Files
SoaFE/DATA/XML/SFXEVENTSWEAPONS.XML
2026-02-28 14:00:45 -06:00

712 lines
26 KiB
XML

<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Rebel_Ship_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Empire_Ship_Laser_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pirate_Ship_Laser_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Pirate_Ship_Laser_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Rebel_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Empire_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Empire_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pirate_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Pirate_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Torpedo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Torpedo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Missile_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Missile_1.wav GUN_Missile_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Boron_Missile_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Repulsor_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Ion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Fighter_Ion_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Ion_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav GUN_TIE_Fighter_2.wav</Samples>
<Probability>80, 20</Probability>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Bomber_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Scout_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Falcon_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Slave_1_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Slave1_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Tractor_Beam">
<Use_Preset>Preset_EGLW</Use_Preset>
<Samples>EGL_Tractor_Beam_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Energy_Blast">
<Use_Preset>Preset_EGLW</Use_Preset>
<Samples>GUN_Energy_Blast_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_ATAT_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_PowerUp">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_ATAT_PowerUp_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_ST_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_ATAT_1.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Speeder_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Infantry_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rebel_Trooper_1.wav GUN_Rebel_Trooper_2.wav GUN_Rebel_Trooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Storm_Trooper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_StormTrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Projectile_Infantry_Ricochet">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Projectile_Vehicle_Ricochet">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Ground_Ricochet_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Plex_Soldier_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Plex_Missle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Speeder_Bike_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_SpeederBike_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Scout_Trooper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Stormtrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Scout_Trooper_Bomb">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Scout_Bomb_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turret_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Turret_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turbo_Tower_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anti_Air_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Anti_Air.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tank_T4B_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tank_Cannon.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tank_T2B_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tank_Cannon.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tank_Missile_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Tank_Missile_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tank_Repulsor_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tie_Crawler_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tie_Crawler.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Blaster_Cannon_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Flak_Pod_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Flak_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Han_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Han_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Chewie_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Chewie_Blaster.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_HRB_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_HRB_1.wav GUN_HRB_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_MPTL_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Flamethrower_Fire">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>GUN_Flamethrower.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Rock_Throw">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rock_Throw_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Jawa_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Jawa_Blaster.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tusken_Sniper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Tusken_Sniper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Geonosian_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Geo_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pyngani_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Pyng_Fire_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Grenade_Throw">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Grenade_Throw_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_SPMAT_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Projectile_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_SPMAT_Projectile_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hyper_Velocity_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Hypervelocity_1.wav</Samples>
<Max_Instances>10</Max_Instances>
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Cannon_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Ion_Cannon_1.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Magnepulse_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Magnepulse.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>600.0</Volume_Saturation_Distance>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Superlaser_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Superlaser_4.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Lightning">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Lightning_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Force_Telekinesis">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>Force_Crush_Loop_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Whirlwind">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Force_Stun">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Stun_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Healing_Pulse">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Force_Healing_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Area_Heal">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Area_Heal_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Distract">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Distract_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Absorb">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Absorb_2.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Damage">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Force_Damage_4.wav Force_Damage_5.wav Force_Damage_6.wav</Samples>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Corruption">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Corruption_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Convert">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Convert_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Pike_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Force_Pike_1.wav Force_Pike_2.wav Force_Pike_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_On">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Planet_Control_Light_Saber_On">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Off">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Off_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Clash">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Clash_1.wav LS_Clash_2.wav LS_Clash_3.wav LS_Clash_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Hit">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Hit_1.wav LS_Hit_2.wav LS_Hit_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Swing_Obi">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Swing_1.wav LS_Swing_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Swing_3.wav LS_Swing_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Lightsaber_Projectile_Block">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Ricochet_1.wav LS_Ricochet_2.wav LS_Ricochet_3.wav LS_Ricochet_4.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Idle_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Moving_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Cinematic_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Localize>No</Localize>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Idle_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Moving_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Cinematic_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Localize>No</Localize>
</SFXEvent>
<SFXEvent Name="Unit_R2_Lightning">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>R2_Lightning_Loop_1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Data_Transmit">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Data_Transmit_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Stun">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Confuse">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Bribed">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Light_Saber_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Whip_Swing_1.wav LS_Whip_Swing_2.wav LS_Whip_Swing_3.wav LS_Whip_Swing_4.wav LS_Whip_Swing_5.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Light_Saber_Hit">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Whip_Hit_1.wav LS_Whip_Hit_2.wav LS_Whip_Hit_3.wav LS_Whip_Hit_4.wav LS_Whip_Hit_5.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Lightsaber_Idle_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Infantry_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Underworld_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Disruptor_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Disruptor_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Tyber_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tyber_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Urai_Blade_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Dark_Trooper_Blade_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tyber_Draw_Blaster">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MAL_Carbonite_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Carbonite_Missile_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Point_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Point_Laser_1.wav GUN_Point_Laser_2.wav GUN_Point_Laser_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Destroyer_Droid_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Destroyer_Droid_1.wav GUN_Destroyer_Droid_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Viper_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Ship_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Underworld_Turbo_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Plasma_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Ion_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Underworld_Ion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Houndstooth_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Houndstooth_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_IG2000_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_IG2000_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Contamination_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Contaminate_Loop_2.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Infect_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Infect_Loop_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Corrupt_Systems">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Weaken_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_BodyFall_IG88">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_IG88_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Contamination_Hit">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Contaminate_3.wav EXP_Contaminate_4.wav</Samples>
<Min_Predelay>4000</Min_Predelay>
<Max_Predelay>4000</Max_Predelay>
</SFXEvent>
<SFXEvent Name="Shield_Flare_SFX_Event">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Weaken_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Bombard_Projectile_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Contaminate_Loop_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Yoda_Force_Sight_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Force_Reveal_Map_Loop_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Yoda_Whoosh">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Yoda_Whoosh_1.wav Yoda_Whoosh_2.wav Yoda_Whoosh_3.wav Yoda_Whoosh_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Summon">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Summon_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Lancet_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pulse_Cannon_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Pulse_Cannon_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Pulse_Cannon_PowerUp">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Pulse_PowerUp_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Death_Star_2_Fire">
<Use_Preset>Preset_INSANE_LOOP</Use_Preset>
<Samples>GUN_Superlaser_2.wav</Samples>
<Max_Instances>3</Max_Instances>
<Loop_Fade_In_Seconds>0.0</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Death_Star_2_Pre_Fire">
<Use_Preset>Preset_INSANE</Use_Preset>
<Samples>GUN_Superlaser_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MC30_Launch_Cluster_Bomb">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Shoot_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Rancor_Damage_Vehicle_SFX">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rail_Driver_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUEAW_Rail_Driver.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Precision_Rifle_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUEAW_Precision_Rifle.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Sandfire_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Longbow_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Longbow.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Beam_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Flak_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Nightsister_Lightning_Blast">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Force_Stun_1.wav FORCE_DAMAGE.WAV</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
</SFXEvents>