Files
SoaFE/DATA/XML/STORY/STORY_TUTORIAL_IV.XML

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XML

<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Reward_Param7>Hint</Reward_Param7>< ! - - HINT color coding - green - - >-->
<Event Name="Tutorial_IV_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<!-- Turn on tutorial player -->
<Event Name="Tutorial_IV_Tutorial_Player">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Center camera -->
<Event Name="Tutorial_IV_Center_Camera">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>POSITION_CAMERA</Reward_Type>
<Reward_Param1>Bothawui</Reward_Param1>
<Reward_Param2>0,-80,0</Reward_Param2>
<Prereq>Tutorial_IV_Reveal_NalHutta</Prereq>
</Event>
<!-- Disable zoom -->
<Event Name="Tutorial_IV_Reveal_Kashyyyk_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Lock Scrolling -->
<!-- SoaFE Disabled -->
<!-- <Event Name="Tutorial_IV_Scroll_Lock">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCROLL_LOCK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>-->
<!-- Reveal Planets -->
<Event Name="Tutorial_IV_Reveal_NalHutta">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Reveal_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Tutorial_IV_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Turn on objective display -->
<Event Name="Tutorial_IV_Enable_Objectives">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Lock planet selection -->
<Event Name="Tutorial_IV_Lock_Planet_Selection">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_PLANET_SELECTION</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Turn off tutorial cursor on mouse clicks -->
<Event Name="Tutorial_IV_Turn_Off_Cursor_On_Click">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Restrict NalHutta -->
<Event Name="Tutorial_IV_Restrict_NalHutta">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Lock all available tech -->
<Event Name="Tutorial_IV_Lock_Tartan_Patrol_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Tartan_Patrol_Cruiser</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Dreadnaught">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Dreadnaught_Heavy_Cruiser</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Acclamator_Assault_Ship">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Acclamator_Assault_Ship_Class_II">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship_Class_II</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Fleet_Com_Empire_Team">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Fleet_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Broadside_Class_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Broadside_Class_Cruiser</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Probe_Droid">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Empire_Star_Base_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_1</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Empire_Star_Base_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_2</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Empire_Star_Base_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_3</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Bounty_Hunter_Team_E">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Bounty_Hunter_Team_E</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Field_Com_Empire_Team">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Field_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_E_Ground_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_E_Ground_Light_Vehicle_Factory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Light_Vehicle_Factory</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Imperial_Light_Scout_Squad">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Imperial_Light_Scout_Squad</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Imperial_Stormtrooper_Squad">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Imperial_Stormtrooper_Squad</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Imperial_Palace">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Imperial_Palace</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_E_Ground_Base_Shield">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Base_Shield_740</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Ground_Magnepulse_Cannon">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Magnepulse_Cannon_GC</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Barracks">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Barracks</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Mining_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Ground_Mining_Facility_GC</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Mining_Facility_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Ground_Mining_Facility_GC_Unlim</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Officer_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Officer_Academy</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Turbolaser_Towers">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Galactic_Turbolaser_Tower_Defenses</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Tech_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>DS_Primary_Hyperdrive</Reward_Param1>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Intro -->
<!-- Hint: Since there are no Rebel forces on Kashyyyk, the Empire can capture
the planet without entering into a land battle. Whenever you capture a planet,
you will be rewarded with credits, as well as the ability to support more units.
The more planets that you capture, the larger your forces can become. -->
<Event Name="Tutorial_IV_Intro_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_64</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_64</Reward_Param8>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<Event Name="Tutorial_IV_Intro_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_64</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_64</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Intro_01</Prereq>
</Event>
<!-- ReCapture Kashyyyk -->
<!-- Station Officer: Hmph. It appears the Rebels we encountered on Kashyyyk have
fled the system. Clearly, this petty Rebellion is far less organized than I had
originally thought. -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_01</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Intro_02</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text</Prereq>
</Event>
<!-- Station Officer: Take these forces, capture Kashyyyk, and report back to me immediately.
Considering that there is absolutely no resistance on Kashyyyk, even you should have no
problem with this simple task. -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Text_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_02</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_02</Reward_Param8>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Text_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_02</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_02</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Text_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01_Remove_Text</Prereq>
</Event>
<!-- Spawn the player's units -->
<Event Name="Tutorial_IV_Spawn_Units_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Imperial_Light_Scout_Squad</Reward_Param1>
<Reward_Param2>NalHutta_Tutorial_4</Reward_Param2>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Spawn_Units_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Imperial_Stormtrooper_Squad</Reward_Param1>
<Reward_Param2>NalHutta_Tutorial_4</Reward_Param2>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Spawn_Units_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Imperial_Stormtrooper_Squad</Reward_Param1>
<Reward_Param2>NalHutta_Tutorial_4</Reward_Param2>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Flash_NalHutta_Units">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Reward_Param2>FLASH_TROOPS</Reward_Param2>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01</Prereq>
</Event>
<!-- Task: Capture the Kashyyyk system. -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_52</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Capture_Kashyyyk_Hint_Remove_Text</Prereq>
<Branch>CAPTURE_KASHYYYK</Branch>
</Event>
<!-- Stop flashing the nal hutta units -->
<Event Name="Tutorial_IV_Stop_Flash_NalHutta_Units">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Task</Prereq>
</Event>
<!-- Flash Kashyyyk -->
<Event Name="Tutorial_IV_Flash_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>FLASH_TROOPS</Reward_Param2>
<Prereq>Tutorial_IV_Stop_Flash_NalHutta_Units</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_03</Reward_Param1>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Task</Prereq>
<Prereq>Tutorial_IV_Capture_Kashyyyk</Prereq>
</Event>
<!--Hint: To move a fleet across the galaxy, drag the fleet icon to the space slot above a planet.
