Files
SoaFE/DATA/SCRIPTS/GAMEOBJECT/DEFENSE_STATION_TELEPORT.LUA
2026-02-28 14:00:45 -06:00

42 lines
1.3 KiB
Lua

-- Star Wars Empire at War: Secrets of a Fallen Empire
-- Lua Script: //Scripts/GameObject/Defense_Station_Teleport.lua
-- Author: Galyana
-- Updated: 6 February, 2026
-- script is activated by the "Defense_Station_Teleport_Marker" via FoW ping ability
-- simply check for which station is active (there can only ever be one) and teleport it to the marker location
require("PGStateMachine")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
ServiceRate = 1.0
end
function State_Init(message)
if message == OnEnter then
rebel_ds = Find_First_Object("Rebel_Defense_Station_GC")
empire_ds = Find_First_Object("Empire_Defense_Station_GC")
cons_ds = Find_First_Object("Underworld_Defense_Station_GC")
hutt_ds = Find_First_Object("Hutt_Defense_Station_GC")
-- if not TestValid(rebel_ds) or if not TestValid(empire_ds) or if not TestValid(cons_ds) or if not TestValid(hutt_ds) then
-- ScriptExit()
-- end
if TestValid(rebel_ds) then
rebel_ds.Teleport(Object)
elseif TestValid(empire_ds) then
empire_ds.Teleport(Object)
elseif TestValid(cons_ds) then
cons_ds.Teleport(Object)
elseif TestValid(hutt_ds) then
hutt_ds.Teleport(Object)
else ScriptExit()
end
ScriptExit()
end
end