Files
SoaFE/DATA/XML/STRUCTURES/GROUND_STRUCTURES_BP.XML

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XML

<?xml version="1.0"?>
<GroundBuildables>
<GroundBuildable Name="Rebel_Command_Center_Build_Pad">
<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>65</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.66</Scale_Factor>
<Select_Box_Scale>300</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Lua_Script>ObjectScript_SpawnLandBaseHealer</Lua_Script>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="R_Basic_Structure_Repair">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>7000.0</Heal_Range>
<Heal_Percent>0.01</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>No</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
R_Ground_Barracks,
R_Ground_Light_Vehicle_Factory,
R_Ground_Heavy_Vehicle_Factory,
R_Ground_Command_Center,
R_Ground_Communications_Array,
R_Ground_Research_Facility,
R_Ground_Uplink_Station,
R_Ground_Base_Shield_740,
R_Ground_Base_Shield_740_Pad,
R_Ground_Base_Shield_370,
R_Ground_Base_Shield_370_Pad,
R_Ground_Power_Generator,
R_Ground_Turbolaser_Tower,
R_Ground_Hangar,
Rebel_Ground_Refinery,
Rebel_Ground_Mining_Facility,
R_Ground_Hutt_Palace
</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
</Force_Healing_Ability>
</Abilities>
</GroundBuildable>
<GroundBuildable Name="Imperial_Command_Center_Build_Pad">
<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>65</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.66</Scale_Factor>
<Select_Box_Scale>300</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Lua_Script>ObjectScript_SpawnLandBaseHealer</Lua_Script>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="E_Basic_Structure_Repair">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>7000.0</Heal_Range>
<Heal_Percent>0.01</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>No</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
E_Ground_Barracks,
E_Ground_Light_Vehicle_Factory,
E_Ground_Heavy_Vehicle_Factory,
E_Ground_Command_Center,
E_Ground_Communications_Array,
E_Ground_Research_Facility,
E_Ground_Magnepulse_Cannon,
E_Ground_Base_Shield_740,
E_Ground_Base_Shield_740_Pad,
E_Ground_Base_Shield_370,
E_Ground_Base_Shield_370_Pad,
E_Ground_Power_Generator,
E_Ground_Turbolaser_Tower,
E_Ground_Hangar,
Empire_Ground_Refinery,
Empire_Ground_Mining_Facility,
E_Ground_Hutt_Palace
</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
</Force_Healing_Ability>
</Abilities>
</GroundBuildable>
<GroundBuildable Name="Underworld_Palace_Build_Pad">
<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
<Icon_Name>i_button_ub_palace.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Palace</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>80</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Lua_Script>ObjectScript_SpawnLandBaseHealer</Lua_Script>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="U_Basic_Structure_Repair">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>7000.0</Heal_Range>
<Heal_Percent>0.01</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>No</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
U_Ground_Barracks,
U_Ground_Droid_Works,
U_Ground_Vehicle_Factory,
U_Ground_Palace,
U_Ground_Gravity_Generator,
U_Ground_Shutter_Shield,
U_Ground_Base_Shield_740_Pad,
U_Ground_Shutter_Shield_Small,
U_Ground_Base_Shield_370_Pad,
U_Ground_Power_Generator,
U_Ground_Turbolaser_Tower,
U_Ground_Hangar,
Underworld_Ground_Refinery,
Underworld_Ground_Mining_Facility,
U_Ground_Hutt_Palace
</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
</Force_Healing_Ability>
</Abilities>
</GroundBuildable>
<GroundBuildable Name="Hutts_Command_Center_Build_Pad">
<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>65</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>320</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Lua_Script>ObjectScript_SpawnLandBaseHealer</Lua_Script>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Basic_Structure_Repair">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>7000.0</Heal_Range>
<Heal_Percent>0.01</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>No</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
H_Ground_Barracks,
H_Ground_Factory,
H_Ground_Command_Center,
H_Ground_Communications_Array,
H_Ground_Advanced_Technologies_Facility,
H_Ground_Shutter_Shield,
H_Ground_Base_Shield_740,
H_Ground_Base_Shield_740_Pad,
H_Ground_Base_Shield_370,
H_Ground_Base_Shield_370_Pad,
H_Ground_Power_Generator,
H_Ground_Turbolaser_Tower,
H_Ground_Heavy_Beam_Tower,
H_Ground_Hangar,
Hutts_Ground_Refinery,
Hutts_Ground_Mining_Facility,
H_Ground_Hutt_Palace
</Applicable_Unit_Types>
<SFXEvent_Target_Affected/>
</Force_Healing_Ability>
</Abilities>
</GroundBuildable>
<GroundBuildable Name="Pirate_Command_Center_Build_Pad">
<Text_ID>TEXT_STRUCTURE_PIRATE_BASE</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_P_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>400</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Lua_Script>ObjectScript_SpawnLandBaseHealer</Lua_Script>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Pirate_Outpost_Build_Pad">
<Text_ID>TEXT_GROUND_SECONDARY_PIRATE_OUTPOST</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Outpost</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Structure_Text_Pirate_Outpost</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_PirateBase_Sml.alo</Land_Model_Name>
<Icon_Name>i_button_pirate_outpost.tga</Icon_Name>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_P_Ground_Outpost</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.5</Scale_Factor>
<Select_Box_Scale>400</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Barracks_Build_Pad">
