Files
SoaFE/DATA/XML/UNITS/MINOR_HEROES.XML

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XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<GenericHeroUnit Name="Generic_Bounty_Hunter_E">
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_BOUNTYHUNTER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_bounty_hunter.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>23</Ranking_In_Category>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>50.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!--AJA 11/28/2005 - Since these are manually buildable now it makes no sense to tie their respawn to the cantina
<Respawn_Tied_To_Structure>Ground_Cantina_E</Respawn_Tied_To_Structure>-->
<Death_SFXEvent_Start_Die>EHD_Bounty_Hunter_Lost</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Bounty_Hunter_Galactic_Stealth">
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Neutralize_Hero_Ability Name="Bounty_Hunter_Neutralize_Hero">
<Cost_Mod_By_Base_Level>0.0,0.0, 5.0,1.0</Cost_Mod_By_Base_Level>
<Cost_Mod_By_Previous_Neutralizations>0.0,0.0, 1000.0,750.0</Cost_Mod_By_Previous_Neutralizations>
<Cost_Mod_By_Planetary_Corruption_Level>0.0,0.0, 1.0,0.25</Cost_Mod_By_Planetary_Corruption_Level>
<General_Minor_Hero_Cost_Mod>1.0</General_Minor_Hero_Cost_Mod>
<General_Major_Hero_Cost_Mod>2.0</General_Major_Hero_Cost_Mod>
<Owner_Respawn_Time_In_Secs>240.0, 300.0</Owner_Respawn_Time_In_Secs>
<Target_Respawn_Time_In_Secs>240.0, 300.0</Target_Respawn_Time_In_Secs>
<Can_Neutralize_Minor_Heroes>Yes</Can_Neutralize_Minor_Heroes>
<Can_Neutralize_Major_Heroes>No</Can_Neutralize_Major_Heroes><!-- AJA 11/28/2005 - Joe says generic bounty hunters cannot neutralize major heroes -->
<SFXEvent_Activate>Unit_Galactic_Eliminate_Bounty_Hunter</SFXEvent_Activate>
</Neutralize_Hero_Ability>
<System_Spy_Ability Name="Bounty_Hunter_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Generic_Bounty_Hunter_R">
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_BOUNTYHUNTER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_bounty_hunter.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>23</Ranking_In_Category>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>50.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!--AJA 11/28/2005 - Since these are manually buildable now it makes no sense to tie their respawn to the cantina
<Respawn_Tied_To_Structure>Ground_Cantina_R</Respawn_Tied_To_Structure>-->
<Death_SFXEvent_Start_Die>RHD_Bounty_Hunter_Lost</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Bounty_Hunter_Galactic_Stealth">
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Neutralize_Hero_Ability Name="Bounty_Hunter_Neutralize_Hero">
<Cost_Mod_By_Base_Level>0.0,0.0, 5.0,1.0</Cost_Mod_By_Base_Level>
<Cost_Mod_By_Previous_Neutralizations>0.0,0.0, 1000.0,750.0</Cost_Mod_By_Previous_Neutralizations>
<Cost_Mod_By_Planetary_Corruption_Level>0.0,0.0, 1.0,0.25</Cost_Mod_By_Planetary_Corruption_Level>
<General_Minor_Hero_Cost_Mod>1.0</General_Minor_Hero_Cost_Mod>
<General_Major_Hero_Cost_Mod>2.0</General_Major_Hero_Cost_Mod>
<Owner_Respawn_Time_In_Secs>240.0, 300.0</Owner_Respawn_Time_In_Secs>
<Target_Respawn_Time_In_Secs>240.0, 300.0</Target_Respawn_Time_In_Secs>
<Can_Neutralize_Minor_Heroes>Yes</Can_Neutralize_Minor_Heroes>
<Can_Neutralize_Major_Heroes>No</Can_Neutralize_Major_Heroes><!-- AJA 11/28/2005 - Joe says generic bounty hunters cannot neutralize major heroes -->
<SFXEvent_Activate>Unit_Galactic_Eliminate_Bounty_Hunter</SFXEvent_Activate>
</Neutralize_Hero_Ability>
<System_Spy_Ability Name="Bounty_Hunter_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Hutt_Bounty_Hunter">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_BOUNTYHUNTER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_BOUNTYHUNTER_HULL,
STAT_H_BOUNTYHUNTER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_BOUNTYHUNTER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_BOUNTYHUNTER_COST,
STAT_H_BOUNTYHUNTER_TIME,
STAT_H_BOUNTYHUNTER_HULL,
STAT_H_BOUNTYHUNTER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Land_Model_Name>NI_Mustafarian.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_HUTT_BOUNTY_HUNTER.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>10</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>20</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>No</Is_Squashable>
<!-- Movement Info -->
<Type>Walk</Type>
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.1</Max_Speed>
<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.1</OverrideDeceleration>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
<FormationOrder>1</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationSpacing>1.0</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<!-- Damage - Targeting Info -->
<Damage>25</Damage>
<AI_Combat_Power>100</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Heavy_Blaster_Violet</Projectile_Types>
<Projectile_Damage>20.0</Projectile_Damage>
<Projectile_Fire_Pulse_Count>7</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<Idle_Chase_Range>100.0</Idle_Chase_Range>