Once your fleet is in orbit above Kashyyyk you can then drag them to the surface of the planet to capture it.-->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Hint">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_04</Reward_Param8>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text_01_Stop_Movie</Prereq>
<Branch>CAPTURE_KASHYYYK</Branch>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Hint</Prereq>
</Event>
<!-- first holocron entry -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Holocron_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Capture_Kashyyyk_Holocron_Entry</Story_Tag>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Hint_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1>Kashyyyk</Event_Param1>
<Event_Param3>FILTER_NONE</Event_Param3>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>CAPTURE_KASHYYYK</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Task_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_03</Reward_Param1>
<Prereq>Tutorial_IV_Capture_Kashyyyk Tutorial_IV_Capture_Kashyyyk_Task_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Holocron_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Capture_Kashyyyk_Holocron_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Task_Complete</Prereq>
</Event>
<!-- Stop flashing kashyyyk -->
<Event Name="Tutorial_IV_Stop_Flash_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Task_Complete</Prereq>
</Event>
<!-- Build Lvl 2 Starbase -->
<!-- Station Officer: Excellent… -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_06</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Capture_Kashyyyk Tutorial_IV_Capture_Kashyyyk_Text_01_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Remove_Text</Prereq>
</Event>
<!-- Hint: Capturing Kashyyyk has increased the total number of units that you can build,
as well as the number of credits that you collect at the end of every Galactic Day. -->
<Event Name="Tutorial_IV_Capture_Kashyyyk_Hint_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_05</Reward_Param8>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Capture_Kashyyyk_Hint_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Hint_01</Prereq>
</Event>
<!-- Hint: A trade route now connects Kashyyyk and Nal Hutta, increasing the total number of
credits generated by the connected planets. Trade routes also increase the movement speed of
any friendly fleets traveling along their path. -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_07</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_07</Reward_Param8>
<Prereq>Tutorial_IV_Capture_Kashyyyk_Hint_01_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_07</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_07</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Hint</Prereq>
</Event>
<!-- Station Officer: Now that we control Kashyyyk we can use our newfound credits to
improve our assets on Nal Hutta. See to it, at once -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_08</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_08</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Hint_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_08</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_08</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_01_Remove_Text</Prereq>
</Event>
<!-- Task: Upgrade space station on Nal Hutta. -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_53</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Hint_01_a</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_09</Reward_Param1>
<Prereq>Tutorial_IV_Level_2_Star_Base_Task</Prereq>
<Prereq>Tutorial_IV_Level_2_Star_Base</Prereq>
</Event>
<!-- Give the starbase tech -->
<Event Name="Tutorial_IV_Give_Empire_Star_Base_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_2</Reward_Param1>
<Prereq>Tutorial_IV_Level_2_Star_Base_Task</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Star_Base">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_Empire_Star_Base_2</Prereq>
</Event>
<!-- Select space production -->
<Event Name="Tutorial_IV_Build_Star_Base_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Star_Base</Prereq>
</Event>
<!-- Highlight space production tab -->
<Event Name="Tutorial_IV_Build_Star_Base_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Reward_Param2>SPACE_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Star_Base_a</Prereq>
</Event>
<!-- Stop hilite space tab -->
<Event Name="Tutorial_IV_Build_Star_Base_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>SPACE_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Star_Base_b</Prereq>
</Event>
<!-- Hilite star base -->
<Event Name="Tutorial_IV_Build_Star_Base_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PRODUCTION_CHOICE</Reward_Type>
<Reward_Param1>Empire_Star_Base_2</Reward_Param1>
<Reward_Param2>BASE_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Star_Base_c</Prereq>
</Event>
<!-- Stop hilite star base -->
<Event Name="Tutorial_IV_Build_Star_Base_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_01</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>BASE_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Star_Base_d</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Build_Star_Base_f">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Star_Base_a</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Star_Base_g">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_01</Reward_Param2>
<Prereq>Tutorial_IV_Build_Star_Base_f</Prereq>
</Event>
<!-- Give hint -->
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Hint_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_10</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_10</Reward_Param8>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_01_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base_Text_Hint_01_a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_10</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Hint_01</Prereq>
</Event>
<!-- second holocron entry -->
<Event Name="Tutorial_IV_Upgrade_Space_Station_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Upgrade_Space_Station_Entry</Story_Tag>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text_Hint_01_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Level_2_Star_Base">
<Event_Type>STORY_CONSTRUCT_LEVEL</Event_Type>
<Event_Param1>NalHutta_Tutorial_4</Event_Param1>
<Event_Param2>2</Event_Param2>
<Event_Param3>SPACE</Event_Param3>
<Event_Param4>EMPIRE</Event_Param4>
<Prereq>Tutorial_IV_Level_2_Star_Base_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Level_2_Star_Base_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_09</Reward_Param1>
<Prereq>Tutorial_IV_Level_2_Star_Base Tutorial_IV_Level_2_Star_Base_Task_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Upgrade_Space_Station_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Upgrade_Space_Station_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Level_2_Star_Base_01</Prereq>
</Event>
<!-- Construct Research Center -->
<!-- Station Officer: Unlike those vile Rebels, we do not poach technology from others,
nor do we kidnap scientists. Construct a Research Facility, and begin research on technology level 2.-->
<Event Name="Tutorial_IV_Construct_Research_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_11</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Level_2_Star_Base Tutorial_IV_Level_2_Star_Base_Text_Hint_01_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Construct_Research_Text_a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Construct_Research_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Construct_Research_Text_a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Construct_Research_Text_a</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_IV_Construct_Research_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_54</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7>
<Prereq>Tutorial_IV_Construct_Research_Hint_02</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Construct_Research_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_12</Reward_Param1>