<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_InfantryBarracks.alo</Land_Model_Name>
<Icon_Name>i_button_e_infantry_barracks.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Barracks</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Barracks_Build_Pad">
<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_InfantryBarracks.alo</Land_Model_Name>
<Icon_Name>i_button_r_infantry_barracks.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Barracks</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Barracks_Build_Pad">
<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_U_BARRACKS</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_U_BARRACKS</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_Barracks.alo</Land_Model_Name>
<Icon_Name>i_button_ub_barracks.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Barracks</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.3</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Barracks_Build_Pad">
<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_Hutt_Spawnbuilding.alo</Land_Model_Name>
<Icon_Name>i_button_W_Hutt_Spawnbuilding.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Barracks</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.05</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Light_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>rb_lightvehiclefactory.alo</Land_Model_Name>
<Icon_Name>i_button_r_vehicle_factory.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Light_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.25</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Light_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_LightFactory.alo</Land_Model_Name>
<Icon_Name>i_button_e_vehicle_factory.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Light_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.25</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Droid_Works_Build_Pad">
<Text_ID>TEXT_GROUND_DROID_WORKS</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_DROIDWORKS</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_DROIDWORKS</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_DROIDWORKS.alo</Land_Model_Name>
<Icon_Name>i_button_ub_droidworks.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Droid_Works</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.2</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Factory_Build_Pad">
<Text_ID>Galyana_Text_H_Factory</Text_ID>
<Encyclopedia_Text>Galyana_Text_H_Factory_Text, Galyana_Text_H_Factory_Upgrades</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Text_H_Factory_MP, Galyana_Text_H_Factory_Upgrades_MP</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.55</Scale_Factor>
<Select_Box_Scale>425</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Heavy_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>rb_heavyvehiclefactory.alo</Land_Model_Name>
<Icon_Name>i_button_r_advanced_weapons.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Heavy_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Structure_Text_E_Heavy_Fact_Standard_01, Galyana_Structure_Text_E_Heavy_Fact_Standard_02</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_VehicleFactory.alo</Land_Model_Name>
<Icon_Name>i_button_e_advanced_weapons.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_FACTORY_UNDERWORLD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD, TEXT_TOOLTIP_GARRISON_FACTORY</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD, TEXT_TOOLTIP_GARRISON_FACTORY</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_HeavyFactory.alo</Land_Model_Name>
<Icon_Name>i_button_ub_heavyfactory.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.3</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Advanced_Vehicle_Factory_Build_Pad">
<Text_ID>TEXT_GROUND_ADVANCED_VEHICLE_FACTORY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_MegaAdvancedWeapons.alo</Land_Model_Name>
<Icon_Name>i_button_e_mega_advanced_weapons.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Advanced_Vehicle_Factory</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>2.0</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Officer_Academy_Build_Pad">
<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00, TEXT_ENCYCLOPEDIA_ACADEMY_01</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_OfficerAcademy.alo</Land_Model_Name>
<Icon_Name>i_button_r_officer_academy.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Officer_Academy</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Officer_Academy_Build_Pad">
<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_OfficerAcademy.alo</Land_Model_Name>
<Icon_Name>i_button_e_officer_academy.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Officer_Academy</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Research_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01R</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_ResearchFacility.alo</Land_Model_Name>
<Icon_Name>i_button_rb_researchfacility.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Research_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>140</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Research_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01E</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_ResearchFacility.alo</Land_Model_Name>
<Icon_Name>i_button_e_research_facility.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Research_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Advanced_Technologies_Facility_Build_Pad">
<Text_ID>Galyana_Text_H_Tech</Text_ID>
<Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</Encyclopedia_Text>
<MP_Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_twilek_building.alo</Land_Model_Name>
