1292 lines
49 KiB
XML
1292 lines
49 KiB
XML
<?xml version="1.0"?>
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<Story>
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<!--<Event Name="">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
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<Prereq></Prereq>
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</Event>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8></Reward_Param8>
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<Reward_Param9>_Loop</Reward_Param9>
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<Reward_Param10>1</Reward_Param10>
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1></Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>-->
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<!-- Preliminary setup -->
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<Event Name="Empire_M02_Begin">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>0</Event_Param1>
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</Event>
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<Event Name="Empire_M02_Autoresolve_Off">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<!-- Turn off advisor -->
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<Event Name="Empire_M02_Turn_Off_Land_Advisor">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_ADVISOR</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Prevent_Retreat">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>REBEL</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Prevent_Victory">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_VICTORY</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Allow_Replay">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Comm_Center_Destroyed_Flag">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>M02_Comm_Center_Destroyed_Flag</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_ALL_REBEL_DESTROYED_Flag">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>M02_Rebels_Destroyed_Flag</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_POWER_GENERATOR_Flag">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>M02_Power_Generator_Flag</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Win_Flag_Set">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>Empire_A01M02_Win</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<!-- jdg 9/02/05 removing player reinforcement ability here -->
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<Event Name="Empire_A01M02_Deny_Reinforcements">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
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<Reward_Param1>1</Reward_Param1>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_M02_Prevent_Player_Retreat">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>EMPIRE</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<!-- Mission Start TASK (triggered in LUA)
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TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_70
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Task: Select your units, and assault the Rebel base to the north.-->
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<Event Name="Empire_A01_M02_Mission_Start_Hint">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_START_HINT</Event_Param2>
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</Event>
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<Event Name="Empire_A01_M02_Mission_Start_Hint_Text">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_70</Reward_Param1>
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<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
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<Reward_Param2>10</Reward_Param2>
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<Prereq>Empire_A01_M02_Mission_Start_Hint</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_Mission_Start_Hint_Marker">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
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<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Reward_Param3>1000</Reward_Param3>
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<Prereq>Empire_A01_M02_Mission_Start_Hint_Text</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_Mission_Start_Hint_RemoveMarker">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>30</Event_Param1>
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<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
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<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Reward_Param3>1000</Reward_Param3>
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<Prereq>Empire_A01_M02_Mission_Start_Hint_Marker</Prereq>
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</Event>
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<!-- Intro discussion -->
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<Event Name="Empire_A01_M02_00">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_INTRO_DIALOGUE_GO</Event_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<!-- Officer Speaks 1 -->
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<Event Name="Empire_A01_M02_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_24</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>1</Reward_Param7>
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<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_24</Reward_Param8>
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<Prereq>Empire_A01_M02_00</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_01a">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>EMPIRE_ACT01_MISSION_TWO_24</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_24</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Empire_A01_M02_01</Prereq>
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</Event>
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<!-- Vader speaks 1 -->
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<Event Name="Empire_A01_M02_02_Go">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_VADER_DIALOGUE_1_GO</Event_Param2>
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<Prereq>Empire_A01_M02_01a</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_02">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_25</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>1</Reward_Param7>
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<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_25</Reward_Param8>
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<Prereq>Empire_A01_M02_02_Go</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_02b">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>EMPIRE_ACT01_MISSION_TWO_25</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_25</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Empire_A01_M02_02</Prereq>
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</Event>
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<!-- Officer Speaks 2 -->
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<Event Name="Empire_A01_M02_03_Go">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_OFFICER_DIALOGUE_2_GO</Event_Param2>
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<Prereq>Empire_A01_M02_02b</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_03">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_26</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>1</Reward_Param7>
