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SoaFE/DATA/SCRIPTS/INTERVENTIONS/INTERVENTION_BUILD_SPACE_UNITS.LUA
2026-02-28 14:00:45 -06:00

105 lines
3.7 KiB
Lua

-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Space_Units.lua#11 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Space_Units.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 23281 $
--
-- $DateTime: 2005/08/06 14:49:58 $
--
-- $Revision: #11 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
function Declare_Goal_Type()
Category = "Intervention_Build_Space_Units"
plot = nil
required_count = nil
event = nil
build_object = nil
dialog = nil
end
function Intervention_Thread()
Begin_Intervention()
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_E_Intervention_Build_Units"
build_object = Find_Object_Type("Tartan_Patrol_Cruiser")
required_count = GameRandom(1, 3)
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_R_Intervention_Build_Units"
build_object = Find_Object_Type("Rebel_X-Wing_Squadron")
required_count = GameRandom(3, 8)
else
ScriptExit()
end
plot = Get_Story_Plot("Intervention_Build_Units.xml")
event = plot.Get_Event("Build_Units_00")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_QUANTITY", required_count)
event.Add_Dialog_Text("TEXT_INTERVENTION_UNIT", build_object)
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500)
event = plot.Get_Event("Build_Units_01")
event.Set_Event_Parameter(0, build_object)
event.Set_Event_Parameter(1, required_count)
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500)
event = plot.Get_Event("Build_Units_02")
event.Set_Reward_Parameter(0, required_count * 500)
event = plot.Get_Event("Build_Units_03")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
--Start the plot
plot.Activate()
Wait_On_Flag("BUILD_UNITS_NOTIFICATION_00", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end