2099 lines
93 KiB
XML
2099 lines
93 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<GroundVehicle Name="Night_Sister">
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<!-- Encyclopedia Info -->
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<LOD_Bias>5</LOD_Bias>
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<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_NIGHT_SISTER,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_NIGHTSIS_HULL,
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STAT_U_NIGHTSIS_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_NIGHT_SISTER,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_NIGHTSIS_COST,
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STAT_U_NIGHTSIS_TIME,
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STAT_U_NIGHTSIS_HULL,
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STAT_U_NIGHTSIS_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>T4B_Tank AT_AT_Walker E_Ground_Heavy_Vehicle_Factory</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Heavy_Beam_Tank MPTL E_Ground_Turbolaser_Tower</Encyclopedia_Vulnerable_To>
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<Land_Model_Name>UI_NIGHT_SISTER.ALO</Land_Model_Name>
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<Icon_Name>i_button_ui_night_sister.tga</Icon_Name>
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<Affiliation>Underworld</Affiliation>
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<!-- GUI Info -->
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<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
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<!-- Scale - Collision Info -->
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<Mass>1.0</Mass>
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<Size_Value>10</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Select_Box_Scale>60</Select_Box_Scale>
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<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
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<UnitCollisionClass>Giant Vehicle</UnitCollisionClass> <!-- Giant Vehicle -->
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
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<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent> <!--20-->
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<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent> <!--25-->
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<Is_Squashable>No</Is_Squashable>
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<!-- Movement Info -->
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<MovementClass>Infantry</MovementClass>
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<Max_Speed>0.9</Max_Speed>
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<!-- <Min_Speed>0.1</Min_Speed>-->
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<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
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<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
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<Rotation_Animation_Speed>2.0</Rotation_Animation_Speed>
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<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
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<!-- <Walk_Transition>Yes</Walk_Transition>-->
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<!-- <Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>-->
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<Close_Enough_Angle_For_Move_Start>180</Close_Enough_Angle_For_Move_Start>
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<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
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<FormationGrouping>Solo</FormationGrouping>
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<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
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<Blob_Shadow_Scale>33.0, 33.0</Blob_Shadow_Scale>
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<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
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<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
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<!-- Statistics Info -->
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<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
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<Tactical_Health>2000</Tactical_Health>
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<!-- Damage - Targeting Info -->
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<Damage>90</Damage>
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<AI_Combat_Power>500</AI_Combat_Power>
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<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
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<Projectile_Types>Proj_Nightsister_Rancor_Hit</Projectile_Types>
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<Projectile_Fire_Recharge_Seconds>2.1</Projectile_Fire_Recharge_Seconds>
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<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
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<Projectile_Appearance_Delay_Frames>25</Projectile_Appearance_Delay_Frames>
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<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
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<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
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<Turret_Rotate_Extent_Degrees>60.0</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>120.0</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
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<!-- <Targeting_Max_Attack_Distance>10.0</Targeting_Max_Attack_Distance>-->
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<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>25.0</Ranged_Target_Z_Adjust> <!--25-->
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<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
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<Idle_Chase_Range>200.0</Idle_Chase_Range>
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<Guard_Chase_Range>200.0</Guard_Chase_Range>
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<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<CanCellStack>Yes</CanCellStack>
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<Influences_Capture_Point>True</Influences_Capture_Point>
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<CategoryMask>LandHero</CategoryMask>
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<Space_Layer>Land</Space_Layer>
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<Weather_Category>Infantry</Weather_Category>
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<OccupationStyle>1x1</OccupationStyle>
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<Score_Cost_Credits>1000</Score_Cost_Credits>
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<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
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<Political_Control>0</Political_Control>
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<!-- Behavior - Death Info -->
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<Behavior>SELECTABLE</Behavior>
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<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, UNIT_AI</LandBehavior>
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<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
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<Lua_Script>ObjectScript_NightSister</Lua_Script> <!--COMMENTING OUT FOR BALANCE PURPOSES - SoaFE enabled-->
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<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Death_Fade_Time>0.25</Death_Fade_Time>
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<Death_Persistence_Duration>0.1</Death_Persistence_Duration>
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<!-- SFX Events -->
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<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
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<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>DRAIN_LIFE</Type>
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<Recharge_Seconds>30.0</Recharge_Seconds> <!--was 40-->
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<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
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<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
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<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
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<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Generic_Attack_Ability Name="NS_Rancor_Pound_Vehicles">
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<Activation_Chance>1.0</Activation_Chance>
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<Activation_Min_Range>0.0</Activation_Min_Range>
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<Activation_Max_Range>50.0</Activation_Max_Range>
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<Damage_Amount>200.0</Damage_Amount>
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<Damage_Percentage>0.05</Damage_Percentage>
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<Damage_Type>Damage_Normal</Damage_Type><!--Needs to be an Internal Damage_Type-->
