1139 lines
49 KiB
XML
1139 lines
49 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<SpaceUnit Name="Gallofree_Corvette">
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<!-- Encyclopedia Info -->
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<Text_ID>Galyana_Unit_Gallofree_Class_Corvette</Text_ID>
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<Encyclopedia_Text>
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Galyana_Tooltext_Gallofree_Class_Corvette,
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GALYANA_CLASS_BLANK,
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STAT_H_VIGILANT_SHIELD,
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STAT_H_VIGILANT_HULL,
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STAT_H_VIGILANT_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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Galyana_Tooltext_Gallofree_Class_Corvette,
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GALYANA_CLASS_BLANK,
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STAT_H_VIGILANT_COST,
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STAT_H_VIGILANT_TIME,
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STAT_H_VIGILANT_SHIELD,
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STAT_H_VIGILANT_HULL,
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STAT_H_VIGILANT_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Broadside_Class_Cruiser Marauder_Missile_Cruiser IPV1_System_Patrol_Craft</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Vengeance_Frigate Venator_Cruiser Y-Wing</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>Brute_Patrol_Ship.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_BRUTE_PATROL_SHIP.tga</Icon_Name>
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<Affiliation>Hutts</Affiliation>
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<Population_Value>3</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>120</Size_Value>
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<Scale_Factor>1.15</Scale_Factor>
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<Select_Box_Scale>200</Select_Box_Scale>
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<Select_Box_Z_Adjust>-10</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>2.5</Max_Speed>
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<Max_Rate_Of_Turn>1.6</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Max_Thrust>0.8</Max_Thrust>
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<OverrideAcceleration>.04</OverrideAcceleration>
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<OverrideDeceleration>.04</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
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<Shield_Points>1250</Shield_Points>
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<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>400</Tactical_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>20</Damage>
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<AI_Combat_Power>1000</AI_Combat_Power> <!--1200-->
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<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
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<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>
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<HardPoints>
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HP_Gallofree_L,
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HP_Gallofree_R,
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Gallofree_Fighter_Bay
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</HardPoints>
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<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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<CategoryMask>Corvette | AntiCorvette</CategoryMask>
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<Ranking_In_Category>7</Ranking_In_Category>
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<Ship_Class>Corvette</Ship_Class>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>1</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>1</Required_Star_Base_Level>
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<Piracy_Value_Credits>50</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>1200</Score_Cost_Credits>
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<Maintenance_Cost>0.05</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>2</Squadron_Capacity>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Death_Clone>Damage_Normal, Vigilant_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Gallofree</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>
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<SFXEvent_Barrage>Unit_Attack_Gallofree</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Corvette</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>LURE</Type>
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<Expiration_Seconds>15</Expiration_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
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<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
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<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
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<Recharge_Seconds>75</Recharge_Seconds>
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<Is_Pulsing>Yes</Is_Pulsing>
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<Pulse_Frequency_Secs>15.0</Pulse_Frequency_Secs>
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<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
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<Particle_Effect>Systems_Boost_Particle</Particle_Effect>
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<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
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<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
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<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
