Files
SoaFE/DATA/XML/STORY/STORY_EMPIRE_ACTI_M02_LAND.XML

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49 KiB
XML

<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>-->
<!-- Preliminary setup -->
<Event Name="Empire_M02_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M02_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Empire_M02_Turn_Off_Land_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Destroyed_Flag">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Comm_Center_Destroyed_Flag</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_ALL_REBEL_DESTROYED_Flag">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Rebels_Destroyed_Flag</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_POWER_GENERATOR_Flag">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Power_Generator_Flag</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A01M02_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!-- jdg 9/02/05 removing player reinforcement ability here -->
<Event Name="Empire_A01M02_Deny_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Prevent_Player_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!-- Mission Start TASK (triggered in LUA)
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_70
Task: Select your units, and assault the Rebel base to the north.-->
<Event Name="Empire_A01_M02_Mission_Start_Hint">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_START_HINT</Event_Param2>
</Event>
<Event Name="Empire_A01_M02_Mission_Start_Hint_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_70</Reward_Param1>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Reward_Param2>10</Reward_Param2>
<Prereq>Empire_A01_M02_Mission_Start_Hint</Prereq>
</Event>
<Event Name="Empire_A01_M02_Mission_Start_Hint_Marker">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1000</Reward_Param3>
<Prereq>Empire_A01_M02_Mission_Start_Hint_Text</Prereq>
</Event>
<Event Name="Empire_A01_M02_Mission_Start_Hint_RemoveMarker">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>30</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1000</Reward_Param3>
<Prereq>Empire_A01_M02_Mission_Start_Hint_Marker</Prereq>
</Event>
<!-- Intro discussion -->
<Event Name="Empire_A01_M02_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_INTRO_DIALOGUE_GO</Event_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!-- Officer Speaks 1 -->
<Event Name="Empire_A01_M02_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_24</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_24</Reward_Param8>
<Prereq>Empire_A01_M02_00</Prereq>
</Event>
<Event Name="Empire_A01_M02_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_24</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_24</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_01</Prereq>
</Event>
<!-- Vader speaks 1 -->
<Event Name="Empire_A01_M02_02_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_VADER_DIALOGUE_1_GO</Event_Param2>
<Prereq>Empire_A01_M02_01a</Prereq>
</Event>
<Event Name="Empire_A01_M02_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_25</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_25</Reward_Param8>
<Prereq>Empire_A01_M02_02_Go</Prereq>
</Event>
<Event Name="Empire_A01_M02_02b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_25</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_25</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_02</Prereq>
</Event>
<!-- Officer Speaks 2 -->
<Event Name="Empire_A01_M02_03_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_OFFICER_DIALOGUE_2_GO</Event_Param2>
<Prereq>Empire_A01_M02_02b</Prereq>
</Event>
<Event Name="Empire_A01_M02_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_26</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_26</Reward_Param8>
<Prereq>Empire_A01_M02_03_Go</Prereq>
</Event>
<Event Name="Empire_A01_M02_03b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_26</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_26</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_03</Prereq>
</Event>
<!-- Vader speaks 2 -->
<Event Name="Empire_A01_M02_04_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_VADER_DIALOGUE_2_GO</Event_Param2>
<Prereq>Empire_A01_M02_03b</Prereq>
</Event>
<Event Name="Empire_A01_M02_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_27</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_27</Reward_Param8>
<Prereq>Empire_A01_M02_04_Go</Prereq>
</Event>
<Event Name="Empire_A01_M02_04b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_27</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_27</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_04</Prereq>
</Event>
<!-- Officer speaks 3 -->
<Event Name="Empire_A01_M02_05_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_OFFICER_DIALOGUE_3_GO</Event_Param2>
<Prereq>Empire_A01_M02_04b</Prereq>
</Event>
<Event Name="Empire_A01_M02_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_28</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_28</Reward_Param8>
<Prereq>Empire_A01_M02_05_Go</Prereq>
</Event>
<Event Name="Empire_A01_M02_05b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_28</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_28</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_05</Prereq>
</Event>
<!-- changing to ingame objective thingy
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65
Destroy all Rebel buildings and units.-->
<Event Name="Empire_A01_M02_Start_Mission">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_START_MISSION</Event_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_A01_M02_State_Misson_Goal">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65</Reward_Param1>
<Prereq>Empire_A01_M02_Start_Mission</Prereq>
</Event>
<!-- changing to ingame objective thingy
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
Darth Vader must survive.-->
<Event Name="Empire_A01_M02_State_Misson_Goal_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
</Event>
<!-- Move to trigger location for build pad info
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_12
Hint: Destroy the turret, then click on the Build Pad to construct something of your own.