<Guard_Chase_Range>250.0</Guard_Chase_Range>
<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Stealth_Capable>Yes</Stealth_Capable>
<CanCellStack>No</CanCellStack>
<Create_Team>No</Create_Team>
<Is_Generic_Hero>No</Is_Generic_Hero>
<CategoryMask>Infantry</CategoryMask>
<Space_Layer>Land</Space_Layer>
<Garrison_Category>Infantry | LandHero</Garrison_Category>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
<Political_Control>0</Political_Control>
<Neutralization_Cost>300.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Surface_Type_Cover_Damage_Shield>.333</Surface_Type_Cover_Damage_Shield>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.3</Death_Fade_Time>
<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
<Death_Clone>Damage_Force_Whirlwind, Mustafarian_Indigenous_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Mustafarian_Indigenous_Force_Lightning_Death_Clone</Death_Clone>
<Death_Clone>Damage_Crush, Mustafarian_Indigenous_Crush_Death_Clone</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Soldier_Converted</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Rebel_Soldier_Converted</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Rebel_Soldier_Converted</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Rebel_Soldier_Converted</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_Rebel_Soldier_Converted</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Rebel_Soldier_Converted</SFXEvent_Assist_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Bounty_Hunter_Galactic_Stealth">
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Neutralize_Hero_Ability Name="IG88_Neutralize_Hero">
<Cost_Mod_By_Base_Level>0.0,0.0, 5.0,1.0</Cost_Mod_By_Base_Level>
<Cost_Mod_By_Previous_Neutralizations>0.0,0.0, 1000.0,750.0</Cost_Mod_By_Previous_Neutralizations>
<Cost_Mod_By_Planetary_Corruption_Level>0.0,0.0, 1.0,0.25</Cost_Mod_By_Planetary_Corruption_Level>
<General_Minor_Hero_Cost_Mod>1.25</General_Minor_Hero_Cost_Mod>
<General_Major_Hero_Cost_Mod>3.0</General_Major_Hero_Cost_Mod>
<Owner_Respawn_Time_In_Secs>120.0, 150.0</Owner_Respawn_Time_In_Secs>
<Target_Respawn_Time_In_Secs>240.0, 300.0</Target_Respawn_Time_In_Secs>
<Can_Neutralize_Minor_Heroes>Yes</Can_Neutralize_Minor_Heroes>
<Can_Neutralize_Major_Heroes>Yes</Can_Neutralize_Major_Heroes>
<SFXEvent_Activate>Unit_Galactic_Eliminate_Bounty_Hunter</SFXEvent_Activate>
</Neutralize_Hero_Ability>
<System_Spy_Ability Name="Bounty_Hunter_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<HeroCompany Name="Bounty_Hunter_Team_E">
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_BOUNTYHUNTER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_bounty_hunter.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>1</GUI_Row>
<Build_Cost_Credits>500</Build_Cost_Credits>
<Build_Time_Seconds>70</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Ground_Hutt_Palace_E</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Lua_Script>GenericBountyHunter</Lua_Script>
<CategoryMask>NonCombatHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
<Company_Units>Generic_Bounty_Hunter_E</Company_Units>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Bounty_Hunter</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>EHD_Build_Bounty_Hunter</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
<HeroCompany Name="Bounty_Hunter_Team_R">
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_BOUNTYHUNTER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_bounty_hunter.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>1</GUI_Row>
<Build_Cost_Credits>500</Build_Cost_Credits>
<Build_Time_Seconds>70</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Ground_Hutt_Palace_R</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Lua_Script>GenericBountyHunter</Lua_Script>
<CategoryMask>NonCombatHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Generic_Bounty_Hunter_R</Company_Units>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Bounty_Hunter</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Bounty_Hunter</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
<HeroCompany Name="Hutt_Bounty_Hunter_Company">
<Text_ID>TEXT_HERO_UNIT_BOUNTY_HUNTER</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_BOUNTYHUNTER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_BOUNTYHUNTER_HULL,
STAT_H_BOUNTYHUNTER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_BOUNTYHUNTER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_BOUNTYHUNTER_COST,
STAT_H_BOUNTYHUNTER_TIME,
STAT_H_BOUNTYHUNTER_HULL,
STAT_H_BOUNTYHUNTER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>I_BUTTON_HUTT_BOUNTY_HUNTER.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Damage>30</Damage>
<Formation_Priority>1</Formation_Priority>
<Piracy_Value_Credits>0</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Lua_Script>GenericBountyHunter</Lua_Script>
<Ship_Class>Infantry</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>No</Is_Escort>
