1006 lines
51 KiB
XML
1006 lines
51 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Imperial_Super_Weapon_Data>
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<SpaceUnit Name="Executor_Super_Star_Destroyer">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
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<Encyclopedia_Text>
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UEAW_TOOLTIP_EXECUTOR_SSD,
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GALYANA_CLASS_BLANK,
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UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
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GALYANA_CLASS_BLANK,
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STAT_E_EXECUTOR_SHIELD,
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STAT_E_EXECUTOR_HULL,
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STAT_E_EXECUTOR_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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UEAW_TOOLTIP_EXECUTOR_SSD,
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GALYANA_CLASS_BLANK,
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STAT_E_EXECUTOR_COST,
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STAT_E_EXECUTOR_TIME,
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STAT_E_EXECUTOR_SHIELD,
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STAT_E_EXECUTOR_HULL,
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STAT_E_EXECUTOR_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>
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<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Population_Value>25</Population_Value>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<!-- Scale - Collision Info -->
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<Mass>0.999</Mass>
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<Size_Value>360</Size_Value>
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<Scale_Factor>0.7</Scale_Factor>
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<Select_Box_Scale>500</Select_Box_Scale>
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<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- These help with pathfinding -->
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<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>0.8</Max_Speed>
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<Max_Rate_Of_Turn>0.04</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>3</Bank_Turn_Angle>
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<Max_Thrust>0.05</Max_Thrust>
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<OverrideAcceleration>.02</OverrideAcceleration>
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<OverrideDeceleration>.02</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>0.5</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
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<Shield_Points>10000</Shield_Points>
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<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
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<Armor_Type>Armor_SuperCapital</Armor_Type>
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<Tactical_Health>25000</Tactical_Health>
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<Energy_Capacity>50000</Energy_Capacity>
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<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
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<Override_Bounty_SP>1000</Override_Bounty_SP>
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<Override_Bounty_MP>2500</Override_Bounty_MP>
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<!-- Damage - Targeting Info -->
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<Damage>600</Damage>
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<AI_Combat_Power>45000</AI_Combat_Power>
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<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 3</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 15</Reserve_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 3</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 15</Reserve_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 1</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Reserve_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>
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<HardPoints>
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HP_EXECUTOR_LEFT_TURBO_00,
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HP_EXECUTOR_LEFT_TURBO_01,
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HP_EXECUTOR_LEFT_TURBO_02,
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HP_EXECUTOR_LEFT_TURBO_03,
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HP_EXECUTOR_LEFT_TURBO_04,
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HP_EXECUTOR_LEFT_ION_00,
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HP_EXECUTOR_LEFT_ION_01,
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HP_EXECUTOR_LEFT_ION_02,
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HP_EXECUTOR_LEFT_CONM_00,
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HP_EXECUTOR_LEFT_CONM_01,
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HP_EXECUTOR_LEFT_CONM_02,