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<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_26</Reward_Param8>
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<Prereq>Empire_A01_M02_03_Go</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_03b">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>EMPIRE_ACT01_MISSION_TWO_26</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_26</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Empire_A01_M02_03</Prereq>
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</Event>
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<!-- Vader speaks 2 -->
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<Event Name="Empire_A01_M02_04_Go">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_VADER_DIALOGUE_2_GO</Event_Param2>
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<Prereq>Empire_A01_M02_03b</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_04">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_27</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>1</Reward_Param7>
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<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_27</Reward_Param8>
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<Prereq>Empire_A01_M02_04_Go</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_04b">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>EMPIRE_ACT01_MISSION_TWO_27</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_27</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Empire_A01_M02_04</Prereq>
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</Event>
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<!-- Officer speaks 3 -->
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<Event Name="Empire_A01_M02_05_Go">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_OFFICER_DIALOGUE_3_GO</Event_Param2>
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<Prereq>Empire_A01_M02_04b</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_05">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_28</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>1</Reward_Param7>
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<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_28</Reward_Param8>
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<Prereq>Empire_A01_M02_05_Go</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_05b">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>EMPIRE_ACT01_MISSION_TWO_28</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_28</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Empire_A01_M02_05</Prereq>
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</Event>
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<!-- changing to ingame objective thingy
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TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65
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Destroy all Rebel buildings and units.-->
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<Event Name="Empire_A01_M02_Start_Mission">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>M1_START_MISSION</Event_Param2>
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<Event Name="Empire_A01_M02_State_Misson_Goal">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65</Reward_Param1>
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<Prereq>Empire_A01_M02_Start_Mission</Prereq>
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</Event>
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<!-- changing to ingame objective thingy
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TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
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Darth Vader must survive.-->
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<Event Name="Empire_A01_M02_State_Misson_Goal_02">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
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<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
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</Event>
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<!-- Move to trigger location for build pad info
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TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_12
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Hint: Destroy the turret, then click on the Build Pad to construct something of your own.
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Proximity to an uncontested Build Pad will put it under your control.
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Build Pads cannot be controlled if occupied. -->
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<Event Name="Empire_M02_Build_Pad_Info_00">
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<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
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<Event_Param2>Story_Trigger_Zone_00</Event_Param2>
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<Event_Param3>180</Event_Param3>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_12</Reward_Param1>
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<Reward_Param2>10</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Prereq>Empire_M02_Begin</Prereq>
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</Event>
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<!-- JDG 8/16 - hint "Arrow" is shown at "Story_trigger_zone_02" object-->
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<Event Name="Empire_M02_Build_Pad_Info_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
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<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Reward_Param3>2000</Reward_Param3>
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<Prereq>Empire_M02_Build_Pad_Info_00</Prereq>
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</Event>
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<Event Name="Empire_M02_Build_Pad_Info_02">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>10</Event_Param1>
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<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
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<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Reward_Param3>2000</Reward_Param3>
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<Prereq>Empire_M02_Build_Pad_Info_01</Prereq>
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</Event>
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<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_74
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Hint: Use Darth Vader's Force Push ability to quickly destroy groups of enemy infantry.-->
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<Event Name="Empire_M02_Vader_Hint_01_ForcePush">
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<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
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<Event_Param2>Story_Trigger_Zone_03</Event_Param2>
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<Event_Param3>150</Event_Param3>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_74</Reward_Param1>
