Files
SoaFE/DATA/XML/UNITS/HUTT_CORVETTES.XML

1139 lines
49 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<SpaceUnit Name="Gallofree_Corvette">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Gallofree_Class_Corvette</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltext_Gallofree_Class_Corvette,
GALYANA_CLASS_BLANK,
STAT_H_VIGILANT_SHIELD,
STAT_H_VIGILANT_HULL,
STAT_H_VIGILANT_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltext_Gallofree_Class_Corvette,
GALYANA_CLASS_BLANK,
STAT_H_VIGILANT_COST,
STAT_H_VIGILANT_TIME,
STAT_H_VIGILANT_SHIELD,
STAT_H_VIGILANT_HULL,
STAT_H_VIGILANT_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Broadside_Class_Cruiser Marauder_Missile_Cruiser IPV1_System_Patrol_Craft</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Vengeance_Frigate Venator_Cruiser Y-Wing</Encyclopedia_Vulnerable_To>
<Space_Model_Name>Brute_Patrol_Ship.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_BRUTE_PATROL_SHIP.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>3</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>1.15</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Select_Box_Z_Adjust>-10</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.5</Max_Speed>
<Max_Rate_Of_Turn>1.6</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<OverrideAcceleration>.04</OverrideAcceleration>
<OverrideDeceleration>.04</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
<Shield_Points>1250</Shield_Points>
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>20</Damage>
<AI_Combat_Power>1000</AI_Combat_Power> <!--1200-->
<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Gallofree_L,
HP_Gallofree_R,
Gallofree_Fighter_Bay
</HardPoints>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Corvette | AntiCorvette</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Ship_Class>Corvette</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>1</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>1200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>2</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Death_Clone>Damage_Normal, Vigilant_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Gallofree</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Attack_Gallofree</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Corvette</SFXEvent_Move_Into_Nebula>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LURE</Type>
<Expiration_Seconds>15</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
<Recharge_Seconds>75</Recharge_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>15.0</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
<Particle_Effect>Systems_Boost_Particle</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Vigilant_Death_Clone">
<Text_ID>Galyana_Unit_Gallofree_Class_Corvette</Text_ID>
<Space_Model_Name>Brute_Patrol_Ship_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>1.15</Scale_Factor>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Corvette</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="ShadowClaw_Corvette">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_ShadowClaw</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_ShadowClaw,
GALYANA_CLASS_BLANK,
STAT_H_SHADOWCLAW_SHIELD,
STAT_H_SHADOWCLAW_HULL,
STAT_H_SHADOWCLAW_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_ShadowClaw,
GALYANA_CLASS_BLANK,
STAT_H_SHADOWCLAW_COST,
STAT_H_SHADOWCLAW_TIME,
STAT_H_SHADOWCLAW_SHIELD,
STAT_H_SHADOWCLAW_HULL,
STAT_H_SHADOWCLAW_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>X-wing Starviper_Fighter TIE_Fighter</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Victory_Destroyer Nebulon_B_Frigate Recusant_Destroyer</Encyclopedia_Vulnerable_To>
<Space_Model_Name>HV_Corvette.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_HUTT_CORVETTE.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>3</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.3</Scale_Factor>
<Select_Box_Scale>800</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.75</Max_Speed>
<Max_Rate_Of_Turn>1.2</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<OverrideAcceleration>.06</OverrideAcceleration>
<OverrideDeceleration>.06</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>500</Shield_Points>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>1250</Tactical_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>20</Damage>
<AI_Combat_Power>1300</AI_Combat_Power>
<HardPoints>
HP_Hutt_Corvette_01,
HP_Hutt_Corvette_02,
HP_Hutt_Corvette_03,
HP_Hutt_Corvette_04,
HP_Hutt_Corvette_05,
HP_Hutt_Corvette_06,
HP_Hutt_Corvette_07,
HP_Hutt_Corvette_08,
HP_Hutt_Corvette_09,
HP_Hutt_Corvette_10