<Prereq>Tutorial_IV_Construct_Research_Task</Prereq>
<Prereq>Tutorial_IV_Construct_Research</Prereq>
</Event>
<!-- Give the Research Facility tech -->
<Event Name="Tutorial_IV_Give_E_Ground_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Tutorial_IV_Construct_Research_Task</Prereq>
</Event>
<Event Name="Tutorial_IV_Turn_Off_Cursor_On_Click_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_IV_Give_E_Ground_Research_Facility</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Research">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_E_Ground_Research_Facility</Prereq>
</Event>
<!-- Select land production -->
<Event Name="Tutorial_IV_Build_Research_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Research</Prereq>
</Event>
<!-- Hilite land production tab -->
<Event Name="Tutorial_IV_Build_Research_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Reward_Param2>LAND_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Research_a</Prereq>
</Event>
<!-- Stop hilite land tab -->
<Event Name="Tutorial_IV_Build_Research_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>LAND_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Research_b</Prereq>
</Event>
<!-- Hilite research facility -->
<Event Name="Tutorial_IV_Build_Research_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PRODUCTION_CHOICE</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Reward_Param2>RESEARCH_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Research_c</Prereq>
</Event>
<!-- Stop hilite research facility -->
<Event Name="Tutorial_IV_Build_Research_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_07</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>RESEARCH_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Research_d</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Build_Research_f">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Research_a</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Research_g">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_07</Reward_Param2>
<Prereq>Tutorial_IV_Build_Research_f</Prereq>
</Event>
<!-- Hint: Unlike the Rebels, all Empire base technology is dependent -->
<Event Name="Tutorial_IV_Construct_Research_Hint_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_14</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_14</Reward_Param8>
<Prereq>Tutorial_IV_Construct_Research_Text_a_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Construct_Research_Hint_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_14</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_14</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Construct_Research_Hint_01</Prereq>
</Event>
<!-- third holocron entry re: building research station-->
<Event Name="Tutorial_IV_Build_Research_Facility_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Build_Research_Facility_Entry</Story_Tag>
<Prereq>Tutorial_IV_Construct_Research_Hint_02</Prereq>
</Event>
<Event Name="Tutorial_IV_Construct_Research">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>E_Ground_Research_Facility</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Prereq>Tutorial_IV_Construct_Research_Text</Prereq>
</Event>
<!-- lock the tech 2 button
<Event Name="Tutorial_IV_LockOut_Tech_2_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Construct_Research</Prereq>
</Event>-->
<!-- Objective complete -->
<Event Name="Tutorial_IV_Construct_Research_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_12</Reward_Param1>
<Prereq>Tutorial_IV_Construct_Research Tutorial_IV_Construct_Research_Task_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Research_Facility_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Build_Research_Facility_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Construct_Research_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Turn_Off_Cursor_On_Click_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_IV_Build_Research_Facility_Entry_Completed</Prereq>
</Event>
<!-- Advance Empire Tech to Lvl 2 -->
<!-- Give task -->
<Event Name="Tutorial_IV_Tech_Level_2_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_55</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Tech_Level_2_Text_02</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Tech_Level_2_Text_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_13</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_Text</Prereq>
<Prereq>Tutorial_IV_Tech_Level_2</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Tech_Level">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_Text</Prereq>
</Event>
<!-- Select land production -->
<Event Name="Tutorial_IV_Build_Tech_Level_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_land_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Tech_Level</Prereq>
</Event>
<!-- Hilite tech level upgrade -->
<Event Name="Tutorial_IV_Build_Tech_Level_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_01</Reward_Param1>
<Reward_Param2>TECH_LEVEL_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Tech_Level_a</Prereq>
</Event>
<!-- unlock the tech 2 button
<Event Name="Tutorial_IV_LockOut_Tech_2_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_01</Reward_Param2>
<Prereq>Tutorial_IV_Build_Tech_Level_d</Prereq>
</Event>-->
<!-- Stop hilite research facility -->
<Event Name="Tutorial_IV_Build_Tech_Level_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_01</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>TECH_LEVEL_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Tech_Level_d</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Build_Tech_Level_f">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Tech_Level_a</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Tech_Level_g">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_01</Reward_Param2>
<Prereq>Tutorial_IV_Build_Tech_Level_f</Prereq>
</Event>
<!-- Give hint
Hint: Upgrading your technology level will provide you with access to new units, structures, and upgrades.
Switch to land production mode by selecting the land production tab.
Then, upgrade your technology level by clicking on the Upgrade Technology icon.-->
<Event Name="Tutorial_IV_Tech_Level_2_Text_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_65</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_65</Reward_Param8>
<Prereq>Tutorial_IV_Construct_Research</Prereq>
</Event>
<Event Name="Tutorial_IV_Tech_Level_2_Text_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_65</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_65</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Tech_Level_2_Text_01</Prereq>
</Event>
<!-- forth holocron entry re: upgrading to tech 2-->
<Event Name="Tutorial_IV_Upgrade_Tech_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Upgrade_Tech_Entry</Story_Tag>
<Prereq>Tutorial_IV_Tech_Level_2_Text_02</Prereq>
</Event>
<Event Name="Tutorial_IV_UnLock_Tech_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>DS_Primary_Hyperdrive</Reward_Param1>
<Prereq>Tutorial_IV_Upgrade_Tech_Entry</Prereq>
</Event>
<Event Name="Tutorial_IV_Tech_Level_2">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>2</Event_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Tech_Level_2_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_13</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2 Tutorial_IV_Tech_Level_2_Text_a</Prereq>
</Event>
<Event Name="Tutorial_IV_Upgrade_Tech_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Upgrade_Tech_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_01</Prereq>
</Event>
<!-- Unlock the buttons -->
<Event Name="Tutorial_IV_Tech_Level_2_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_01</Prereq>
</Event>
<!-- Keep zoom disabled -->
<Event Name="Tutorial_IV_Tech_Level_2_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_IV_Tech_Level_2_02</Prereq>
</Event>
<!-- Remove Smuggler -->
<!-- Station Officer: Apparently, a Moff on Coruscant has detected an anomaly within our
quarterly reserve reports. Considering that I personally oversee all of your credit
transactions, there can only be one explanation: there is a smuggler in our midst!