<Icon_Name>i_button_NB_twilek_building.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Advanced_Technologies_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>50</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>225</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Communications_Array_Build_Pad">
<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
<Icon_Name>i_button_communications_array.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Communications_Array</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>35</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Communications_Array_Build_Pad">
<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
<Icon_Name>i_button_communications_array.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Communications_Array</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>35</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Communications_Array_Build_Pad">
<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Comm_Array</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
<Icon_Name>i_button_communications_array.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Communications_Array</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>35</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Template_Ground_Power_Generator_Build_Pad">
<Text_ID>TEXT_STRUCTURE_POWER_GENERATOR</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, TEXT_ENCYCLOPEDIA_POWER_GENERATOR_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_SHIELD-GENERATOR.alo</Land_Model_Name>
<Icon_Name>i_button_power_generator.tga</Icon_Name>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.2 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Power_Generator_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Power_Generator</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Power_Generator_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Power_Generator</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Power_Generator_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator_Build_Pad</Variant_Of_Existing_Type>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</MP_Encyclopedia_Text>
<Land_Model_Name>UB_SHIELD-GENERATOR.ALO</Land_Model_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Power_Generator</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Power_Generator_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Power_Generator</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="P_Ground_Power_Generator_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Power_Generator_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_P_Ground_Power_Generator</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Shutter_Shield_Build_Pad">
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</MP_Encyclopedia_Text>
<Land_Model_Name>UB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Shutter_Shield</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.65</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Shutter_Shield_Small_Build_Pad">
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</MP_Encyclopedia_Text>
<Land_Model_Name>UB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Shutter_Shield_Small</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Template_Ground_Base_Shield_Build_Pad">
<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Base_Shield_740</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Base_Shield_740</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Base_Shield_740</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="P_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_P_Ground_Base_Shield_740</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="N_Ground_Base_Shield_Build_Pad">
<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_E_Ground_Base_Shield_740_Pad,
Rebel,
UC_R_Ground_Base_Shield_740_Pad,
Underworld,
UC_U_Ground_Base_Shield_740_Pad,
Hutts,
UC_H_Ground_Base_Shield_740_Pad,
Pirates,
UC_P_Ground_Base_Shield_740_Pad
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>150</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Template_Small_Ground_Base_Shield_Build_Pad">
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="R_Small_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Small_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Base_Shield_370</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="E_Small_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Small_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Base_Shield_370</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="H_Small_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Small_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Base_Shield_370</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="P_Small_Ground_Base_Shield_Build_Pad">
<Variant_Of_Existing_Type>Template_Small_Ground_Base_Shield_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_P_Ground_Base_Shield_400_Pad</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="N_Small_Ground_Base_Shield_Build_Pad">
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_E_Ground_Base_Shield_370_Pad,
Rebel,
UC_R_Ground_Base_Shield_370_Pad,
Underworld,
UC_U_Ground_Base_Shield_370_Pad,
Hutts,
UC_H_Ground_Base_Shield_370_Pad,
Pirates,
UC_P_Ground_Base_Shield_400_Pad
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Movie_Object>False</Movie_Object>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>150</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Template_Ground_Turbolaser_Tower_Build_Pad">
<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