<Is_Generic_Hero>No</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Company_Transport_Unit>TL1200_Transport</Company_Transport_Unit>
<Company_Units>Hutt_Bounty_Hunter</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Bounty_Hunter</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Bounty_Hunter</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Move_Rebel_Soldier_Converted</SFXEvent_Fleet_Move>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</HeroCompany>
<GenericHeroUnit Name="Generic_Smuggler_E">
<Text_ID>TEXT_HERO_UNIT_SMUGGLER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SMUGGLER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_smuggler.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>24</Ranking_In_Category>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>50.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Death_SFXEvent_Start_Die>EHD_Smuggler_Lost</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Smuggler_Galactic_Stealth">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Siphon_Credits_Ability Name="Smuggler_Siphon_Credits">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<Min_Siphon_Percentage>0.5</Min_Siphon_Percentage>
<Max_Siphon_Percentage>0.5</Max_Siphon_Percentage>
<Siphon_Duration_In_Cycles>5</Siphon_Duration_In_Cycles>
<SFXEvent_Activate>Unit_Galactic_Siphon_Smuggler</SFXEvent_Activate>
</Siphon_Credits_Ability>
<System_Spy_Ability Name="Smuggler_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Generic_Smuggler_R">
<Text_ID>TEXT_HERO_UNIT_SMUGGLER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SMUGGLER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_smuggler.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>24</Ranking_In_Category>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>50.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Death_SFXEvent_Start_Die>RHD_Smuggler_Lost</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Smuggler_Galactic_Stealth">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Siphon_Credits_Ability Name="Smuggler_Siphon_Credits">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<Min_Siphon_Percentage>0.5</Min_Siphon_Percentage>
<Max_Siphon_Percentage>0.5</Max_Siphon_Percentage>
<Siphon_Duration_In_Cycles>5</Siphon_Duration_In_Cycles>
<SFXEvent_Activate>Unit_Galactic_Siphon_Smuggler</SFXEvent_Activate>
</Siphon_Credits_Ability>
<System_Spy_Ability Name="Smuggler_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<HeroCompany Name="Smuggler_Team_E">
<Text_ID>TEXT_HERO_UNIT_SMUGGLER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SMUGGLER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_smuggler.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>1</GUI_Row>
<Build_Cost_Credits>500</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Ground_Cantina_E</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>NonCombatHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
<Company_Units>Generic_Smuggler_E</Company_Units>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Smuggler</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>EHD_Build_Smuggler</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
<HeroCompany Name="Smuggler_Team_R">
<Text_ID>TEXT_HERO_UNIT_SMUGGLER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SMUGGLER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_smuggler.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>1</GUI_Row>
<Build_Cost_Credits>500</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Ground_Cantina_R</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>NonCombatHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Generic_Smuggler_R</Company_Units>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Smuggler</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Smuggler</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
<GenericHeroUnit Name="Underworld_Saboteur">
<!-- Encyclopedia Info -->
<LOD_Bias>99</LOD_Bias>
<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_SABOTEUR,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_U_DEFILER_HULL,
STAT_U_DEFILER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_SABOTEUR,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_U_DEFILER_COST,
STAT_U_DEFILER_TIME,
STAT_U_DEFILER_HULL,
STAT_U_DEFILER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Stormtrooper Rebel_Anti_Vehicle_Turret Rebel_Mobile_Defense_Unit</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Dark_Trooper_PhaseII Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
<Land_Model_Name>UI_Saboteur.ALO</Land_Model_Name>
<Icon_Name>I_button_saboteur.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>No</Is_Squashable>
<!-- Movement Info -->
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Crouch_Animation_Speed>0.537</Crouch_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<FormationOrder>2</FormationOrder>
<FormationSpacing>0.3</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>50</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Sniper_Yellow</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<CanCellStack>Yes</CanCellStack>