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HP_EXECUTOR_LEFT_TORP_00,
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HP_EXECUTOR_RIGHT_TURBO_00,
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HP_EXECUTOR_RIGHT_TURBO_01,
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HP_EXECUTOR_RIGHT_TURBO_02,
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HP_EXECUTOR_RIGHT_TURBO_03,
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HP_EXECUTOR_RIGHT_TURBO_04,
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HP_EXECUTOR_RIGHT_ION_00,
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HP_EXECUTOR_RIGHT_ION_01,
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HP_EXECUTOR_RIGHT_ION_02,
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HP_EXECUTOR_RIGHT_CONM_00,
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HP_EXECUTOR_RIGHT_CONM_01,
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HP_EXECUTOR_RIGHT_CONM_02,
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HP_EXECUTOR_RIGHT_TORP_00,
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HP_EXECUTOR_CENTER_TORP_00,
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HP_EXECUTOR_TRACTOR_00,
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HP_EXECUTOR_SHIELD_00,
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HP_EXECUTOR_SHIELD_01,
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HP_EXECUTOR_SHIELD_02,
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HP_EXECUTOR_ENGINES_00,
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HP_EXECUTOR_ENGINES_01,
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HP_EXECUTOR_FIGHTER_BAY_00
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</HardPoints>
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<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
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<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
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<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>5</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
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<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
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<Ranking_In_Category>5</Ranking_In_Category>
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<Ship_Class>Super</Ship_Class>
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<Space_Layer>SuperCapital</Space_Layer>
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<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>25000</Build_Cost_Credits>
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<Build_Time_Seconds>180</Build_Time_Seconds>
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<Tech_Level>5</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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<Score_Cost_Credits>96000</Score_Cost_Credits>
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<Maintenance_Cost>0.3</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>67</Squadron_Capacity>
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<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
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<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Clone>Damage_Normal, Executor_Super_Star_Destroyer_Deathclone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
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<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
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<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
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<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
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<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>power_to_weapons</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.6f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -1.25f</Mod_Multiplier> <!-- was -2.5 -->
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Recharge_Seconds>80</Recharge_Seconds>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
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</Unit_Ability>
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<Unit_Ability>
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<Type>TRACTOR_BEAM</Type>
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<GUI_Activated_Ability_Name>Executor_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
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<Recharge_Seconds>20</Recharge_Seconds>
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<SFXEvent_Target_Ability>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_Target_Ability>
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<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
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<Supports_Autofire>True</Supports_Autofire>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Tractor_Beam_Attack_Ability Name="Executor_Tractor_Beam_Attack_Ability">
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<Activation_Style>User_Input</Activation_Style>
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<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
