183 lines
6.0 KiB
Lua
183 lines
6.0 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_UM00_CIN_Test.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_UM00_CIN_Test.lua $
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--
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-- Original Author: Dan Etter
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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require("PGSpawnUnits")
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require("PGStateMachine")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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StoryModeEvents =
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{
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Underworld_M00_Begin = State_Underworld_M00_Begin
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}
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underworld = Find_Player("Underworld")
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empire = Find_Player("Empire")
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rebel = Find_Player("Rebel")
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neutral = Find_Player("Neutral")
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hostile = Find_Player("Hostile")
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end
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function State_Underworld_M00_Begin (message)
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if message == OnEnter then
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door_list = Find_All_Objects_Of_Type("cin_sith_door")
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for k, unit in pairs(door_list) do
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if TestValid(unit) then
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unit.Play_Animation("Cinematic", false, 1)
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end
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end
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rebel_reveal = FogOfWar.Reveal_All(rebel)
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empire_reveal = FogOfWar.Reveal_All(empire)
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uw_reveal = FogOfWar.Reveal_All(underworld)
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door_trigger = Find_Hint("STORY_TRIGGER_ZONE_00", "doortrigger")
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Register_Prox(door_trigger, PROX_Door_Cinematic, 30, underworld)
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Create_Thread("Intro_Cinematic")
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end
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end
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function PROX_Door_Cinematic(prox_obj, trigger_obj)
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if trigger_obj.Get_Owner().Get_Faction_Name() == "UNDERWORLD" then
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prox_obj.Cancel_Event_Object_In_Range(PROX_Door_Cinematic)
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Create_Thread("Animate_Doors")
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end
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end
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function Animate_Doors()
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door_list = Find_All_Objects_Of_Type("cin_sith_door")
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hanger = Find_Hint("STORY_TRIGGER_ZONE_00", "hanger")
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Sleep(4)
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Transition_Cinematic_Target_Key(door_cine, 7, 0, 0, 15, 0, 0, 0, 0)
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Sleep(3)
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for k, unit in pairs(door_list) do
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if TestValid(unit) then
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unit.Play_Animation("Cinematic", false, 0)
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end
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end
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Sleep(9)
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for k, unit in pairs(door_list) do
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if TestValid(unit) then
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--unit.Despawn()
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end
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end
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Transition_Cinematic_Camera_Key(hanger, 20, 30, 15, 180, 1, 0, 1, 0)
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Transition_Cinematic_Target_Key(hanger, 7, 0, 0, 10, 0, 0, 0, 0)
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Sleep(24)
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Lock_Controls(0)
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End_Cinematic_Camera()
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--Letter_Box_Out(0)
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Suspend_AI(0)
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Fade_Screen_In(1)
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end
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-- ##########################################################################################
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-- Cinematic functions
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-- ##########################################################################################
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function Intro_Cinematic()
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Suspend_AI(1)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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--Letter_Box_In(0)
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Fade_Screen_In(2)
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door_trigger = Find_Hint("STORY_TRIGGER_ZONE_00", "doortrigger")
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cinestatue = Find_Hint("STORY_TRIGGER_ZONE_00", "statue")
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landing_loc = Find_Hint("STORY_TRIGGER_ZONE_00", "landing")
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silri_spawn = Find_Hint("STORY_TRIGGER_ZONE_00", "silrispawn")
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door_cine = Find_Hint("STORY_TRIGGER_ZONE_00", "doorcine")
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-- ***********Opening Shot***************
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-- Set_Cinematic_Camera_Key(target_pos, x_dist, y_pitch, z_yaw, euler, pobj, use_object_rotation, cinematic_animation)
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Set_Cinematic_Camera_Key(cinestatue, 105, 35, -155, 1, 0, 1, 0)
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--Set_Cinematic_Target_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation)
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Set_Cinematic_Target_Key(landing_loc, 0, 0, 1000, 0, 0, 0, 0)
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--Transition_Cinematic_Camera_Key(camera_loc1, 10, 500, 19, 150, 1, 1, 1, 0)
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--Sleep(2)
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-- Create_Cinematic_Transport(object_type_name, player_id, transport_pos, zangle, phase_mode, anim_delta, idle_time, persist,hint)
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transport = Create_Cinematic_Transport("Underworld_Hero_Shuttle_Landing", underworld.Get_ID(), landing_loc, 120, 0, 0, 20, 1)
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Transition_Cinematic_Target_Key(landing_loc, 5, 0, 0, 0, 0, 0, 0, 0)
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Sleep(7)
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silri = Spawn_Unit(Find_Object_Type("Silri_No_Abilities"), silri_spawn, underworld)
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trigger = Find_Hint("STORY_TRIGGER_ZONE_00", "doortrigger")
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Sleep(.5)
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silri[1].Move_To(trigger.Get_Position())
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Transition_Cinematic_Target_Key(silri[1], 5, 0, 0, 5, 0, silri[1], 0, 0)
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Sleep(1)
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Transition_Cinematic_Camera_Key(silri[1], 7, 30, 15, 180, 1, silri[1], 1, 0)
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end
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