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SoaFE/DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_NIGHTSISTER_INDIG.LUA
2026-02-28 14:00:45 -06:00

45 lines
1002 B
Lua

require("PGStateMachine")
function Definitions()
DebugMessage("%s -- In definitions", tostring(Script))
ServiceRate = 1
Define_State("State_Init", State_Init);
ability_range = 100
ability_name = "DRAIN_LIFE"
end
function State_Init(message)
if message == OnEnter then
-- Bail out if this is a human player
if Object.Get_Owner().Is_Human() then
ScriptExit()
end
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Land" then
ScriptExit()
end
Register_Prox(Object, Unit_Prox, ability_range)
end
end
-- If an enemy enters the prox, zap them
function Unit_Prox(self_obj, trigger_obj)
if trigger_obj.Is_Category("Structure") then
return
end
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
return
end
if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
if Object.Is_Ability_Ready(ability_name) then
Object.Activate_Ability(ability_name, true)
end
end
end