</HardPoints>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Ship_Class>Corvette</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>1200</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>550</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>1300</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Death_Clone>Damage_Normal, ShadowClaw_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_IPV</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_IPV</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_IPV</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_IPV</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_IPV</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_IPV</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_IPV</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_IPV</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_IPV1_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_IPV1_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LURE</Type>
<!--Radius needs to match particle effect-->
<Effective_Radius>525</Effective_Radius> <!--SoaFE: was 350-->
<Target_Types>
Z-95_Headhunter_Rebel,
Z95_Headhunter_Rebel_Squadron,
V-wing_Fighter_R,
VWing_Squadron_R,
Pirate_Fighter_R,
Rebel_Pirate_Fighter_Squadron,
Cobra_R,
Rebel_Cobra_Squadron,
Prowler-A_R,
Rebel_Prowler-A_Squadron,
UEAW_EWing,
UEAW_EWing_Squadron,
X-Wing,
Rebel_X-Wing_Squadron,
A-Wing,
A_Wing_Squadron,
Y-Wing,
Y-Wing_Squadron,
Y-Wing_No_Ability,
Y-Wing_Squadron_No_Ability,
B-Wing,
B-Wing_Squadron,
Z-95_Headhunter_Empire,
Z95_Headhunter_Empire_Squadron,
V-wing_Fighter_E,
VWing_Squadron_E,
Pirate_Fighter_E,
Empire_Pirate_Fighter_Squadron,
Cobra_E,
Empire_Cobra_Squadron,
Prowler-A_E,
Empire_Prowler-A_Squadron,
TIE_Scout,
TIE_Scout_Squadron,
TIE_Fighter,
TIE_Fighter_Squadron,
TIE_Phantom,
TIE_Phantom_Squadron,
TIE_Interceptor,
TIE_Interceptor_Squadron,
UEAW_TIE_Advanced,
UEAW_TIE_Advanced_Squadron,
TIE_Bomber,
TIE_Bomber_Squadron,
Assault_gunboat,
UEAW_Assault_Gunboat_Squadron,
TIE_Defender,
TIE_Defender_Squadron,
Z-95_Headhunter_Underworld,
Z95_Headhunter_Underworld_Squadron,
Pirate_Fighter_U,
Underworld_Pirate_Fighter_Squadron,
Cobra_U,
Underworld_Cobra_Squadron,
Prowler-A_U,
Underworld_Prowler-A_Squadron,
A-Wing_Underworld,
Underworld_A_Wing_Squadron,
Starviper_Fighter,
StarViper_Squadron,
UEAW_Aggressor_Assault_Fighter,
UEAW_Aggressor_Squadron,
Skipray_Blastboat,
Skipray_Squadron,
TIE_Defender_Underworld,
Underworld_TIE_Defender_Squadron,
Hutt_V-wing_Fighter,
Hutt_VWing_Squadron,
Pirate_Fighter_H,
Hutt_Pirate_Fighter_Squadron,
Mirage_Mk2,
Mirage_Squadron,
Viper,
Viper_Squadron,
Z-95_Headhunter_Hutts,
Z95_Headhunter_Hutts_Squadron,
Cobra_H,
Hutt_Cobra_Squadron,
Prowler-A_H,
Hutt_Prowler-A_Squadron,
Aqulamator_Bomber,
Aqulamator_Bomber_Squadron,
Z-95_Headhunter,
Z95_Headhunter_Squadron,
V-wing_Fighter,
VWing_Squadron_P,
Pirate_Fighter,
Pirate_Fighter_Squadron,
Y-Wing_Pirate,
Y-Wing_Pirate_Squadron,
Cobra,
Cobra_Squadron,
Prowler-A,
Prowler-A_Squadron
</Target_Types>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>20</Expiration_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>0.75</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>30</Max_Number_Of_Pulses>
<Particle_Effect>Lure_Ability_Particle_ShadowClaw</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_Lure_Shadowclaw</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Lure_Shadowclaw</Alternate_Description_Text>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="ShadowClaw_Death_Clone">
<Text_ID>Galyana_Unit_ShadowClaw</Text_ID>
<Space_Model_Name>HV_CORVETTE_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>0.3</Scale_Factor>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Corvette</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Kavadonia_Corvette">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Kavadonia_Class_Corvette</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltext_Kavadonia_Class_Corvette,
GALYANA_CLASS_BLANK,
STAT_H_KAVADONIACORVETTE_SHIELD,
STAT_H_KAVADONIACORVETTE_HULL,
STAT_H_KAVADONIACORVETTE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltext_Kavadonia_Class_Corvette,
GALYANA_CLASS_BLANK,
STAT_H_KAVADONIACORVETTE_COST,
STAT_H_KAVADONIACORVETTE_TIME,
STAT_H_KAVADONIACORVETTE_SHIELD,
STAT_H_KAVADONIACORVETTE_HULL,
STAT_H_KAVADONIACORVETTE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>UEAW_TIE_Advanced UEAW_Aggressor_Assault_Fighter UEAW_EWing</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship_Class_II Nebulon_B2_Frigate Orion_Dreadnaught</Encyclopedia_Vulnerable_To>
<Space_Model_Name>HV_Kavadonia_Corvette.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_KAVADONIA_CORVETTE.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>3</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>4.5</Scale_Factor>