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<Applicable_Unit_Types>
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Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
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Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
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Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
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UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
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Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
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Centurion_Destroyer, Venator_SD, Pestelous_ISD,
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Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
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</Applicable_Unit_Types>
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<Excluded_Unit_Types>
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Buzz_Droids, Buzz_Droids_Mirage_Mk2
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</Excluded_Unit_Types>
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<Activation_Min_Range>10</Activation_Min_Range>
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<Activation_Max_Range>3000</Activation_Max_Range>
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<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
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<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
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<Stacking_Category>0</Stacking_Category>
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</Tractor_Beam_Attack_Ability>
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</Abilities>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>110</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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<Build_Limit_Current_Per_Player>4</Build_Limit_Current_Per_Player> <!-- Mainly to prevent GC spam -->
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<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
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</SpaceUnit>
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<SpaceUnit Name="Executor_Super_Star_Destroyer_No_Tractor_Beam">
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<Variant_Of_Existing_Type>Executor_Super_Star_Destroyer</Variant_Of_Existing_Type>
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<HardPoints>
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HP_EXECUTOR_LEFT_TURBO_00,
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HP_EXECUTOR_LEFT_TURBO_01,
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HP_EXECUTOR_LEFT_TURBO_02,
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HP_EXECUTOR_LEFT_TURBO_03,
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HP_EXECUTOR_LEFT_TURBO_04,
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HP_EXECUTOR_LEFT_ION_00,
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HP_EXECUTOR_LEFT_ION_01,
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HP_EXECUTOR_LEFT_ION_02,
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HP_EXECUTOR_LEFT_CONM_00,
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HP_EXECUTOR_LEFT_CONM_01,
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HP_EXECUTOR_LEFT_CONM_02,
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HP_EXECUTOR_LEFT_TORP_00,
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HP_EXECUTOR_RIGHT_TURBO_00,
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HP_EXECUTOR_RIGHT_TURBO_01,
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HP_EXECUTOR_RIGHT_TURBO_02,
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HP_EXECUTOR_RIGHT_TURBO_03,
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HP_EXECUTOR_RIGHT_TURBO_04,
|
|
HP_EXECUTOR_RIGHT_ION_00,
|
|
HP_EXECUTOR_RIGHT_ION_01,
|
|
HP_EXECUTOR_RIGHT_ION_02,
|
|
HP_EXECUTOR_RIGHT_CONM_00,
|
|
HP_EXECUTOR_RIGHT_CONM_01,
|
|
HP_EXECUTOR_RIGHT_CONM_02,
|
|
HP_EXECUTOR_RIGHT_TORP_00,
|
|
HP_EXECUTOR_CENTER_TORP_00,
|
|
HP_EXECUTOR_SHIELD_00,
|
|
HP_EXECUTOR_SHIELD_01,
|
|
HP_EXECUTOR_SHIELD_02,
|
|
HP_EXECUTOR_ENGINES_00,
|
|
HP_EXECUTOR_ENGINES_01,
|
|
HP_EXECUTOR_FIGHTER_BAY_00
|
|
</HardPoints>
|
|
|
|
<Tech_Level>99</Tech_Level>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Executor_Super_Star_Destroyer_Deathclone">
|
|
<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
|
|
<Space_Model_Name>EV_ExecutorStarDestroyer_D.alo</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>0.7</Scale_Factor>
|
|
<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Ship_Class>Super</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_Eclipse">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_ECLIPSE,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_Tooltip_Req_Planets_Eclipse,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_ECLIPSE_SHIELD,
|
|
STAT_E_ECLIPSE_HULL,
|
|
STAT_E_ECLIPSE_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_ECLIPSE,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_ECLIPSE_COST,
|
|
STAT_E_ECLIPSE_TIME,
|
|
STAT_E_ECLIPSE_SHIELD,
|
|
STAT_E_ECLIPSE_HULL,
|
|