<Create_Team>No</Create_Team>
<CategoryMask>LandHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Infantry</Weather_Category>
<Garrison_Category>Infantry</Garrison_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<!-- SFX Events -->
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Sabateur</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Sabateur</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sabateur</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Sabateur</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Sabateur</SFXEvent_Guard>
<SFXEvent_Group_Move>Unit_Assist_Move_Sabateur</SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Assist_Attack_Sabateur</SFXEvent_Group_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>PLACE_REMOTE_BOMB</Type>
<Recharge_Seconds>18.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability>Unit_Thermal_Sabateur</SFXEvent_Target_Ability>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
<Unit_Ability>
<Type>DETONATE_REMOTE_BOMB</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Saboteur_Galactic_Stealth">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<Galactic_Sabotage_Ability Name="Saboteur_Galactic_Sabotage">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<Can_Destroy_Special_Structure>True</Can_Destroy_Special_Structure>
<Sabotage_Cost_Increase_Factor>2.0</Sabotage_Cost_Increase_Factor>
</Galactic_Sabotage_Ability>
<!--Old-style corruption
<Corrupt_Planet_Ability Name="Corruptor_Corrupt_Planet_1">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<Required_Corruption_Level>0</Required_Corruption_Level>
<Transition_Time_In_Secs>15.0</Transition_Time_In_Secs>
<Gameplay_Effect_Ability_Names></Gameplay_Effect_Ability_Names>
<SFXEvent_Activate>Unit_Corrupt_Sabateur</SFXEvent_Activate>
</Corrupt_Planet_Ability>-->
<!-- New-style corruption -->
<Corruption_Ability Name="Saboteur_Corruption">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<SFXEvent_Activate>Unit_Corrupt_Sabateur</SFXEvent_Activate>
</Corruption_Ability>
<System_Spy_Ability Name="Saboteur_Limited_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Num_Fleets>Yes</See_Num_Fleets>
</System_Spy_Ability>
<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack">
<Activation_Style>User_Input</Activation_Style>
<Activation_Min_Range>5.0</Activation_Min_Range>
<Activation_Max_Range>130.0</Activation_Max_Range>
<Bomb_Type>Proj_Infantry_Remote_Bomb</Bomb_Type>
<Toss_Anim>BOMBTOSS</Toss_Anim>
<Spawn_Frame>12.0</Spawn_Frame>
<Spawn_Bone>MuzzleB_00</Spawn_Bone>
</Remote_Bomb_Ability>
</Abilities>
</GenericHeroUnit>
<HeroCompany Name="Underworld_Saboteur_Team">
<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_SABOTEUR,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_U_DEFILER_HULL,
STAT_U_DEFILER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_SABOTEUR,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_U_DEFILER_COST,
STAT_U_DEFILER_TIME,
STAT_U_DEFILER_HULL,
STAT_U_DEFILER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Stormtrooper Rebel_Anti_Vehicle_Turret Rebel_Mobile_Defense_Unit</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Dark_Trooper_PhaseII Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
<Icon_Name>I_button_saboteur.tga</Icon_Name>
<Show_Hero_Head>Yes</Show_Hero_Head>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Underworld</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>25</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Underworld_Hero_Shuttle</Company_Transport_Unit>
<Company_Units>Underworld_Saboteur</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<SFXEvent_Build_Complete>Unit_Complete_Sabateur</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>UHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<Population_Value>1</Population_Value>
<CategoryMask>LandHero</CategoryMask>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Cheap_Bribe_Cost>0</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>0</Expensive_Bribe_Cost>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>-1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>PLACE_REMOTE_BOMB</Type>
<Recharge_Seconds>18.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability>Unit_Thermal_Sabateur</SFXEvent_Target_Ability>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
<Unit_Ability>
<Type>DETONATE_REMOTE_BOMB</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack">
<Activation_Style>User_Input</Activation_Style>
<Activation_Min_Range>5.0</Activation_Min_Range>
<Activation_Max_Range>130.0</Activation_Max_Range>
<Bomb_Type>Proj_Infantry_Remote_Bomb</Bomb_Type>
<Toss_Anim>BOMBTOSS</Toss_Anim>
<Spawn_Frame>12.0</Spawn_Frame>
<Spawn_Bone>MuzzleB_00</Spawn_Bone>
</Remote_Bomb_Ability>
</Abilities>
</HeroCompany>
<!-- AJA 11/28/2005
Field and Fleet Commanders are NOT named heroes. If you need some functionality that this flag provides, add a new flag.