<Select_Box_Scale>60</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>3.0</Max_Speed>
<Min_Speed>2.0</Min_Speed>
<Max_Rate_Of_Turn>1.75</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.9</Max_Thrust>
<OverrideAcceleration>.065</OverrideAcceleration>
<OverrideDeceleration>.065</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>800</Shield_Points>
<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>25</Damage>
<AI_Combat_Power>1400</AI_Combat_Power>
<HardPoints>
HP_Kavadonia_00,
HP_Kavadonia_01,
HP_Kavadonia_02,
HP_Kavadonia_03,
HP_Kavadonia_04,
HP_Kavadonia_05,
HP_Kavadonia_06,
HP_Kavadonia_07,
HP_Kavadonia_08,
HP_Kavadonia_09,
HP_Kavadonia_10
</HardPoints>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Ship_Class>Corvette</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>1500</Build_Cost_Credits>
<Build_Time_Seconds>18</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Piracy_Value_Credits>60</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>750</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>1400</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Death_Clone>Damage_Normal, Kavadonia_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_Corvette</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Corvette</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Corvette</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Corvette</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Corvette</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Corvette</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Corvette</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Corvette</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LURE</Type>
<Expiration_Seconds>15</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
<Recharge_Seconds>75</Recharge_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>15.0</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
<Particle_Effect>Systems_Boost_Particle</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>1700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Kavadonia_Death_Clone">
<Text_ID>Galyana_Unit_Kavadonia_Class_Corvette</Text_ID>
<Space_Model_Name>HV_KAVADONIA_CORVETTE_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>4.5</Scale_Factor>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Corvette</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Ultor_Beam_Cruiser">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Ultor_Class_Cruiser</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltext_Ultor_Class_Cruiser,
GALYANA_CLASS_BLANK,
STAT_H_ULTOR_SHIELD,
STAT_H_ULTOR_HULL,
STAT_H_ULTOR_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltext_Ultor_Class_Cruiser,
GALYANA_CLASS_BLANK,
STAT_H_ULTOR_COST,
STAT_H_ULTOR_TIME,
STAT_H_ULTOR_SHIELD,
STAT_H_ULTOR_HULL,
STAT_H_ULTOR_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Empire_Star_Base_1 Rebel_Star_Base_1 Underworld_Star_Base_1</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship Nebulon_C_Frigate Vengeance_Frigate</Encyclopedia_Vulnerable_To>
<Space_Model_Name>HV_ULTOR.ALO</Space_Model_Name>
<Icon_Name>i_button_ultor.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>3</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>5.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.0</Max_Speed>
<Max_Rate_Of_Turn>1.2</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.5</Max_Thrust>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>400</Shield_Points>
<Shield_Refresh_Rate>13</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Energy_Capacity>2000</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>25</Damage>
<AI_Combat_Power>1500</AI_Combat_Power>
<HardPoints>HP_Ultor_HeavyBeam</HardPoints>
<Space_FOW_Reveal_Range>1250.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>3300.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>SpaceArtillery</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Ship_Class>Corvette</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>2000</Build_Cost_Credits>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>900</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>1500</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Death_Clone>Damage_Normal, Ultor_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Marauder_Cruiser</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Marauder_Cruiser</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Marauder_Cruiser</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Marauder_Cruiser</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Marauder_Cruiser</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Marauder_Cruiser</SFXEvent_Guard>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Marauder_Cruiser</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Gunboat_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gunboat_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gunboat_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