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<Reward_Param2>10</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
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</Event>
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<Event Name="Empire_M02_Vader_Hint_01_FLASH_ForcePush">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>.5</Event_Param1>
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<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
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<Reward_Param1>FORCE_WHIRLWIND</Reward_Param1>
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<Reward_Param2>flash_vader_forcepush</Reward_Param2>
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<Prereq>Empire_M02_Vader_Hint_01_ForcePush</Prereq>
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</Event>
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<Event Name="Empire_M02_Vader_Hint_01_REMOVEFLASH_ForcePush">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>3</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Reward_Param1>flash_vader_forcepush</Reward_Param1>
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<Prereq>Empire_M02_Vader_Hint_01_FLASH_ForcePush</Prereq>
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</Event>
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|
|
|
<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_75
|
|
Hint: Use Darth Vader's Force Crush ability to quickly destroy enemy vehicles.-->
|
|
<Event Name="Empire_M02_Vader_Hint_02_ForceCrush">
|
|
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
|
<Event_Param2>Story_Trigger_Zone_04</Event_Param2>
|
|
<Event_Param3>150</Event_Param3>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_75</Reward_Param1>
|
|
<Reward_Param2>10</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Prereq>Empire_A01_M02_State_Misson_Goal</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Hint_01_FLASH_ForceCrush">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>.5</Event_Param1>
|
|
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
|
|
<Reward_Param1>FORCE_TELEKINESIS</Reward_Param1>
|
|
<Reward_Param2>flash_vader_forcecrush</Reward_Param2>
|
|
<Prereq>Empire_M02_Vader_Hint_02_ForceCrush</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Hint_01_REMOVEFLASH_ForceCrush">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>3</Event_Param1>
|
|
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
|
<Reward_Param1>flash_vader_forcecrush</Reward_Param1>
|
|
<Prereq>Empire_M02_Vader_Hint_01_FLASH_ForceCrush</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/17 - adding Vader's line regarding reinforcement point
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11
|
|
Darth Vader: Secure and fortify that location to bring in reinforcements. -->
|
|
<Event Name="Empire_M02_Reinforcement_Pad_Info_00">
|
|
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
|
<Event_Param2>Story_Trigger_Zone_05</Event_Param2>
|
|
<Event_Param3>180</Event_Param3>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_11</Reward_Param8>
|
|
<Reward_Param9>Vader_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Reinforcement_Pad_Info_00b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_11</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_11</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Reinforcement_Pad_Info_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Reinforcement_Pad_Info_00c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Reinforcement_Pad_Info_00b</Prereq>
|
|
</Event>
|
|
|
|
<!-- JDG 8/17 - hint "Arrow" is shown at "Reinforcement_Point" object-->
|
|
<Event Name="Empire_M02_Reinforcement_Pad_Info_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>REINFORCEMENT_POINT_PLUS10_CAP</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>3000</Reward_Param3>
|
|
<Prereq>Empire_M02_Reinforcement_Pad_Info_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Reinforcement_Point_Remove_Blip">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>30</Event_Param1>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>REINFORCEMENT_POINT_PLUS10_CAP</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>3000</Reward_Param3>
|
|
<Prereq>Empire_M02_Reinforcement_Pad_Info_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Vader
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71
|
|
Darth Vader: Here is the power generator. Attack it at once.-->
|
|
<Event Name="Empire_M02_Power_Generator_01">
|
|
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
|
<Event_Param2>Story_Trigger_Zone_08</Event_Param2>
|
|
<Event_Param3>200</Event_Param3>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_71</Reward_Param8>
|
|
<Reward_Param9>Vader_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Power_Generator_02">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_71</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_71</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Power_Generator_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Power_Generator_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Power_Generator_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- Disabling various speech events on victory-->
|
|
<Event Name="Empire_Cancel_PowerGenerator_Message">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
|
<Reward_Param1>Empire_M02_Power_Generator_01</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_Cancel_Reinforcement_Dialog_00_Message">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
|
<Reward_Param1>Empire_A01_M02_Reinforcement_Dialog_00</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/17 - adding reinforcements dialog here -->
|
|
<Event Name="Empire_A01_M02_Reinforcement_DialogCue">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_REINFORCE_DIALOG_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_A01_M02_Reinforcement_Dialog_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_52</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_52</Reward_Param8>
|
|
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_A01_M02_Reinforcement_DialogCue</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_A01_M02_Reinforcement_Dialog_00c">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_52</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_52</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_A01_M02_Reinforcement_Dialog_RemoveMovie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00c</Prereq>
|
|
</Event>
|
|
|
|
<!--TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_76
|
|
Hint: Maulers can run over infantry.-->
|
|
<Event Name="Empire_A01_M02_Reinforcement_Dialog02">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>15</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_76</Reward_Param1>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - Green -->
|
|
<Reward_Param2>10</Reward_Param2>
|
|
<Prereq>Empire_A01_M02_Reinforcement_Dialog_00c</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/17 - adding powerplant destroyed event here -->
|
|
<Event Name="Empire_M02_Shield_Is_Dead">
|
|
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
|
<Event_Param1>Power_Generator_R</Event_Param1>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_POWER_GENERATOR_Flag_True">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SET_FLAG</Reward_Type>
|
|