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<Attack_Animation>POUND_ATTACK</Attack_Animation>
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<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
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<Damage_Frame_Number>20</Damage_Frame_Number>
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<SFXEvent_Apply_Damage/>
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<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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</Generic_Attack_Ability>
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<!--Commented out due to censorship issues... - SoaFE: disabled all in v2.14.2-->
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<!-- <Eat_Attack_Ability Name="NS_Rancor_Eat_Infantry">
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<Activation_Chance>0.25</Activation_Chance>
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<Activation_Min_Range>30.0</Activation_Min_Range>
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<Activation_Max_Range>50.0</Activation_Max_Range>
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<Damage_Amount>0.0</Damage_Amount>
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<Damage_Percentage>1.0</Damage_Percentage>
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<Damage_Type>Damage_Eat</Damage_Type>
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<Attack_Animation>EAT_ATTACK</Attack_Animation>
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<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
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<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
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<Attachment_Frame>14</Attachment_Frame>
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<Target_Destruction_Frame>110</Target_Destruction_Frame>
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<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
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<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Health_Per_Victim>300</Health_Per_Victim>
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<Excluded_Unit_Types>
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Rancor,
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Rancor_Dark_Ally,
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Night_Sister,
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UM06_Night_Sister,
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Prisoner_Night_Sister,
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Wampa,
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Cuddles_The_Rancor
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</Excluded_Unit_Types>
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</Eat_Attack_Ability>
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<Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Left">
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<Activation_Chance>0.5</Activation_Chance>
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<Activation_Min_Range>10.0</Activation_Min_Range>
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<Activation_Max_Range>50.0</Activation_Max_Range>
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<Damage_Amount>200.0</Damage_Amount>
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<Damage_Percentage>1.0</Damage_Percentage>
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<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
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<Attack_Animation>ATTACK</Attack_Animation>
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<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
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<Attack_Animation_Subindex>0</Attack_Animation_Subindex> right-to-left sweep
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<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
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<Arc_Min_Range>5.0</Arc_Min_Range>
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<Arc_Max_Range>60.0</Arc_Max_Range>
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<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
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<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
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<Apply_Damage_Right_To_Left>Yes</Apply_Damage_Right_To_Left>
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<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
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<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
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<Applicable_Unit_Types/>
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</Arc_Sweep_Attack_Ability>
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<Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Right">
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<Activation_Chance>0.5</Activation_Chance>
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<Activation_Min_Range>10.0</Activation_Min_Range>
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<Activation_Max_Range>50.0</Activation_Max_Range>
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<Damage_Amount>200.0</Damage_Amount>
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<Damage_Percentage>1.0</Damage_Percentage>
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<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
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<Attack_Animation>ATTACK</Attack_Animation>
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<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
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<Attack_Animation_Subindex>1</Attack_Animation_Subindex> left-to-right sweep
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<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
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<Arc_Min_Range>5.0</Arc_Min_Range>
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<Arc_Max_Range>60.0</Arc_Max_Range>
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<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
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<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
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<Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>
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<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
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<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
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<Applicable_Unit_Types/>
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</Arc_Sweep_Attack_Ability>-->
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<Drain_Life_Ability Name="NightSister_Drain_Life">
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<Activation_Style>User_Input</Activation_Style>
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<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Excluded_Unit_Types>
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Droid_R2D2,
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Droid_C3P0,
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MPTL_Spotter,
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IG-88,
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B1_Battledroid,
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B1_Repairdroid,
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B2_Battledroid,
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MagnaGuard,
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Destroyer_Droid,
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HAG,
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Fanblade_Fighter,
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Dark_Trooper_PhaseI,
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Dark_Trooper_PhaseII,
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Dark_Trooper_PhaseIII,
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Demolition_Bomb,
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Proximity_Mine
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</Excluded_Unit_Types>
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<Duration_In_Seconds>5</Duration_In_Seconds>
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<Damage_Per_Second>20</Damage_Per_Second>
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<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
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<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
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<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
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<Drain_Radius>100.0</Drain_Radius>
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<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
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<Max_Drain_Victims>5</Max_Drain_Victims>
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<Should_Heal>Yes</Should_Heal>
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</Drain_Life_Ability>
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</Abilities>
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</GroundVehicle>
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<GroundVehicle Name="UM06_Night_Sister">