Direct a Bounty Hunter from the local Hutt Palace to eliminate the smuggler on Nal Hutta. -->
<Event Name="Tutorial_IV_Remove_Smuggler_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_20</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Tech_Level_2</Prereq>
</Event>
<Event Name="Tutorial_IV_Remove_Smuggler_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Remove_Smuggler_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Remove_Smuggler_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Remove_Smuggler_Text_Remove_Text</Prereq>
</Event>
<!-- Hilite smuggled icon -->
<Event Name="Tutorial_IV_Hilite_Smuggled">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Reward_Param2>FLASH_SMUGGLED</Reward_Param2>
<Reward_Param4>SMUGGLED_ICON</Reward_Param4>
<Prereq>Tutorial_IV_Remove_Smuggler_Text_Stop_Movie</Prereq>
</Event>
<!-- Stop hilite smuggled icon -->
<Event Name="Tutorial_IV_Hilite_Smuggled_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>SMUGGLED_ICON</Reward_Param1>
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_02 Tutorial_IV_Hilite_Smuggled</Prereq>
</Event>
<!-- Add objective
Recruit a Bounty Hunter on Nal Hutta.-->
<Event Name="Tutorial_IV_Remove_Smuggler_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_66</Reward_Param1>
<Prereq>Tutorial_IV_Remove_Smuggler_Task</Prereq>
<Prereq>Tutorial_IV_Remove_Smuggler_01</Prereq>
</Event>
<!-- Hint: Whenever the total credit value of a planet is modified it will be visible
at the planet itself. In this case, the credits generated at Nal Hutta have been reduced
by the presence of an enemy smuggler. -->
<Event Name="Tutorial_IV_Enemy_Smuggler_Display_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_22</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_22</Reward_Param8>
<Prereq>Tutorial_IV_Hilite_Smuggled</Prereq>
</Event>
<Event Name="Tutorial_IV_Enemy_Smuggler_Display_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_22</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_22</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_01</Prereq>
</Event>
<!-- fifth holocron entry re: eliminating smuggler-->
<Event Name="Tutorial_IV_Kill_Smuggler_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>4</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Kill_Smuggler_Entry</Story_Tag>
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_02</Prereq>
</Event>
<!-- Give the Bounty Hunter -->
<Event Name="Tutorial_IV_Give_Bounty_Hunter_Team_E">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Bounty_Hunter_Team_E</Reward_Param1>
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_02</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_Bounty_Hunter_Team_E</Prereq>
</Event>
<!-- Select land production -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Bounty_Hunter</Prereq>
</Event>
<!-- Hilite land production tab -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Reward_Param2>LAND_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_a</Prereq>
</Event>
<!-- Stop hilite land tab -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>LAND_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_b</Prereq>
</Event>
<!-- Hilite bounty hunter -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_04</Reward_Param1>
<Reward_Param2>BOUNTY_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_c</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_d1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_04</Reward_Param2>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_d</Prereq>
</Event>
<!-- Stop hilite bounty hunter -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_04</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>BOUNTY_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_d</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_f">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Bounty_Hunter_a</Prereq>
</Event>
<!-- Construct the Bounty Hunter -->
<Event Name="Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_04</Event_Param1>
<Prereq>Tutorial_IV_Give_Bounty_Hunter_Team_E</Prereq>
</Event>
<!-- Wait for the build to start and then remove bounty hunter tech -->
<Event Name="Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0.001</Event_Param1>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Bounty_Hunter_Team_E</Reward_Param1>
<Prereq>Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again</Prereq>
</Event>
<!-- Don't let the player cancel production -->
<Event Name="Tutorial_IV_Build_Bounty_Hunter_No_Cancel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>queue05</Reward_Param2>
<Prereq>Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_IV_Remove_Smuggler_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_67</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_02</Prereq>
</Event>
<!--TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_63
Hint: Bounty Hunters are spy units that can be used to neutralize enemy hero units.
A Bounty Hunter is available on Nal Hutta because a Hutt Palace is present on this planet.
