614 lines
20 KiB
Lua
614 lines
20 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIII_M09_LAND.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIII_M09_LAND.lua $
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--
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-- Original Author: Jim_Richmond
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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function Definitions()
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StoryModeEvents =
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{
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Empire_A03M09_Begin = State_Empire_M09_Begin
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,Empire_ActIII_M09_00 = State_Empire_ActIII_M09_00
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,Empire_ActIII_M09_03 = State_Empire_ActIII_M09_03
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,Empire_ActIII_M09_WIN_CONDITION = State_Empire_ActIII_M09_WIN_CONDITION
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,Empire_ActIII_M09_WIN_CONDITION_01 = State_Empire_ActIII_M09_WIN_CONDITION_01
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}
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reinforcement_list1 = {
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"Bothan_Resistors"
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}
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reinforcement_list2 = {
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"Rebel_Tank_Buster_Squad"
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,"Rebel_Tank_Buster_Squad"
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,"Rebel_Tank_Buster_Squad"
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,"Rebel_Tank_Buster_Squad"
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}
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reinforcement_list3 = {
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"Rebel_Light_Tank_Brigade"
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}
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flag_building01_dead = false
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flag_building02_dead = false
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flag_building03_dead = false
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flag_building04_dead = false
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flag_building05_dead = false
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flag_building06_dead = false
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flag_building07_dead = false
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flag_building08_dead = false
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flag_map_revealed = false
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flag_intialized = false
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fog_id = nil
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end
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function State_Empire_M09_Begin(message)
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if message == OnEnter then
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-- Prevent the AI from performing an automatic fog of war reveal for this tactical scenario.
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-- MessageBox("disallowing ai controlled fog reveal")
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GlobalValue.Set("Allow_AI_Controlled_Fog_Reveal", 0)
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structure_list = Find_All_Objects_Of_Type("Bothan_Spawn_House_Mission")
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Suspend_AI(1)
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Lock_Controls(1)
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Letter_Box_In(0)
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-- *** Get the Imperial player ***
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imperial_player = Find_Player("Empire")
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bothan_player = Find_Player("Rebel")
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rebel_player = Find_Player("Rebel")
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--rebel_player.Enable_As_Actor()
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--tracking building here
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building_01 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building01")
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building_02 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building02")
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building_03 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building03")
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building_04 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building04")
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building_05 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building05")
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building_06 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building06")
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building_07 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building07")
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building_08 = Find_Hint("BOTHAN_SPAWN_HOUSE_MISSION", "building08")
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-- find all of the objects we need for the mission cinematics
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-- *** EMPEROR PALPATINE ***
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emperor_palpatine = Find_Hint("EMPEROR_PALPATINE", "emperor")
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-- check to see that we were able to obtain emperor palpatine
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if not TestValid(emperor_palpatine) then
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--MessageBox("Couldn't find the emperor!!!")
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ScriptExit()
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end
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emperor_palpatine.Enable_Behavior(78, false)
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-- *** PALPATINE GUARD 1 ***
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guard_palpatine_1 = Find_Hint("IMPERIAL_GUARD_NON_AI", "emperorguard1")
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-- check to see that we were able to obtain the guard
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if not TestValid(guard_palpatine_1) then
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--MessageBox("Couldn't find emperors first guard!!!")
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ScriptExit()
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end
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-- *** PALPATINE GUARD 2 ***
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guard_palpatine_2 = Find_Hint("IMPERIAL_GUARD_NON_AI", "emperorguard2")
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-- check to see that we were able to obtain the guard
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if not TestValid(guard_palpatine_2) then
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--MessageBox("Couldn't find emperors second guard!!!")