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<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="Vigilant_Death_Clone">
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<Text_ID>Galyana_Unit_Gallofree_Class_Corvette</Text_ID>
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<Space_Model_Name>Brute_Patrol_Ship_D.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<Scale_Factor>1.15</Scale_Factor>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Max_Speed>1.0</Max_Speed>
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<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
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<Max_Thrust>1</Max_Thrust>
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<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>0</Bank_Turn_Angle>
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<Affiliation>Hutts</Affiliation>
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<Ship_Class>Corvette</Ship_Class>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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<SpaceUnit Name="ShadowClaw_Corvette">
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<!-- Encyclopedia Info -->
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<Text_ID>Galyana_Unit_ShadowClaw</Text_ID>
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<Encyclopedia_Text>
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Galyana_Unit_Text_ShadowClaw,
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GALYANA_CLASS_BLANK,
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STAT_H_SHADOWCLAW_SHIELD,
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STAT_H_SHADOWCLAW_HULL,
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STAT_H_SHADOWCLAW_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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Galyana_Unit_Text_ShadowClaw,
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GALYANA_CLASS_BLANK,
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STAT_H_SHADOWCLAW_COST,
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STAT_H_SHADOWCLAW_TIME,
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STAT_H_SHADOWCLAW_SHIELD,
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STAT_H_SHADOWCLAW_HULL,
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STAT_H_SHADOWCLAW_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>X-wing Starviper_Fighter TIE_Fighter</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Victory_Destroyer Nebulon_B_Frigate Recusant_Destroyer</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>HV_Corvette.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_HUTT_CORVETTE.tga</Icon_Name>
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<Affiliation>Hutts</Affiliation>
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<Population_Value>3</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>120</Size_Value>
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<Scale_Factor>0.3</Scale_Factor>
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<Select_Box_Scale>800</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>2.75</Max_Speed>
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<Max_Rate_Of_Turn>1.2</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<Max_Thrust>0.8</Max_Thrust>
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<OverrideAcceleration>.06</OverrideAcceleration>
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<OverrideDeceleration>.06</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>500</Shield_Points>
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<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
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<Tactical_Health>1250</Tactical_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>20</Damage>
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<AI_Combat_Power>1300</AI_Combat_Power>
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<HardPoints>
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HP_Hutt_Corvette_01,
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HP_Hutt_Corvette_02,
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HP_Hutt_Corvette_03,
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HP_Hutt_Corvette_04,
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HP_Hutt_Corvette_05,
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HP_Hutt_Corvette_06,
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HP_Hutt_Corvette_07,
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HP_Hutt_Corvette_08,
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HP_Hutt_Corvette_09,
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HP_Hutt_Corvette_10
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</HardPoints>
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<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
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<Ranking_In_Category>7</Ranking_In_Category>
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<Ship_Class>Corvette</Ship_Class>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>1200</Build_Cost_Credits>
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>2</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Piracy_Value_Credits>50</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>550</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>1300</Score_Cost_Credits>
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<Maintenance_Cost>0.05</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Death_Clone>Damage_Normal, ShadowClaw_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_IPV</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_IPV</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_IPV</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_IPV</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_IPV</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_IPV</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_IPV</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_IPV</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_IPV</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_IPV1_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_IPV1_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LURE</Type>