STAT_E_ECLIPSE_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_Eclipse.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>30</Population_Value>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.999</Mass>
|
|
<Size_Value>360</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>500</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<!-- These help with pathfinding -->
|
|
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>0.7</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.05</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>2</Bank_Turn_Angle>
|
|
<Max_Thrust>0.1</Max_Thrust>
|
|
<OverrideAcceleration>.02</OverrideAcceleration>
|
|
<OverrideDeceleration>.02</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.5</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
|
|
<Shield_Points>30000</Shield_Points>
|
|
<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
|
<Tactical_Health>45000</Tactical_Health>
|
|
<Energy_Capacity>50000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>
|
|
|
|
<Override_Bounty_SP>3000</Override_Bounty_SP>
|
|
<Override_Bounty_MP>6000</Override_Bounty_MP>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>1000</Damage>
|
|
<AI_Combat_Power>60000</AI_Combat_Power>
|
|
|
|
<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 5</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 5</Starting_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>6</Spawned_Squadron_Delay_Seconds>
|
|
<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 15</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 25</Reserve_Spawned_Units_Tech_0>
|
|
|
|
<HardPoints>
|
|
HP_ECLIPSE_TURBO_01, HP_ECLIPSE_TURBO_02, HP_ECLIPSE_TURBO_03, HP_ECLIPSE_TURBO_04, HP_ECLIPSE_TURBO_05, HP_ECLIPSE_TURBO_06, HP_ECLIPSE_TURBO_07, HP_ECLIPSE_TURBO_08, HP_ECLIPSE_TURBO_09, HP_ECLIPSE_TURBO_10, HP_ECLIPSE_TURBO_11,
|
|
HP_ECLIPSE_TURBO_12, HP_ECLIPSE_TURBO_13, HP_ECLIPSE_TURBO_14, HP_ECLIPSE_TURBO_15, HP_ECLIPSE_TURBO_16, HP_ECLIPSE_TURBO_17, HP_ECLIPSE_TURBO_18, HP_ECLIPSE_TURBO_19, HP_ECLIPSE_TURBO_20, HP_ECLIPSE_TURBO_21, HP_ECLIPSE_TURBO_22,
|
|
HP_ECLIPSE_ION_01, HP_ECLIPSE_ION_02, HP_ECLIPSE_ION_03, HP_ECLIPSE_ION_04, HP_ECLIPSE_ION_05, HP_ECLIPSE_ION_06, HP_ECLIPSE_ION_07, HP_ECLIPSE_ION_08, HP_ECLIPSE_ION_09, HP_ECLIPSE_ION_10, HP_ECLIPSE_ION_11, HP_ECLIPSE_ION_12,
|
|
HP_ECLIPSE_LASER_01, HP_ECLIPSE_LASER_02, HP_ECLIPSE_LASER_03, HP_ECLIPSE_LASER_04, HP_ECLIPSE_LASER_05, HP_ECLIPSE_LASER_06, HP_ECLIPSE_LASER_07, HP_ECLIPSE_LASER_08, HP_ECLIPSE_LASER_09, HP_ECLIPSE_LASER_10,
|
|
HP_ECLIPSE_MISSILE_01, HP_ECLIPSE_MISSILE_02, HP_ECLIPSE_MISSILE_03, HP_ECLIPSE_MISSILE_04, HP_ECLIPSE_MISSILE_05, HP_ECLIPSE_MISSILE_06,
|
|
HP_ECLIPSE_HANGAR_01, HP_ECLIPSE_HANGAR_02, HP_ECLIPSE_HANGAR_03,
|
|
HP_ECLIPSE_SHIELD_01, HP_ECLIPSE_SHIELD_02, HP_ECLIPSE_SHIELD_03,
|
|
HP_ECLIPSE_ENGINE_01, HP_ECLIPSE_ENGINE_02, HP_ECLIPSE_ENGINE_03,
|
|
HP_ECLIPSE_TRAC_01, HP_ECLIPSE_TRAC_02
|
|
</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>5</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
|
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.4 0.35</Radar_Icon_Size>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
|
|
|
|
<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
|
|
<Ranking_In_Category>5</Ranking_In_Category>
|
|
<Ship_Class>Super</Ship_Class>
|
|
<Space_Layer>SuperCapital</Space_Layer>
|
|
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>60000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>240</Build_Time_Seconds>
|
|
|
|
<Tech_Level>5</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
|
<Required_Planets>Kuat</Required_Planets>
|
|
|
|
<Score_Cost_Credits>120000</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.4</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>100</Squadron_Capacity>
|
|
|
|
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
|
|
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Clone>Damage_Normal, UEAW_Eclipse_Deathclone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
|
|
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
|
|
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
|
|
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
|
<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
|
<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SUPER_LASER</Type>
|
|
<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>210</Recharge_Seconds>
|
|
<Expiration_Seconds>5</Expiration_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 5.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -0.9f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.25f</Mod_Multiplier>
|
|
<SFXEvent_Target_Ability/>
|
|
<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TRACTOR_BEAM</Type>
|
|
<GUI_Activated_Ability_Name>Eclipse_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>25</Recharge_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
|
|
<Applicable_Unit_Categories>Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
|
|
<Applicable_Unit_Types>
|
|
Skirmish_Merchant_Dock,
|
|
Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
|
|
Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
|
|
Executor_Super_Star_Destroyer_No_Tractor_Beam, Executor_Super_Star_Destroyer, UEAW_Eclipse, Eclipse_Super_Star_Destroyer,
|
|
UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser,