To Neutralize the enemy Smuggler, drag the Bounty Hunter to the Neutralize Hero slot located on Nal Hutta,
and then select the unit to be neutralized.-->
<Event Name="Tutorial_IV_Bounty_Hunter_Use_Hint">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5.5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_63</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_63</Reward_Param8>
<Prereq>Tutorial_IV_Enemy_Smuggler_Display_02</Prereq>
</Event>
<Event Name="Tutorial_IV_Bounty_Hunter_Use_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_63</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_63</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Tutorial_IV_Bounty_Hunter_Use_Hint</Prereq>
</Event>
<Event Name="Tutorial_IV_Smuggler_Built">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Bounty_Hunter_Team_E</Event_Param1>
<Event_Param2>1</Event_Param2>
</Event>
<!-- Restrict Kashyyyk -->
<Event Name="Tutorial_IV_Restrict_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Smuggler_Built</Prereq>
</Event>
<!-- Objective complete
Recruit a Bounty Hunter on Nal Hutta.-->
<Event Name="Tutorial_IV_Neutralize_Smuggler_Task_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_66</Reward_Param1>
<Prereq>Tutorial_IV_Smuggler_Built</Prereq>
</Event>
<!-- Add objective
Neutralize smuggler on Nal Hutta.-->
<Event Name="Tutorial_IV_Neutralize_Smuggler_Task_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_21</Reward_Param1>
<Prereq>Tutorial_IV_Neutralize_Smuggler_Task_01</Prereq>
</Event>
<!-- Allow Bounty Hunters on NalHutta -->
<Event Name="Tutorial_IV_Allow_Bounty_Hunter">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>NalHutta_Tutorial_4</Event_Param1>
<Event_Param3>Bounty_Hunter_Team_E</Event_Param3>
<Prereq>Tutorial_IV_Neutralize_Smuggler_Task_02</Prereq>
</Event>
<!-- Give task
TEXT_STORY_TUTORIAL_EMPIRE_ACT04_56
Task: Neutralize smuggler on Nal Hutta.-->
<Event Name="Tutorial_IV_Neutralize_Smuggler_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_56</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Smuggler_Built Tutorial_IV_Bounty_Hunter_Use_Hint_Remove_Text</Prereq>
</Event>
<!-- Unlock the smuggler button in the dialog box -->
<Event Name="Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01A">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>h_0000</Reward_Param2>
<Prereq>Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01</Prereq>
</Event>
<!-- Unlock the cancel button in the dialog box -->
<Event Name="Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01B">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>h_close</Reward_Param2>
<Prereq>Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Remove_Smuggler_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>hero_neutralized</Event_Param1>
<Prereq>Tutorial_IV_Lock_Bounty_Hunter_Team_E_Again</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Smuggler_Gone">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_21</Reward_Param1>
<Prereq>Tutorial_IV_Remove_Smuggler_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Kill_Smuggler_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Kill_Smuggler_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Smuggler_Gone</Prereq>
</Event>
<!-- Unlock the buttons -->
<Event Name="Tutorial_IV_Smuggler_Gone_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Smuggler_Gone</Prereq>
</Event>
<!-- Keep zoom disabled -->
<Event Name="Tutorial_IV_Smuggler_Gone_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_IV_Smuggler_Gone_01</Prereq>
</Event>
<!-- Scan Rebel planets with probe droids -->
<!-- Station Officer: The captured smuggler has proven to be uncooperative.
Regardless, his ship logs reveal he could only have originated from a nearby system.
Deploy as many Probe Droids as needed to locate his employers! -->
<Event Name="Tutorial_IV_Send_Probe_Droids">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5.5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_23</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_23</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Remove_Smuggler_01 Tutorial_IV_Bounty_Hunter_Use_Hint_Remove_Text Tutorial_IV_Neutralize_Smuggler_Task</Prereq>
</Event>
<Event Name="Tutorial_IV_Send_Probe_Droids_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_23</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_23</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Send_Probe_Droids</Prereq>
</Event>
<Event Name="Tutorial_IV_Send_Probe_Droids_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Send_Probe_Droids_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Reveal_Corellia">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Corellia</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Send_Probe_Droids</Prereq>
</Event>
<!-- Restrict Corellia -->
<Event Name="Tutorial_IV_Restrict_Corellia">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1>Corellia</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Reveal_Corellia</Prereq>
</Event>
<!-- Bounce message, should work for all bounce cases
jdg text line missing...commenting out-->
<Event Name="Tutorial_IV_Bounce">
<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
<!--<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_INVALID_ACTION</Reward_Param1>
<Reward_Param2>5</Reward_Param2>-->
<Prereq>Tutorial_IV_Send_Probe_Droids</Prereq>
<Perpetual>True</Perpetual>
</Event>
<!-- Give task -->
<Event Name="Tutorial_IV_Send_Probe_Droids_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_69</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Send_Probe_Droids_02_Remove_Text</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Send_Probe_Droids_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_68</Reward_Param1>
<Prereq>Tutorial_IV_Send_Probe_Droids_01</Prereq>
</Event>
<!-- Give the Probe Droid -->
<Event Name="Tutorial_IV_Give_Probe_Droid_Team">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Send_Probe_Droids_01</Prereq>
</Event>
<!-- Don't let the player cancel production -->
<Event Name="Tutorial_IV_Build_Probe_Droid_No_Cancel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>queue00</Reward_Param2>
<Prereq>Tutorial_IV_Give_Probe_Droid_Team</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Probe_Droid">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_Probe_Droid_Team</Prereq>
</Event>
<!-- Select space production -->
<Event Name="Tutorial_IV_Build_Probe_Droid_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Probe_Droid</Prereq>
</Event>
<!-- Hilite space production tab -->
<Event Name="Tutorial_IV_Build_Probe_Droid_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Reward_Param2>SPACE_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Probe_Droid_a</Prereq>
</Event>
<!-- Stop hilite land tab -->
<Event Name="Tutorial_IV_Build_Probe_Droid_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>SPACE_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Probe_Droid_b</Prereq>
</Event>
<!-- Enable the button -->
<Event Name="Tutorial_IV_Build_Probe_Droid_c1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_03</Reward_Param2>
<Prereq>Tutorial_IV_Build_Probe_Droid_c</Prereq>
</Event>
<!-- Disable sell -->
<Event Name="Tutorial_IV_Build_Probe_Droid_Stop_Sell">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>g_ground_sell</Reward_Param2>
<Prereq>Tutorial_IV_Build_Probe_Droid_c1</Prereq>
</Event>
<!-- Hilite probe droid -->
<Event Name="Tutorial_IV_Build_Probe_Droid_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_03</Reward_Param1>
<Reward_Param2>PROBE_DROID_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Probe_Droid_c</Prereq>
</Event>
<!-- Stop hilite probe droid -->
<Event Name="Tutorial_IV_Build_Probe_Droid_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_03</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>PROBE_DROID_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Probe_Droid_d</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Probe_Droid_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Build_Probe_Droid_e</Prereq>
</Event>
<!-- Give hint -->
<Event Name="Tutorial_IV_Send_Probe_Droids_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_25</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_25</Reward_Param8>
<Prereq>Tutorial_IV_Send_Probe_Droids_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Send_Probe_Droids_02_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_25</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_25</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Send_Probe_Droids_02</Prereq>
</Event>
<!-- sixth holocron entry re: probe droids-->
<Event Name="Tutorial_IV_Deploy_Probe_Droids_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Deploy_Probe_Droids_Entry</Story_Tag>
<Prereq>Tutorial_IV_Send_Probe_Droids_02_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Wait_For_Corellia_Probe">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Corellia</Event_Param1>
<Event_Param3>Probe_Droid_Team</Event_Param3>
<Prereq>Tutorial_IV_Send_Probe_Droids</Prereq>
</Event>
<!-- Ryloth -->
<!-- Station Officer: Failure is unacceptable. Keep searching.
