">
<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
</GroundInfantry>
<GroundInfantry Name="Hutt_Elite_Soldier">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Hutt_Elite</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltip_Hutt_Elite,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_PENGAUANI_HULL,
STAT_H_PENGAUANI_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltip_Hutt_Elite,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_PENGAUANI_COST,
STAT_H_PENGAUANI_TIME,
STAT_H_PENGAUANI_HULL,
STAT_H_PENGAUANI_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier Noghri_Assassin Mandalorian_Warrior</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Rebel_Infiltrator Imperial_Sniper Destroyer_Droid</Encyclopedia_Vulnerable_To>
<Land_Model_Name>NI_PENGAUANI.ALO</Land_Model_Name> <!--EI_FieldCommander.alo-->
<!-- <Land_Model_Anim_Override_Name>EI_TROOPER.ALO</Land_Model_Anim_Override_Name>-->
<Icon_Name>i_button_pengauani.tga</Icon_Name> <!--i_button_EI_field_commander.tga-->
<Affiliation>Hutts</Affiliation>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>10</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>0</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<Type>Walk</Type>
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.2</OverrideDeceleration>
<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
<Walk_Animation_Speed>.366</Walk_Animation_Speed>
<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
<FormationOrder>2</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationSpacing>0.5</FormationSpacing>
<FormationRaggedness>0.0</FormationRaggedness>
<WaitsForFormationFormup>False</WaitsForFormationFormup>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>90</Tactical_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>4</Damage>
<AI_Combat_Power>15</AI_Combat_Power>
<!--Fire Rate Info in Projectiles_Land.xml-->
<Projectile_Types>Proj_Hutt_Elite_Merc_Heavy_Blaster, Proj_Hutt_Elite_Merc_Stun_Blaster</Projectile_Types>
<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 4.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>4.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Stealth_Capable>No</Stealth_Capable>
<CanCellStack>Yes</CanCellStack>
<Create_Team>Yes</Create_Team>
<Deploys>No</Deploys>
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
<Political_Control>0</Political_Control>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Death_Clone>Damage_Force_Whirlwind, Hutt_Elite_Soldier_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Hutt_Elite_Soldier_Force_Lightning_Death_Clone</Death_Clone>
<!-- <Death_Clone>Damage_Crush, Hutt_Elite_Soldier_Crush_Death_Clone</Death_Clone>-->
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Remote_Bomb, Hutt_Elite_Soldier_Remote_Bomb_Death_Clone</Death_Clone>
<Conversion_Ability_Changes_To_Enemy>Hutt_Elite_Soldier_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Soldier</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<!-- <Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Pirate_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>-->
<Unit_Ability>
<Type>SWAP_WEAPONS</Type>
<Alternate_Name_Text>Galyana_Ability_Generic_Weapon_Swap</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Tooltip_Weapon_Swap_Stun</Alternate_Description_Text>
<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
</Unit_Ability>
</Unit_Abilities_Data>
</GroundInfantry>
<GroundInfantry Name="Hutt_Elite_Soldier_NonSquad">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
<Select_Box_Scale>15</Select_Box_Scale>
<Create_Team>No</Create_Team>
<Garrison_Category>Infantry</Garrison_Category>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
</GroundInfantry>
<GroundInfantry Name="Hutt_Elite_Soldier_Converted_To_Enemy">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
</GroundInfantry>
<GroundInfantry Name="Hutt_Elite_Soldier_Force_Whirlwind_Death_Clone">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
<Specific_Death_Anim_Index/>
<CategoryMask>None</CategoryMask>
</GroundInfantry>
<GroundInfantry Name="Hutt_Elite_Soldier_Force_Lightning_Death_Clone">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
<Specific_Death_Anim_Index/>
<CategoryMask>None</CategoryMask>
</GroundInfantry>
<!-- <GroundInfantry Name="Hutt_Elite_Soldier_Crush_Death_Clone">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
<Specific_Death_Anim_Index/>
</GroundInfantry>-->
<GroundInfantry Name="Hutt_Elite_Soldier_Remote_Bomb_Death_Clone">
<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
<CategoryMask>None</CategoryMask>
</GroundInfantry>
<GroundInfantry Name="Hutt_Sniper">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Sniper</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Sniper,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_SNIPER_SHIELD,
STAT_H_SNIPER_HULL,
STAT_H_SNIPER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Sniper,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_SNIPER_COST,
STAT_H_SNIPER_TIME,
STAT_H_SNIPER_SHIELD,
STAT_H_SNIPER_HULL,
STAT_H_SNIPER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>T6A_Tank Darkside_Adepts Night_Sister</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Snowspeeder Dark_Trooper_PhaseII MagnaGuard</Encyclopedia_Vulnerable_To>
<Land_Model_Name>RI_Infiltrator.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_HUTT_SNIPER.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>10</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<Type>Walk</Type>
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.9</Max_Speed>
<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.1</OverrideDeceleration>
<Rotation_Animation_Speed>8.0</Rotation_Animation_Speed>
<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
<FormationOrder>3</FormationOrder>
<FormationSpacing>0.5</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Infantry</Shield_Armor_Type>
<Shield_Points>100</Shield_Points>
<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
<Sensor_Range>30</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>20</Damage>
<AI_Combat_Power>200</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Rail_Driver</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Stealth_Capable>No</Stealth_Capable>
<CanCellStack>Yes</CanCellStack>
<Create_Team>No</Create_Team>
<Deploys>No</Deploys>
<CategoryMask>Infantry | AntiInfantry | AntiVehicle</CategoryMask>
<Space_Layer>Land</Space_Layer>
<Garrison_Category>Infantry</Garrison_Category>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
<Political_Control>0</Political_Control>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Surface_Type_Cover_Damage_Shield>.333</Surface_Type_Cover_Damage_Shield>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>1.0</Death_Persistence_Duration>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<Conversion_Ability_Changes_To_Enemy>Hutt_Sniper_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Rail_Driver_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Rebel_Infiltrator</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Rebel_Infiltrator</SFXEvent_Assist_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>