|
|
Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture, Super_Carrier, Malevolence,
|
|
Centurion_Destroyer, Venator_SD, Pestelous_ISD, SternenKreuzer, Chronoscepter, Galyana_SSD, Galyana_SSD_GC,
|
|
Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer,
|
|
Mandator_SSD, Rebel_Mandator_SSD, Empire_Mandator_SSD, Underworld_Mandator_SSD, Hutt_Mandator_SSD
|
|
</Applicable_Unit_Types>
|
|
<Excluded_Unit_Types>
|
|
Buzz_Droids, Buzz_Droids_Mirage_Mk2
|
|
</Excluded_Unit_Types>
|
|
<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
|
|
<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
|
|
<Activation_Min_Range>0</Activation_Min_Range>
|
|
<Activation_Max_Range>20000</Activation_Max_Range>
|
|
<Damage_Per_Frame>340</Damage_Per_Frame>
|
|
<Fire_Frame>106</Fire_Frame>
|
|
<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
|
|
<Num_Anim_Frames>5</Num_Anim_Frames>
|
|
<Line_Width>45</Line_Width>
|
|
<Line_Color>0 237 119 255</Line_Color>
|
|
</Super_Laser_Ability>
|
|
<Tractor_Beam_Attack_Ability Name="Eclipse_Tractor_Beam_Attack_Ability">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
|
|
<Applicable_Unit_Types>
|
|
Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
|
|
Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
|
|
Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
|
|
UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
|
|
Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
|
|
Centurion_Destroyer, Venator_SD, Pestelous_ISD,
|
|
Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
|
|
</Applicable_Unit_Types>
|
|
<Excluded_Unit_Types>
|
|
Buzz_Droids, Buzz_Droids_Mirage_Mk2
|
|
</Excluded_Unit_Types>
|
|
<Activation_Min_Range>10</Activation_Min_Range>
|
|
<Activation_Max_Range>3500</Activation_Max_Range>
|
|
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
|
|
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Tractor_Beam_Attack_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>30000</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>180</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <!-- To prevent having constant reinforcements available -->
|
|
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
|
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_Eclipse_Deathclone">
|
|
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
|
|
<Space_Model_Name>EV_Eclipse_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Ship_Class>Super</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Eclipse_Super_Star_Destroyer">
|
|
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
|
|
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
|
|
<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Y-wing B-Wing</Encyclopedia_Vulnerable_To>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_ECLIPSE</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
|
|
|
|
<GUI_Row>1</GUI_Row>
|
|
<Space_Model_Name>UV_Eclipse_UC.alo</Space_Model_Name>
|
|
|
|
<In_Background>Yes</In_Background>
|
|
|
|
<Ranking_In_Category>5</Ranking_In_Category>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Select_Box_Scale>1600</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
|
|
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Mass>0.999</Mass>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
|
|
|
|
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
|
|
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
|
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
|
|
|
|
<Max_Speed>0.3</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.01</Max_Rate_Of_Turn>
|
|
<MovementClass>Space</MovementClass>
|
|
<Space_Layer>SuperCapital</Space_Layer>
|
|
|
|
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
|
|
|
|
<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>2</Bank_Turn_Angle>
|
|
<OverrideAcceleration>.02</OverrideAcceleration>
|
|
<OverrideDeceleration>.02</OverrideDeceleration>
|
|
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.5</Hyperspace_Speed>
|
|
<Maintenance_Cost>0.3</Maintenance_Cost>
|
|
|
|
<Affiliation>Empire, Rebel, Underworld</Affiliation>
|
|
<Tech_Level>99</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
|
<Damage>70</Damage>
|
|
<Shield_Points>0</Shield_Points>
|
|
<Tactical_Health>100000</Tactical_Health><!-- jdg was 10000 -->
|
|
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
|
<Energy_Capacity>1000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
|
<Ship_Class>capital</Ship_Class>
|
|
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
|
|
|
|
<Squadron_Capacity>40</Squadron_Capacity>
|
|
<Build_Cost_Credits>15000</Build_Cost_Credits>
|
|
<AI_Combat_Power>5900</AI_Combat_Power>
|
|
<Build_Time_Seconds>90</Build_Time_Seconds>
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Size_Value>8</Size_Value>
|
|
|
|
<!-- <Tactical_Bribe_Cost>9999</Tactical_Bribe_Cost>-->
|
|
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE</Behavior>
|
|
<Not_Really_Selectable>True</Not_Really_Selectable>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, POWERED, REVEAL, TARGETING, DUMMY_TOOLTIP, DAMAGE_TRACKING</SpaceBehavior>
|
|
|
|
<Is_Valid_Target>Yes</Is_Valid_Target><!-- jdg was no -->
|
|
<Target_Bones>Target_00, Target_01, Target_02, Target_03, Target_04</Target_Bones>
|
|
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