<Is_Named_Hero>Yes</Is_Named_Hero> -->
<GenericHeroUnit Name="Generic_Field_Commander_Rebel">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_HERO_UNIT_FIELD_REBEL</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_COST,
STAT_R_FIELDCOMM_TIME,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Land_Model_Name>RI_Fieldcommander.ALO</Land_Model_Name>
<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
<Icon_Name>i_button_RI_field_commander_bust.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
<OverrideAcceleration>.07</OverrideAcceleration>
<OverrideDeceleration>.07</OverrideDeceleration>
<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
<Walk_Animation_Speed>.366</Walk_Animation_Speed>
<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<FormationOrder>2</FormationOrder>
<FormationSpacing>0.3</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>75</Tactical_Health>
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
<!-- Damage - Targeting Info -->
<Damage>4</Damage>
<AI_Combat_Power>50</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Sniper_Red</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 2.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<CanCellStack>Yes</CanCellStack>
<Create_Team>No</Create_Team>
<CategoryMask>LandHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
<Political_Control>0</Political_Control>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Lua_Script>FieldCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<!-- SFX Events -->
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Field</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Rebel_Field</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Rebel_Field</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Rebel_Field</SFXEvent_Guard>
<SFXEvent_Group_Move>Unit_Group_Move_Rebel_Field</SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Group_Attack_Rebel_Field</SFXEvent_Group_Attack>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Rebel_Field_Commander_Enhance_Defense">
<Activation_Style>Ground_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Rebel_Field_Commander_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.5</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Squad_Generic_Field_Commander_Rebel">
<Variant_Of_Existing_Type>Generic_Field_Commander_Rebel</Variant_Of_Existing_Type>
<Select_Box_Scale>0</Select_Box_Scale>
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<FormationRaggedness>0.2</FormationRaggedness>
<MaxJiggleDistance>2</MaxJiggleDistance>
<Create_Team>Yes</Create_Team>
<Space_Layer>None</Space_Layer>
<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</GenericHeroUnit>
<GenericHeroUnit Name="Generic_Field_Commander_Empire">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_HERO_UNIT_FIELD_EMPIRE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_COST,
STAT_E_FIELDCOMM_TIME,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Land_Model_Name>EI_FieldCommander.ALO</Land_Model_Name>
<Land_Model_Anim_Override_Name>EI_TROOPER.ALO</Land_Model_Anim_Override_Name>
<Icon_Name>i_button_ei_field_commander_bust.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<No_Colorization_Color>33, 33, 33, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.5</Scale_Factor>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.9</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<FormationOrder>2</FormationOrder>
<FormationSpacing>0.3</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>90</Tactical_Health>
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
<!-- Damage - Targeting Info -->
<Damage>4</Damage>
<AI_Combat_Power>50</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Sniper_Green</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 2.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<CanCellStack>Yes</CanCellStack>
<Create_Team>No</Create_Team>
<CategoryMask>LandHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
<Political_Control>0</Political_Control>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Lua_Script>FieldCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
<!-- SFX Events -->
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Empire_Field</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Empire_Field</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Empire_Field</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Empire_Field</SFXEvent_Guard>
<SFXEvent_Group_Move>Unit_Group_Move_Empire_Field</SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Group_Attack_Empire_Field</SFXEvent_Group_Attack>
<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Empire_Field_Commander_Enhance_Defense">
<Activation_Style>Ground_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Empire_Field_Commander_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.5</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Squad_Generic_Field_Commander_Empire">
<Variant_Of_Existing_Type>Generic_Field_Commander_Empire</Variant_Of_Existing_Type>
<Select_Box_Scale>0</Select_Box_Scale>
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<FormationRaggedness>0.2</FormationRaggedness>
<MaxJiggleDistance>2</MaxJiggleDistance>
<Create_Team>Yes</Create_Team>
<Space_Layer>None</Space_Layer>
