736 lines
36 KiB
XML
736 lines
36 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<SpaceUnit Name="Executor_Frigate">
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<!-- Encyclopedia Info -->
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<Text_ID>Galyana_Unit_Executioner_Class_Cruiser</Text_ID>
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<Encyclopedia_Text>
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Galyana_Tooltext_Executioner_Class_Cruiser,
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GALYANA_CLASS_BLANK,
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STAT_H_EXECUTIONER_SHIELD,
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STAT_H_EXECUTIONER_HULL,
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STAT_H_EXECUTIONER_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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Galyana_Tooltext_Executioner_Class_Cruiser,
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GALYANA_CLASS_BLANK,
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STAT_H_EXECUTIONER_COST,
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STAT_H_EXECUTIONER_TIME,
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STAT_H_EXECUTIONER_SHIELD,
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STAT_H_EXECUTIONER_HULL,
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STAT_H_EXECUTIONER_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Vinterdictor_Cruiser Recusant_Destroyer Interceptor4_Frigate</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>B-Wing Skipray_Blastboat TIE_Defender</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>Sith_Frigate2.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_SITH_FRIGATE2.tga</Icon_Name>
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<Affiliation>Hutts</Affiliation>
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<Population_Value>6</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.999</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.7</Scale_Factor>
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<Select_Box_Scale>700</Select_Box_Scale>
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<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>2.0</Max_Speed>
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<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.3</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>10</Bank_Turn_Angle>
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<Max_Thrust>1.2</Max_Thrust>
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<OverrideAcceleration>.06</OverrideAcceleration>
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<OverrideDeceleration>.06</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>0.8</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
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<Shield_Points>1400</Shield_Points>
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<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
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<Armor_Type>Armor_Cruiser</Armor_Type>
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<Tactical_Health>3600</Tactical_Health>
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<Energy_Capacity>5000</Energy_Capacity>
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<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
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<Override_Bounty_SP>250</Override_Bounty_SP>
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<Override_Bounty_MP>250</Override_Bounty_MP>
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<!-- Damage - Targeting Info -->
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<Damage>45</Damage>
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<AI_Combat_Power>3000</AI_Combat_Power>
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<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 1</Starting_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
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<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 1</Reserve_Spawned_Units_Tech_0>
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<HardPoints>
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HP_Executioner_ShieldGen,
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HP_Executioner_Engines,
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HP_Executioner_Hangar,
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HP_Executioner_HeavyBeam,
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HP_Executioner_Laser_L01,
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HP_Executioner_Laser_L02,
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HP_Executioner_Laser_L03,
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HP_Executioner_Laser_R01,
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HP_Executioner_Laser_R02,
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HP_Executioner_Laser_R03
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</HardPoints>
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<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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<CategoryMask>Frigate | AntiCorvette</CategoryMask>
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<Ranking_In_Category>6</Ranking_In_Category>
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<Ship_Class>Frigate</Ship_Class>
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<Space_Layer>Frigate</Space_Layer>
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<Layer_Z_Adjust>-120.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>3600</Build_Cost_Credits>
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<Build_Time_Seconds>40</Build_Time_Seconds>
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<Tech_Level>3</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>3</Required_Star_Base_Level>
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<Piracy_Value_Credits>80</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>1800</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>3000</Score_Cost_Credits>