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ScriptExit()
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end
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-- *** BOTHAN 1 ***
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bothan_1 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan1")
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-- check to see that we were able to obtain the first bothan
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if not TestValid(bothan_1) then
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--MessageBox("Couldn't find the first bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 2 ***
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bothan_2 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan2")
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-- check to see that we were able to obtain the second bothan
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if not TestValid(bothan_2) then
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--MessageBox("Couldn't find the second bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 3 ***
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bothan_3 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan3")
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-- check to see that we were able to obtain the third bothan
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if not TestValid(bothan_3) then
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--MessageBox("Couldn't find the third bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 4 ***
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bothan_4 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan4")
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-- check to see that we were able to obtain the third bothan
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if not TestValid(bothan_4) then
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--MessageBox("Couldn't find the third bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 5 ***
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bothan_5 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan5")
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-- check to see that we were able to obtain the third bothan
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if not TestValid(bothan_5) then
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--MessageBox("Couldn't find the third bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 6 ***
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bothan_6 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan6")
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-- check to see that we were able to obtain the third bothan
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if not TestValid(bothan_6) then
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--MessageBox("Couldn't find the third bothan!!!")
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ScriptExit()
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end
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-- *** BOTHAN 7 ***
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bothan_7 = Find_Hint("BOTHAN_CIVILIAN_MISSION", "bothan7")
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-- check to see that we were able to obtain the third bothan
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if not TestValid(bothan_7) then
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--MessageBox("Couldn't find the third bothan!!!")
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ScriptExit()
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end
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-- Next, we need to get all of the relevent position markers
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-- *** Emperor Palpatine's shuttle position marker ***
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emperor_shuttle_pos = Find_Hint("GENERIC_MARKER_LAND", "emperorshuttle")
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if not TestValid(emperor_shuttle_pos) then
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--MessageBox("Couldn't find the emperor's shuttle position!!!")
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ScriptExit()
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end
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-- *** Emperor Palpatine's move to marker ***
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emperor_move_to_pos_1 = Find_Hint("GENERIC_MARKER_LAND", "emperormoveto1")
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if not TestValid(emperor_move_to_pos_1) then
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--MessageBox("Couldn't find the emperor's first move to position!!!")
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ScriptExit()
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end
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emperor_move_to_pos_2 = Find_Hint("GENERIC_MARKER_LAND", "emperormoveto2")
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if not TestValid(emperor_move_to_pos_2) then
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--MessageBox("Couldn't find the emperor's second move to position!!!")
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ScriptExit()
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end
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emperor_end_cinematic_start = Find_Hint("GENERIC_MARKER_LAND", "emperorfinalcinematicstart")
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if not TestValid(emperor_end_cinematic_start) then
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--MessageBox("Couldn't find the emperor's end cinematic start position!!!")
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ScriptExit()
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end
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emperor_end_cinematic_end = Find_Hint("GENERIC_MARKER_LAND", "emperorfinalcinematicend")
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if not TestValid(emperor_end_cinematic_end) then
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--MessageBox("Couldn't find the emperor's final cinematic position!!!")
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ScriptExit()
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end
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-- *** Palpatine's first guard's move to marker ***
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emperor_guard_move_to_pos_1 = Find_Hint("GENERIC_MARKER_LAND", "emperorguard1moveto1")
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if not TestValid(emperor_guard_move_to_pos_1) then
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--MessageBox("Couldn't find the first emperor's guard's move to position!!!")
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ScriptExit()
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end
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-- *** Palpatine's second guard's move to marker ***
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emperor_guard_move_to_pos_2 = Find_Hint("GENERIC_MARKER_LAND", "emperorguard2moveto1")
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if not TestValid(emperor_guard_move_to_pos_2) then
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--MessageBox("Couldn't find the second emperor's guard's move to position!!!")
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ScriptExit()
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end
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-- *** Find the second Bothan's run to position marker ***
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bothan_2_run_to_pos = Find_Hint("GENERIC_MARKER_LAND", "bothan2run")
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if not TestValid(bothan_2_run_to_pos) then
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--MessageBox("Couldn't find the second bothans run to position!!!")
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ScriptExit()
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end
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-- *** Find the third Bothan's run to position marker ***
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bothan_3_run_to_pos = Find_Hint("GENERIC_MARKER_LAND", "bothan3run")
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if not TestValid(bothan_3_run_to_pos) then
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--MessageBox("Couldn't find the third bothans run to position!!!")
