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SoaFE/DATA/XML/STORY/STORY_REBEL_AI_HEROES_TUTORIAL.XML

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XML

<?xml version="1.0" encoding="utf-8"?>
<Story>
<Event Name="Universal_Story_Start">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<!-- Force Rebels to get X-wing instead of Z-95 to start -->
<Event Name="Unlock_X_wings">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
<Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<!-- Rebel Hero Release -->
<!-- Spawn Starting Heroes -->
<Event Name="Rebel_AI_Heroes_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Mon_Mothma_Team</Reward_Param1>
<Reward_Param2>Hoth</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Rebel_AI_Heroes_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Droids_Team</Reward_Param1>
<Reward_Param2>Hoth</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<!-- Spawn Tech 1 Heroes -->
<Event Name="Rebel_AI_Heroes_03">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
</Story>