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SoaFE/DATA/XML/STRUCTURES/GROUND_STRUCTURES_INDIGENOUS.XML

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XML

<?xml version="1.0"?>
<GroundStructures>
<GroundStructure Name="Ewok_Spawn_House">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_EWOK_TREEHOUSE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_EWOK_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_EWOK</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_EWOK TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_EWOK</Enemy_Spawn_Text>
<Land_Model_Name>NB_Ewok_tree.alo</Land_Model_Name>
<Icon_Name>i_button_nb_Ewok_tree.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Ewok_Hunter, Ewok_Hunter_B, Ewok_Hunter_C</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Endor_Ewok_Hunting_Party</Spawned_Indigenous_Pack_Type>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Urban_Civilian_Spawn_House">
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_Urban_CorBuild_A.alo</Land_Model_Name>
<Icon_Name>i_button_W_Urban_CorBuild_A.tga</Icon_Name>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Urban_Civilian_A, Urban_Civilian_B, Urban_Civilian_C</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>150.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>180</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Civilian_Urban_Usable_Party</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Loads_When_Faction_Present>True</Loads_When_Faction_Present>
<Affiliation>Neutral</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!--The ground structures have this data which looks like it's space only because the
snowspeeders are using space style pathfinding which needs this information so that we won't
path speeders through structures-->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Urban_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Urban_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Urban_Civ_A_Rebel, Urban_Civ_B_Rebel, Urban_Civ_C_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Urban_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Urban_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Urban_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Urban_Civ_A_Empire, Urban_Civ_B_Empire, Urban_Civ_C_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Urban_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Urban_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Urban_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Urban_Civ_A_Pirate, Urban_Civ_B_Pirate, Urban_Civ_C_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Urban_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Urban_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Urban_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Urban_Civ_A_Hutts, Urban_Civ_B_Hutts, Urban_Civ_C_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Urban_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Independent_AI">
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_VCH.alo</Land_Model_Name>
<Icon_Name>i_button_NB_VCH.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Pack_Type>Civilian_Independent_AI_Party</Spawned_Indigenous_Pack_Type>
<Spawned_Indigenous_Units_Type>Civilian_Independent_AI</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Indy_Rebel">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House_Independent_AI</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Indy_Empire">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House_Independent_AI</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Indy_Pirate">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House_Independent_AI</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Indy_Hutts">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House_Independent_AI</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Hutts, Swamp_Civ_B_Hutts, Swamp_Civ_C_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Desert_Civilian_Spawn_House">
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_DCH.alo</Land_Model_Name>
<Icon_Name>i_button_NB_DCH.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Desert_Civilian_A</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Desert_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Desert_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Desert_Civ_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Desert_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Desert_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Desert_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Desert_Civ_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Desert_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Desert_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Desert_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Desert_Civ_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Desert_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Desert_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Desert_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Desert_Civ_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Desert_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Swamp_Civilian_Spawn_House">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_Swamp_hut.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Swamp_hut.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Swamp_Civilian_A, Swamp_Civilian_B, Swamp_Civilian_C</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>2.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Swamp_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Swamp_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Swamp_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Swamp_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Swamp_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Swamp_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Swamp_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Swamp_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Hutts, Swamp_Civ_B_Hutts, Swamp_Civ_C_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Temperate_Civilian_Spawn_House">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_TCH.alo</Land_Model_Name>
<Icon_Name>i_button_NB_TCH.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Swamp_Civilian_A, Swamp_Civilian_B, Swamp_Civilian_C</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>120.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>170</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.2</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Temperate_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Temperate_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Temperate_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Temperate_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Temperate_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Temperate_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Temperate_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Temperate_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Hutts, Swamp_Civ_B_Hutts, Swamp_Civ_C_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Arctic_Civilian_Spawn_House">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_SCH.alo</Land_Model_Name>