<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</GenericHeroUnit>
<GenericHeroUnit Name="Generic_Field_Commander_Hutts">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_FIELD_COMMANDER_HUTT</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_COST,
STAT_H_FIELDCOMM_TIME,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Land_Model_Name>NI_HUTT.ALO</Land_Model_Name>
<Icon_Name>i_button_hutt.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bracket_Width>5</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.6</Scale_Factor>
<Select_Box_Scale>30</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-4.0</Custom_Hard_XExtent_Offset>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Is_Squashable>Yes</Is_Squashable>
<!-- Movement Info -->
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
<OverrideAcceleration>.06</OverrideAcceleration>
<OverrideDeceleration>.06</OverrideDeceleration>
<Movement_Animation_Speed>0.6</Movement_Animation_Speed>
<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<FormationOrder>2</FormationOrder>
<FormationSpacing>0.4</FormationSpacing>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry</Armor_Type>
<Tactical_Health>120</Tactical_Health>
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
<!-- Damage - Targeting Info -->
<Damage>4</Damage>
<AI_Combat_Power>50</AI_Combat_Power>
<Projectile_Types>Proj_Infantry_Sniper_Violet</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>165.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<CanCellStack>Yes</CanCellStack>
<Create_Team>No</Create_Team>
<CategoryMask>LandHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Infantry</Weather_Category>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
<Political_Control>0</Political_Control>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Lua_Script>FieldCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<!-- SFX Events -->
<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
<SFXEvent_Fire>Unit_Precision_Rifle_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Empire_Field</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Empire_Field</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Empire_Field</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Empire_Field</SFXEvent_Guard>
<SFXEvent_Group_Move>Unit_Group_Move_Empire_Field</SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Group_Attack_Empire_Field</SFXEvent_Group_Attack>
<Death_SFXEvent_Start_Die>Unit_Hutt_Death</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Hutt_Field_Commander_Enhance_Defense">
<Activation_Style>Ground_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Hutt_Field_Commander_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.5</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Squad_Generic_Field_Commander_Hutts">
<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
<Select_Box_Scale>0</Select_Box_Scale>
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<FormationRaggedness>0.2</FormationRaggedness>
<MaxJiggleDistance>2</MaxJiggleDistance>
<Create_Team>Yes</Create_Team>
<Space_Layer>None</Space_Layer>
<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
</GenericHeroUnit>
<HeroCompany Name="Field_Com_Rebel_Team">
<Text_ID>TEXT_HERO_UNIT_FIELD_REBEL</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_COST,
STAT_R_FIELDCOMM_TIME,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_RI_field_commander.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>R_Ground_Officer_Academy, R_Ground_Barracks</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>LandHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Homogeneous>No</Is_Homogeneous>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Squad_Generic_Field_Commander_Rebel, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard</Company_Units>
<Max_Squad_Size>5</Max_Squad_Size>
<Create_Team_Type>Rebel_Field_Commander_Team</Create_Team_Type>
<SFXEvent_Build_Complete>GUI_R_Field_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Field</SFXEvent_Fleet_Move>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</HeroCompany>
<HeroCompany Name="Field_Com_Rebel_Team_ALT">
<Text_ID>TEXT_HERO_UNIT_FIELD_REBEL</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
Galyana_ALT_Infantry_Text,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_COST,
STAT_R_FIELDCOMM_TIME,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_RI_field_commander.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>2500</Build_Cost_Credits>
<Build_Time_Seconds>75</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>No</Build_Tab_Heroes>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>R_Ground_Officer_Academy, FCU_R_Ground_Training_Facility</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>LandHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Homogeneous>No</Is_Homogeneous>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Squad_Generic_Field_Commander_Rebel, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard, Squad_R_Field_Commander_Guard</Company_Units>
<Max_Squad_Size>5</Max_Squad_Size>
<Create_Team_Type>Rebel_Field_Commander_Team_ALT</Create_Team_Type>