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<Variant_Of_Existing_Type>Night_Sister</Variant_Of_Existing_Type>
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<MovementClass>Walker</MovementClass>
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<Max_Speed>1.75</Max_Speed>
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<Min_Speed>0.1</Min_Speed>
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<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
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<Movement_Animation_Speed>0.80</Movement_Animation_Speed>
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<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>
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<Walk_Transition>Yes</Walk_Transition>
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<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>
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<Damage>500</Damage> <!--jdg was 90-->
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<Tactical_Health>2000</Tactical_Health>
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<Projectile_Types>Proj_UM06_Nightsister_Rancor_Hit</Projectile_Types>
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</GroundVehicle>
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<GroundVehicle Name="Destroyer_Droid">
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<!-- Encyclopedia Info -->
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<LOD_Bias>8</LOD_Bias>
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<Text_ID>TEXT_UNIT_DESTROYER_DROID</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_DESTROYER_DROID,
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GALYANA_CLASS_BLANK,
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STAT_U_DROIDEKA_SHIELD,
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STAT_U_DROIDEKA_HULL,
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STAT_U_DROIDEKA_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_DESTROYER_DROID,
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GALYANA_CLASS_BLANK,
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STAT_U_DROIDEKA_COST,
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STAT_U_DROIDEKA_TIME,
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STAT_U_DROIDEKA_SHIELD,
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STAT_U_DROIDEKA_HULL,
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STAT_U_DROIDEKA_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Rebel_Trooper TIE_Crawler T2B_Tank</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Dark_Trooper_PhaseII E_Ground_Magnepulse_Cannon Plex_Soldier</Encyclopedia_Vulnerable_To>
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<Land_Model_Name>UI_DROIDEKA.ALO</Land_Model_Name>
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<Icon_Name>i_button_ui_droideka.tga</Icon_Name>
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<Affiliation>Underworld</Affiliation>
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<!-- GUI Info -->
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<GUI_Bracket_Size>1</GUI_Bracket_Size>
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<!-- Scale - Collision Info -->
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<Mass>1.0</Mass>
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<Size_Value>75</Size_Value>
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<Scale_Factor>2.0</Scale_Factor>
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<Select_Box_Scale>20</Select_Box_Scale>
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<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
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<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Custom_Hard_XExtent>8.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>
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<Overall_Length>20.0</Overall_Length> <!--Hand tweaked for vehicle pitching up and down on terrain-->
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<Overall_Width>0.0</Overall_Width> <!--0.0 means don't roll left and right on terrain-->
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<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
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<!-- Movement Info -->
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<MovementClass>Infantry</MovementClass>
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<Max_Speed>3.5</Max_Speed>
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<Max_Rate_Of_Turn>15.5</Max_Rate_Of_Turn>
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<Stopped_Rate_Of_Turn>15.5</Stopped_Rate_Of_Turn>
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<Min_Speed_Fraction_For_Turn>.1</Min_Speed_Fraction_For_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<OverrideAcceleration>.5</OverrideAcceleration>
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<OverrideDeceleration>.5</OverrideDeceleration>
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<Locomotor_Has_Animation_Priority>Yes</Locomotor_Has_Animation_Priority>
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<Attack_Animation_Is_Overlay>Yes</Attack_Animation_Is_Overlay>
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<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
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<Rotation_Animation_Speed>1.0</Rotation_Animation_Speed>
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<MaxJiggleDistance>5</MaxJiggleDistance>
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<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
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<FormationOrder>4</FormationOrder>
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<FormationGrouping>Standard</FormationGrouping>
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<FormationSpacing>1.0</FormationSpacing>
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<FormationRaggedness>2.5</FormationRaggedness>
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<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
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<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
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<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
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<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
|
|
<Shield_Points>200</Shield_Points>
|
|
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Droid</Armor_Type>
|
|
<Tactical_Health>150</Tactical_Health>
|
|
<Energy_Capacity>9999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>6</Damage>
|
|
<AI_Combat_Power>80</AI_Combat_Power>
|
|
|
|
<HardPoints>
|
|
HP_Destroyer_Droid_Ion_00,
|
|
HP_Destroyer_Droid_Ion_01,
|
|
HP_Destroyer_Droid_Ion_02
|
|
</HardPoints>
|
|
|
|
<Projectile_Types>Proj_Droideka_AI_Laser</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 2.0</Targeting_Fire_Inaccuracy>
|
|
<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
|
|
|
|
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Fire_Weapon_When_In_Rocket_Attack_Mode>No</Fire_Weapon_When_In_Rocket_Attack_Mode>
|
|
<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>
|
|
<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
|
|
<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>
|
|
|
|
<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>8.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>Destroyer_Droid_Attack_Priority</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Special Deployment Stuff -->
|
|
<Deploys>Yes</Deploys>
|
|
<Auto_Deploys>Yes</Auto_Deploys>
|
|
<Deployment_Anim_Rate>4.0</Deployment_Anim_Rate> <!--was 3.0-->
|
|
<Shielded_Only_When_Deployed>Yes</Shielded_Only_When_Deployed>
|
|
<Shield_Sub_Mesh>Sphere01</Shield_Sub_Mesh>
|
|
|
|
<Must_Face_Target_To_Attack_When_Deployed>Yes</Must_Face_Target_To_Attack_When_Deployed>
|
|
<Max_Dist_Walk_While_Deployed>200.0</Max_Dist_Walk_While_Deployed>
|
|
<Deployed_Walk_Anim_Speed>2</Deployed_Walk_Anim_Speed>
|
|
<Deployed_Walk_Speed>2.5</Deployed_Walk_Speed>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Walker</Weather_Category>
|
|
<Garrison_Category>Vehicle</Garrison_Category>
|
|
<Garrison_Value>2</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>37.5</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Destroyer_Droid_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Destroyer_Droid</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Destroyer_Droid</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Destroyer_Droid</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Move_Destroyer_Droid</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Move_Destroyer_Droid</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Engine_Idle_Loop/>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Destroyer_Droid_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>ROCKET_ATTACK</Type>
|
|
<Alternate_Icon_Name>i_sa_swap_weapons.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_DROIDEKA_ION_SWAP</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_DROIDEKA_ION_SWAP_DESCRIPTION</Alternate_Description_Text>
|
|
<Targeting_Max_Attack_Distance>200</Targeting_Max_Attack_Distance>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Destroyer_Droid_Attack">
|
|
<Variant_Of_Existing_Type>Destroyer_Droid</Variant_Of_Existing_Type>
|
|
<Lua_Script>underworld_hunt</Lua_Script>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="HAG"> <!--Now known as LAG (Light Artillery Gun)-->