<Icon_Name>i_botton_NB_SCH.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Snow_Civilian_A</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Arctic_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Arctic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Snow_Civ_A_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Snow_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Arctic_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Arctic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Snow_Civ_A_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Snow_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Arctic_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Arctic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Snow_Civ_A_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Snow_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Arctic_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Arctic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Snow_Civ_A_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Snow_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House">
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_VCH.alo</Land_Model_Name>
<Icon_Name>i_button_NB_VCH.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Swamp_Civilian_A</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Rebel">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Rebel</Spawned_Indigenous_Pack_Type>
<Affiliation>Rebel</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Empire">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Empire</Spawned_Indigenous_Pack_Type>
<Affiliation>Empire</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Pirate">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Pirate</Spawned_Indigenous_Pack_Type>
<Affiliation>Pirates</Affiliation>
</GroundStructure>
<GroundStructure Name="Volcanic_Civilian_Spawn_House_Hutts">
<Variant_Of_Existing_Type>Volcanic_Civilian_Spawn_House</Variant_Of_Existing_Type>
<Spawned_Indigenous_Units_Type>Swamp_Civ_A_Hutts, Swamp_Civ_B_Hutts, Swamp_Civ_C_Hutts</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Swamp_Civilian_Team_Hutts</Spawned_Indigenous_Pack_Type>
<Affiliation>Hutts</Affiliation>
</GroundStructure>
<GroundStructure Name="Jawa_Sandcrawler">
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_JAWA_SANDCRAWLER</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_JAWA_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_JAWA</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_JAWA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_JAWA</Enemy_Spawn_Text>
<Land_Model_Name>NV_SAND_CRAWLER.ALO</Land_Model_Name>
<Icon_Name>i_button_NV_SAND_CRAWLER.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Jawa_Scout</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Tatooine_Jawa_Scout_Team</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.15</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Loads_When_Faction_Present>True</Loads_When_Faction_Present>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<!--<Base_Level_Available>0</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Ranged_Target_Z_Adjust>40.0</Ranged_Target_Z_Adjust>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Lua_Script>SandCrawler</Lua_Script>
<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
</GroundStructure>
<GroundStructure Name="Rancor_Spawn_Cave">
<Text_ID>TEXT_STRUCTURE_RANCOR_ROCK</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RANCOR_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Rancor_cave.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Rancor_cave.tga</Icon_Name>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_RANCOR TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_RANCOR TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_RANCOR</Enemy_Spawn_Text>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP, SELECTABLE</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Rancor</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>60.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>1</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Tactical_Health>600</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</GroundStructure>
<GroundStructure Name="Vornskr_Spawn_House">
<Text_ID>TEXT_STRUCTURE_VORNSKR_DEN</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_VORNSKR_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_VORNSKR TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_VORNSKR TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_VORNSKR</Enemy_Spawn_Text>
<Land_Model_Name>NB_vornskr_den.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Rancor_cave.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP, SELECTABLE</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Vornskr_Wolf_Indig</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>10.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>3</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Tactical_Health>600</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</GroundStructure>
<GroundStructure Name="Wampa_Spawn_Cave">
<Text_ID>TEXT_STRUCTURE_WAMPA_CAVE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_WAMPA_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WAMPA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WAMPA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_WAMPA</Enemy_Spawn_Text>
<Land_Model_Name>AI_WampaCave.alo</Land_Model_Name>
<Icon_Name>i_button_AI_WampaCave.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Wampa</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>60.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>1</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<!--1.9.71 Respawn Data.
Currently 540 seconds (9 minutes)-->
<Tactical_Respawn_Time_In_Secs>540</Tactical_Respawn_Time_In_Secs>
<Death_Persistence_Duration>540</Death_Persistence_Duration>
<!--Passability must be manually painted by artists/designers to allow spawned unit to go inside the cave-->
<Obstacle_Width>0.1</Obstacle_Width>
<Obstacle_Height>0.1</Obstacle_Height>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>600</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
<!--Health/Shield Bar Fix-->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</GroundStructure>
<GroundStructure Name="Wookiee_Spawn_House">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_WOOKIEE_TREEHOUSE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_WOOKIEE_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WOOKIEE</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WOOKIEE TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_WOOKIEE</Enemy_Spawn_Text>
<Land_Model_Name>NB_wookiee_tree.alo</Land_Model_Name>
<Icon_Name>i_button_NB_wookiee_tree.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Wookie_Warrior</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>100.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Kashyyyk_Wookie_War_Party</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>800</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>700</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Wookiee_House">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_WOOKIEE_TREEHOUSE</Text_ID>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WOOKIEE</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WOOKIEE TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_WOOKIEE</Enemy_Spawn_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_wookiee_tree.alo</Land_Model_Name>
<Icon_Name>i_button_NB_wookiee_tree.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar><!--jdg I need this guy visible-->
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>800</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel, Empire</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>700</Score_Cost_Credits>
<AI_Combat_Power>50</AI_Combat_Power>
</GroundStructure>
<GroundStructure Name="Gungan_Spawn_House">