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<Maintenance_Cost>0.2</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>6</Squadron_Capacity>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Clone>Damage_Normal, Executor_Frigate_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Acclamator</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Acclamator</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Acclamator</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Acclamator</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Acclamator</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Acclamator</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_Acclamator</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_Acclamator</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Acclamator</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Acclamator</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
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<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Acclamator</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>LURE</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
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<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
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<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
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<Recharge_Seconds>100</Recharge_Seconds>
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<Is_Pulsing>Yes</Is_Pulsing>
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<Pulse_Frequency_Secs>25.0</Pulse_Frequency_Secs>
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<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
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<Particle_Effect>Systems_Boost_Particle_Cruiser</Particle_Effect>
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<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
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<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
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<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
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<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>3300</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>26</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="Executor_Frigate_Death_Clone">
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<Text_ID>Galyana_Unit_Executioner_Class_Cruiser</Text_ID>
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<Space_Model_Name>Sith_Frigate2_D.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Scale_Factor>0.7</Scale_Factor>
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<Layer_Z_Adjust>-120.0</Layer_Z_Adjust>
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<Max_Speed>0.9</Max_Speed>
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<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
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<Max_Thrust>0.05</Max_Thrust>
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<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Affiliation>Hutts</Affiliation>
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<Ship_Class>Frigate</Ship_Class>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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<SpaceUnit Name="Hutt_Eclipse">
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<!-- Encyclopedia Info -->
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<Text_ID>Galyana_Unit_Silhouette_Frigate</Text_ID>
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<Encyclopedia_Text>
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Galyana_Unit_Text_Silhouette_Frigate,
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GALYANA_CLASS_BLANK,
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STAT_H_SILHOUETTE_SHIELD,
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STAT_H_SILHOUETTE_HULL,
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STAT_H_SILHOUETTE_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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Galyana_Unit_Text_Silhouette_Frigate,
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GALYANA_CLASS_BLANK,
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STAT_H_SILHOUETTE_COST,
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STAT_H_SILHOUETTE_TIME,
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STAT_H_SILHOUETTE_SHIELD,
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STAT_H_SILHOUETTE_HULL,
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STAT_H_SILHOUETTE_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Nebulon_B_Frigate Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Skipray_Blastboat B-Wing TIE_Defender</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>Imperious.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_IMPERIOUS.tga</Icon_Name>
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<Affiliation>Hutts</Affiliation>
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<Population_Value>6</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.75</Scale_Factor>
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<Select_Box_Scale>625</Select_Box_Scale>
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<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>1.7</Max_Speed>
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<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Max_Thrust>1.0</Max_Thrust>
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<OverrideAcceleration>.04</OverrideAcceleration>
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<OverrideDeceleration>.04</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>0.8</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type/>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
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<Tactical_Health>4500</Tactical_Health>
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<Energy_Capacity>5000</Energy_Capacity>
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<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
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<Override_Bounty_SP>250</Override_Bounty_SP>