|
|
<!--Radius needs to match particle effect-->
|
|
<Effective_Radius>525</Effective_Radius> <!--SoaFE: was 350-->
|
|
|
|
<Target_Types>
|
|
Z-95_Headhunter_Rebel,
|
|
Z95_Headhunter_Rebel_Squadron,
|
|
V-wing_Fighter_R,
|
|
VWing_Squadron_R,
|
|
Pirate_Fighter_R,
|
|
Rebel_Pirate_Fighter_Squadron,
|
|
Cobra_R,
|
|
Rebel_Cobra_Squadron,
|
|
Prowler-A_R,
|
|
Rebel_Prowler-A_Squadron,
|
|
UEAW_EWing,
|
|
UEAW_EWing_Squadron,
|
|
X-Wing,
|
|
Rebel_X-Wing_Squadron,
|
|
A-Wing,
|
|
A_Wing_Squadron,
|
|
Y-Wing,
|
|
Y-Wing_Squadron,
|
|
Y-Wing_No_Ability,
|
|
Y-Wing_Squadron_No_Ability,
|
|
B-Wing,
|
|
B-Wing_Squadron,
|
|
Z-95_Headhunter_Empire,
|
|
Z95_Headhunter_Empire_Squadron,
|
|
V-wing_Fighter_E,
|
|
VWing_Squadron_E,
|
|
Pirate_Fighter_E,
|
|
Empire_Pirate_Fighter_Squadron,
|
|
Cobra_E,
|
|
Empire_Cobra_Squadron,
|
|
Prowler-A_E,
|
|
Empire_Prowler-A_Squadron,
|
|
TIE_Scout,
|
|
TIE_Scout_Squadron,
|
|
TIE_Fighter,
|
|
TIE_Fighter_Squadron,
|
|
TIE_Phantom,
|
|
TIE_Phantom_Squadron,
|
|
TIE_Interceptor,
|
|
TIE_Interceptor_Squadron,
|
|
UEAW_TIE_Advanced,
|
|
UEAW_TIE_Advanced_Squadron,
|
|
TIE_Bomber,
|
|
TIE_Bomber_Squadron,
|
|
Assault_gunboat,
|
|
UEAW_Assault_Gunboat_Squadron,
|
|
TIE_Defender,
|
|
TIE_Defender_Squadron,
|
|
Z-95_Headhunter_Underworld,
|
|
Z95_Headhunter_Underworld_Squadron,
|
|
Pirate_Fighter_U,
|
|
Underworld_Pirate_Fighter_Squadron,
|
|
Cobra_U,
|
|
Underworld_Cobra_Squadron,
|
|
Prowler-A_U,
|
|
Underworld_Prowler-A_Squadron,
|
|
A-Wing_Underworld,
|
|
Underworld_A_Wing_Squadron,
|
|
Starviper_Fighter,
|
|
StarViper_Squadron,
|
|
UEAW_Aggressor_Assault_Fighter,
|
|
UEAW_Aggressor_Squadron,
|
|
Skipray_Blastboat,
|
|
Skipray_Squadron,
|
|
TIE_Defender_Underworld,
|
|
Underworld_TIE_Defender_Squadron,
|
|
Hutt_V-wing_Fighter,
|
|
Hutt_VWing_Squadron,
|
|
Pirate_Fighter_H,
|
|
Hutt_Pirate_Fighter_Squadron,
|
|
Mirage_Mk2,
|
|
Mirage_Squadron,
|
|
Viper,
|
|
Viper_Squadron,
|
|
Z-95_Headhunter_Hutts,
|
|
Z95_Headhunter_Hutts_Squadron,
|
|
Cobra_H,
|
|
Hutt_Cobra_Squadron,
|
|
Prowler-A_H,
|
|
Hutt_Prowler-A_Squadron,
|
|
Aqulamator_Bomber,
|
|
Aqulamator_Bomber_Squadron,
|
|
Z-95_Headhunter,
|
|
Z95_Headhunter_Squadron,
|
|
V-wing_Fighter,
|
|
VWing_Squadron_P,
|
|
Pirate_Fighter,
|
|
Pirate_Fighter_Squadron,
|
|
Y-Wing_Pirate,
|
|
Y-Wing_Pirate_Squadron,
|
|
Cobra,
|
|
Cobra_Squadron,
|
|
Prowler-A,
|
|
Prowler-A_Squadron
|
|
</Target_Types>
|
|
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<Expiration_Seconds>20</Expiration_Seconds>
|
|
|
|
<Is_Pulsing>Yes</Is_Pulsing>
|
|
<Pulse_Frequency_Secs>0.75</Pulse_Frequency_Secs>
|
|
<Max_Number_Of_Pulses>30</Max_Number_Of_Pulses>
|
|
<Particle_Effect>Lure_Ability_Particle_ShadowClaw</Particle_Effect>
|
|
<Alternate_Name_Text>Galyana_Ability_Lure_Shadowclaw</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Lure_Shadowclaw</Alternate_Description_Text>
|
|
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
|
|
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="ShadowClaw_Death_Clone">
|
|
<Text_ID>Galyana_Unit_ShadowClaw</Text_ID>
|
|
<Space_Model_Name>HV_CORVETTE_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
<Scale_Factor>0.3</Scale_Factor>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>1</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Kavadonia_Corvette">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Kavadonia_Class_Corvette</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Tooltext_Kavadonia_Class_Corvette,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_KAVADONIACORVETTE_SHIELD,
|
|
STAT_H_KAVADONIACORVETTE_HULL,
|
|
STAT_H_KAVADONIACORVETTE_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Tooltext_Kavadonia_Class_Corvette,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_KAVADONIACORVETTE_COST,
|
|
STAT_H_KAVADONIACORVETTE_TIME,
|
|
STAT_H_KAVADONIACORVETTE_SHIELD,
|
|
STAT_H_KAVADONIACORVETTE_HULL,
|
|
STAT_H_KAVADONIACORVETTE_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>UEAW_TIE_Advanced UEAW_Aggressor_Assault_Fighter UEAW_EWing</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship_Class_II Nebulon_B2_Frigate Orion_Dreadnaught</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>HV_Kavadonia_Corvette.ALO</Space_Model_Name>
|
|
<Icon_Name>I_BUTTON_KAVADONIA_CORVETTE.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Population_Value>3</Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.9995</Mass>
|
|
<Size_Value>120</Size_Value>
|
|
<Scale_Factor>4.5</Scale_Factor>
|
|
<Select_Box_Scale>60</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>3.0</Max_Speed>
|
|
<Min_Speed>2.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>1.75</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
|
<Max_Thrust>0.9</Max_Thrust>
|
|
<OverrideAcceleration>.065</OverrideAcceleration>
|
|
<OverrideDeceleration>.065</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
|
<Shield_Points>800</Shield_Points>
|
|
<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Corvette</Armor_Type>
|
|
<Tactical_Health>800</Tactical_Health>
|
|
<Energy_Capacity>1500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>25</Damage>
|
|
<AI_Combat_Power>1400</AI_Combat_Power>
|
|
|
|
<HardPoints>
|
|
HP_Kavadonia_00,
|
|
HP_Kavadonia_01,
|
|
HP_Kavadonia_02,
|
|
HP_Kavadonia_03,
|
|
HP_Kavadonia_04,
|
|
HP_Kavadonia_05,
|
|
HP_Kavadonia_06,
|
|
HP_Kavadonia_07,
|
|
HP_Kavadonia_08,
|
|
HP_Kavadonia_09,
|
|
HP_Kavadonia_10
|
|
</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>3</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>400.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
|
|
<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>18</Build_Time_Seconds>
|
|
|
|
<Tech_Level>3</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
|
|
|
<Piracy_Value_Credits>60</Piracy_Value_Credits>