<Reward_Param1>M02_Power_Generator_Flag</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<!--COMPLETING ingame objective text for destroying powerplant here
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
|
|
Destroy the Power Generator. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Complete_PowerGenerator">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>1</Event_Param1>
|
|
<!--<Event_Type>STORY_TRIGGER</Event_Type>-->
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68</Reward_Param1>
|
|
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/20 - dialog line regarding powerplant destroyed event here -->
|
|
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_50</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_50</Reward_Param8>
|
|
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Shield_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_50</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_50</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Shield_Is_Dead_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Is_Dead_Dialog_00c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Shield_Is_Dead_Dialog_00b</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/17 - adding comm array destroyed event here -->
|
|
<Event Name="Empire_M02_CommArray_Is_Dead">
|
|
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
|
<Event_Param1>Uplink_Station_Abandoned</Event_Param1>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Destroyed_Flag_True">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SET_FLAG</Reward_Type>
|
|
<Reward_Param1>M02_Comm_Center_Destroyed_Flag</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Destroyed_Lua_Notification">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>.5</Event_Param1>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<!--COMPLETING ingame objective text for destroying comm center here
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67
|
|
Destroy the Communication Array. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Complete_CommCenter">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67</Reward_Param1>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<!-- jdg - 8/20 - dialog line regarding commarray destroyed event here -->
|
|
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_49</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_49</Reward_Param8>
|
|
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_49</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_49</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_CommArray_Is_Dead_Dialog_00c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_CommArray_Is_Dead_Dialog_00b</Prereq>
|
|
</Event>
|
|
|
|
<!-- Proximity to comm center gives goal hint -->
|
|
<Event Name="Empire_M02_Comm_Center_Info_00">
|
|
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
|
<Event_Param2>Uplink_Station_Abandoned</Event_Param2>
|
|
<Event_Param3>600</Event_Param3>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_35</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_35</Reward_Param8>
|
|
<Reward_Param9>Vader_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Info_00b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_35</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_35</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Comm_Center_Info_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Info_00c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Comm_Center_Info_00b</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Info_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Uplink_Station_Abandoned</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>4000</Reward_Param3>
|
|
<Prereq>Empire_M02_Comm_Center_Info_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Comm_Center_Info_RemoveBlip">
|
|
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
|
<Event_Param1>Uplink_Station_Abandoned</Event_Param1>
|
|
<Event_Param3>1</Event_Param3>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Uplink_Station_Abandoned</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>4000</Reward_Param3>
|
|
<Prereq>Empire_M02_Comm_Center_Info_01</Prereq>
|
|
</Event>
|
|
|
|
<!--Adding ingame objective text for destroying comm center here
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67
|
|
Destroy the Communication Array. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Destroy_CommCenter">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_67</Reward_Param1>
|
|
<Prereq>Empire_M02_Comm_Center_Info_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Move to first trigger location for Shield info
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13
|
|
Darth Vader: We must take down this shield before we attack.
|
|
Destroy the power source before we advance on the base. -->
|
|
<Event Name="Empire_M02_Shield_Info_00">
|
|
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
|
<Event_Param2>Story_Trigger_Zone_01</Event_Param2>
|
|
<Event_Param3>120</Event_Param3>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_13</Reward_Param8>
|
|
<Reward_Param9>Vader_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Info_01">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_13</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_13</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Shield_Info_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Info_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Shield_Info_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Info_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Power_Generator_R</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>5000</Reward_Param3>
|
|
<Prereq>Empire_M02_Shield_Info_02</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Shield_Info_RemoveBlip">
|
|
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
|
<Event_Param1>Power_Generator_R</Event_Param1>
|
|
<Event_Param3>1</Event_Param3>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Power_Generator_R</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>5000</Reward_Param3>
|
|
<Prereq>Empire_M02_Shield_Info_03</Prereq>
|
|
</Event>
|
|
|
|
<!-- changing to ingame objective thingy
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
|
|
Destroy the Power Generator.-->
|
|
<Event Name="Empire_A01_M02_State_Misson_Goal_PowerGenerator">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68</Reward_Param1>
|
|
<Prereq>Empire_M02_Shield_Info_03</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER TIMER xxx-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer_Start">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_RESET_BATTLE_CHATTER</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- feeds back to lua-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer_Stop">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>10</Event_Param1>
|
|
<Prereq>EM02_Reset_Battle_Chatter_Timer_Start</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER TIMER 02-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer02_Start">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_RESET_BATTLE_CHATTER02</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- feeds back to lua-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer02_Stop">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>10</Event_Param1>
|
|