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_LAG</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_LAG,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_LAG_HULL,
|
|
STAT_U_LAG_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_LAG,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_LAG_COST,
|
|
STAT_U_LAG_TIME,
|
|
STAT_U_LAG_HULL,
|
|
STAT_U_LAG_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier AT_PT_Walker Hutt_Rapid_Fire_Laser_Turret</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Snowspeeder Scimitar_Assault_Fighter Plex_Soldier</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SEV_HAG.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_hag.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
<No_Colorization_Color>60, 90, 150, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>70</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>75</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
|
|
|
|
<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
|
|
<Overall_Length>35.0</Overall_Length>
|
|
<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->
|
|
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Hover</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
|
|
<Stopped_Rate_Of_Turn>5.0</Stopped_Rate_Of_Turn>
|
|
<OverrideAcceleration>.3</OverrideAcceleration>
|
|
<OverrideDeceleration>.3</OverrideDeceleration>
|
|
|
|
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>1.4</FormationSpacing>
|
|
<FormationOrder>4</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationRaggedness>2.5</FormationRaggedness>
|
|
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid</Armor_Type>
|
|
<Tactical_Health>200</Tactical_Health>
|
|
<Energy_Capacity>999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>7</Damage>
|
|
<AI_Combat_Power>150</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Vehicle_Laser_Yellow</Projectile_Types>
|
|
<Projectile_Damage>20.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
|
|
|
|
<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>240.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
<!-- <Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>-->
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>Rocket_Vehicle_Attack_Priority</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Vehicle | AntiInfantry | AntiStructure</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Hover</Weather_Category>
|
|
<Garrison_Category>Vehicle</Garrison_Category>
|
|
<Garrison_Value>2</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>100</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
<SurfaceFX_Name>Hover</SurfaceFX_Name>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_SPMAT_Projectile_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Hag</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Hag</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Hag</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Hag</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Hag</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>MISSILE_SHIELD</Type> <!--Renamed: Stop-->
|
|
<Disable_Movement>Yes</Disable_Movement>
|
|
<Effective_Radius>0</Effective_Radius>
|
|
<Recharge_Seconds>0</Recharge_Seconds>
|
|
<Expiration_Seconds>0</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated/>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
|
<Alternate_Name_Text>Galyana_Ability_Stop</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Stop</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_INTERDICT.TGA</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="F9TZ_Cloaking_Transport">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_F9TZ_TRANSPORT</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_F9TZ_TRANSPORT,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_F9TZ_SHIELD,
|
|
STAT_U_F9TZ_HULL,
|
|
STAT_U_F9TZ_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_F9TZ_TRANSPORT,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_F9TZ_COST,
|
|
STAT_U_F9TZ_TIME,
|
|
STAT_U_F9TZ_SHIELD,
|
|
STAT_U_F9TZ_HULL,
|
|
STAT_U_F9TZ_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>T4B_Tank M1_Repulsor_Tank Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UV_F9TZTransport.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_uv_f9tztransport.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>70</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>300</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
|
|
|
|
<!--These extents have to be huge because of the scale factor-->
|
|
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
|
|
<Overall_Length>125.0</Overall_Length> <!--For vehicle pitching up and down on terrain-->
|
|
<Overall_Width>38.0</Overall_Width> <!--For vehicle rolling left and right on terrain value-->
|
|
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Hover</MovementClass>
|
|
<Max_Speed>2.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>0.2</OverrideAcceleration>
|
|
<OverrideDeceleration>0.2</OverrideDeceleration>
|
|
|
|
<MaxJiggleDistance>6</MaxJiggleDistance>
|
|
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>1.5</FormationSpacing>
|
|
<FormationOrder>4</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationRaggedness>2.4</FormationRaggedness>
|
|
|
|
<UseSecondaryFacing>True</UseSecondaryFacing>
|
|
<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
|
|
<SecondaryTurnAngle>90</SecondaryTurnAngle>
|
|
<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
|
|
<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
|
|
<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>
|
|
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
|
|
<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>4</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
|
|
<Shield_Points>300</Shield_Points>
|
|
<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Vehicle</Armor_Type>
|
|
<Tactical_Health>325</Tactical_Health>
|
|
<Energy_Capacity>999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>2</Damage>
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
<Deploys>Yes</Deploys>
|
|
|
|
<CategoryMask>Vehicle</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Weather_Category>Hover</Weather_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Garrison_Category>Infantry, Vehicle</Garrison_Category>
|
|
<Num_Garrison_Slots>10</Num_Garrison_Slots>
|
|
<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
|
|
<Garrison_Exit_Dist>0</Garrison_Exit_Dist>
|
|
<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
|
|
<Garrison_Radius>30</Garrison_Radius>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>100</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>AFFECTED_BY_SHIELD, ABILITY_COUNTDOWN, WALK_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_VEHICLE, SQUASH</LandBehavior>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
<Property_Flags>CanContainGarrison</Property_Flags>
|
|
<SurfaceFX_Name>Hover</SurfaceFX_Name>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
|
|
<Vehicle_Thief_Inside_Clone>F9TZ_Cloaking_Transport_Captured</Vehicle_Thief_Inside_Clone>
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Cloaking_Transport</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Cloaking_Transport</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Cloaking_Transport</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Cloaking_Transport</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Cloaking_Transport</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
|
|
<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STEALTH</Type>
|
|
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
|
|
<GUI_Activated_Ability_Name>Stealth_F9TZ</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>20.0</Recharge_Seconds>
|
|
<Expiration_Seconds>120.0</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Cloaking_Transport</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Stealth_Ability Name="Stealth_F9TZ">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Stealth_Color>255, 255, 255, 255</Stealth_Color>
|
|
<Stealth_Transition_Time>.3</Stealth_Transition_Time>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Stealth_Ability>
|
|
</Abilities>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="F9TZ_Cloaking_Transport_Captured">
|
|
<Variant_Of_Existing_Type>F9TZ_Cloaking_Transport</Variant_Of_Existing_Type>
|
|
<Icon_Name>i_button_chewbacca_uv_f9tztransport.tga</Icon_Name>
|
|
|
|
<!--MUST have same abilities PLUS EJECT_THIEF-->
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STEALTH</Type>
|
|
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
|
|
<GUI_Activated_Ability_Name>Stealth_F9TZ</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>20.0</Recharge_Seconds>
|
|
<Expiration_Seconds>120.0</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Cloaking_Transport</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>EJECT_VEHICLE_THIEF</Type>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="MAL_Rocket_Vehicle">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_MAL</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MAL,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MAL_SHIELD,
|
|
STAT_U_MAL_HULL,
|
|
STAT_U_MAL_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MAL,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MAL_COST,
|
|
STAT_U_MAL_TIME,
|
|
STAT_U_MAL_SHIELD,
|
|
STAT_U_MAL_HULL,
|
|