|
|
<!--<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>-->
|
|
<Death_Clone>Damage_Normal, Eclipse_Super_Star_Destroyer_Death_Clone</Death_Clone>
|
|
<Space_FOW_Reveal_Range>15000.0</Space_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>
|
|
|
|
<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
|
|
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<CategoryMask>Capital | AntiFrigate</CategoryMask>
|
|
<Victory_Relevant>yes</Victory_Relevant>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
|
|
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
|
|
<Score_Cost_Credits>100000</Score_Cost_Credits>
|
|
<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SUPER_LASER</Type>
|
|
<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
|
|
<Recharge_Seconds>10</Recharge_Seconds><!-- jdg was 5 -->
|
|
<Expiration_Seconds>10</Expiration_Seconds>
|
|
<SFXEvent_Target_Ability/>
|
|
<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
|
|
<Applicable_Unit_Categories>Capital | Corvette | Frigate | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
|
|
<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
|
|
<Activation_Min_Range>0</Activation_Min_Range>
|
|
<Activation_Max_Range>20000</Activation_Max_Range>
|
|
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
|
|
<Damage_Per_Frame>400</Damage_Per_Frame>
|
|
<Fire_Frame>106</Fire_Frame>
|
|
<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
|
|
<Num_Anim_Frames>5</Num_Anim_Frames>
|
|
<Line_Width>45</Line_Width>
|
|
<Line_Color>0 237 119 255</Line_Color>
|
|
</Super_Laser_Ability>
|
|
</Abilities>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Eclipse_Super_Star_Destroyer_Death_Clone">
|
|
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
|
|
<Space_Model_Name>UV_Eclipse_UC_DC.alo</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Ship_Class>super</Ship_Class>
|
|
<Glory_Cinematics/>
|
|
<Remove_Upon_Death>true</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Death_Star">
|
|
<Text_ID>TEXT_UNIT_DEATH_STAR</Text_ID>
|
|
<GUI_Row>0</GUI_Row>
|
|
<Space_Model_Name>w_planet_deathstar02.alo</Space_Model_Name>
|
|
<Galactic_Fleet_Override_Model_Name>w_planet_fleet_ds.alo</Galactic_Fleet_Override_Model_Name><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
|
|
<Galactic_Fleet_Override_Icon_Index>4</Galactic_Fleet_Override_Icon_Index><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
|
|
<Ranking_In_Category>0</Ranking_In_Category>
|
|
<Prevents_Story_Campaign_Autoresolve>yes</Prevents_Story_Campaign_Autoresolve>
|
|
<Mass>0.9995</Mass>
|
|
<Scale_Factor>2.5</Scale_Factor>
|
|
<Max_Speed>0.24</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->
|
|
<Max_Thrust>0.02</Max_Thrust><!-- Acceleration from stop (moving into attack range) and decelceration to stop (in attack range) for Death Star -->
|
|
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.25</Hyperspace_Speed>
|
|
<Maintenance_Cost>0.3</Maintenance_Cost>
|
|
<Collision_Box_Modifier>250.0</Collision_Box_Modifier>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Tech_Level>99</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
|
<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
|
|
<Build_Cost_Credits>45000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>600</Build_Time_Seconds><!-- 310 = 5 minutes 10 seconds (to hear 5 minutes until complete V/O -->
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Damage>50000</Damage>
|
|
<Shield_Points>5</Shield_Points>
|
|
<Tactical_Health>50000</Tactical_Health>
|
|
<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
|
|
<Energy_Capacity>50000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Ship_Class>super</Ship_Class>
|
|
<Formation_Priority>6</Formation_Priority>
|
|
<Is_Escort>no</Is_Escort>
|
|
<Is_Bomber>no</Is_Bomber>
|
|
<Political_Faction>Empire</Political_Faction>
|
|
<Squadron_Capacity>100</Squadron_Capacity>
|
|
<AI_Combat_Power>0</AI_Combat_Power>
|
|
<Size_Value>200</Size_Value>
|
|
<Space_Escort_Unit_Types>
|
|
TIE_Scout_Squadron,
|
|
Tartan_Patrol_Cruiser,
|
|
Tartan_Patrol_Cruiser,
|
|
Victory_Destroyer,
|
|
Victory_Destroyer,
|
|
Star_Destroyer
|
|
</Space_Escort_Unit_Types>
|
|
<Behavior>DUMMY_STARSHIP</Behavior> <!--DUMMY_CANT_PATHFIND-->
|
|
<GalacticBehavior>SELECTABLE</GalacticBehavior>
|
|
<!-- Death Star needs IDLE so that it can play it's attack anim for some strange reason -->
|
|
<!-- The Death Star does not use SIMPLE_SPACE_LOCOMOTOR to move into range, but rather TACTICAL_SUPER_WEAPON. The SSL is required so Design can override max speed through scripts -->
|
|
<!-- MBL 11.21.2005: Removing SIMPLE_SPACE_LOCOMOTOR so the AI does not mess with the Death Star. We'll give it it's own, inert locomotor data so the max speed override can still be done -->
|
|
<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE</SpaceBehavior>
|
|
<In_Background>Yes</In_Background>
|
|
<!-- The SFXEvent for the Death Star firing it's super weapon -->
|
|
<SFXEvent_Fire>Unit_Superlaser_Fire</SFXEvent_Fire>
|
|
<!-- Tactical Super Weapon specifics: Death Star attacking a planet prop (super weapon target) -->
|
|
<!-- Scale with 300x prop = 6500, 4000 -->
|
|
<TSW_Start_Distance_From_Target>8000.0</TSW_Start_Distance_From_Target>
|
|
<TSW_Start_Pos_Match_Targets_Z>Yes</TSW_Start_Pos_Match_Targets_Z>