<Expiration_Seconds>12</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -5.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.25f</Mod_Multiplier>
<Recharge_Seconds>50</Recharge_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Marauder_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Ultor_Death_Clone">
<Text_ID>Galyana_Unit_Ultor_Class_Cruiser</Text_ID>
<Space_Model_Name>HV_ULTOR_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>5</Scale_Factor>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Corvette</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="MC30_ION_Frigate"> <!-- Renamed: HMC20 Torpedo Cruiser -->
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Text_Ht30C</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltip_Ht30C,
GALYANA_CLASS_BLANK,
STAT_H_HT30C_SHIELD,
STAT_H_HT30C_HULL,
STAT_H_HT30C_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltip_Ht30C,
GALYANA_CLASS_BLANK,
STAT_H_HT30C_COST,
STAT_H_HT30C_TIME,
STAT_H_HT30C_SHIELD,
STAT_H_HT30C_HULL,
STAT_H_HT30C_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against/>
<Encyclopedia_Vulnerable_To>TIE_Defender Vengeance_Frigate Corellian_Gunboat</Encyclopedia_Vulnerable_To>
<Space_Model_Name>HV_HMC20.ALO</Space_Model_Name>
<Icon_Name>i_button_HMC20.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>3</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>180</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>3.0</Max_Speed>
<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>1.5</Max_Thrust>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>1500</Shield_Points>
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<Energy_Capacity>2000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>15</Damage>
<AI_Combat_Power>1200</AI_Combat_Power>
<HardPoints>
HP_Ht30C_Flak_Beam_Bottom,
HP_Ht30C_Flak_Beam_Top,
HP_Ht30C_Front
</HardPoints>
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>120</Turret_Elevate_Extent_Degrees> <!-- Cannot be 0 -->
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Bone_Name>Turret_Top_Bone</Turret_Bone_Name>
<Barrel_Bone_Name>Turret_Bottom_Bone</Barrel_Bone_Name>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Corvette</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Ship_Class>Corvette</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>2200</Build_Cost_Credits>
<Build_Time_Seconds>30</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Piracy_Value_Credits>70</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>2250</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, TURRET</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, HT30C_Death_Clone</Death_Clone>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_MC30_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_MC30_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MC30_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_MC30_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_MC30_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_MC30_Frigate</SFXEvent_Guard>
<!-- <SFXEvent_Barrage>Unit_Barrage_MC30_Frigate</SFXEvent_Barrage>-->
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_MC30_Frigate</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_MC30_Frigate</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>STEALTH</Type>
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
<GUI_Activated_Ability_Name>Stealth_HT30C</GUI_Activated_Ability_Name>
<Recharge_Seconds>20.0</Recharge_Seconds>
<Expiration_Seconds>60.0</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
<Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 1.8f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Stealth_Ability Name="Stealth_HT30C">
<Activation_Style>User_Input</Activation_Style>
<Stealth_Color>128, 96, 255, 128</Stealth_Color>
<Stealth_Transition_Time>.5</Stealth_Transition_Time>
<SFXEvent_Activate/>
</Stealth_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>2100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="HT30C_Death_Clone">
<Text_ID>Galyana_Text_Ht30C</Text_ID>
<Space_Model_Name>HV_HMC20_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>4.5</Scale_Factor>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Corvette</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
</Data>