<Text_ID>TEXT_STRUCTURE_GUNGAN_BUNGALO</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GUNGAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_GUNGAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_GUNGAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_GUNGAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_Gunga_Building.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Gunga_Building.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Gungan_Warrior</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>130.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Naboo_Gungan_Warrior_Troop</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Sandpeople_Dwelling">
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_SANDPERSON_DWELLING</Text_ID>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TUSCAN_RAIDER TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TUSCAN_RAIDER TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_SANDPEOPLE</Enemy_Spawn_Text>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SANDPEOPLE_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Sandpeople_Tent.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Sandpeople_Tent.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Sand_Person_Sniper_A, Sand_Person_Sniper_B</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>6</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Sandpeople_War_Party</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Sandpeople_Dwelling_2">
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_SANDPERSON_DWELLING</Text_ID>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TUSCAN_RAIDER TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TUSCAN_RAIDER TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_SANDPEOPLE</Enemy_Spawn_Text>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SANDPEOPLE_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Sandpeople_Tent.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Sandpeople_Tent.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Sand_Person_Melee_A</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>8</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Sandpeople_Melee_War_Party</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="MonCalamari_Spawn_House">
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_MONCAL_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MONCAL_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MONCAL</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MONCAL TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_MONCAL</Enemy_Spawn_Text>
<Land_Model_Name>NB_moncal_building.alo</Land_Model_Name>
<Icon_Name>i_button_NB_moncal_bu.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Mon_Calamari_Civilian</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Mon_Calamari_Civ_Company</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Geonosian_Spawn_House">
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_GEONOSIAN_HIVE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GEONOSIAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_GEONOSIAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_GEONOSIAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_GEONOSIAN</Enemy_Spawn_Text>
<Land_Model_Name>w_Geonosis_Tower01.alo</Land_Model_Name>
<Icon_Name>i_button_w_Geonosis_Tower01.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Geonosian</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>10.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>20</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>200.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>220</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Geonosian_Civ_Company</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>100</Tactical_Health>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Bothan_Spawn_House">
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_BOTHAN_HOUSE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BOTHAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_BOTHAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_BOTHAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_BOTHAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_Bothan_building.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Bothan_building.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Bothan_Civilian</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Bothan_Civ_Company</Spawned_Indigenous_Pack_Type>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Bothan_Spawn_House_Mission">
<Variant_Of_Existing_Type>Bothan_Spawn_House</Variant_Of_Existing_Type>
<Behavior>SELECTABLE</Behavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Spawned_Indigenous_Units_Type>Bothan_Civilian_Mission</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Pack_Type>Bothan_Civ_Company_Mission</Spawned_Indigenous_Pack_Type>
</GroundStructure>
<GroundStructure Name="Twilek_Spawn_House">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_TWILEK_HOUSE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TWILEK_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_TWILEK</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TWILEK_01 TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TWILEK</Enemy_Spawn_Text>
<Land_Model_Name>NB_twilek_building.alo</Land_Model_Name>
<Icon_Name>i_button_NB_twilek_building.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Twilek_Female</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>12</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Twilek_Raiding_Party</Spawned_Indigenous_Pack_Type>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Underworld</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Hutt_Spawn_House">
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_HUTT_HOUSE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUTT_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text/>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUTT TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUTT TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_HUTT</Enemy_Spawn_Text>
<Land_Model_Name>W_Hutt_Spawnbuilding.alo</Land_Model_Name>
<Icon_Name>i_button_W_Hutt_Spawnbuilding.tga</Icon_Name>
<Scale_Factor>1.5</Scale_Factor>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>UNIT_AI</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Hutt_Civilian</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>5</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Hutt_Civ_Company</Spawned_Indigenous_Pack_Type>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hutts</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Sullust_Cave_Complex_Entry">
<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_SULLUSTAN</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SULLUSTAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_SULLUSTAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_SULLUSTAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_SULLUSTAN</Enemy_Spawn_Text>
<Land_Model_Name>NB_Sullest_cave.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Sullest_cave.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Sullustan_Civilian</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Sullustan_Civ_Company</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Imperial_Guard_Spawner">
<GUI_Bounds_Scale>0.005</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_IMPERIAL_PALACE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_IMPERIAL_GUARD_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>W_ImperialPalace.alo</Land_Model_Name>