<SFXEvent_Build_Complete>GUI_R_Field_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Field</SFXEvent_Fleet_Move>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<!--Skirmish Values End-->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</HeroCompany>
<HeroCompany Name="Field_Com_Empire_Team">
<Text_ID>TEXT_HERO_UNIT_FIELD_EMPIRE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_COST,
STAT_E_FIELDCOMM_TIME,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_EI_field_commander.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>LandHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Homogeneous>No</Is_Homogeneous>
<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
<Company_Units>Squad_Generic_Field_Commander_Empire, Squad_E_Field_Commander_Guard, Squad_E_Field_Commander_Guard, Squad_E_Field_Commander_Guard, Squad_E_Field_Commander_Guard</Company_Units>
<Max_Squad_Size>5</Max_Squad_Size>
<Create_Team_Type>Empire_Field_Commander_Team</Create_Team_Type>
<SFXEvent_Build_Complete>GUI_E_Field_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>EHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Empire_Field</SFXEvent_Fleet_Move>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</HeroCompany>
<HeroCompany Name="Field_Com_Hutts_Team">
<Text_ID>TEXT_UNIT_FIELD_COMMANDER_HUTT</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_COST,
STAT_H_FIELDCOMM_TIME,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hutt.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>LandHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Homogeneous>No</Is_Homogeneous>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Squad_Generic_Field_Commander_Hutts, Hutt_Elite_Soldier, Hutt_Elite_Soldier, Hutt_Elite_Soldier, Hutt_Elite_Soldier</Company_Units>
<Max_Squad_Size>5</Max_Squad_Size>
<Create_Team_Type>Hutt_Field_Commander_Team</Create_Team_Type>
<SFXEvent_Build_Complete>GUI_E_Field_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>UHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Empire_Field</SFXEvent_Fleet_Move>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</HeroCompany>
<Container Name="Rebel_Field_Commander_Team">
<Show_Name>No</Show_Name>
<Text_ID>TEXT_HERO_UNIT_FIELD_REBEL</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_COST,
STAT_R_FIELDCOMM_TIME,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_field_commander.tga</Icon_Name>
<Select_Box_Scale>65</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Is_Squashable>True</Is_Squashable>
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<Override_Acceleration>.07</Override_Acceleration>
<Override_Deceleration>.07</Override_Deceleration>
<FormationSpacing>0.5</FormationSpacing>
<FormationOrder>2</FormationOrder>
<MovementPredictionInterval>4.0</MovementPredictionInterval>
<OccupationStyle>1x1</OccupationStyle>
<ContainerArrangement>Dartboard</ContainerArrangement>
<Space_Layer>Land</Space_Layer>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.1</Dense_FOW_Reveal_Range_Multiplier>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<CategoryMask>Infantry</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
<Behavior>TEAM, SELECTABLE, UNIT_AI</Behavior>
<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
<SpaceBehavior>REVEAL</SpaceBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</Container>
<Container Name="Rebel_Field_Commander_Team_ALT">
<Show_Name>No</Show_Name>
<Text_ID>TEXT_HERO_UNIT_FIELD_REBEL</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
Galyana_ALT_Infantry_Text,
GALYANA_CLASS_BLANK,
STAT_R_FIELDCOMM_COST,
STAT_R_FIELDCOMM_TIME,
STAT_R_FIELDCOMM_HULL,
STAT_R_FIELDCOMM_SPEED
</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_field_commander.tga</Icon_Name>
<Select_Box_Scale>65</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Is_Squashable>True</Is_Squashable>
<MovementClass>Infantry</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<Override_Acceleration>.07</Override_Acceleration>
<Override_Deceleration>.07</Override_Deceleration>
<FormationSpacing>0.5</FormationSpacing>
<FormationOrder>2</FormationOrder>
<MovementPredictionInterval>4.0</MovementPredictionInterval>
<OccupationStyle>1x1</OccupationStyle>
<ContainerArrangement>Dartboard</ContainerArrangement>
<Space_Layer>Land</Space_Layer>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.1</Dense_FOW_Reveal_Range_Multiplier>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<CategoryMask>Infantry</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
<Behavior>TEAM, SELECTABLE, UNIT_AI</Behavior>
<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
<SpaceBehavior>REVEAL</SpaceBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</Container>
<Container Name="Empire_Field_Commander_Team">
<Show_Name>No</Show_Name>
<Text_ID>TEXT_HERO_UNIT_FIELD_EMPIRE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_E_FIELDCOMM_COST,
STAT_E_FIELDCOMM_TIME,
STAT_E_FIELDCOMM_HULL,
STAT_E_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_EI_field_commander.tga</Icon_Name>
<Select_Box_Scale>65</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Is_Squashable>True</Is_Squashable>
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.9</Max_Speed>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<Override_Acceleration>.05</Override_Acceleration>
<Override_Deceleration>.05</Override_Deceleration>
<FormationSpacing>1.0</FormationSpacing>