STAT_U_MAL_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>T2B_Tank AT_ST_Walker R_Ground_Light_Vehicle_Factory</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Lancet_Air_Artillery Snowspeeder Rebel_Anti_Vehicle_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UV_MAL.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_uv_mal.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>90</Size_Value>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>120</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
|
|
<Custom_Hard_YExtent_Deployed>24.0</Custom_Hard_YExtent_Deployed>
|
|
<Overall_Length>20.0</Overall_Length>
|
|
<Overall_Width>20.0</Overall_Width>
|
|
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Hover</MovementClass>
|
|
<Max_Speed>1.5</Max_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.05</OverrideAcceleration>
|
|
<OverrideDeceleration>.05</OverrideDeceleration>
|
|
|
|
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
|
|
|
|
<!--Please don't restore this line - it prevents melee units from attacking the MAL-->
|
|
<!--Units that hover this close to the ground should have the hover faked in art-->
|
|
<!--<Hover_Height>3.0</Hover_Height>-->
|
|
|
|
<FormationSpacing>1.75</FormationSpacing>
|
|
<FormationOrder>8</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>120.0, 75.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
|
|
<Shield_Points>200</Shield_Points>
|
|
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Vehicle</Armor_Type>
|
|
<Tactical_Health>150</Tactical_Health>
|
|
<Energy_Capacity>999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>21</Damage>
|
|
<AI_Combat_Power>175</AI_Combat_Power>
|
|
|
|
<!-- Details in Projectiles_Land.xml-->
|
|
<Projectile_Types>Proj_Vehicle_Concussion_Missile, Proj_Vehicle_Carbonite_Missile</Projectile_Types>
|
|
|
|
<!-- Fixed in Jan 2021 Update -->
|
|
<Targeting_Fire_Inaccuracy_Fixed_Radius>40</Targeting_Fire_Inaccuracy_Fixed_Radius>
|
|
|
|
<Deploys>Yes</Deploys>
|
|
<Auto_Deploys>Yes</Auto_Deploys>
|
|
<Deployed_Max_Attack_Distance_Multiplier>1.0</Deployed_Max_Attack_Distance_Multiplier>
|
|
<Deployment_Anim_Rate>0.5</Deployment_Anim_Rate>
|
|
<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
|
|
<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>
|
|
|
|
<Deployed_Turret_Rotate_Extent_Degrees>360</Deployed_Turret_Rotate_Extent_Degrees>
|
|
<Deployed_Turret_Elevate_Extent_Degrees>120</Deployed_Turret_Elevate_Extent_Degrees>
|
|
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
<Turret_Rotate_Speed>8.0</Turret_Rotate_Speed>
|
|
<Turret_Bone_Name>B_turret</Turret_Bone_Name>
|
|
<Barrel_Bone_Name>B_barrel</Barrel_Bone_Name>
|
|
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
|
|
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
|
|
|
|
<Turret_Targets_Ground_Vehicles>4</Turret_Targets_Ground_Vehicles>
|
|
<Turret_Targets_Ground_Infantry>1</Turret_Targets_Ground_Infantry>
|
|
<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
|
|
<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>
|
|
|
|
<Land_FOW_Reveal_Range>320.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Min_Attack_Distance>80</Targeting_Min_Attack_Distance>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>Rocket_Vehicle_Attack_Priority</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>0.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
|
|
<CategoryMask>Vehicle | AntiStructure | AntiVehicle</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Hover</Weather_Category>
|
|
<Garrison_Category>Vehicle</Garrison_Category>
|
|
<Garrison_Value>2</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>230</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>225</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, SQUASH, GARRISON_UNIT</LandBehavior>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
<SurfaceFX_Name>Hover</SurfaceFX_Name>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Vehicle_Thief_Inside_Clone>MAL_Captured</Vehicle_Thief_Inside_Clone>
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
<Destroy_When_Stunned_Over_Water>Yes</Destroy_When_Stunned_Over_Water>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire> </SFXEvent_Fire> <!-- Unit_MPTL_Tank_Fire -->
|
|
<SFXEvent_Select>Unit_Select_Missile_Launcher</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Missile_Launcher</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Missile_Launcher</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Missile_Launcher</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Missile_Launcher</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Missile_Launcher</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Missile_Launcher</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>DEPLOY</Type>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_MAL_DEPLOY_DESCRIPTION</Alternate_Description_Text>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>SWAP_WEAPONS</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_MAL_SWAP</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_MAL_SWAP_DESCRIPTION</Alternate_Description_Text>
|
|
<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="MAL_Captured">
|
|
<Variant_Of_Existing_Type>MAL_Rocket_Vehicle</Variant_Of_Existing_Type>
|
|
<Icon_Name>i_button_chewbacca_uv_mal.tga</Icon_Name>
|
|
|
|
<!--MUST have same abilities PLUS EJECT_THIEF-->
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SWAP_WEAPONS</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_MAL_SWAP</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_MAL_SWAP_DESCRIPTION</Alternate_Description_Text>
|
|
<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>EJECT_VEHICLE_THIEF</Type>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="MZ8_Pulse_Cannon_Tank">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_MZ8_PC_TANK</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MZ8_PC_TANK,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MZ8_SHIELD,
|
|
STAT_U_MZ8_HULL,
|
|
STAT_U_MZ8_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_MZ8_PC_TANK,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MZ8_COST,
|
|
STAT_U_MZ8_TIME,
|
|
STAT_U_MZ8_SHIELD,
|
|
STAT_U_MZ8_HULL,
|
|
STAT_U_MZ8_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>M1_Repulsor_Tank R_Ground_Heavy_Vehicle_Factory E_Ground_Turbolaser_Tower</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>T4B_Tank AT_AT_Walker Vaksai_Gunship</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UV_MZ8MOBILEPULSECANNON.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_uv_mz8_pulse_cannon.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
<No_Colorization_Color>130, 120, 90, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>70</Size_Value>
|
|
<Scale_Factor>0.85</Scale_Factor>
|
|
<Select_Box_Scale>90</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
|
|
|
|
<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
|
|
<Overall_Length>45.0</Overall_Length> <!--(x by geometry)-->
|
|
<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Tracked</Type>
|
|
<MovementClass>Tracked</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.2</OverrideAcceleration>
|
|
<OverrideDeceleration>.2</OverrideDeceleration>
|
|
|
|
<MaxJiggleDistance>0</MaxJiggleDistance>
|
|
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
|
|
<FormationSpacing>1.2</FormationSpacing>
|
|
<FormationOrder>4</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationRaggedness>.5</FormationRaggedness>
|
|
|
|
<UseSecondaryFacing>False</UseSecondaryFacing>
|
|
<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
|
|
<SecondaryTurnAngle>90</SecondaryTurnAngle>
|
|
<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
|
|
<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
|
|
<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<Targeting_Land_Model_Stay_Horiz_Flat>No</Targeting_Land_Model_Stay_Horiz_Flat>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
|
|
<Shield_Points>300</Shield_Points>
|
|
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Tank</Armor_Type>
|
|
<Tactical_Health>200</Tactical_Health>
|
|
<Energy_Capacity>999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>10</Damage>
|
|
<AI_Combat_Power>150</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Vehicle_Plasma_Cannon</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>5.3</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>30</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Turret_Rotate_Extent_Degrees>10</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>320.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>320.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Vehicle | AntiStructure | AntiVehicle</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Tracked</Weather_Category>
|
|
<Garrison_Category>Heavy_Vehicle</Garrison_Category>
|
|
<Garrison_Value>3</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>150</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>GARRISON_UNIT, ABILITY_COUNTDOWN, SELF_DESTRUCT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
<Property_Flags>GoodInfantryCrusher</Property_Flags>
|
|
<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
|
|
<Tread_Scroll_Rate>0.167</Tread_Scroll_Rate>
|
|
|
|
<Lua_Script>ObjectScript_SelfDestructLand</Lua_Script>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Vehicle_Thief_Inside_Clone>MZ8_Pulse_Cannon_Tank_Captured</Vehicle_Thief_Inside_Clone>
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire/>
|
|