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ScriptExit()
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end
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emperor_cinematic_End_Move_to = Find_Hint("GENERIC_MARKER_LAND", "cinematicfinishemperor")
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emperor_Finalstop_Move_to = Find_Hint("GENERIC_MARKER_LAND", "emperorfinalstop1")
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-- Dead Bothans for finale
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Dead_Bothans_1 = Find_Hint("Dead_Bothan", "deadbothan1")
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Dead_Bothans_2 = Find_Hint("Dead_Bothan", "deadbothan2")
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Dead_Bothans_3 = Find_Hint("Dead_Bothan", "deadbothan3")
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Dead_Bothans_4 = Find_Hint("Dead_Bothan", "deadbothan4")
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Dead_Bothans_5 = Find_Hint("Dead_Bothan", "deadbothan5")
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Dead_Bothans_6 = Find_Hint("Dead_Bothan", "deadbothan6")
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Dead_Bothans_7 = Find_Hint("Dead_Bothan", "deadbothan7")
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Dead_Bothans_8 = Find_Hint("Dead_Bothan", "deadbothan8")
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Dead_Bothans_9 = Find_Hint("Dead_Bothan", "deadbothan9")
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Dead_Bothans_10 = Find_Hint("Dead_Bothan", "deadbothan10")
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Dead_Bothans_11 = Find_Hint("Dead_Bothan", "deadbothan11")
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Dead_Bothans_12 = Find_Hint("Dead_Bothan", "deadbothan12")
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Dead_Bothans_13 = Find_Hint("Dead_Bothan", "deadbothan13")
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-- *** Create the emperors shuttle and set it to the proper place in its animation ***
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-- Create_Cinematic_Transport(object_type_name, player_id, transport_pos, zangle, phase_mode, anim_delta, idle_time, persist,hint)
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-- TRANSPORT_PHASE_LANDING = 1, TRANSPORT_PHASE_UNLOADING = 2, TRANSPORT_PHASE_LEAVING = 3
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emperor_tyderium_shuttle = Create_Cinematic_Transport("Shuttle_Tyderium_Landing", imperial_player.Get_ID(), emperor_shuttle_pos, 0, 1, 0.25, 20, 1)
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if not emperor_tyderium_shuttle then
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--MessageBox("Couldn't create the emperors shuttle!!!")
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ScriptExit()
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end
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-- Set the tactical camera to the emperor
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Point_Camera_At(emperor_move_to_pos_1)
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-- Start the Cinematic Camera
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Start_Cinematic_Camera()
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Set_Cinematic_Camera_Key(emperor_tyderium_shuttle, 180, 4, 88, 1, 0, 0, 0)
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Set_Cinematic_Target_Key(emperor_tyderium_shuttle, 0, 50, 5, 0, emperor_tyderium_shuttle, 0, 1)
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guard_palpatine_1.Prevent_AI_Usage(true)
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guard_palpatine_2.Prevent_AI_Usage(true)
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emperor_palpatine.Hide(true)
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guard_palpatine_1.Hide(true)
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guard_palpatine_2.Hide(true)
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Hide_Sub_Object(emperor_palpatine, 1, "lightsaber")
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-- Disable holster weapon
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Dead_Bothans_1.Hide(true)
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Dead_Bothans_2.Hide(true)
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Dead_Bothans_3.Hide(true)
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Dead_Bothans_4.Hide(true)
