Files
SoaFE/DATA/SCRIPTS/GAMEOBJECT/DESPAWN_SPECTATOR_UPGRADES_E_COMMANDCENTER.LUA
2026-02-28 14:00:45 -06:00

60 lines
1.6 KiB
Lua

-- Star Wars Empire at War: Secrets of a Fallen Empire
-- Lua Script: //Scripts/GameObject/Despawn_Spectator_Upgrades_E_CommandCenter.lua
-- Author: Galyana
-- Updated: 6 February, 2026
-- Note: Script assumes only 1 structure is ever present
require("PGStateMachine")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
ServiceRate = 1.0
spectator_player = nil
team_1_upgrades_list =
{
"Spectator_T1_EC_Level_Two_Tech_Upgrade",
"Spectator_T1_EC_Level_Three_Tech_Upgrade",
"Spectator_T1_EC_Level_Four_Tech_Upgrade",
"Spectator_T1_EC_Level_Five_Tech_Upgrade"
}
team_2_upgrades_list =
{
"Spectator_T2_EC_Level_Two_Tech_Upgrade",
"Spectator_T2_EC_Level_Three_Tech_Upgrade",
"Spectator_T2_EC_Level_Four_Tech_Upgrade",
"Spectator_T2_EC_Level_Five_Tech_Upgrade"
}
end
function State_Init(message)
if message == OnEnter then
spectator_player = Find_First_Object("Spectator_Reveal_Marker_Land")
if not spectator_player then
ScriptExit()
end
if Object.Get_Owner().Get_Team() == 0 then
for i, upgrade_name in pairs(team_1_upgrades_list) do
local upgrade = Find_First_Object(upgrade_name)
if TestValid(upgrade) then
upgrade.Despawn()
end
end
else
if Object.Get_Owner().Get_Team() == 1 then
for i, upgrade_name in pairs(team_2_upgrades_list) do
local upgrade = Find_First_Object(upgrade_name)
if TestValid(upgrade) then
upgrade.Despawn()
end
end
end
end
end
end