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SoaFE/DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_GAUNTLET.LUA
2026-02-28 14:00:45 -06:00

69 lines
1.6 KiB
Lua

-- Star Wars Empire at War: Secrets of a Fallen Empire
-- Lua Script: //Scripts/GameObject/ObjectScript_Gauntlet.lua
-- Author: Galyana
-- Updated: 23 December, 2023
require("PGStateMachine")
require("PGBase")
function Definitions()
ServiceRate = 1
Define_State("State_Init", State_Init);
Define_State("State_AI_Autofire", State_AI_Autofire)
Define_State("State_Human_No_Autofire", State_Human_No_Autofire)
ability_name = "SENSOR_JAMMING"
end
function State_Init(message)
if message == OnEnter then
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Land" then
ScriptExit()
end
if Object.Get_Owner().Is_Human() then
Set_Next_State("State_Human_No_Autofire")
else
Set_Next_State("State_AI_Autofire")
end
end
end
function State_AI_Autofire(message)
if message == OnUpdate then
if Object.Is_Ability_Ready(ability_name) then
enemy = FindDeadlyEnemy(Object)
if TestValid(enemy) then
projectile_types = enemy.Get_All_Projectile_Types()
for _, projectile in pairs(projectile_types) do
if projectile.Is_Affected_By_Laser_Defense() then
Object.Activate_Ability(ability_name, true)
return
end
end
end
end
--Land units can change hands
if Object.Get_Owner().Is_Human() then
Set_Next_State("State_Human_No_Autofire")
end
end
end
function State_Human_No_Autofire(message)
if message == OnUpdate then
--Land units can change hands
if Object.Get_Owner().Is_Human() then
Sleep(1)
else
Set_Next_State("State_AI_Autofire")
end
end
end