Proximity to an uncontested Build Pad will put it under your control.
Build Pads cannot be controlled if occupied. -->
<Event Name="Empire_M02_Build_Pad_Info_00">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_00</Event_Param2>
<Event_Param3>180</Event_Param3>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_12</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!-- JDG 8/16 - hint "Arrow" is shown at "Story_trigger_zone_02" object-->
<Event Name="Empire_M02_Build_Pad_Info_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Empire_M02_Build_Pad_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Build_Pad_Info_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Empire_M02_Build_Pad_Info_01</Prereq>
</Event>
<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_74
Hint: Use Darth Vader's Force Push ability to quickly destroy groups of enemy infantry.-->
<Event Name="Empire_M02_Vader_Hint_01_ForcePush">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_03</Event_Param2>
<Event_Param3>150</Event_Param3>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_74</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Hint_01_FLASH_ForcePush">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>.5</Event_Param1>
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
<Reward_Param1>FORCE_WHIRLWIND</Reward_Param1>
<Reward_Param2>flash_vader_forcepush</Reward_Param2>
<Prereq>Empire_M02_Vader_Hint_01_ForcePush</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Hint_01_REMOVEFLASH_ForcePush">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>flash_vader_forcepush</Reward_Param1>
<Prereq>Empire_M02_Vader_Hint_01_FLASH_ForcePush</Prereq>
</Event>
<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_75
Hint: Use Darth Vader's Force Crush ability to quickly destroy enemy vehicles.-->
<Event Name="Empire_M02_Vader_Hint_02_ForceCrush">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_04</Event_Param2>
<Event_Param3>150</Event_Param3>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_75</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Hint_01_FLASH_ForceCrush">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>.5</Event_Param1>
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
<Reward_Param1>FORCE_TELEKINESIS</Reward_Param1>
<Reward_Param2>flash_vader_forcecrush</Reward_Param2>
<Prereq>Empire_M02_Vader_Hint_02_ForceCrush</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Hint_01_REMOVEFLASH_ForceCrush">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>flash_vader_forcecrush</Reward_Param1>
<Prereq>Empire_M02_Vader_Hint_01_FLASH_ForceCrush</Prereq>
</Event>
<!-- jdg - 8/17 - adding Vader's line regarding reinforcement point
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11
Darth Vader: Secure and fortify that location to bring in reinforcements. -->
<Event Name="Empire_M02_Reinforcement_Pad_Info_00">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_05</Event_Param2>
<Event_Param3>180</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_11</Reward_Param8>
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Reinforcement_Pad_Info_00b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Reinforcement_Pad_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Reinforcement_Pad_Info_00c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Reinforcement_Pad_Info_00b</Prereq>
</Event>
<!-- JDG 8/17 - hint "Arrow" is shown at "Reinforcement_Point" object-->
<Event Name="Empire_M02_Reinforcement_Pad_Info_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>REINFORCEMENT_POINT_PLUS10_CAP</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>3000</Reward_Param3>
<Prereq>Empire_M02_Reinforcement_Pad_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Reinforcement_Point_Remove_Blip">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>30</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>REINFORCEMENT_POINT_PLUS10_CAP</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>3000</Reward_Param3>
<Prereq>Empire_M02_Reinforcement_Pad_Info_01</Prereq>
</Event>
<!-- Vader
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71
Darth Vader: Here is the power generator. Attack it at once.-->
<Event Name="Empire_M02_Power_Generator_01">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_08</Event_Param2>
<Event_Param3>200</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_71</Reward_Param8>
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Power_Generator_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_71</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Power_Generator_01</Prereq>
</Event>
<Event Name="Empire_M02_Power_Generator_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Power_Generator_02</Prereq>
</Event>
<!-- Disabling various speech events on victory-->
<Event Name="Empire_Cancel_PowerGenerator_Message">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_M02_Power_Generator_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<Event Name="Empire_Cancel_Reinforcement_Dialog_00_Message">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_A01_M02_Reinforcement_Dialog_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<!-- jdg - 8/17 - adding reinforcements dialog here -->
<Event Name="Empire_A01_M02_Reinforcement_DialogCue">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_REINFORCE_DIALOG_GO</Event_Param2>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_A01_M02_Reinforcement_Dialog_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_52</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_52</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A01_M02_Reinforcement_DialogCue</Prereq>