<Prereq>EM02_Reset_Battle_Chatter_Timer02_Start</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER TIMER 03-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer03_Start">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_RESET_BATTLE_CHATTER03</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- feeds back to lua-->
|
|
<Event Name="EM02_Reset_Battle_Chatter_Timer03_Stop">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>10</Event_Param1>
|
|
<Prereq>EM02_Reset_Battle_Chatter_Timer03_Start</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61
|
|
Rebel Soldier: That's Darth Vader! Let's get out of here!-->
|
|
<Event Name="Empire_M02_REBELS_SEE_VADER">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_VADER</Event_Param2>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_61</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_VADER_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_61</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_61</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_REBELS_SEE_VADER</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_VADER_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_REBELS_SEE_VADER_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46
|
|
Rebel Soldier: Imperial walkers! Engage them immediately! -->
|
|
<Event Name="Empire_M02_REBELS_SEE_ATST">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_ATST</Event_Param2>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_46</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_ATST_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_46</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_46</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_REBELS_SEE_ATST</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_ATST_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_REBELS_SEE_ATST_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- BATTLE CHATTER
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48
|
|
Stormtrooper: There they are. Blast 'em! -->
|
|
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_BATTLE_CHATTER_REBELS_SEE_STORMTROOPERS</Event_Param2>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_48</Reward_Param8>
|
|
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_48</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_48</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_REBELS_SEE_STORMTROOPERS</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_REBELS_SEE_STORMTROOPERS_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- End video and Victory -->
|
|
<Event Name="Empire_M02_All_Rebels_Dead_Check">
|
|
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
|
|
<Event_Param1>Rebel</Event_Param1>
|
|
<Event_Param2>DESTROY_ALL</Event_Param2>
|
|
<!--<Prereq>Empire_M02_Comm_Center_Info_02</Prereq> -->
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_ALL_REBEL_DESTROYED_Flag_True">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SET_FLAG</Reward_Type>
|
|
<Reward_Param1>M02_Rebels_Destroyed_Flag</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_All_Rebels_Dead_Check</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Empire_M02_ALL_REBEL_DESTROYED_Flag_True, Empire_M02_Comm_Center_Destroyed_Flag_True, Empire_M02_POWER_GENERATOR_Flag_True</Prereq>
|
|
</Event>
|
|
|
|
<!--COMPLETING ingame objective text for destroying all rebels
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65
|
|
Destroy all Rebel buildings and units. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Complete_RebelsDead">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_65</Reward_Param1>
|
|
<Prereq>Empire_M02_All_Rebels_Dead_Check</Prereq>
|
|
</Event>
|
|
|
|
<!--COMPLETING ingame objective text for destroying all rebels
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
|
|
Darth Vader must survive. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Complete_VaderSurvived">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Lock_Input">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>LOCK_CONTROLS</Reward_Type>
|
|
<Reward_Param1>1</Reward_Param1>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_Cancel_Loss_Condition">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
|
<Reward_Param1>Empire_M02_Vader_Dies_Speech_01</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<!-- vader talking
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53
|
|
Darth Vader: Your incompetence is troubling. The Rebels were clearly alerted to our presence.-->
|
|
|
|
<!-- Lock for camera setup & cinematic for ending -->
|
|
<Event Name="Empire_M02_Final_Wait">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_53</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Wait</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_01_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_53</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_53</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- officer talking
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54
|
|
Imperial Officer: My Lord, someone must have informed them of our arrival.
|
|
It is likely we have a trai...(choke)-->
|
|
<Event Name="Empire_M02_Final_Dialog_02_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_02_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_01_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_54</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_02_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_02_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_54</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_54</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- Begin choke anim here... TAKEN OUT AND HANDLED WHEN VADERS SPEECH ENDS>
|
|
<Event Name="Empire_M02_Choke_Pause">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_54</Event_Param1>
|
|
<Prereq>Empire_M02_Final_Dialog_02_End</Prereq>
|
|
</Event -->
|
|
|
|
<!-- Vader Speaks 2
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55
|
|
Darth Vader: It is likely you will not fail me again, Captain.-->
|
|
<Event Name="Empire_M02_Final_Dialog_03_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_03_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_02_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_55</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_03_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_03_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_55</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_55</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_03</Prereq>
|
|
</Event>
|
|
|
|
<!-- Vader Speaks 3 once stormtrooper shows up
|
|
Darth Vader: Did you find anything in your search?-->
|
|
<Event Name="Empire_M02_Final_Dialog_04_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_04_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_03_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_04">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_32</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_32</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_04_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_04_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_32</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_32</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_04</Prereq>
|
|
</Event>
|
|
|
|
<!-- Stormtrooper Speaks 1
|
|
Stormtrooper: Some of the equipment we've found carries pirate insignias.