|
|
<!-- <Tactical_Bribe_Cost>750</Tactical_Bribe_Cost>-->
|
|
<Score_Cost_Credits>1400</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.05</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
|
|
<Death_Clone>Damage_Normal, Kavadonia_Death_Clone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Select_Corvette</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Corvette</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Corvette</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Corvette</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Corvette</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Corvette</SFXEvent_Guard>
|
|
<SFXEvent_Stop>Unit_Stop_Corvette</SFXEvent_Stop>
|
|
<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Corvette</SFXEvent_Move_Into_Nebula>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LURE</Type>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
|
|
<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
|
|
<Recharge_Seconds>75</Recharge_Seconds>
|
|
<Is_Pulsing>Yes</Is_Pulsing>
|
|
<Pulse_Frequency_Secs>15.0</Pulse_Frequency_Secs>
|
|
<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
|
|
<Particle_Effect>Systems_Boost_Particle</Particle_Effect>
|
|
<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>1700</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Kavadonia_Death_Clone">
|
|
<Text_ID>Galyana_Unit_Kavadonia_Class_Corvette</Text_ID>
|
|
<Space_Model_Name>HV_KAVADONIA_CORVETTE_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
<Scale_Factor>4.5</Scale_Factor>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>1</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Ultor_Beam_Cruiser">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Ultor_Class_Cruiser</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Tooltext_Ultor_Class_Cruiser,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_ULTOR_SHIELD,
|
|
STAT_H_ULTOR_HULL,
|
|
STAT_H_ULTOR_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Tooltext_Ultor_Class_Cruiser,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_ULTOR_COST,
|
|
STAT_H_ULTOR_TIME,
|
|
STAT_H_ULTOR_SHIELD,
|
|
STAT_H_ULTOR_HULL,
|
|
STAT_H_ULTOR_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Empire_Star_Base_1 Rebel_Star_Base_1 Underworld_Star_Base_1</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship Nebulon_C_Frigate Vengeance_Frigate</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>HV_ULTOR.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_ultor.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Population_Value>3</Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.995</Mass>
|
|
<Size_Value>120</Size_Value>
|
|
<Scale_Factor>5.0</Scale_Factor>
|
|
<Select_Box_Scale>50</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>2.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>1.2</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
|
<Max_Thrust>0.5</Max_Thrust>
|
|
<OverrideAcceleration>.05</OverrideAcceleration>
|
|
<OverrideDeceleration>.05</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
|
<Shield_Points>400</Shield_Points>
|
|
<Shield_Refresh_Rate>13</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Corvette</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Energy_Capacity>2000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>25</Damage>
|
|
<AI_Combat_Power>1500</AI_Combat_Power>
|
|
|
|
<HardPoints>HP_Ultor_HeavyBeam</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>1250.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>3300.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>SpaceArtillery</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>3</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>400.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
|
|
<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>20</Build_Time_Seconds>
|
|
|
|
<Tech_Level>3</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
|
|
|
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
|
<!-- <Tactical_Bribe_Cost>900</Tactical_Bribe_Cost>-->
|
|
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.05</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
|
|
<Death_Clone>Damage_Normal, Ultor_Death_Clone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Marauder_Cruiser</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Marauder_Cruiser</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Marauder_Cruiser</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Marauder_Cruiser</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Marauder_Cruiser</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Marauder_Cruiser</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Marauder_Cruiser</SFXEvent_Move_Into_Nebula>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Gunboat_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Gunboat_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gunboat_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Expiration_Seconds>12</Expiration_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -5.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.25f</Mod_Multiplier>
|
|
<Recharge_Seconds>50</Recharge_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Marauder_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Ultor_Death_Clone">
|
|
<Text_ID>Galyana_Unit_Ultor_Class_Cruiser</Text_ID>
|
|
<Space_Model_Name>HV_ULTOR_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
<Scale_Factor>5</Scale_Factor>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
|
<Max_Thrust>1</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="MC30_ION_Frigate"> <!-- Renamed: HMC20 Torpedo Cruiser -->
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Text_Ht30C</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Tooltip_Ht30C,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_HT30C_SHIELD,
|
|
STAT_H_HT30C_HULL,
|
|
STAT_H_HT30C_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Tooltip_Ht30C,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_HT30C_COST,
|
|
STAT_H_HT30C_TIME,
