186 lines
5.7 KiB
Lua
186 lines
5.7 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_Urai.lua#1 $
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
--
|
|
-- (C) Petroglyph Games, Inc.
|
|
--
|
|
--
|
|
-- ***** ** * *
|
|
-- * ** * * *
|
|
-- * * * * *
|
|
-- * * * * * * * *
|
|
-- * * *** ****** * ** **** *** * * * ***** * ***
|
|
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
|
-- *** ***** * * * * * * * * ** * * * *
|
|
-- * * * * * * * * * * * * * * *
|
|
-- * * * * * * * * * * ** * * * *
|
|
-- * ** * * ** * ** * * ** * * * *
|
|
-- ** **** ** * **** ***** * ** *** * *
|
|
-- * * *
|
|
-- * * *
|
|
-- * * *
|
|
-- * * * *
|
|
-- **** * *
|
|
--
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
--
|
|
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_Urai.lua $
|
|
--
|
|
-- Original Author: Steve_Copeland
|
|
--
|
|
-- $Author: Brian_Hayes $
|
|
--
|
|
-- $Change: 637819 $
|
|
--
|
|
-- $DateTime: 2017/03/22 10:16:16 $
|
|
--
|
|
-- $Revision: #1 $
|
|
--
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
-- This include order is important. We need the state service defined in main to override the one in heroplanattach.
|
|
require("HeroPlanAttach")
|
|
require("PGStateMachine")
|
|
|
|
function Definitions()
|
|
|
|
|
|
-- Hero plan self attachment stuff
|
|
|
|
-- only join plans that meet our expense requirements.
|
|
MinPlanAttachCost = 5000
|
|
MaxPlanAttachCost = 0
|
|
|
|
-- Commander hit list.
|
|
Attack_Ability_Type_Names = {"Infantry", "Fighter", "Corvette" }
|
|
Attack_Ability_Weights = { 1, 1, BAD_WEIGHT }
|
|
Attack_Ability_Types = WeightedTypeList.Create()
|
|
Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights)
|
|
|
|
-- Prefer task forces with these units.
|
|
Escort_Ability_Type_Names = { "All" }
|
|
Escort_Ability_Weights = { 1.0 }
|
|
Escort_Ability_Types = WeightedTypeList.Create()
|
|
Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights)
|
|
|
|
|
|
-- Object script stuff
|
|
|
|
ServiceRate = 1
|
|
|
|
Define_State("State_Init", State_Init)
|
|
Define_State("State_AI_Autofire", State_AI_Autofire)
|
|
Define_State("State_Human_No_Autofire", State_Human_No_Autofire)
|
|
Define_State("State_Human_Autofire", State_Human_Autofire)
|
|
|
|
unit_trigger_number = 3
|
|
divert_range = 300
|
|
min_threat_to_use_stun = 50
|
|
stun_area_of_effect = 75
|
|
stun_ability_name = "STUN"
|
|
|
|
end
|
|
|
|
function State_Init(message)
|
|
if message == OnEnter then
|
|
|
|
-- prevent this from doing anything in galactic mode
|
|
if Get_Game_Mode() ~= "Land" then
|
|
ScriptExit()
|
|
end
|
|
|
|
nearby_stun_count = 0
|
|
recent_stun_units = {}
|
|
|
|
if Object.Get_Owner().Is_Human() then
|
|
Register_Prox(Object, Urai_Stun_Prox, stun_area_of_effect)
|
|
Set_Next_State("State_Human_No_Autofire")
|
|
else
|
|
Register_Prox(Object, Urai_Stun_Prox, divert_range)
|
|
Set_Next_State("State_AI_Autofire")
|
|
end
|
|
end
|
|
end
|
|
|
|
function State_AI_Autofire(message)
|
|
if message == OnUpdate then
|
|
if (nearby_stun_count >= unit_trigger_number) then
|
|
ConsiderDivertAndAOE(Object, stun_ability_name, stun_area_of_effect, recent_stun_units, Object.Get_Hull() * min_threat_to_use_stun)
|
|
end
|
|
|
|
-- reset tracked units each service.
|
|
nearby_stun_count = 0
|
|
recent_stun_units = {}
|
|
end
|
|
end
|
|
|
|
function State_Human_No_Autofire(message)
|
|
if message == OnUpdate then
|
|
if Object.Is_Ability_Autofire(stun_ability_name) then
|
|
Set_Next_State("State_Human_Autofire")
|
|
end
|
|
|
|
-- reset tracked units each service.
|
|
nearby_stun_count = 0
|
|
recent_stun_units = {}
|
|
|
|
end
|
|
end
|
|
|
|
function State_Human_Autofire(message)
|
|
if message == OnUpdate then
|
|
|
|
if Object.Is_Ability_Autofire(stun_ability_name) then
|
|
if nearby_stun_count > 2 then
|
|
Object.Activate_Ability(stun_ability_name, true)
|
|
end
|
|
else
|
|
Set_Next_State("State_Human_No_Autofire")
|
|
end
|
|
|
|
-- reset tracked units each service.
|
|
nearby_stun_count = 0
|
|
recent_stun_units = {}
|
|
|
|
end
|
|
end
|
|
|
|
function Urai_Stun_Prox(self_obj, trigger_obj)
|
|
|
|
if not trigger_obj.Is_Category("Infantry") then
|
|
return
|
|
end
|
|
|
|
trigger_parent = trigger_obj.Get_Parent_Object()
|
|
if TestValid(trigger_parent) then
|
|
trigger_obj = trigger_parent
|
|
end
|
|
|
|
-- Reject heroes, which we can't affect
|
|
if trigger_obj.Is_Category("LandHero") then
|
|
return
|
|
end
|
|
|
|
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
|
|
return
|
|
end
|
|
|
|
if trigger_obj.Is_In_Garrison() then
|
|
return
|
|
end
|
|
|
|
-- If we haven't seen this unit recently, track him
|
|
if recent_stun_units[trigger_obj] == nil then
|
|
recent_stun_units[trigger_obj] = trigger_obj
|
|
nearby_stun_count = nearby_stun_count + 1
|
|
end
|
|
end
|
|
|
|
function Evaluate_Attack_Ability(target, goal)
|
|
return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights)
|
|
end
|
|
|
|
function Get_Escort_Ability_Weights(goal)
|
|
return Escort_Ability_Types
|
|
end |