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SoaFE/DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_BUZZDROIDS.LUA
2026-02-28 14:00:45 -06:00

14 lines
355 B
Lua

require("PGStateMachine")
function Definitions()
ServiceRate = 1
Define_State("State_Spawned_In_Nebula", State_Spawned_In_Nebula);
end
function State_Spawned_In_Nebula(message)
if message == OnEnter then
if Object.Is_In_Nebula() or Object.Is_In_Ion_Storm() then
Object.Take_Damage(20) --Tune to reduce object lifetime
end
end
end