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Dead_Bothans_5.Hide(true)
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Dead_Bothans_6.Hide(true)
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Dead_Bothans_7.Hide(true)
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Dead_Bothans_8.Hide(true)
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Dead_Bothans_9.Hide(true)
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Dead_Bothans_10.Hide(true)
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Dead_Bothans_11.Hide(true)
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Dead_Bothans_12.Hide(true)
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Dead_Bothans_13.Hide(true)
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-- Fade the screen in on the opening
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Fade_Screen_In(1)
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Transition_Cinematic_Camera_Key(emperor_tyderium_shuttle, 6, 180, 4, 75, 1, 0, 0, 0)
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Sleep(7)
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-- Set Camera shot of the Bothans Bowing
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Set_Cinematic_Camera_Key(bothan_1, 20, 35, 300, 1, 0, 0, 0)
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Set_Cinematic_Target_Key(bothan_1, 15, 15, 130, 1, 0, 0, 0)
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Transition_Cinematic_Camera_Key(bothan_1, 5, 25, 40, 300, 1, 0, 0, 0)
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Transition_Cinematic_Target_Key(bothan_1, 5, 15, 0, 130, 1, 0, 0, 0)
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bothan_1.Play_Animation("cinematic", false, 1)
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Sleep(.1)
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bothan_2.Play_Animation("cinematic", false, 1)
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bothan_3.Play_Animation("cinematic", false, 1)
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Sleep(.1)
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bothan_4.Play_Animation("cinematic", false, 1)
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Sleep(.1)
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bothan_5.Play_Animation("cinematic", false, 1)
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bothan_6.Play_Animation("cinematic", false, 1)
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Sleep(.1)
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bothan_7.Play_Animation("cinematic", false, 1)
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emperor_palpatine.Hide(false)
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guard_palpatine_1.Hide(false)
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guard_palpatine_2.Hide(false)
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emperor_palpatine.Teleport(emperor_move_to_pos_1)
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guard_palpatine_1.Teleport(emperor_guard_move_to_pos_1)
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guard_palpatine_2.Teleport(emperor_guard_move_to_pos_2)
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Sleep(2.0)
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emperor_palpatine.Play_Animation("cinematic", false, 0)
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guard_palpatine_1.Play_Animation("cinematic", false, 0)
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guard_palpatine_2.Play_Animation("cinematic", false, 0)
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Sleep(0.3)
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Set_Cinematic_Camera_Key(emperor_palpatine, 20, 20, 90, 1, 0, 0, 0)
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Set_Cinematic_Target_Key(emperor_tyderium_shuttle, 0, 0, 30, 0, 0, 0, 0)
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bothan_1.Play_Animation("cinematic", true, 2)
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bothan_2.Play_Animation("cinematic", true, 2)
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bothan_3.Play_Animation("cinematic", true, 2)
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bothan_4.Play_Animation("cinematic", true, 2)
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bothan_5.Play_Animation("cinematic", true, 2)
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bothan_6.Play_Animation("cinematic", true, 2)