<SFXEvent_Select>Unit_Select_Pulse_Cannon</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Pulse_Cannon</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pulse_Cannon</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Pulse_Cannon</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Pulse_Cannon</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Pulse_Cannon</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pulse_Cannon</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Selt_Destruct_SFXEvent_Start_Die>Unit_ZC_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SELF_DESTRUCT</Type>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_PULSE_TANK_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
|
|
<Expiration_Seconds>2</Expiration_Seconds>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
<Spawned_Object_Type>MZ8_Tank_Self_Destruct_Blast</Spawned_Object_Type>
|
|
<Owner_Attachment_Bone>b_overheat_00</Owner_Attachment_Bone>
|
|
<Particle_Effect>Pulse_Cannon_Tank_Overheat</Particle_Effect>
|
|
<Stop_When_Activated>No</Stop_When_Activated>
|
|
<GUI_Activated_Ability_Name>Pulse_Tank_Self_Destruct</GUI_Activated_Ability_Name>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="MZ8_Pulse_Cannon_Tank_Captured">
|
|
<Variant_Of_Existing_Type>MZ8_Pulse_Cannon_Tank</Variant_Of_Existing_Type>
|
|
<Icon_Name>i_button_chewbacca_uv_mz8.tga</Icon_Name>
|
|
|
|
<!--MUST have same abilities PLUS EJECT_THIEF-->
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SELF_DESTRUCT</Type>
|
|
<Expiration_Seconds>2</Expiration_Seconds>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
<Spawned_Object_Type>MZ8_Tank_Self_Destruct_Blast</Spawned_Object_Type>
|
|
<Owner_Attachment_Bone>b_overheat_00</Owner_Attachment_Bone>
|
|
<Particle_Effect>Pulse_Cannon_Tank_Overheat</Particle_Effect>
|
|
<Stop_When_Activated>No</Stop_When_Activated>
|
|
<GUI_Activated_Ability_Name>Pulse_Tank_Self_Destruct</GUI_Activated_Ability_Name>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>EJECT_VEHICLE_THIEF</Type>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Canderous_Assault_Tank">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_CANDEROUS_TANK</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_CANDEROUS_TANK,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_CANDEROUS_SHIELD,
|
|
STAT_U_CANDEROUS_HULL,
|
|
STAT_U_CANDEROUS_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_CANDEROUS_TANK,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_CANDEROUS_COST,
|
|
STAT_U_CANDEROUS_TIME,
|
|
STAT_U_CANDEROUS_SHIELD,
|
|
STAT_U_CANDEROUS_HULL,
|
|
STAT_U_CANDEROUS_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Snowspeeder AT_AT_Walker M1_Repulsor_Tank</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>T4B_Tank MPTL SPMAT_Walker</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UV_CanderousAssaultTank.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_uv_cander_tank.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>60</Size_Value>
|
|
<Scale_Factor>0.85</Scale_Factor> <!--rescaled from 0.17-->
|
|
<Select_Box_Scale>110</Select_Box_Scale> <!--rescaled from 540-->
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
|
|
|
|
<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent> <!--rescaled from 125-->
|
|
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent> <!--rescaled from 80-->
|
|
<Overall_Length>40.0</Overall_Length>
|
|
<Overall_Width>25.0</Overall_Width> <!--(30 by geometry)-->
|
|
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Hover</MovementClass>
|
|
<Max_Speed>1.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>4.5</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<MaxJiggleDistance>0</MaxJiggleDistance>
|
|
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
|
|
|
|
<FormationSpacing>1.3</FormationSpacing>
|
|
<FormationOrder>5</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationRaggedness>1</FormationRaggedness>
|
|
|
|
<UseSecondaryFacing>True</UseSecondaryFacing>
|
|
<SecondaryTurnInPlaceROTCoefficient>.4</SecondaryTurnInPlaceROTCoefficient>
|
|
<SecondaryTurnAngle>90</SecondaryTurnAngle>
|
|
<MinSecondaryTurnROTCoefficient>.4</MinSecondaryTurnROTCoefficient>
|
|
<MaxSecondaryTurnROTCoefficient>.9</MaxSecondaryTurnROTCoefficient>
|
|
<SecondaryTurnLookaheadDistance>60</SecondaryTurnLookaheadDistance>
|
|
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>65.0, 65.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Land_Heavy</Shield_Armor_Type>
|
|
<Shield_Points>300</Shield_Points>
|
|
<Shield_Refresh_Rate>17</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Tank_Heavy</Armor_Type>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
<Energy_Capacity>999</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>10</Damage>
|
|
<AI_Combat_Power>200</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Vehicle_Mass_Driver</Projectile_Types>
|
|
<Projectile_Damage>8.0</Projectile_Damage>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
|
|
<Turret_Bone_Name>b_turret</Turret_Bone_Name>
|
|
<Barrel_Bone_Name>b_barrel</Barrel_Bone_Name>
|
|
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
|
|
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
|
|
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
|
|
|
|
<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
|
|
<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
|
|
<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
|
|
<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>
|
|
|
|
<Land_FOW_Reveal_Range>260.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>12.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>Anti_All_Attack_Priority</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Vehicle | AntiAir | AntiVehicle</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Hover</Weather_Category>
|
|
<Garrison_Category>Heavy_Vehicle</Garrison_Category>
|
|
<Garrison_Value>3</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>250</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, LURE, SQUASH, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<Lua_Script>OBJECTSCRIPT_CANDEROUS</Lua_Script>
|
|
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
|
|
<SurfaceFX_Name>Hover</SurfaceFX_Name>
|
|
|
|
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Vehicle_Thief_Inside_Clone>Canderous_Assault_Tank_Captured</Vehicle_Thief_Inside_Clone>
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Tank_Repulsor_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Canderous_Tank</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Canderous_Tank</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Canderous_Tank</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Canderous_Tank</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Canderous_Tank</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Canderous_Tank</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Canderous_Tank</SFXEvent_Assist_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
|
|
<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LURE</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_SYSTEM_CONTROL</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_SYSTEM_CONTROL_DESCRIPTION</Alternate_Description_Text>
|
|
|
|
<!--If you change this - please make sure you communicate the change to artists (to Mike specifically).
|
|
Any change to this radius will require a manual adjustment to the particle effect. Thank you.-->
|
|
<Effective_Radius>350</Effective_Radius>
|
|
|
|
<!--All vehicles and turrets-->
|
|
<Target_Types>
|
|
Snowspeeder, Assaultspeeder, Atmospheric_XWing, T1C_Tank, T2B_Tank, T3B_Tank, T4B_Tank, T6A_Tank, MPTL, Gallofree_HTT_Transport,
|
|
Destroyer_Droid, HAG, MAL_Rocket_Vehicle, MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank, Nantex_Fighter, Gauntlet_Heavy_Fighter,
|
|
Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, Hutt_Modified_Heavy_Skiff, Hutt_Modified_Valahari, AALL6, Medium_Tank, Heavy_Beam_Tank, Hutt_SailBarge, Scyk_Fighter, Vaksai_Gunship,
|
|
AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, AT_AT_Walker, AT_TE_Walker, SPMAT_Walker, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, TIE_Crawler, Lancet_Air_Artillery, Scimitar_Assault_Fighter, TIE_Neutralizer, M1_Repulsor_Tank, HAV_Juggernaut,
|
|
Pod_Walker, Pod_Walker_Rebel, Pod_Walker_Empire, Pod_Walker_Underworld, Pod_Walker_Pirate, Swamp_Speeder, Swamp_Speeder_R, Swamp_Speeder_E, Swamp_Speeder_U, Swamp_Speeder_P,
|
|
Skiff, Pirate_Skiff, Pirate_Skiff_E, Pirate_Skiff_R, Pirate_Skiff_U, Heavy_Skiff, Heavy_Skiff_E, Heavy_Skiff_R, Heavy_Skiff_U, Valahari_Fighter, Valahari_E, Valahari_R, Valahari_U,
|
|
Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret, Hutt_Rapid_Fire_Laser_Turret,
|
|
Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret, Pirate_Anti_Vehicle_Turret, Hutt_Rocket_Turret, Underworld_Mass_Driver_Turret, Underworld_Torpedo_Turret, Hutt_Guard_Tower
|
|
</Target_Types>
|
|
|
|
<Recharge_Seconds>50</Recharge_Seconds>
|
|
<Expiration_Seconds>8</Expiration_Seconds>
|
|
|
|
<Is_Pulsing>Yes</Is_Pulsing>
|
|
<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
|
|
<Max_Number_Of_Pulses>20</Max_Number_Of_Pulses>
|
|
<Particle_Effect>canderous_lure</Particle_Effect>
|
|
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
|
|
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Canderous_Assault_Tank_Captured">
|
|
<Variant_Of_Existing_Type>Canderous_Assault_Tank</Variant_Of_Existing_Type>
|
|
<Icon_Name>i_button_chewbacca_uv_cander_tank.tga</Icon_Name>
|
|
|
|
<!--MUST have same abilities PLUS EJECT_THIEF-->
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LURE</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_SYSTEM_CONTROL</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_SYSTEM_CONTROL_DESCRIPTION</Alternate_Description_Text>
|
|
<!--If you change this - please make sure you communicate the change to artists (to Mike specifically).
