Files
SoaFE/DATA/XML/UNITS/ALLIANCE_TRANSPORTS.XML

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XML

<?xml version="1.0"?>
<Data>
<TransportUnit Name="Alliance_Shuttle">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_ALLIANCE_SHUTTLE</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>RV_HEROTRANSPORT.ALO</Space_Model_Name>
<Land_Model_Name>RV_HEROTRANSPORT.ALO</Land_Model_Name>
<Icon_Name>i_button_Alliance_Shuttle.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>150</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>60.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>50.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Alliance_Shuttle_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>4.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>50</Shield_Points>
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Energy_Capacity>500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Alliance_Shuttle_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Alliance_Shuttle</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Alliance_Shuttle</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Alliance_Shuttle</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Alliance_Shuttle</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Alliance_Shuttle_Death_Clone">
<Text_ID>TEXT_UNIT_ALLIANCE_SHUTTLE</Text_ID>
<Space_Model_Name>RV_HeroTransport_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<CategoryMask>None</CategoryMask>
<Remove_Upon_Death>true</Remove_Upon_Death>
</TransportUnit>
<TransportUnit Name="Alliance_Shuttle_Landing">
<Variant_Of_Existing_Type>Alliance_Shuttle</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.5</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
<TransportUnit Name="RM09_Alliance_Shuttle">
<Variant_Of_Existing_Type>Alliance_Shuttle</Variant_Of_Existing_Type>
<Min_Speed>0.0</Min_Speed>
<Tactical_Health>20000</Tactical_Health>
<Shield_Points>1750</Shield_Points>
<Shield_Refresh_Rate>250</Shield_Refresh_Rate>
</TransportUnit>
<TransportUnit Name="Gallofree_Transport">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>RV_TRANSPORT.ALO</Space_Model_Name>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Icon_Name>i_button_Gallofree_Transport.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>140.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>30.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Gallofree_Transport_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>50</Shield_Points>
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>350</Tactical_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>2</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<HardPoints>HP_Gallofree_01</HardPoints>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Gallofree_Transport_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Gallofree_Transport_Atmos_XWing">
<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
<HardPoints>HP_Gallofree_01, HP_Gallofree_Hangar_XWing</HardPoints>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON</SpaceBehavior>
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron_Small, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron_Small, 0</Reserve_Spawned_Units_Tech_0>
<!-- To prevent abusing the unit - unfortunately this only works for units deployed after battle start -->
<Space_Override_Population_Value>1</Space_Override_Population_Value>
</TransportUnit>
<TransportUnit Name="Gallofree_Transport_Death_Clone">
<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
<Space_Model_Name>RV_Transport_D.alo</Space_Model_Name>
<xxxSpace_Model_Name>RV_Transport_D.alo</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<CategoryMask>None</CategoryMask>
</TransportUnit>
<TransportUnit Name="Non_Combat_Gallofree">
<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
<Can_Participate_In_Space_Battle>No</Can_Participate_In_Space_Battle>
</TransportUnit>
<TransportUnit Name="Gallofree_Transport_Landing">
<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.5</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>0, 0, 0</User_Bound_Min>
<User_Bound_Max>0, 0, 0</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Obstacle_Width>0</Obstacle_Width>
<Obstacle_Height>0</Obstacle_Height>
<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
<Space_Layer>Land</Space_Layer>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
</Data>