<Event Name="Tutorial_IV_Probe_Ryloth_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_26</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_26</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Wait_For_Corellia_Probe</Prereq>
</Event>
<Event Name="Tutorial_IV_Probe_Ryloth_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_26</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_26</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Probe_Ryloth_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Probe_Ryloth_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Probe_Ryloth_Text_Remove_Text</Prereq>
</Event>-->
<!-- Hint: You have found Pirates. While they are hostile to the Empire, these aren't
the Rebels you're looking for. Gather more information about nearby enemy planets, by
deploying Imperial Probe Droids to the ground slot of each planet. -->
<Event Name="Tutorial_IV_Probe_Ryloth_03">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_70</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_70</Reward_Param8>
<Prereq>Tutorial_IV_Wait_For_Corellia_Probe</Prereq>
</Event>
<Event Name="Tutorial_IV_Probe_Ryloth_03_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_70</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_70</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Probe_Ryloth_03</Prereq>
</Event>
<!--Station Officer: We will extend the search radius to other, nearby planets.
Find them - do not fail me again!-->
<Event Name="Tutorial_IV_Extend_Search_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_28</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_28</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Probe_Ryloth_03_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Extend_Search_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_28</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_28</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Extend_Search_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Extend_Search_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Extend_Search_Text_Remove_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Probe_Corellia_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_68</Reward_Param1>
<Prereq>Tutorial_IV_Probe_Ryloth_03</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_IV_Probe_Ryloth_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_48</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Extend_Search_Text_Stop_Movie</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Probe_Ryloth_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_51</Reward_Param1>
<Prereq>Tutorial_IV_Probe_Ryloth_01</Prereq>
</Event>
<!-- Reveal Ryloth -->
<Event Name="Tutorial_IV_Reveal_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Probe_Ryloth_02</Prereq>
</Event>
<!-- Restrict Ryloth -->
<Event Name="Tutorial_IV_Restrict_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_IV_Reveal_Ryloth</Prereq>
</Event>
<!-- Give the Probe Droid xxxx-->
<Event Name="Tutorial_IV_Give_Probe_Droid_Team_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Restrict_Ryloth</Prereq>
</Event>
<Event Name="Tutorial_IV_Disable_Probe_Ryloth">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_03</Event_Param1>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Give_Probe_Droid_Team_Ryloth</Prereq>
</Event>
<!-- Detect probe entering Ryloth -->
<Event Name="Tutorial_IV_Wait_For_Ryloth_Probe">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Ryloth</Event_Param1>
<Event_Param3>Probe_Droid_Team</Event_Param3>
<Prereq>Tutorial_IV_Reveal_Ryloth</Prereq>
</Event>
<!-- Station Officer: Unbelievable! More dissidents?! Prepare our forces; we must stamp out this new uprising immediately! -->
<Event Name="Tutorial_IV_Build_Acclamators_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_29</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_29</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Wait_For_Ryloth_Probe Tutorial_IV_Extend_Search_Text_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_29</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_29</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Build_Acclamators_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Build_Acclamators_Text_Remove_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Build_Acclamators_Text_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_51</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Deploy_Probe_Droids_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Deploy_Probe_Droids_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_Text_a</Prereq>
</Event>
<!-- Remove probe driod production
<Event Name="Tutorial_IV_Lock_Probe_Droid_Again">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_Text</Prereq>
</Event>-->
<!-- Station Officer: If we are to succeed in our assault we will need to employ a
strategy of my own making… one that requires both skill and cunning… one that will
assure us a victory with minimal risk… -->
<Event Name="Tutorial_IV_Build_Acclamators_Text_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_30</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_30</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Build_Acclamators_Text_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Text_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_30</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_30</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Build_Acclamators_Text_01</Prereq>
</Event>
<!-- Station Officer: We will direct our Acclamator ships to unleash their bomber squadrons
upon the Rebels until they submit, and then - when they march, arms-raised,
from their pitiful, smoldering base we will bomb them again! -->
<Event Name="Tutorial_IV_Build_Acclamators_Text_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_31</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_31</Reward_Param8>
<Prereq>Tutorial_IV_Build_Acclamators_Text_01_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Text_02_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_31</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_31</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Build_Acclamators_Text_02</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Text_02_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Build_Acclamators_Text_02_Remove_Text</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_IV_Build_Acclamators_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_58</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_IV_Build_Acclamators_Task_01_Remove_Text</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_IV_Build_Acclamators_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_32</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_Task</Prereq>
</Event>
<!-- Give Acclamator Tech -->
<Event Name="Tutorial_IV_Give_Acclamators">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship_Class_II</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_Task</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Acclamator">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_Acclamators</Prereq>
</Event>
<!-- Select space production -->
<Event Name="Tutorial_IV_Build_Acclamator_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamator</Prereq>
</Event>
<!-- Hilite space production tab -->
<Event Name="Tutorial_IV_Build_Acclamator_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_space_tab</Reward_Param1>
<Reward_Param2>SPACE_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Acclamator_a</Prereq>
</Event>
<!-- Stop hilite land tab -->
<Event Name="Tutorial_IV_Build_Acclamator_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>SPACE_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamator_b</Prereq>
</Event>
<!-- Hilite acclamator -->
<Event Name="Tutorial_IV_Build_Acclamator_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_08</Reward_Param1>
<Reward_Param2>ACCLAMATOR_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Acclamator_c</Prereq>
</Event>
<!-- Stop hilite acclamator -->
<Event Name="Tutorial_IV_Build_Acclamator_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_08</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>ACCLAMATOR_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamator_d</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Build_Acclamator_f">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamator_a</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Acclamator_g">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_08</Reward_Param2>
<Prereq>Tutorial_IV_Build_Acclamator_f</Prereq>
</Event>
<!-- Lock Acclamator Tech -->
<Event Name="Tutorial_IV_Lock_Acclamators_Again">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>ACC_COUNTER</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Tutorial_IV_Begin</Prereq>
</Event>
<!-- Count clicks of the acclamator production -->
<Event Name="Tutorial_IV_Lock_Acclamators_Again_a">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_08</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>ACC_COUNTER</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Perpetual>True</Perpetual>
<Prereq>Tutorial_IV_Build_Acclamator_g</Prereq>
</Event>
<!-- Remove acclamator production -->
<Event Name="Tutorial_IV_Lock_Acclamators_Again_b">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>ACC_COUNTER</Event_Param1>
<Event_Param2>2</Event_Param2>
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship_Class_II</Reward_Param1>
<Prereq>Tutorial_IV_Lock_Acclamators_Again</Prereq>
</Event>
<!-- Hint: Most Imperial ships, such as Acclamator ships, contain bomber units.