|
|
Any change to this radius will require a manual adjustment to the particle effect. Thank you.-->
|
|
<Effective_Radius>350</Effective_Radius>
|
|
|
|
<!--All vehicles and turrets-->
|
|
<Target_Types>
|
|
Snowspeeder, Assaultspeeder, Atmospheric_XWing, T1C_Tank, T2B_Tank, T3B_Tank, T4B_Tank, T6A_Tank, MPTL, Gallofree_HTT_Transport,
|
|
Destroyer_Droid, HAG, MAL_Rocket_Vehicle, MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank, Nantex_Fighter, Gauntlet_Heavy_Fighter,
|
|
Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, Hutt_Modified_Heavy_Skiff, Hutt_Modified_Valahari, AALL6, Medium_Tank, Heavy_Beam_Tank, Hutt_SailBarge, Scyk_Fighter, Vaksai_Gunship,
|
|
AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, AT_AT_Walker, AT_TE_Walker, SPMAT_Walker, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, TIE_Crawler, Lancet_Air_Artillery, Scimitar_Assault_Fighter, TIE_Neutralizer, M1_Repulsor_Tank, HAV_Juggernaut,
|
|
Pod_Walker, Pod_Walker_Rebel, Pod_Walker_Empire, Pod_Walker_Underworld, Pod_Walker_Pirate, Swamp_Speeder, Swamp_Speeder_R, Swamp_Speeder_E, Swamp_Speeder_U, Swamp_Speeder_P,
|
|
Skiff, Pirate_Skiff, Pirate_Skiff_E, Pirate_Skiff_R, Pirate_Skiff_U, Heavy_Skiff, Heavy_Skiff_E, Heavy_Skiff_R, Heavy_Skiff_U, Valahari_Fighter, Valahari_E, Valahari_R, Valahari_U,
|
|
Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret, Hutt_Rapid_Fire_Laser_Turret,
|
|
Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret, Pirate_Anti_Vehicle_Turret, Hutt_Rocket_Turret, Underworld_Mass_Driver_Turret, Underworld_Torpedo_Turret, Hutt_Guard_Tower
|
|
</Target_Types>
|
|
|
|
<Recharge_Seconds>50</Recharge_Seconds>
|
|
<Expiration_Seconds>9</Expiration_Seconds>
|
|
|
|
<Is_Pulsing>Yes</Is_Pulsing>
|
|
<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
|
|
<Max_Number_Of_Pulses>20</Max_Number_Of_Pulses>
|
|
<Particle_Effect>Lure_Ability_Particle</Particle_Effect>
|
|
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
|
|
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>EJECT_VEHICLE_THIEF</Type>
|
|
<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Fanblade_Fighter"> <!--Scout-->
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Fanblade</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_Fanblade,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_FANBLADE_HULL,
|
|
STAT_U_FANBLADE_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_Fanblade,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_FANBLADE_COST,
|
|
STAT_U_FANBLADE_TIME,
|
|
STAT_U_FANBLADE_HULL,
|
|
STAT_U_FANBLADE_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against/>
|
|
<Encyclopedia_Vulnerable_To>Snowspeeder TIE_Neutralizer Scyk_Fighter</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SeV_fanblade_fighter_land.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_GINIVEX.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>15</Size_Value>
|
|
<Scale_Factor>0.2</Scale_Factor>
|
|
<Select_Box_Scale>240</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Flying</MovementClass>
|
|
<Max_Speed>3.5</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
|
<Max_Lift>2.0</Max_Lift>
|
|
<OverrideAcceleration>.2</OverrideAcceleration>
|
|
<OverrideDeceleration>.2</OverrideDeceleration>
|
|
|
|
<FormationGrouping>Solo</FormationGrouping>
|
|
<FormationSpacing>2.0</FormationSpacing>
|
|
<Hover_Offset>60.0</Hover_Offset>
|
|
<Prepare_Strafe_Height>120.0</Prepare_Strafe_Height>
|
|
<PathFrameDelay>4</PathFrameDelay>
|
|
<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>
|
|
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
|
|
|
|
<Wind_Disturbance_Radius>60</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid</Armor_Type>
|
|
<Tactical_Health>40</Tactical_Health>
|
|
<Energy_Capacity>100</Energy_Capacity>
|
|
<Energy_Refresh_Rate>99</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>1</Damage>
|
|
<AI_Combat_Power>1</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>0.0</Targeting_Max_Attack_Distance>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
|
|
<Idle_Chase_Range>10.0</Idle_Chase_Range> <!--Keep the idle chase range small since Fanblades don't tether-->
|
|
<Guard_Chase_Range>10.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>10.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<CategoryMask>Air</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Space_Layer>Frigate</Space_Layer>
|
|
<Stationary_Space_Layer>Land</Stationary_Space_Layer>
|
|
|
|
<Weather_Category>Flying</Weather_Category>
|
|
<Garrison_Category>Air</Garrison_Category>
|
|
<Garrison_Value>1</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>10</Score_Cost_Credits>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<Lua_Script>ObjectScript_GC_Stealth_Reveal_300</Lua_Script>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>
|
|
|
|
<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
|
|
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire/>
|
|
<SFXEvent_Select>Unit_Galactic_Report_Probot</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Galactic_Report_Probot</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Galactic_Report_Probot</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Galactic_Report_Probot</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Galactic_Report_Probot</SFXEvent_Guard>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>FOW_REVEAL_PING</Type>
|
|
<Recharge_Seconds>30.0</Recharge_Seconds>
|
|
<Spawned_Object_Type>Proj_Special_Land_FOW_Reveal_Ping_Blast_Fanblade</Spawned_Object_Type>
|
|
<Effective_Radius>2000.0</Effective_Radius>
|
|
<!--0.0 means no distance factor, unlimited to entire map-->
|
|
<Area_Effect_Decal_Distance>500.0</Area_Effect_Decal_Distance>
|
|
<GUI_Activated_Ability_Name/><!--GUI Command Bar support-->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Nantex_Fighter"> <!--Light Fighter-->
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Nantex</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_Nantex,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_NANTEX_SHIELD,
|
|
STAT_U_NANTEX_HULL,
|
|
STAT_U_NANTEX_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_Nantex,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_NANTEX_COST,
|
|
STAT_U_NANTEX_TIME,
|
|
STAT_U_NANTEX_SHIELD,
|
|
STAT_U_NANTEX_HULL,
|
|
STAT_U_NANTEX_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Atmospheric_XWing TIE_Neutralizer Scyk_Fighter</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret Dark_Trooper_PhaseIII Vaksai_Gunship</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SeV_nantex_fighter.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_NANTEX.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>15</Size_Value>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Tuned for landing zone deployment -->
|
|
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Flying</MovementClass>
|
|
<Max_Speed>4.0</Max_Speed>
|
|
<Min_Speed>2.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
|
<Max_Lift>2.5</Max_Lift>
|
|
<OverrideAcceleration>.2</OverrideAcceleration>
|
|
<OverrideDeceleration>.2</OverrideDeceleration>
|
|
|
|