|
|
<TSW_Attack_Distance_From_Target>5840.0</TSW_Attack_Distance_From_Target>
|
|
<TSW_Power_Up_Countdown_Seconds>9.0</TSW_Power_Up_Countdown_Seconds>
|
|
<TSW_Attack_Anim_Duration_Seconds>2.5</TSW_Attack_Anim_Duration_Seconds>
|
|
<TSW_Explosion_Debris_Creation_Frame_Delay>33</TSW_Explosion_Debris_Creation_Frame_Delay>
|
|
<TSW_SFXEvent_GUI_Bttton_Press>GUI_Death_Star_Button_Press</TSW_SFXEvent_GUI_Bttton_Press>
|
|
<TSW_SFXEvent_Activate_Voice>EHD_Death_Star_Activate</TSW_SFXEvent_Activate_Voice>
|
|
<TSW_SFXEvent_Weapon_Power_Up>GUI_Death_Star_Activate</TSW_SFXEvent_Weapon_Power_Up>
|
|
<TSW_MusicEvent_Activation_Start>Space_Map_Activate_Death_Star_Music_Event</TSW_MusicEvent_Activation_Start>
|
|
<TSW_Post_Music_Wait_Frames>1</TSW_Post_Music_Wait_Frames><!-- Now unused -->
|
|
<TSW_Post_Destruction_Wait_Frames>350</TSW_Post_Destruction_Wait_Frames><!-- Music is 19.15 seconds: 19.15 * 30 FPS = 575 -->
|
|
<TSW_Z_Adjust_Relative_To_Target_Pos>1500.0</TSW_Z_Adjust_Relative_To_Target_Pos>
|
|
<Icon_Name>UEAW_I_BUTTON_DEATH_STAR_I_COMPLETE.TGA</Icon_Name>
|
|
<Build_Countdown_Timer>Yes</Build_Countdown_Timer>
|
|
<Build_Countdown_Text_ID>TEXT_DEATH_STAR_COUNTDOWN_TIMER</Build_Countdown_Text_ID>
|
|
<Build_Countdown_Text_RGBA>64, 128, 255, 255</Build_Countdown_Text_RGBA>
|
|
<Build_Speech_Underway>Speech_Death_Star_Build_Underway</Build_Speech_Underway>
|
|
<Build_Speech_Completed>Speech_Death_Star_Build_Complete</Build_Speech_Completed>
|
|
<Build_Speech_Stopped>Speech_Death_Star_Build_Stopped</Build_Speech_Stopped>
|
|
<!-- Intentially called "Speech_Death_Star_Build_" (with trailing underscore) for varied countdown references in SpeechEvents.xml -->
|
|
<Build_Speech_Countdowns>Speech_Death_Star_Build_</Build_Speech_Countdowns>
|
|
<Build_Music_Completed>Galactic_Death_Star_Complete_Music_Event</Build_Music_Completed>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<CategoryMask>Super</CategoryMask>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BATTLE_STATION</Encyclopedia_Unit_Class>
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<Unit_Abilities_Data SubObjectList="Yes"/>
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<!--<Base_Destruction_Ability Name="Death_Star_Base_Destruction">
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<Destroy_Starbase>Yes</Destroy_Starbase>
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<Destroy_Land_Base>No</Destroy_Land_Base>
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</Base_Destruction_Ability>-->
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<Abilities SubObjectList="Yes">
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<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
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<Activation_Style>Ground_Activated</Activation_Style>
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<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
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<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
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<Target_Particle_Bone_Name/>
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</Planet_Destruction_Ability>
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</Abilities>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.2 0.2</Radar_Icon_Size>
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<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
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<Radar_Clip_To_Visible_Region>Yes</Radar_Clip_To_Visible_Region>
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<Population_Value>50</Population_Value>
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<!-- It's important that the Death Star doesn't have a population value in space mode since -->
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<!-- it's kind of a special case and we don't want to limit the number of 'real' space units -->
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<!-- based on its presence in the background. -->
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<Space_Override_Population_Value>0</Space_Override_Population_Value>
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</SpaceUnit>
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<SpaceUnit Name="Death_Star_II">
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<Variant_Of_Existing_Type>Death_Star</Variant_Of_Existing_Type>
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<Text_ID>TEXT_UNIT_DEATH_STAR_II</Text_ID>
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<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR_II</Encyclopedia_Text>
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<Icon_Name>i_button_death_star_complete.tga</Icon_Name>
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<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
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<!-- Vanilla: 0.75 (96sec); SoaFE: 0.12 (600sec) -->
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<Max_Speed>0.12</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->
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<Build_Cost_Credits>100000</Build_Cost_Credits>