</Event>
<Event Name="Empire_A01_M02_Reinforcement_Dialog_00c">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_52</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_52</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00</Prereq>
</Event>
<Event Name="Empire_A01_M02_Reinforcement_Dialog_RemoveMovie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00c</Prereq>
</Event>
<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_76
Hint: Maulers can run over infantry.-->
<Event Name="Empire_A01_M02_Reinforcement_Dialog02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>15</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_76</Reward_Param1>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - Green -->
<Reward_Param2>10</Reward_Param2>
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00c</Prereq>
</Event>
<!-- jdg - 8/17 - adding powerplant destroyed event here -->
<Event Name="Empire_M02_Shield_Is_Dead">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Power_Generator_R</Event_Param1>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_POWER_GENERATOR_Flag_True">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Power_Generator_Flag</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
</Event>
<!--COMPLETING ingame objective text for destroying powerplant here
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
Destroy the Power Generator. -->
<Event Name="Empire_A01_M02_Misson_Goal_Complete_PowerGenerator">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<!--<Event_Type>STORY_TRIGGER</Event_Type>-->
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68</Reward_Param1>
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
</Event>
<!-- jdg - 8/20 - dialog line regarding powerplant destroyed event here -->
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_50</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_50</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_50</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_50</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Shield_Is_Dead_Dialog_00</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Shield_Is_Dead_Dialog_00b</Prereq>
</Event>
<!-- jdg - 8/17 - adding comm array destroyed event here -->
<Event Name="Empire_M02_CommArray_Is_Dead">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Uplink_Station_Abandoned</Event_Param1>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Destroyed_Flag_True">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Comm_Center_Destroyed_Flag</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Destroyed_Lua_Notification">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>.5</Event_Param1>
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
</Event>
<!--COMPLETING ingame objective text for destroying comm center here
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67
Destroy the Communication Array. -->
<Event Name="Empire_A01_M02_Misson_Goal_Complete_CommCenter">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67</Reward_Param1>
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
</Event>
<!-- jdg - 8/20 - dialog line regarding commarray destroyed event here -->
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_49</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_49</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
</Event>
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_49</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_49</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_CommArray_Is_Dead_Dialog_00</Prereq>
</Event>
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_CommArray_Is_Dead_Dialog_00b</Prereq>
</Event>
<!-- Proximity to comm center gives goal hint -->
<Event Name="Empire_M02_Comm_Center_Info_00">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Uplink_Station_Abandoned</Event_Param2>
<Event_Param3>600</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_35</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_35</Reward_Param8>
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Info_00b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_35</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_35</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Comm_Center_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Info_00c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Comm_Center_Info_00b</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Info_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Uplink_Station_Abandoned</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>4000</Reward_Param3>
<Prereq>Empire_M02_Comm_Center_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Comm_Center_Info_RemoveBlip">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Uplink_Station_Abandoned</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Uplink_Station_Abandoned</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>4000</Reward_Param3>
<Prereq>Empire_M02_Comm_Center_Info_01</Prereq>
</Event>
<!--Adding ingame objective text for destroying comm center here
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67
Destroy the Communication Array. -->
<Event Name="Empire_A01_M02_Misson_Goal_Destroy_CommCenter">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67</Reward_Param1>
<Prereq>Empire_M02_Comm_Center_Info_01</Prereq>
</Event>
<!-- Move to first trigger location for Shield info
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13
Darth Vader: We must take down this shield before we attack.