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bothan_7.Play_Animation("cinematic", true, 2)
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-- Signal the XML script that lua is done handling the beginning of the mission
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Story_Event("LUA_EM09_BEGIN_FINISHED")
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Sleep(3)
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Set_Cinematic_Camera_Key(emperor_tyderium_shuttle, 170, 3, 75, 1, 0, 0, 0)
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Set_Cinematic_Target_Key(emperor_palpatine, 0, 0, 10, 0, 0, 0, 0)
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Sleep(3)
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emperor_palpatine.Play_Animation("cinematic", true, 1)
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end
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end
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-- Emperor speaks
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function State_Empire_ActIII_M09_03(message)
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if message == OnEnter then
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-- Fry the first bothan
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bothan_1.Change_Owner(bothan_player)
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bothan_2.Change_Owner(bothan_player)
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bothan_3.Change_Owner(bothan_player)
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bothan_4.Change_Owner(bothan_player)
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bothan_5.Change_Owner(bothan_player)
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bothan_6.Change_Owner(bothan_player)
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bothan_7.Change_Owner(bothan_player)
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--bothan_1.Prevent_Opportunity_Fire(true)
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--bothan_2.Prevent_Opportunity_Fire(true)
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--bothan_3.Prevent_Opportunity_Fire(true)
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--bothan_4.Prevent_Opportunity_Fire(true)
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--bothan_5.Prevent_Opportunity_Fire(true)
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--bothan_6.Prevent_Opportunity_Fire(true)
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--bothan_7.Prevent_Opportunity_Fire(true)
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Sleep(.2)
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emperor_palpatine.Activate_Ability("force_lightning", bothan_1)
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Transition_Cinematic_Target_Key(emperor_palpatine, 3, 0, 40, 0, 0, 0, 0, 0)
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emperor_palpatine.Reset_Ability_Counter()
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Sleep(5)
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Suspend_AI(0)
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Lock_Controls(0)
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-- Enable holster weapon
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emperor_palpatine.Enable_Behavior(78, true)
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Hide_Sub_Object(emperor_palpatine, 0, "lightsaber")
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Transition_To_Tactical_Camera(2)
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Sleep(1)
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Letter_Box_Out(1)
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Sleep(1)
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End_Cinematic_Camera()
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Sleep(5)
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for i, structure in pairs(structure_list) do
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Add_Radar_Blip(structure, "somename")
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structure.Highlight(true, 50)
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end
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flag_intialized = true
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Story_Event("MISSION_BEGINNING_HINT")
|
|
end
|
|
end
|
|
|
|
-- Called after win condition is met
|
|
function State_Empire_ActIII_M09_WIN_CONDITION(message)