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<Tech_Level>5</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Space_Model_Name>w_planet_deathstar02_II.alo</Space_Model_Name>
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<Scale_Factor>3.0</Scale_Factor>
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<Space_Escort_Unit_Types>
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TIE_Interceptor_Squadron,
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TIE_Interceptor_Squadron,
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TIE_Defender_Squadron,
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Tartan_Patrol_Cruiser,
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Tartan_Patrol_Cruiser,
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Victory_Destroyer,
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Victory_Destroyer,
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Star_Destroyer
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</Space_Escort_Unit_Types>
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<!-- DSII is tactically relevant above and beyond its escort (can fire laser at ships) -->
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<AI_Combat_Power>5000</AI_Combat_Power>
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<Targeting_Max_Attack_Distance>30000</Targeting_Max_Attack_Distance> <!--Laser ability asserts without this-->
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<Behavior>DUMMY_STARSHIP</Behavior>
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<GalacticBehavior>SELECTABLE</GalacticBehavior>
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<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE, ABILITY_COUNTDOWN, TARGETING</SpaceBehavior>
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<Build_Countdown_Text_ID>UEAW_COUNTDOWN_TIMER_DEATH_STAR_II</Build_Countdown_Text_ID>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>SUPER_LASER</Type>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.6f</Mod_Multiplier>
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<GUI_Activated_Ability_Name>Death_Star_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
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<Recharge_Seconds>60</Recharge_Seconds>
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<Expiration_Seconds>10</Expiration_Seconds>
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<SFXEvent_Target_Ability>EHD_Death_Star_2_Activate</SFXEvent_Target_Ability>
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<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
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<Activation_Style>Ground_Activated</Activation_Style>
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<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
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<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
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<Target_Particle_Bone_Name/>
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</Planet_Destruction_Ability>
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<Super_Laser_Ability Name="Death_Star_Super_Laser_Attack_Ability">
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<Activation_Style>User_Input</Activation_Style>
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<Applicable_Unit_Categories>Structure | Capital | Frigate</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<!--<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>-->
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<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
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<Activation_Min_Range>0</Activation_Min_Range>
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<Activation_Max_Range>30000</Activation_Max_Range>
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<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
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<Damage_Per_Frame>500</Damage_Per_Frame>
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<Fire_Frame>75</Fire_Frame>
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<Attack_Anim_Sub_Index>1</Attack_Anim_Sub_Index>
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<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
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<Num_Anim_Frames>5</Num_Anim_Frames>
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<Line_Width>35</Line_Width>
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<Line_Color>0 237 119 255</Line_Color>
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<Face_Target>true</Face_Target>
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<Turn_Rate>-1.0f</Turn_Rate>
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<Firing_Cone>10.0f</Firing_Cone>
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<Fire_Delay>0</Fire_Delay>
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<Fire_Continuation>0.01</Fire_Continuation>
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</Super_Laser_Ability>
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</Abilities>
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</SpaceUnit>
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</Imperial_Super_Weapon_Data>
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