</GroundInfantry>
<GroundInfantry Name="Hutt_Sniper_Converted_To_Enemy">
<Variant_Of_Existing_Type>Hutt_Sniper</Variant_Of_Existing_Type>
</GroundInfantry>
<GroundInfantry Name="Hutt_Plex_Soldier">
<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_HUTT_SOLDIER_PLEX</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltip_Hutt_Plex,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_PLEX_HULL,
STAT_H_PLEX_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltip_Hutt_Plex,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_PLEX_COST,
STAT_H_PLEX_TIME,
STAT_H_PLEX_HULL,
STAT_H_PLEX_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Good_Against>AT_TE_Walker T3B_Tank MZ8_Pulse_Cannon_Tank</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Rifle_Grenadier HAG</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_pirate_plex2.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>30</Tactical_Health>
<CategoryMask>Infantry | AntiVehicle | AntiAir</CategoryMask>
<AI_Combat_Power>25</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Plex_Missile</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 15.0</Targeting_Fire_Inaccuracy>
<Conversion_Ability_Changes_To_Enemy>Hutt_Plex_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
</GroundInfantry>
<GroundInfantry Name="Hutt_Plex_Converted_To_Enemy">
<Variant_Of_Existing_Type>Hutt_Plex_Soldier</Variant_Of_Existing_Type>
<SFXEvent_Select>Unit_Select_Pirate_Plex_Soldier</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Pirate_Plex_Soldier</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Pirate_Plex_Soldier</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Pirate_Plex_Soldier</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Plex_Soldier</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Plex_Soldier</SFXEvent_Assist_Attack>
</GroundInfantry>
<GroundInfantry Name="Twilek_Commando">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_TWILEK_COMMANDO</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltip_Twilek_Commando,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_TWILEK_HULL,
STAT_H_TWILEK_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltip_Twilek_Commando,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_TWILEK_COST,
STAT_H_TWILEK_TIME,
STAT_H_TWILEK_HULL,
STAT_H_TWILEK_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Rebel_Trooper</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Crawler Destroyer_Droid Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
<Land_Model_Name>NI_Twilek_F.ALO</Land_Model_Name>
<Icon_Name>i_button_Twilek.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>10</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>0</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<Type>Walk</Type>
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>10</Max_Rate_Of_Turn>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.1</OverrideDeceleration>
<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
<FormationOrder>2</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationSpacing>0.5</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>180</Tactical_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>10</Damage>
<AI_Combat_Power>50</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Sniper_Violet</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.75</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 7.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Stealth_Capable>No</Stealth_Capable>
<CanCellStack>Yes</CanCellStack>
<Create_Team>Yes</Create_Team>
<Deploys>No</Deploys>
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
<Space_Layer>Land</Space_Layer>
<Garrison_Category>Infantry</Garrison_Category>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
<Political_Control>0</Political_Control>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Surface_Type_Cover_Damage_Shield>.25</Surface_Type_Cover_Damage_Shield>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
<Death_Clone>Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone</Death_Clone>
<Death_Clone>Damage_Crush, Twilek_Female_Crush_Death_Clone</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<Conversion_Ability_Changes_To_Enemy>Twilek_Commando_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Precision_Rifle_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Twilek</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Twilek</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Move_Twilek</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Twilek</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Twilek</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Twilek</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Twilek</SFXEvent_Assist_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>STEALTH</Type>
<Alternate_Name_Text>TEXT_TOOLTIP_TYBER_CLOAKING</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_TYBER_CLOAKING_DESCRIPTION</Alternate_Description_Text>
<Recharge_Seconds>20.0</Recharge_Seconds>
<Expiration_Seconds>40.0</Expiration_Seconds>
<GUI_Activated_Ability_Name>Stealth_Twilek</GUI_Activated_Ability_Name>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Guard_Twilek</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
<Unit_Ability>
<Type>SPRINT</Type>
<Expiration_Seconds>8.0</Expiration_Seconds>
<Recharge_Seconds>40.0</Recharge_Seconds>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Assist_Move_Twilek</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Stealth_Ability Name="Stealth_Twilek">
<Activation_Style>User_Input</Activation_Style>
<Stealth_Color>64, 64, 255, 120</Stealth_Color>
<Stealth_Transition_Time>.6</Stealth_Transition_Time>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Stealth_Ability>
<!-- <Galactic_Stealth_Ability Name="Galactic_Stealth_Twilek">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>-->
<System_Spy_Ability Name="System_Spy_Twilek">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Base_Levels>Yes</See_Base_Levels>
<See_Credit_Income>Yes</See_Credit_Income>
<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
<See_Fleet_Contents>No</See_Fleet_Contents>
<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
<See_Special_Structures>Yes</See_Special_Structures>
<See_Political_Control>Yes</See_Political_Control>
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
<See_Current_Production>Yes</See_Current_Production>
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
</System_Spy_Ability>
</Abilities>
</GroundInfantry>
<GroundInfantry Name="Twilek_Commando_Converted_To_Enemy">
<Variant_Of_Existing_Type>Twilek_Commando</Variant_Of_Existing_Type>
</GroundInfantry>
</Data>