|
|
|
|
if message == OnEnter then
|
|
|
|
Create_Thread("EM09_Ending_Cinematic")
|
|
|
|
|
|
end
|
|
end
|
|
|
|
function EM09_Ending_Cinematic()
|
|
--vehicle_delete_list = Find_All_Objects_Of_Type("T2B_Tank")
|
|
--for i, unit in pairs(vehicle_delete_list) do
|
|
-- unit.Despawn()
|
|
--end
|
|
|
|
--vehicle_delete_list = Find_All_Objects_Of_Type("Squad_Plex_Soldier")
|
|
--for i, unit in pairs(vehicle_delete_list) do
|
|
-- unit.Despawn()
|
|
--end
|
|
|
|
emperor_palpatine.In_End_Cinematic(true)
|
|
Dead_Bothans_1.In_End_Cinematic(true)
|
|
Dead_Bothans_2.In_End_Cinematic(true)
|
|
Dead_Bothans_3.In_End_Cinematic(true)
|
|
Dead_Bothans_4.In_End_Cinematic(true)
|
|
Dead_Bothans_5.In_End_Cinematic(true)
|
|
Dead_Bothans_6.In_End_Cinematic(true)
|
|
Dead_Bothans_7.In_End_Cinematic(true)
|
|
Dead_Bothans_8.In_End_Cinematic(true)
|
|
Dead_Bothans_9.In_End_Cinematic(true)
|
|
Dead_Bothans_10.In_End_Cinematic(true)
|
|
Dead_Bothans_11.In_End_Cinematic(true)
|
|
Dead_Bothans_12.In_End_Cinematic(true)
|
|
Dead_Bothans_13.In_End_Cinematic(true)
|
|
Do_End_Cinematic_Cleanup()
|
|
|
|
Fade_Screen_Out(1)
|
|
Sleep(3)
|
|
Suspend_AI(1)
|
|
Lock_Controls(1)
|
|
Letter_Box_In(0)
|
|
|
|
emperor_palpatine.Teleport(emperor_end_cinematic_start)
|
|
emperor_palpatine.Face_Immediate(emperor_Finalstop_Move_to)
|
|
|
|
Sleep(0.5)
|
|
|
|
-- Unhide Dead Bothans
|
|
|
|
Dead_Bothans_1.Hide(false)
|
|
Dead_Bothans_2.Hide(false)
|
|
Dead_Bothans_3.Hide(false)
|
|
Dead_Bothans_4.Hide(false)
|
|
Dead_Bothans_5.Hide(false)
|
|
Dead_Bothans_6.Hide(false)
|
|
Dead_Bothans_7.Hide(false)
|
|
Dead_Bothans_8.Hide(false)
|
|
Dead_Bothans_9.Hide(false)
|
|
Dead_Bothans_10.Hide(false)
|
|
Dead_Bothans_11.Hide(false)
|
|
Dead_Bothans_12.Hide(false)
|
|
Dead_Bothans_13.Hide(false)
|
|
|
|
Start_Cinematic_Camera()
|
|
Sleep(2)
|
|
|
|
Set_Cinematic_Camera_Key(emperor_palpatine, 40, 5, 5, 1, emperor_palpatine, 1, 0)
|
|
Set_Cinematic_Target_Key(emperor_palpatine, 0, 0, 20, 0, 0, 0, 0)
|
|
|
|
Transition_Cinematic_Camera_Key(emperor_palpatine, 10, 130, 30, 30, 1, 0, 0, 0)
|
|
Transition_Cinematic_Target_Key(emperor_Finalstop_Move_to, 3.1, 0, 0, 10, 0, 0, 0, 0)
|
|
|
|
Fade_Screen_In(2)
|
|
--BlockOnCommand(emperor_palpatine.Move_To(emperor_Finalstop_Move_to))
|
|
BlockOnCommand(emperor_palpatine.Move_To(emperor_Finalstop_Move_to), 5)
|
|
Sleep(1)
|
|
|
|
Hide_Sub_Object(emperor_palpatine, 1, "lightsaber")
|
|
|
|
emperor_palpatine.Play_Animation("cinematic", true, 1)
|
|
Story_Event("LUA_EM09_START_END")
|
|
|
|
--Sleep(3)
|
|
end
|
|
|
|
-- Called after final emperor speech is started
|
|
function State_Empire_ActIII_M09_WIN_CONDITION_01(message)
|
|
|
|
if message == OnEnter then
|
|
|
|
Sleep(2)
|
|
|
|
Fade_Screen_Out(2)
|
|
Sleep(2)
|
|
Hide_Sub_Object(emperor_palpatine, 0, "lightsaber")
|
|
Suspend_AI(0)
|
|
Lock_Controls(0)
|
|
Letter_Box_Out(0)
|
|
End_Cinematic_Camera()
|
|
|
|
Story_Event("LUA_EM09_FINISHED_END")
|
|
|
|
end
|
|
end
|
|
|
|
function Story_Mode_Service()
|
|
|
|
if not flag_intialized then
|
|
return
|
|
end
|
|
|
|
if not TestValid(building_01) and not flag_building01_dead then
|
|
flag_building01_dead = true
|
|
end
|
|
|
|
if not TestValid(building_02) and not flag_building02_dead then
|
|
flag_building02_dead = true
|
|
end
|
|
|
|
if not TestValid(building_03) and not flag_building03_dead then
|
|
flag_building03_dead = true
|
|
end
|
|
|
|
if not TestValid(building_04) and not flag_building04_dead then
|
|
flag_building04_dead = true
|
|
end
|
|
|
|
if not TestValid(building_05) and not flag_building05_dead then
|
|
flag_building05_dead = true
|
|
end
|
|
|
|
if not TestValid(building_06) and not flag_building06_dead then
|
|
flag_building06_dead = true
|
|
end
|
|
|
|
if not TestValid(building_07) and not flag_building07_dead then
|
|
flag_building07_dead = true
|
|
end
|
|
|
|
if not TestValid(building_08) and not flag_building08_dead then
|
|
flag_building08_dead = true
|
|
end
|
|
|
|
if flag_building01_dead and
|
|
flag_building02_dead and
|
|
flag_building03_dead and
|
|
flag_building04_dead and
|
|
flag_building05_dead and
|
|
flag_building06_dead and
|
|
flag_building07_dead and
|
|
flag_building08_dead and
|
|
not flag_map_revealed then
|
|
if TestValid(emperor_palpatine) then
|
|
flag_map_revealed = true
|
|
--MessageBox("revealing map")
|
|
fog_id = FogOfWar.Reveal(imperial_player,emperor_palpatine.Get_Position(),200000,200000)
|
|
end
|
|
end
|
|
|
|
end
|
|
|