Whenever bomber units are positioned in orbit above an enemy planet,
bombing run attacks may be used while you are involved in a land battle at that planet. -->
<Event Name="Tutorial_IV_Build_Acclamators_Task_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_33</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_33</Reward_Param8>
<Prereq>Tutorial_IV_Build_Acclamators_Text_02_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Task_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_33</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_33</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Build_Acclamators_Task_01</Prereq>
</Event>
<!-- seventh holocron entry re: build acclamtors-->
<Event Name="Tutorial_IV_Build_Acclamators_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>6</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Build_Acclamators_Entry</Story_Tag>
<Prereq>Tutorial_IV_Build_Acclamators_Task_01_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Acclamator_Assault_Ship_Class_II</Event_Param1>
<Event_Param2>2</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Prereq>Tutorial_IV_Build_Acclamators_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Build_Acclamators_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_32</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Acclamators_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Build_Acclamators_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Lock_Be_Sure_Acclamators_Locked">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship_Class_II</Reward_Param1>
<Prereq>Tutorial_IV_Build_Acclamators</Prereq>
</Event>
<!-- Hint: Larger ships, like Acclamators, have a significant impact towards the maximum
unit capacity provided by planets and space stations. Once that limit is reached,
you cannot create new units until more planets are aquired -->
<Event Name="Tutorial_IV_Unit_Cap_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_45</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_45</Reward_Param8>
<Prereq>Tutorial_IV_Build_Acclamators_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Unit_Cap_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_45</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_45</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Unit_Cap_01</Prereq>
</Event>
<!-- Hilite unit cap -->
<Event Name="Tutorial_IV_Unit_Cap_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>Text_Pop_Cap</Reward_Param1>
<Prereq>Tutorial_IV_Unit_Cap_01</Prereq>
</Event>
<!-- Stop flashing -->
<Event Name="Tutorial_IV_Unit_Cap_02a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_IV_Unit_Cap_02</Prereq>
</Event>
<!-- Station Officer: To ensure a certain level of… competence on this mission,
I require a senior officer to accompany you.
Recruit a Field Commander from the Officer Academy on Nal Hutta. -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_34</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_34</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Unit_Cap_02</Prereq>
</Event>
<Event Name="Tutorial_IV_Recruit_Field_Commander_Text_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_34</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_34</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Text</Prereq>
</Event>
<Event Name="Tutorial_IV_Recruit_Field_Commander_Text_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Text_Remove_Text</Prereq>
</Event>
<!-- Hint: Field Commanders provide combat bonuses to all friendly units within a battle.
You must have access to an Officer Academy in order to recruit a Field Commander.
Switch to land production mode by selecting the land production tab. Then, build a Officer
Academy and Field Commander by clicking on the appropriate icons. -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_36</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_36</Reward_Param8>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Text_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Recruit_Field_Commander_Hint_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_36</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_36</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Hint</Prereq>
</Event>
<!-- eigth holocron entry re: officer accademy and field commander-->
<Event Name="Tutorial_IV_Build_Field_Commander_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_04</Story_Dialog>
<Story_Chapter>7</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_IV_Build_Field_Commander_Entry</Story_Tag>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Hint_01</Prereq>
</Event>
<!-- officer academy text stuff
TEXT_STORY_TUTORIAL_EMPIRE_ACT04_76 Task: Construct an Officer Academy.
TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75 Construct an Officer Academy.-->
<!-- TEXT_STORY_TUTORIAL_EMPIRE_ACT04_76
Task: Construct an Officer Academy.-->
<Event Name="Tutorial_IV_Build_Officer_Academy_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_76</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Hint_01</Prereq>
</Event>
<!-- TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75
Construct an Officer Academy. -->
<Event Name="Tutorial_IV_Build_Officer_Academy_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Hint_01</Prereq>
</Event>
<Event Name="Tutorial_IV_Give_Officer_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Officer_Academy</Reward_Param1>
<Prereq>Tutorial_IV_Build_Officer_Academy_Objective</Prereq>
</Event>
<!-- Select NalHutta -->
<Event Name="Tutorial_IV_Build_Field_Officer">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta_Tutorial_4</Reward_Param1>
<Prereq>Tutorial_IV_Give_Officer_Academy</Prereq>
</Event>
<!-- Select land production -->
<Event Name="Tutorial_IV_Build_Field_Officer_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer</Prereq>
</Event>
<!-- Hilite land production tab -->
<Event Name="Tutorial_IV_Build_Field_Officer_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_planet_tab</Reward_Param1>
<Reward_Param2>LAND_PROD_TAB</Reward_Param2>
<Prereq>Tutorial_IV_Build_Field_Officer_a</Prereq>
</Event>
<!-- Stop hilite land tab -->
<Event Name="Tutorial_IV_Build_Field_Officer_c">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.0</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>LAND_PROD_TAB</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer_b</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_03</Reward_Param1>
<Reward_Param2>ACADEMY_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Build_Field_Officer_c</Prereq>
</Event>
<!-- Unlock the buttons -->
<Event Name="Tutorial_IV_Unlock_Buttons_For_Officer_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Academy</Prereq>
</Event>
<!-- Stop hilite officer academy -->
<Event Name="Tutorial_IV_Officer_Academy_Button_Click">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_03</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>ACADEMY_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Unlock_Buttons_For_Officer_Academy</Prereq>
</Event>
<!-- Disable buttons -->
<Event Name="Tutorial_IV_Lock_Buttons_After_Officer_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Officer_Academy_Button_Click</Prereq>
</Event>
<!-- Remove Academy -->
<Event Name="Tutorial_IV_Build_Field_Officer_h">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Officer_Academy</Reward_Param1>
<Prereq>Tutorial_IV_Officer_Academy_Button_Click</Prereq>
</Event>
<!-- Player has built an Officer Academy -->
<Event Name="Tutorial_IV_Officer_Academy_Built">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>E_Ground_Officer_Academy</Event_Param1>
<Event_Param2>1</Event_Param2>
</Event>
<!-- TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75
Construct an Officer Academy.-->
<Event Name="Tutorial_IV_Build_Officer_Academy_Objective_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_75</Reward_Param1>
<Prereq>Tutorial_IV_Officer_Academy_Built</Prereq>
</Event>
<!-- Task: Recruit a Field Commander. TASK AND OBJECTIVE -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_59</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7>
<Prereq>Tutorial_IV_Officer_Academy_Built</Prereq>
</Event>
<Event Name="Tutorial_IV_Recruit_Field_Commander_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_35</Reward_Param1>
<Prereq>Tutorial_IV_Officer_Academy_Built</Prereq>
</Event>
<!-- Give Field Officer Tech -->
<Event Name="Tutorial_IV_Give_Field_Com_Empire_Teams">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Field_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Task_a</Prereq>
</Event>
<!-- hilite the field commander -->
<Event Name="Tutorial_IV_Build_Field_Officer_d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_Create_01</Reward_Param1>
<Reward_Param2>FIELD_COMMANDER_PROD</Reward_Param2>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Task_a</Prereq>
</Event>
<!-- Unlock the build button -->
<Event Name="Tutorial_IV_Build_Field_Officer_g">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_Create_01</Reward_Param2>
<Prereq>Tutorial_IV_Build_Field_Officer_d</Prereq>
</Event>
<!-- Unlock the buttons
<Event Name="Tutorial_IV_Unlock_Buttons_For_GroundOfficer">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer_d</Prereq>
</Event> -->
<!-- Disable zoom -->
<Event Name="Tutorial_IV_Unlock_Officer_Disable_Zoom">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer_g</Prereq>
</Event>
<!-- Stop hilite field officer -->
<Event Name="Tutorial_IV_Build_Field_Officer_e">
<Event_Type>STORY_CLICK_GUI</Event_Type>
<Event_Param1>b_Create_01</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>FIELD_COMMANDER_PROD</Reward_Param1>
<Prereq>Tutorial_IV_Unlock_Officer_Disable_Zoom</Prereq>
</Event>
<!-- Don't let the player cancel production -->
<Event Name="Tutorial_IV_Build_Field_Officer_No_Cancel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer_e</Prereq>
</Event>
<!-- Remove Field Officer Tech -->
<Event Name="Tutorial_IV_Disable_Build_Field_Officer">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Field_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_IV_Build_Field_Officer_e</Prereq>
</Event>
<!-- Detect Construction of Field Commander -->
<Event Name="Tutorial_IV_Recruit_Field_Commander">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Field_Com_Empire_Team</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Prereq>Tutorial_IV_Recruit_Field_Commander_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_35</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander</Prereq>
</Event>
<Event Name="Tutorial_IV_Build_Field_Commander_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_IV_Build_Field_Commander_Entry</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander_01</Prereq>
</Event>
<!-- Unlock the buttons -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander_01</Prereq>
</Event>
<!-- Keep zoom disabled -->
<Event Name="Tutorial_IV_Recruit_Field_Commander_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_IV_Recruit_Field_Commander_02</Prereq>
</Event>
<!-- Station Officer: Yes, good! All of the necessary components are finally in place.
The Rebels won't know what hit them. Ryloth will be mine! -->
<Event Name="Tutorial_M05_End_Text_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_44</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_44</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_IV_Recruit_Field_Commander_01 Tutorial_IV_Recruit_Field_Commander_Hint_01</Prereq>
</Event>
<Event Name="Tutorial_M05_End_Text_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_44</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_44</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M05_End_Text_01</Prereq>
</Event>
<Event Name="Tutorial_M05_End_Text_02_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M05_End_Text_02</Prereq>
</Event>
<!-- Mark tutorial as completed -->
<Event Name="Tutorial_IV_Finished">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
<Reward_Param1>TUTORIAL_FOUR</Reward_Param1>
<Prereq>Tutorial_M05_End_Text_02_Stop_Movie</Prereq>
</Event>
<!-- Link to next tutorial -->
<Event Name="Tutorial_IV_Next_Tutorial_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
<Reward_Param1>TEXT_TUTORIAL_4_COMPLETE</Reward_Param1>
<Prereq>Tutorial_M05_End_Text_02_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_IV_Next_Tutorial_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>Continue_Tutorial</Event_Param1>
<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
<Reward_Param1>Tutorial_Five</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
</Story>