<FormationOrder>2</FormationOrder>
<MovementPredictionInterval>4.0</MovementPredictionInterval>
<OccupationStyle>1x1</OccupationStyle>
<ContainerArrangement>Rows</ContainerArrangement>
<Space_Layer>Land</Space_Layer>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.1</Dense_FOW_Reveal_Range_Multiplier>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<CategoryMask>Infantry</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
<Behavior>TEAM, SELECTABLE, UNIT_AI</Behavior>
<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
<SpaceBehavior>REVEAL</SpaceBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</Container>
<Container Name="Hutt_Field_Commander_Team">
<Show_Name>No</Show_Name>
<Text_ID>TEXT_UNIT_FIELD_COMMANDER_HUTT</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_FIELD_COMMANDER,
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
GALYANA_CLASS_BLANK,
STAT_H_FIELDCOMM_COST,
STAT_H_FIELDCOMM_TIME,
STAT_H_FIELDCOMM_HULL,
STAT_H_FIELDCOMM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hutt.tga</Icon_Name>
<Select_Box_Scale>65</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<Is_Squashable>True</Is_Squashable>
<MovementClass>Infantry</MovementClass>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<Override_Acceleration>.06</Override_Acceleration>
<Override_Deceleration>.06</Override_Deceleration>
<FormationSpacing>1.0</FormationSpacing>
<FormationOrder>2</FormationOrder>
<MovementPredictionInterval>4.0</MovementPredictionInterval>
<OccupationStyle>1x1</OccupationStyle>
<ContainerArrangement>Dartboard</ContainerArrangement>
<Space_Layer>Land</Space_Layer>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.1</Dense_FOW_Reveal_Range_Multiplier>
<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<CategoryMask>Infantry</CategoryMask>
<Garrison_Category>Infantry</Garrison_Category>
<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>
<Behavior>TEAM, SELECTABLE, UNIT_AI</Behavior>
<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
<SpaceBehavior>REVEAL</SpaceBehavior>
</Container>
<GenericHeroUnit Name="Generic_Fleet_Commander_Rebel">
<Text_ID>TEXT_HERO_UNIT_FLEET_REBEL</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_FLEET_COMMANDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_RI_fleet_commander_bust.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>SpaceHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Lua_Script>FleetCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Rebel_Fleet_Commander_Enhance_Defense">
<Activation_Style>Space_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Capital | Corvette | Frigate | Fighter | Bomber</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Rebel_Fleet_Commander_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Space_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.3</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
<GenericHeroUnit Name="Generic_Fleet_Commander_Empire">
<Text_ID>TEXT_HERO_UNIT_FLEET_EMPIRE</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_FLEET_COMMANDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ei_fleet_commander_bust.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<GUI_Row>1</GUI_Row>
<Mass>1.0</Mass>
<Size_Value>75</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Type>Walk</Type>
<Is_Sprite>No</Is_Sprite>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Political_Control>0</Political_Control>
<CategoryMask>SpaceHero</CategoryMask>
<Ranking_In_Category>21</Ranking_In_Category>
<Show_Hero_Head>Yes</Show_Hero_Head>
<Execute_Script_On_Type>True</Execute_Script_On_Type>
<Lua_Script>FleetCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Empire_Fleet_Commander_Enhance_Defense">
<Activation_Style>Space_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Capital | Corvette | Frigate | Fighter | Bomber</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Empire_Fleet_Commander_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Space_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.3</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
<HeroCompany Name="Fleet_Com_Rebel_Team">
<Text_ID>TEXT_HERO_UNIT_FLEET_REBEL</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_FLEET_COMMANDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_RI_fleet_commander.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures>R_Ground_Officer_Academy</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>SpaceHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Generic_Fleet_Commander_Rebel</Company_Units>
<SFXEvent_Build_Complete>GUI_R_Fleet_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
<HeroCompany Name="Fleet_Com_Empire_Team">
<Text_ID>TEXT_HERO_UNIT_FLEET_EMPIRE</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_FLEET_COMMANDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_EI_fleet_commander.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<CategoryMask>SpaceHero</CategoryMask>
<Is_Dummy>Yes</Is_Dummy>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
<Company_Units>Generic_Fleet_Commander_Empire</Company_Units>
<SFXEvent_Build_Complete>GUI_E_Fleet_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>EHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
</HeroCompany>
</Data>