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<Override_Bounty_MP>250</Override_Bounty_MP>
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<!-- Damage - Targeting Info -->
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<Damage>50</Damage>
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<AI_Combat_Power>3000</AI_Combat_Power>
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<HardPoints>
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HP_Silhouette_Beam_01,
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HP_Silhouette_Beam_02,
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HP_Silhouette_Beam_03,
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HP_Silhouette_Beam_04,
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HP_Silhouette_Beam_05,
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HP_Silhouette_Beam_06,
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HP_Silhouette_HeavyBeam,
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HP_Silhouette_Hangar,
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HP_Silhouette_Engines_01,
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HP_Silhouette_Engines_02
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</HardPoints>
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<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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|
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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|
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Ship_Class>Frigate</Ship_Class>
|
|
<Space_Layer>Frigate</Space_Layer>
|
|
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>3900</Build_Cost_Credits>
|
|
<Build_Time_Seconds>50</Build_Time_Seconds>
|
|
|
|
<Tech_Level>4</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
|
|
|
<Piracy_Value_Credits>80</Piracy_Value_Credits>
|
|
<!-- <Tactical_Bribe_Cost>2000</Tactical_Bribe_Cost>-->
|
|
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.2</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior> <!--ASTEROID_FIELD_DAMAGE-->
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Clone>Damage_Normal, Hutt_Eclipse_Deathclone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
|
|
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
|
|
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
|
|
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Move_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field> <!--Unit_Asteroids_Star_Destroyer-->
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
|
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
|
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STEALTH</Type>
|
|
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
|
|
<GUI_Activated_Ability_Name>Stealth_Silhouette</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>15.0</Recharge_Seconds>
|
|
<Expiration_Seconds>60.0</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Stealth_Ability Name="Stealth_Silhouette">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Stealth_Color>128, 96, 255, 128</Stealth_Color>
|
|
<Stealth_Transition_Time>.5</Stealth_Transition_Time>
|
|
<SFXEvent_Activate/>
|
|
</Stealth_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>3800</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Hutt_Eclipse_Deathclone">
|
|
<Text_ID>Galyana_Unit_Silhouette_Frigate</Text_ID>
|
|
<Space_Model_Name>Imperious_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
|
<Max_Speed>0.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
|
<Max_Thrust>0.05</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Ship_Class>Frigate</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Gladiator_Cruiser">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Grimes_Carrier</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_Grimes_Carrier,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_GRIMESCARRIER_SHIELD,
|
|
STAT_H_GRIMESCARRIER_HULL,
|
|
STAT_H_GRIMESCARRIER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_Grimes_Carrier,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_H_GRIMESCARRIER_COST,
|
|
STAT_H_GRIMESCARRIER_TIME,
|
|
STAT_H_GRIMESCARRIER_SHIELD,
|
|
STAT_H_GRIMESCARRIER_HULL,
|
|
STAT_H_GRIMESCARRIER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>UEAW_CLASS_DREADNAUGHT_CARRIER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Corellian_Corvette Corellian_Gunboat Crusader_Gunship</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Y-wing Skipray_Blastboat Calamari_Cruiser</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_Demolisher.ALO</Space_Model_Name>
|
|
<Icon_Name>I_Button_Gladiator.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Population_Value>7</Population_Value>
|
|
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Row>1</GUI_Row>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.9995</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.65</Scale_Factor>
|
|
<Select_Box_Scale>800</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>1.4</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>8</Bank_Turn_Angle>
|
|
<Max_Thrust>1.5</Max_Thrust>
|
|
<OverrideAcceleration>.03</OverrideAcceleration>
|
|
<OverrideDeceleration>.03</OverrideDeceleration>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
|
|
<Shield_Points>1000</Shield_Points>
|
|
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Cruiser</Armor_Type>
|
|
<Tactical_Health>3500</Tactical_Health>
|
|
<Energy_Capacity>5000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
|
|
|
<Override_Bounty_SP>250</Override_Bounty_SP>
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>40</Damage>
|
|
<AI_Combat_Power>2500</AI_Combat_Power>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 2</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 2</Starting_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 10</Reserve_Spawned_Units_Tech_0>
|
|
|
|
<HardPoints>
|
|
HP_Glad_01,
|
|
HP_Glad_02,
|
|
HP_Glad_03,
|
|
HP_Glad_04,
|
|
HP_Glad_05,
|
|
HP_Glad_Shields,
|
|
HP_Glad_Engines,
|
|
HP_Glad_Hangar
|
|
</HardPoints>
|
|
|
|
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<FormationPriority>3</FormationPriority>
|
|
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