<Minimum_Time_Before_Pad_Can_Build_Again>40</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>140</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Capture_Point_Radius>5</Capture_Point_Radius> <!-- Required -->
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="E_Ground_Turbolaser_Tower_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_E_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="R_Ground_Turbolaser_Tower_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_R_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="U_Ground_Turbolaser_Tower_Build_Pad"> <!-- Not Used - Added for reference -->
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Underworld, UC_U_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Turbolaser_Tower_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="H_Ground_Heavy_Beam_Tower_Build_Pad">
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_HBT</Text_ID>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="N_Ground_Turbolaser_Tower_Build_Pad">
<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_E_Ground_Turbolaser_Tower_N,
Rebel,
UC_R_Ground_Turbolaser_Tower_N,
Underworld,
UC_U_Ground_Turbolaser_Tower_N,
Hutts,
UC_H_Ground_Heavy_Beam_Tower_N,
Pirates,
UC_P_Ground_Turbolaser_Tower_N
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>140</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>No</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>150</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Rebel_Ground_Mining_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Rebel, UC_Rebel_Ground_Mining_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Empire_Ground_Mining_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Empire, UC_Empire_Ground_Mining_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Hutts_Ground_Mining_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Hutts, UC_Hutts_Ground_Mining_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Pirate_Ground_Mining_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Affiliation>Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>Pirates, UC_Pirate_Ground_Mining_Facility</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="N_Ground_Mining_Facility_Build_Pad">
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
<Affiliation>Neutral, Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Ground_Mining_Facility,
Rebel,
UC_Rebel_Ground_Mining_Facility,
Underworld,
UC_Underworld_Ground_Mining_Facility,
Hutts,
UC_Hutts_Ground_Mining_Facility,
Pirates,
UC_Pirate_Ground_Mining_Facility
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Capture_Point_Radius>5</Capture_Point_Radius>
<Space_Layer>Corvette</Space_Layer>
<Is_Dummy>Yes</Is_Dummy>
<Is_Community_Property>Yes</Is_Community_Property>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE, CAPTURE_POINT</LandBehavior>
<Base_Position>Out_Base</Base_Position>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>200</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Bunker_Pad">
<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Bunker_Pad,
Rebel,
UC_Rebel_Bunker_Pad,
Underworld,
UC_Underworld_Bunker_Pad,
Hutts,
UC_Hutts_Bunker_Pad,
Pirates,
UC_Pirates_Bunker_Pad
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Bunker_Pad,
Rebel,
UC_Rebel_Bunker_Pad,
Underworld,
UC_Underworld_Bunker_Pad,
Hutts,
UC_Hutts_Bunker_Pad,
Pirates,
UC_Pirates_Bunker_Pad
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>20</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>110</Select_Box_Scale>
<UnitCollisionClass>Vehicle</UnitCollisionClass>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
<Space_Layer>Land</Space_Layer>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>150</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>7.0</Capture_Point_Transition_Time_Seconds>
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
<Land_Damage_Alternates>3</Land_Damage_Alternates>
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
</GroundBuildable>
<GroundBuildable Name="Skirmish_Outpost_Pad">
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_BuildBaseFOC.alo</Land_Model_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Ground_Mining_Facility,
UC_Empire_Ground_Refinery,
UC_E_Ground_Hutt_Palace,
UC_E_Ground_Hangar,
UC_E_Ground_Magnepulse_Cannon,
Rebel,
UC_Rebel_Ground_Mining_Facility,
UC_Rebel_Ground_Refinery,
UC_R_Ground_Hutt_Palace,
UC_R_Ground_Hangar,
UC_R_Ground_Uplink_Station,
Underworld,
UC_Underworld_Ground_Mining_Facility,
UC_Underworld_Ground_Refinery,
UC_U_Ground_Hutt_Palace,
UC_U_Ground_Hangar,
UC_U_Ground_Gravity_Generator,
Hutts,
UC_Hutts_Ground_Mining_Facility,
UC_Hutts_Ground_Refinery,
UC_H_Ground_Hutt_Palace,
UC_H_Ground_Hangar,
UC_H_Ground_Shutter_Shield,
Pirates,
UC_Pirate_Ground_Mining_Facility
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>200</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds>
</GroundBuildable>
<GroundBuildable Name="Skirmish_Mineral_Processor_Pad">
<Text_ID>TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Mineral_Processor,
Rebel,
UC_Rebel_Mineral_Processor,
Underworld,
UC_Underworld_Mineral_Processor,
Hutts,
UC_Hutts_Mineral_Processor,
Pirates,
UC_Pirate_Mineral_Processor
</Tactical_Buildable_Objects_Multiplayer>
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<Mass>1.0</Mass>
<Size_Value>50</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>100</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Armor_Type>Armor_Structure</Armor_Type>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Victory_Relevant>No</Victory_Relevant>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Behavior>IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE</LandBehavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
</GroundBuildable>
</GroundBuildables>