Destroy the power source before we advance on the base. -->
<Event Name="Empire_M02_Shield_Info_00">
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
<Event_Param2>Story_Trigger_Zone_01</Event_Param2>
<Event_Param3>120</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_13</Reward_Param8>
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Info_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Shield_Info_00</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Info_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Shield_Info_01</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Info_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Power_Generator_R</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>5000</Reward_Param3>
<Prereq>Empire_M02_Shield_Info_02</Prereq>
</Event>
<Event Name="Empire_M02_Shield_Info_RemoveBlip">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Power_Generator_R</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Power_Generator_R</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>5000</Reward_Param3>
<Prereq>Empire_M02_Shield_Info_03</Prereq>
</Event>
<!-- changing to ingame objective thingy
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
Destroy the Power Generator.-->
<Event Name="Empire_A01_M02_State_Misson_Goal_PowerGenerator">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68</Reward_Param1>
<Prereq>Empire_M02_Shield_Info_03</Prereq>
</Event>
<!-- BATTLE CHATTER TIMER xxx-->
<Event Name="EM02_Reset_Battle_Chatter_Timer_Start">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_RESET_BATTLE_CHATTER</Event_Param2>
</Event>
<!-- feeds back to lua-->
<Event Name="EM02_Reset_Battle_Chatter_Timer_Stop">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Prereq>EM02_Reset_Battle_Chatter_Timer_Start</Prereq>
</Event>
<!-- BATTLE CHATTER TIMER 02-->
<Event Name="EM02_Reset_Battle_Chatter_Timer02_Start">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_RESET_BATTLE_CHATTER02</Event_Param2>
</Event>
<!-- feeds back to lua-->
<Event Name="EM02_Reset_Battle_Chatter_Timer02_Stop">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Prereq>EM02_Reset_Battle_Chatter_Timer02_Start</Prereq>
</Event>
<!-- BATTLE CHATTER TIMER 03-->
<Event Name="EM02_Reset_Battle_Chatter_Timer03_Start">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_RESET_BATTLE_CHATTER03</Event_Param2>
</Event>
<!-- feeds back to lua-->
<Event Name="EM02_Reset_Battle_Chatter_Timer03_Stop">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Prereq>EM02_Reset_Battle_Chatter_Timer03_Start</Prereq>
</Event>
<!-- BATTLE CHATTER
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61
Rebel Soldier: That's Darth Vader! Let's get out of here!-->
<Event Name="Empire_M02_REBELS_SEE_VADER">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_VADER</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_61</Reward_Param8>
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_VADER_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_61</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_REBELS_SEE_VADER</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_VADER_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_REBELS_SEE_VADER_Remove_Text</Prereq>
</Event>
<!-- BATTLE CHATTER
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46
Rebel Soldier: Imperial walkers! Engage them immediately! -->
<Event Name="Empire_M02_REBELS_SEE_ATST">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_ATST</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_46</Reward_Param8>
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_ATST_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_46</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_REBELS_SEE_ATST</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_ATST_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_REBELS_SEE_ATST_Remove_Text</Prereq>
</Event>
<!-- BATTLE CHATTER
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48
Stormtrooper: There they are. Blast 'em! -->
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_STORMTROOPERS</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_48</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_48</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_REBELS_SEE_STORMTROOPERS</Prereq>
</Event>
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Text</Prereq>
</Event>
<!-- End video and Victory -->
<Event Name="Empire_M02_All_Rebels_Dead_Check">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Rebel</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<!--<Prereq>Empire_M02_Comm_Center_Info_02</Prereq> -->
</Event>
<Event Name="Empire_M02_ALL_REBEL_DESTROYED_Flag_True">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>M02_Rebels_Destroyed_Flag</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_All_Rebels_Dead_Check</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Empire_M02_ALL_REBEL_DESTROYED_Flag_True, Empire_M02_Comm_Center_Destroyed_Flag_True, Empire_M02_POWER_GENERATOR_Flag_True</Prereq>
</Event>
<!--COMPLETING ingame objective text for destroying all rebels
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65
Destroy all Rebel buildings and units. -->
<Event Name="Empire_A01_M02_Misson_Goal_Complete_RebelsDead">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65</Reward_Param1>
<Prereq>Empire_M02_All_Rebels_Dead_Check</Prereq>
</Event>
<!--COMPLETING ingame objective text for destroying all rebels
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
Darth Vader must survive. -->
<Event Name="Empire_A01_M02_Misson_Goal_Complete_VaderSurvived">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<Event Name="Empire_M02_Lock_Input">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<Event Name="Empire_Cancel_Loss_Condition">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_M02_Vader_Dies_Speech_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<!-- vader talking
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53
Darth Vader: Your incompetence is troubling. The Rebels were clearly alerted to our presence.-->
<!-- Lock for camera setup & cinematic for ending -->
<Event Name="Empire_M02_Final_Wait">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_53</Reward_Param8>
<Prereq>Empire_M02_Final_Wait</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_01_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_53</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_01</Prereq>
</Event>
<!-- officer talking
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54
Imperial Officer: My Lord, someone must have informed them of our arrival.