<FormationGrouping>Solo</FormationGrouping>
|
|
<FormationSpacing>1.0</FormationSpacing>
|
|
<Hover_Offset>50.0</Hover_Offset>
|
|
<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
|
|
<PathFrameDelay>4</PathFrameDelay>
|
|
<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>
|
|
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
|
|
|
|
<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
|
|
<Shield_Points>80</Shield_Points>
|
|
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Aircraft</Armor_Type>
|
|
<Tactical_Health>120</Tactical_Health>
|
|
<Energy_Capacity>1000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>8</Damage>
|
|
<AI_Combat_Power>125</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Vehicle_Mass_Driver</Projectile_Types>
|
|
<Projectile_Damage>5.0</Projectile_Damage> <!-- Base 10 -->
|
|
<Projectile_Fire_Recharge_Seconds>0.3</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Nantex don't tether-->
|
|
<Guard_Chase_Range>100.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<CategoryMask>Air | AntiStructure</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Space_Layer>Frigate</Space_Layer>
|
|
<Stationary_Space_Layer>Land</Stationary_Space_Layer>
|
|
|
|
<Weather_Category>Flying</Weather_Category>
|
|
<Garrison_Category>Air</Garrison_Category>
|
|
<Garrison_Value>1</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>60</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>150</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>
|
|
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
|
|
<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
|
|
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Anti_Air_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Ambient_Geonosian_Random_Chatter</SFXEvent_Select>
|
|
<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter</SFXEvent_Guard>
|
|
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Moving>Ambient_Geonosian_Random_Chatter</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>4</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>6</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
|
|
<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
|
|
<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_A_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Geonosian_Death</Death_SFXEvent_Start_Die>
|
|
</GroundVehicle>
|
|
|
|
<GroundVehicle Name="Gauntlet_Heavy_Fighter"> <!--Heavy Fighter-->
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Gauntlet</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_Gauntlet,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_GAUNTLET_HULL,
|
|
STAT_U_GAUNTLET_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_Gauntlet,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_GAUNTLET_COST,
|
|
STAT_U_GAUNTLET_TIME,
|
|
STAT_U_GAUNTLET_HULL,
|
|
STAT_U_GAUNTLET_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Snowspeeder Scimitar_Assault_Fighter Scyk_Fighter</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Atmospheric_XWing AT_AA_Walker Hutt_Anti_Aircraft_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UV_Mandalorian_Gauntlet.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_GAUNTLET.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.990</Mass>
|
|
<Size_Value>15</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>50</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Flying</MovementClass>
|
|
<Max_Speed>3.2</Max_Speed>
|
|
<Min_Speed>1.6</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
|
<Max_Lift>2.0</Max_Lift>
|
|
<OverrideAcceleration>.2</OverrideAcceleration>
|
|
<OverrideDeceleration>.2</OverrideDeceleration>
|
|
|
|
<FormationGrouping>Solo</FormationGrouping>
|
|
<Hover_Offset>50.0</Hover_Offset>
|
|
<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
|
|
<PathFrameDelay>4</PathFrameDelay>
|
|
<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>
|
|
|
|
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
|
|
|
|
<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
|
|
<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
|
|
<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Aircraft</Armor_Type>
|
|
<Tactical_Health>480</Tactical_Health>
|
|
<Energy_Capacity>1000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>10</Damage>
|
|
<AI_Combat_Power>150</AI_Combat_Power>
|
|
|
|
<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
|
|
<Projectile_Types>Proj_Vehicle_AV_Laser_Yellow</Projectile_Types>
|
|
<Projectile_Damage>20.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 12.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Gauntlets don't tether-->
|
|
<Guard_Chase_Range>100.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<CategoryMask>Air | AntiStructure</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Space_Layer>Frigate</Space_Layer>
|
|
<Stationary_Space_Layer>Land</Stationary_Space_Layer>
|
|
|
|
<Weather_Category>Flying</Weather_Category>
|
|
<Garrison_Category>Air</Garrison_Category>
|
|
<Garrison_Value>1</Garrison_Value>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Score_Cost_Credits>75</Score_Cost_Credits>
|
|
<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE, POWERED</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<Lua_Script>ObjectScript_Gauntlet</Lua_Script>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>
|
|
|
|
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
|
|
|
|
<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
|
|
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Skipray</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Skipray</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Skipray</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Skipray</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Skipray</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Skipray</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Skipray</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
|
|
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|
<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
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|
<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
|
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<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SENSOR_JAMMING</Type>
|
|
<GUI_Activated_Ability_Name>Gauntlet_Sensor_Jamming</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>50.0</Recharge_Seconds>
|
|
<Expiration_Seconds>25.0</Expiration_Seconds>
|
|
<Effective_Radius>350.0</Effective_Radius>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Jam_Sensors_On_Skipray</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Jam_Sensors_Off_Skipray</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Sensor_Jamming_Ability Name="Gauntlet_Sensor_Jamming">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Owner_Particle_Effect>Sensor_Jamming_Effect_Land</Owner_Particle_Effect>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
</Sensor_Jamming_Ability>
|
|
</Abilities>
|
|
</GroundVehicle>
|
|
</Data>
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