|
|
The rebels may be working with them.-->
|
|
<Event Name="Empire_M02_Final_Dialog_05_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_05_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_04_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_05">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_33</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_33</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_05_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_05_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_33</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_33</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_05</Prereq>
|
|
</Event>
|
|
|
|
<!-- Vader Speaks 4 Darth Vader: They must be trading information on our cargo routes for supplies from the pirates.
|
|
Reconstruct their communications. They will lead us to the rebellion.-->
|
|
<Event Name="Empire_M02_Final_Dialog_06_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_06_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_05_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_06">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_34</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_34</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_06_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_06_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_34</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_34</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_06</Prereq>
|
|
</Event>
|
|
|
|
<!-- Stormtrooper Speaks 2
|
|
Stormtrooper: Yes sir!-->
|
|
<Event Name="Empire_M02_Final_Dialog_07_Go">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DIALOG_07_GO</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_06_End</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_07">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>1</Reward_Param7>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_19</Reward_Param8>
|
|
<Prereq>Empire_M02_Final_Dialog_07_Go</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Final_Dialog_07_End">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_19</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Final_Dialog_07</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Allow_Win">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>M1_FINAL_DONE</Event_Param2>
|
|
<Prereq>Empire_M02_Final_Dialog_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Unlock_Input">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>LOCK_CONTROLS</Reward_Type>
|
|
<Reward_Param1>0</Reward_Param1>
|
|
<Prereq>Empire_M02_Allow_Win</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Remove_Last_Text_Line">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_19</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Allow_Win</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Force_Win">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>VICTORY</Reward_Type>
|
|
<Reward_Param1>EMPIRE</Reward_Param1>
|
|
<Prereq>Empire_M02_Allow_Win</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Increment_Win">
|
|
<Event_Type>STORY_VICTORY</Event_Type>
|
|
<Event_Param1>EMPIRE</Event_Param1>
|
|
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
|
<Reward_Param1>Empire_A01M02_Win</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
</Event>
|
|
|
|
<!-- jdg 9/04/05 giving player his reinforcement ability back here -->
|
|
<Event Name="Empire_A01M02_Allow_Reinforcements">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
|
|
<Reward_Param1>0</Reward_Param1>
|
|
<Prereq>Empire_M02_Increment_Win</Prereq>
|
|
<Prereq>Empire_M02_Force_Win</Prereq>
|
|
</Event>
|
|
|
|
<!-- giving player his retreat ability back here -->
|
|
<Event Name="Empire_M02_Allow_Player_Retreat">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_RETREAT</Reward_Type>
|
|
<Reward_Param1>EMPIRE</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Prereq>Empire_M02_Increment_Win</Prereq>
|
|
<Prereq>Empire_M02_Force_Win</Prereq>
|
|
</Event>
|
|
|
|
<!-- Loss Condition: Vader dies
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56
|
|
Stormtrooper: Lord Vader has retreated! Fall back!-->
|
|
<Event Name="Empire_M02_Vader_Dies_Speech_01">
|
|
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
|
<Event_Param1>Darth_Vader</Event_Param1>
|
|
<Event_Param3>1</Event_Param3>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_56</Reward_Param8>
|
|
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Empire_M02_Begin</Prereq>
|
|
</Event>
|
|
|
|
<!--FAILING ingame objective text for keeping vader alive
|
|
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_68
|
|
Destroy the Power Generator. -->
|
|
<Event Name="Empire_A01_M02_Misson_Goal_Failed_VaderDead">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Dies_Speech_01_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_56</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Loss Condition: Vader dies
|
|
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57
|
|
Emperor: I expect more from my apprentice, Vader. Surely a handful of Rebels is not such a burden?-->
|
|
<Event Name="Empire_M02_Vader_Dies_Speech_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param9>Emperor_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_57</Reward_Param8> <!-- Put speech file name here -->
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_01_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Dies_Speech_02_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_57</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_57</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_02</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Dies_Speech_02_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_02_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Empire_M02_Vader_Dies">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>VICTORY</Reward_Type>
|
|
<Reward_Param1>REBEL</Reward_Param1>
|
|
<Prereq>Empire_M02_Vader_Dies_Speech_02_Stop_Movie</Prereq>
|
|
</Event>
|
|
</Story>
|