It is likely we have a trai...(choke)-->
<Event Name="Empire_M02_Final_Dialog_02_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_02_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_01_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_54</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_02_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_02_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_54</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_02</Prereq>
</Event>
<!-- Begin choke anim here... TAKEN OUT AND HANDLED WHEN VADERS SPEECH ENDS>
<Event Name="Empire_M02_Choke_Pause">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_54</Event_Param1>
<Prereq>Empire_M02_Final_Dialog_02_End</Prereq>
</Event -->
<!-- Vader Speaks 2
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55
Darth Vader: It is likely you will not fail me again, Captain.-->
<Event Name="Empire_M02_Final_Dialog_03_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_03_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_02_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_55</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_03_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_03_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_55</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_03</Prereq>
</Event>
<!-- Vader Speaks 3 once stormtrooper shows up
Darth Vader: Did you find anything in your search?-->
<Event Name="Empire_M02_Final_Dialog_04_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_04_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_03_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_32</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_32</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_04_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_04_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_32</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_32</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_04</Prereq>
</Event>
<!-- Stormtrooper Speaks 1
Stormtrooper: Some of the equipment we've found carries pirate insignias.
The rebels may be working with them.-->
<Event Name="Empire_M02_Final_Dialog_05_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_05_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_04_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_33</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_33</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_05_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_05_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_33</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_33</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_05</Prereq>
</Event>
<!-- Vader Speaks 4 Darth Vader: They must be trading information on our cargo routes for supplies from the pirates.
Reconstruct their communications. They will lead us to the rebellion.-->
<Event Name="Empire_M02_Final_Dialog_06_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_06_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_05_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_34</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_34</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_06_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_06_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_34</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_34</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_06</Prereq>
</Event>
<!-- Stormtrooper Speaks 2
Stormtrooper: Yes sir!-->
<Event Name="Empire_M02_Final_Dialog_07_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DIALOG_07_GO</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_06_End</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>1</Reward_Param7>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_19</Reward_Param8>
<Prereq>Empire_M02_Final_Dialog_07_Go</Prereq>
</Event>
<Event Name="Empire_M02_Final_Dialog_07_End">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_19</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Final_Dialog_07</Prereq>
</Event>
<Event Name="Empire_M02_Allow_Win">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M1_FINAL_DONE</Event_Param2>
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
</Event>
<Event Name="Empire_M02_Unlock_Input">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Allow_Win</Prereq>
</Event>
<Event Name="Empire_M02_Remove_Last_Text_Line">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Allow_Win</Prereq>
</Event>
<Event Name="Empire_M02_Force_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_M02_Allow_Win</Prereq>
</Event>
<Event Name="Empire_M02_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A01M02_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- jdg 9/04/05 giving player his reinforcement ability back here -->
<Event Name="Empire_A01M02_Allow_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Increment_Win</Prereq>
<Prereq>Empire_M02_Force_Win</Prereq>
</Event>
<!-- giving player his retreat ability back here -->
<Event Name="Empire_M02_Allow_Player_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Increment_Win</Prereq>
<Prereq>Empire_M02_Force_Win</Prereq>
</Event>
<!-- Loss Condition: Vader dies
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56
Stormtrooper: Lord Vader has retreated! Fall back!-->
<Event Name="Empire_M02_Vader_Dies_Speech_01">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Darth_Vader</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_56</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_M02_Begin</Prereq>
</Event>
<!--FAILING ingame objective text for keeping vader alive
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
Destroy the Power Generator. -->
<Event Name="Empire_A01_M02_Misson_Goal_Failed_VaderDead">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_M02_Vader_Dies_Speech_01</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Dies_Speech_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_56</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Vader_Dies_Speech_01</Prereq>
</Event>
<!-- Loss Condition: Vader dies
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57
Emperor: I expect more from my apprentice, Vader. Surely a handful of Rebels is not such a burden?-->
<Event Name="Empire_M02_Vader_Dies_Speech_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_57</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M02_Vader_Dies_Speech_01_Remove_Text</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Dies_Speech_02_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_57</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Vader_Dies_Speech_02</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Dies_Speech_02_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M02_Vader_Dies_Speech_02_Remove_Text</Prereq>
</Event>
<Event Name="Empire_M02_Vader_Dies">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_M02_Vader_Dies_Speech_02_Stop_Movie</Prereq>
</Event>
</Story>