|
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
|
|
|
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
|
<Ranking_In_Category>6</Ranking_In_Category>
|
|
<Ship_Class>Frigate</Ship_Class>
|
|
<Space_Layer>Frigate</Space_Layer>
|
|
<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<!-- Galactic Info -->
|
|
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
|
<Build_Cost_Credits>4200</Build_Cost_Credits>
|
|
<Build_Time_Seconds>45</Build_Time_Seconds>
|
|
|
|
<Tech_Level>4</Tech_Level>
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
|
|
|
<Piracy_Value_Credits>80</Piracy_Value_Credits>
|
|
<!-- <Tactical_Bribe_Cost>1750</Tactical_Bribe_Cost>-->
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Maintenance_Cost>0.3</Maintenance_Cost>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
<Squadron_Capacity>77</Squadron_Capacity><!-- 77 -->
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
|
<Lua_Script>ObjectScript_PointDefense</Lua_Script>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Clone>Damage_Normal, Glad_Death_Clone</Death_Clone>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>Unit_Complete_Victory_Destroyer</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Unit_Select_Victory_Destroyer</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Victory_Destroyer</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Victory_Destroyer</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Victory_Destroyer</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Victory_Destroyer</SFXEvent_Guard>
|
|
<SFXEvent_Stop>Unit_Stop_Victory_Destroyer</SFXEvent_Stop>
|
|
<SFXEvent_Barrage>Unit_Barrage_Victory_Destroyer</SFXEvent_Barrage>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Victory_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Victory_Destroyer</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
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|
|
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<SFXEvent_Engine_Idle_Loop>Unit_Victory_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
|
<SFXEvent_Engine_Moving_Loop>Unit_Victory_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Victory_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
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<SFXEvent_Ambient_Loop>Unit_Victory_Destroyer_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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|
|
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<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
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|
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<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LASER_DEFENSE</Type>
|
|
<Recharge_Seconds>75.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>Grimes_Laser_Defense</GUI_Activated_Ability_Name>
|
|
<Effective_Radius>800.0</Effective_Radius>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated> <!--(by pressing the activate button)-->
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated> <!--(by pressing deactivate)-->
|
|
<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
|
|
<Supports_Autofire>True</Supports_Autofire>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>power_to_weapons</Type>
|
|
<Expiration_Seconds>20</Expiration_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -1.5f</Mod_Multiplier> <!-- was -2.0 -->
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Victory_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Laser_Defense_Ability Name="Grimes_Laser_Defense">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
|
|
<Laser_Color>34, 34, 235, 255</Laser_Color>
|
|
<Bone_Names>EV_DEMOLISHER</Bone_Names>
|
|
<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
|
|
<Protection_Radius>800.0</Protection_Radius>
|
|
<Laser_Beam_Frames>2</Laser_Beam_Frames>
|
|
<Laser_Beam_Width>5</Laser_Beam_Width>
|
|
<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
|
|
<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
|
|
<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
|
|
<Recharge_Time_In_Secs>.4</Recharge_Time_In_Secs>
|
|
<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
|
|
<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
|
|
</Laser_Defense_Ability>
|
|
<Force_Healing_Ability Name="Grimes_Carrier_Healing">
|
|
<Activation_Style>Space_Automatic</Activation_Style>
|
|
<Heal_Range>800.0</Heal_Range>
|
|
<Heal_Amount>5.0</Heal_Amount>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<!-- <Blob_Color>0, 255, 0, 255</Blob_Color>-->
|
|
<Heal_Interval_In_Secs>3</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>No</Single_Target_Heal>
|
|
<Heal_Range_Blob_Material>Healing_Range_Indicator_Highlight</Heal_Range_Blob_Material>
|
|
<!--We can heal the following unit types:-->
|
|
<Applicable_Unit_Categories>Fighter, Bomber</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
|
|
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
|
|
<Target_Particle_Bone_Name/>
|
|
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
|
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
|
|
<Target_Light_Effect_Color2/>
|
|
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
|
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
|
<Owner_Particle_Bone_Name>SPAWN_00</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
|
|
<!--Multiplayer Construction Info-->
|
|
<Tactical_Build_Cost_Multiplayer>4200</Tactical_Build_Cost_Multiplayer>
|
|
<Tactical_Build_Time_Seconds>32</Tactical_Build_Time_Seconds>
|
|
<Tactical_Build_Prerequisites/>
|
|
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Glad_Death_Clone">
|
|
<Text_ID>Galyana_Unit_Grimes_Carrier</Text_ID>
|
|
<Space_Model_Name>EV_DEMOLISHER_D.ALO</Space_Model_Name>
|
|
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
|
<Scale_Factor>0.65</Scale_Factor>
|
|
<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
|
|
<Max_Speed>1.2</Max_Speed>
|
|
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
|
|
<Max_Thrust>1</Max_Thrust>
|
|
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
|
<Affiliation>Hutts</Affiliation>
|
|
<Ship_Class>Frigate</Ship_Class>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
</SpaceUnit>
|
|
</Data>
|
|
|