<Icon_Name>i_button_W_ImperialPalace.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Imperial_Elite_Guard</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>8</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>190.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>200</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Imperial_Guard_Company</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Empire</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Pyngani_Spawn_House">
<Text_ID>TEXT_STRUCTURE_PYNGANI</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PYNGANI_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Enemy_Spawn_Text>TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_PYNGANI TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_PYNGANI</Enemy_Spawn_Text>
<Land_Model_Name>NB_ICH.alo</Land_Model_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Pyngani_Warrior</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>15.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>50.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Pyngani_Warrior_Company</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Neutral</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Pyngani_Prop_House">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_ICH.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</GroundStructure>
<GroundStructure Name="Noghri_Spawn_House">
<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_NOGHRI_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_NOGHRI_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_NOGHRI</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_NOGHRI TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_NOGHRI</Enemy_Spawn_Text>
<Land_Model_Name>NB_Noghri_Hut.alo</Land_Model_Name>
<Icon_Name>i_button_nb_noghri_hut.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>40.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Noghri_Indigenous</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>22.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>5</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawned_Indigenous_Pack_Type>Noghri_Indigenous_Company</Spawned_Indigenous_Pack_Type>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>2.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Empire</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Mustafarian_Spawn_House">
<Text_ID>TEXT_STRUCTURE_MUSTAFARIAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MUSTAFARIAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_mustmushroom.alo</Land_Model_Name>
<Icon_Name>i_button_nb_mustmushroom.tga</Icon_Name>
<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MUSTAFARIAN</Friendly_Spawn_Text>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MUSTAFARIAN TEXT_DUMMY TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_MUSTAFARIAN</Enemy_Spawn_Text>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Mustafarian_Indigenous</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>9</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawned_Indigenous_Pack_Type>Mustafarian_Indigenous_Company</Spawned_Indigenous_Pack_Type>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Empire</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Mandalorian_Spawn_House">
<Text_ID>TEXT_STRUCTURE_MANDALORIAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MANDALORIAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_mandalorian_barracks.alo</Land_Model_Name>
<Icon_Name>i_button_nb_mandalorian_barracks.tga</Icon_Name>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MANDALORIAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MANDALORIAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_MANDALORIAN</Enemy_Spawn_Text>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Mandalorian_Indigenous</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>9</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawned_Indigenous_Pack_Type>Mandalorian_Indigenous_Company</Spawned_Indigenous_Pack_Type>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>2.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Nightsister_Spawn_House">
<Text_ID>TEXT_STRUCTURE_NIGHTSISTER_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_NIGHTSISTER_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_NightSis_Hut.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_NB_NIGHTSIS_HUT.tga</Icon_Name>
<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_NIGHTSISTERS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_NIGHTSISTERS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_NIGHTSISTERS</Enemy_Spawn_Text>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Spawned_Indigenous_Units_Type>Dathomir_Night_Sister</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>6</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawned_Indigenous_Pack_Type>Nightsister_Indigenous_Company</Spawned_Indigenous_Pack_Type>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Destroyer_Spawn_House">
<Text_ID>TEXT_STRUCTURE_HUMAN_DWELLING</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_VCH.alo</Land_Model_Name>
<Icon_Name>i_button_W_Urban_CorBuild_A.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Destroyer_Droid_Attack</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>12</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>150.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>180</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type/>
<Land_FOW_Reveal_Range>0.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Tactical_Health>500</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Loads_When_Faction_Present>True</Loads_When_Faction_Present>
<Affiliation>Underworld</Affiliation>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
<GroundStructure Name="Ysalamiri_Tree">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_YSALAMIRI_TREE</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_YSALAMIRI_TREE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_ANIMAL_NEST</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_YSALAMIRI_TREE.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Icon_Name>i_button_nb_Ewok_tree.tga</Icon_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<Behavior>DUMMY_TOOLTIP</Behavior>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, DISABLE_FORCE_ABILITIES</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Is_Valid_Target>No</Is_Valid_Target>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Affiliation>Hostile</Affiliation>
<Disable_Force_Abilities_Range>150</Disable_Force_Abilities_Range>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
</GroundStructure>
<GroundStructure Name="Trandoshan_Spawn_House">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>UEAW_BUILDING_TRANDOSHAN_SPAWN_HOUSE</Text_ID>
<Encyclopedia_Text>UEAW_TOOLTIP_TRANDOSHAN_SPAWNER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Friendly_Spawn_Text>UEAW_OBJECTIVE_TRANDOSHAN_R</Friendly_Spawn_Text>
<Enemy_Spawn_Text>UEAW_OBJECTIVE_TRANDOSHAN_R</Enemy_Spawn_Text>
<Land_Model_Name>NB_Swamp_hut.alo</Land_Model_Name>
<Icon_Name>i_button_NB_Swamp_hut.tga</Icon_Name>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP</LandBehavior>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Spawned_Indigenous_Units_Type>Trandoshan_Warrior</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>10.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
<Spawned_Indigenous_Pack_Type>Trandoshan_War_Party</Spawned_Indigenous_Pack_Type>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>2.0</Scale_Factor>
<Tactical_Health>600</Tactical_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hostile</Affiliation>
<!--<Base_Level_Available>1</Base_Level_Available>-->
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Frigate | Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>500</Score_Cost_Credits>
</GroundStructure>
</GroundStructures>