48 lines
1.3 KiB
Lua
48 lines
1.3 KiB
Lua
-- Star Wars Empire at War: Secrets of a Fallen Empire
|
|
-- Lua Script: //Scripts/GameObject/ObjectScript_GC_Stealth_Reveal_200.lua
|
|
-- Author: Galyana
|
|
-- Updated: 6 February, 2026
|
|
|
|
-- LUA fix for generic stealth detecting units
|
|
-- Will need to be removed once petro patches this bug
|
|
|
|
require("PGStateMachine")
|
|
|
|
function Definitions()
|
|
DebugMessage("%s -- In definitions", tostring(Script))
|
|
ServiceRate = 1
|
|
|
|
Define_State("State_Init", State_Init);
|
|
|
|
stealth_reveal_range = 200
|
|
stealth_ability = "STEALTH"
|
|
end
|
|
|
|
function State_Init(message)
|
|
if message == OnEnter then
|
|
|
|
-- we only want this script to run during GC tactical battles
|
|
if Is_Campaign_Game() ~= true then
|
|
ScriptExit()
|
|
end
|
|
-- prevent this from doing anything in galactic mode
|
|
if Get_Game_Mode() == "Galactic" then
|
|
ScriptExit()
|
|
end
|
|
|
|
Register_Prox(Object, Unit_Prox, stealth_reveal_range)
|
|
end
|
|
end
|
|
|
|
-- If a stealthed enemy enters the prox, disable their stealth ability
|
|
function Unit_Prox(self_obj, trigger_obj)
|
|
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
|
|
return
|
|
end
|
|
|
|
if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
|
|
if trigger_obj.Is_Ability_Active(stealth_ability) then
|
|
trigger_obj.Cancel_Ability(stealth_ability)
|
|
end
|
|
end
|
|
end |