|
|
STAT_H_HT30C_SHIELD,
|
|
STAT_H_HT30C_HULL,
|
|
STAT_H_HT30C_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against/>
|
|
<Encyclopedia_Vulnerable_To>TIE_Defender Vengeance_Frigate Corellian_Gunboat</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>HV_HMC20.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_HMC20.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Population_Value>3</Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.9995</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>3.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
|
<Max_Thrust>1.5</Max_Thrust>
|
|
<OverrideAcceleration>.05</OverrideAcceleration>
|
|
<OverrideDeceleration>.05</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
|
<Shield_Points>1500</Shield_Points>
|
|
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Corvette</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<Energy_Capacity>2000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>15</Damage>
|
|
<AI_Combat_Power>1200</AI_Combat_Power>
|
|
|
|
<HardPoints>
|
|
HP_Ht30C_Flak_Beam_Bottom,
|
|
HP_Ht30C_Flak_Beam_Top,
|
|
HP_Ht30C_Front
|
|
</HardPoints>
|
|
|
|
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>120</Turret_Elevate_Extent_Degrees> <!-- Cannot be 0 -->
|
|
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
|
|
<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
|
|
<Turret_Bone_Name>Turret_Top_Bone</Turret_Bone_Name>
|
|
<Barrel_Bone_Name>Turret_Bottom_Bone</Barrel_Bone_Name>
|
|
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
|
|
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
|
|
|
|
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>3</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
|
|
<CategoryMask>Corvette</CategoryMask>
|
|
<Ranking_In_Category>7</Ranking_In_Category>
|
|
<Ship_Class>Corvette</Ship_Class>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>2200</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
|
|
<Tech_Level>5</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
|
|
|
<Piracy_Value_Credits>70</Piracy_Value_Credits>
|
|
<!-- <Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
|
|
<Score_Cost_Credits>2250</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.2</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, TURRET</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Clone>Damage_Normal, HT30C_Death_Clone</Death_Clone>
|
|
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_MC30_Frigate</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_MC30_Frigate</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_MC30_Frigate</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_MC30_Frigate</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_MC30_Frigate</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_MC30_Frigate</SFXEvent_Guard>
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<!-- <SFXEvent_Barrage>Unit_Barrage_MC30_Frigate</SFXEvent_Barrage>-->
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_MC30_Frigate</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_MC30_Frigate</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>STEALTH</Type>
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<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
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<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
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<GUI_Activated_Ability_Name>Stealth_HT30C</GUI_Activated_Ability_Name>
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<Recharge_Seconds>20.0</Recharge_Seconds>
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<Expiration_Seconds>60.0</Expiration_Seconds>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
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</Unit_Ability>
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<Unit_Ability>
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<Type>TURBO</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.5f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 1.8f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Stealth_Ability Name="Stealth_HT30C">
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<Activation_Style>User_Input</Activation_Style>
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<Stealth_Color>128, 96, 255, 128</Stealth_Color>
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<Stealth_Transition_Time>.5</Stealth_Transition_Time>
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<SFXEvent_Activate/>
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</Stealth_Ability>
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</Abilities>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>2100</Tactical_Build_Cost_Multiplayer>
|
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<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
|
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="HT30C_Death_Clone">
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<Text_ID>Galyana_Text_Ht30C</Text_ID>
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<Space_Model_Name>HV_HMC20_D.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
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<Scale_Factor>4.5</Scale_Factor>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Max_Speed>1.0</Max_Speed>
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<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
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<Max_Thrust>1</Max_Thrust>
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<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
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<Bank_Turn_Angle>0</Bank_Turn_Angle>
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<Affiliation>Hutts</Affiliation>
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<Ship_Class>Corvette</Ship_Class>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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</Data>
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